
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Big Apple Highlander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Blood Moon
Enchantment
Nonbasic lands are Mountains.

![Goblin Chieftain feature for [cEDH] Krenko, Mob Boss [[PRIMER]]](http://static.tappedout.net/mtg-cards-2/jumpstart/goblin-chieftain/mtg-cards/_user-added/femme_fatale-goblin-chieftain-jmp-15928023680.png)






TheVectornaut on
Monocolor hell
5 days ago
Cool to see this combo actually being tried out. Depending on the local modern meta, I could see this struggling with both speed and consistency. And if you're worried about wincons getting countered, I'd also be worried about the combo being disrupted. Something like Vexing Shusher could help get past countermagic, but it doesn't solve the more pressing issue of post-sideboard hate. Liquimetal Coating has some redundancy with Myr Landshaper but Splinter does not. A single Disruptor Flute, Ancient Vendetta, or more likely a Thoughtseize into Surgical Extraction could suddenly make things pretty tough. I think the deck is also likely to struggle against creature threats, especially when you haven't resolved a Liquimetal Coating. If you're willing to splash into black, I think Tear Asunder is better than Shattering Blow while having the option to kick and remove creatures and planeswalkers in a pinch. And while I know you'd prefer to exile over destroying, Assassin's Trophy is also very flexible without Coating. You might even be able to bait an opponent into searching for a basic to Splinter in cases where they don't already have one. Path to Exile is similar if you prefer white. Adding more colors would additionally justify running more shocks or other 2+ land type duals of different colors, something which would allow you to use fetches stolen by Oblivion Sower more reliably. Staying in red, there's still Abrade, Untimely Malfunction, Brotherhood's End, Explosive Derailment, and Overwhelming Surge as options. A final card that i think might fit here is Wrenn and Six. It's just such a nuisance in Gruul decks, keeps you on curve with a single fetchland, can get back Buried Ruin to keep your artifacts online, and the ultimate can even let you Splinter repeatedly if the game goes long. As for sideboard options, that will always depend on what you're actually facing. Still, I'd probably focus a little more than normal on matchups with decks that run few basics or few lands altogether. As an example, Leyline of the Void against manaless dredge or Blood Moon against amulet titan. If you're playing against refined versions of decks like that, I think it's still gonna be tough, but you gotta do what you gotta do for the sake of the janky combos!
legendofa on How Much Information About their …
1 week ago
Enough to make the game fun. I generally start with general strategy with maybe a modifying word (evasion aggro, reanimator combo, discard control). If it's Commander, I'll add official bracket and why it's that bracket (game changers, fast combos, land denial, broad tutors, extra turns). If I feel like I need to add a little nuance, I'll add that (Bracket 4 only because it has Blood Moon, otherwise it's Bracket 2).
Expanding on FormOverFunction, and the article touches on this, a lot of people make snap decisions as soon as they see the commander. If a deck does something unusual but the commander's known to be a problem, it's not a bad idea to say so, so your deck has a chance to do its thing before it gets hated out. Personally, I don't mind being the one with the "What weird thing is this deck going to do?" reputation.
This all assumes a reasonably casual setting with people reasonably familiar with the game. In a more competitive setting, the only information you need to give out is that you're prepared to do what it takes to (legally and fairly) win the match. With less experienced players, it's polite to be a little more detailed in your win conditions and key cards, to help them with learning how to read and evaluate the field.
indieinside on
Red Dragon
2 weeks ago
I think that your secondary Commander “Background” would best be Dragon Cultist. As for the rest of the deck, it really comes down to your budget to be honest. EDH comes down to synergy. Gamble is a great card, but most people are too weak to consider it.
Strong Cards:
Lands:
Dragons:
Planeswalkers:
Koth, Fire of Resistance – first ability
Sarkhan, Dragonsoul – final ability
When I am goofing off with a build, I use a website called EDHREC. Here is the LINK to the site already set with suggestions using Livaan, Cultist of Tiamat and Dragon Cultist as your dual Commanders. The key to Commander is being able to have a balance of mana ramp and removal mixed in.
Also, a lot of EDH is big on comboing out to win the game instantly. Here is a EDHREC LINK to combos that would synergize well in Red for your suggested Commanders.
Rhadamanthus on Blood moon
2 months ago
All of Glacial Chasm's other abilities get turned off and Dryad Arbor stays alive as a 1/1 that taps for .
The reason Blood Moon's type-changing effect does so many other things (including some things you might not expect) is because of a special rule it interacts with. If an effect sets a land to a specific basic subtype but does NOT say "in addition to its other types", then the land gains the mana ability for that basic subtype, loses its other land subtypes (if any) along with any mana abilities given by those subtypes and also loses any abilities in its printed rules text.
For Glacial Chasm, this means it loses its ETB, its cumulative upkeep ability and its static abilities about attacking and damage. It gains the Mountain subtype (it doesn't gain the Basic supertype) and it gains the ability to tap for . For Dryad Arbor, being a creature isn't an ability, it's just one of its types. It stays a 1/1 Dryad creature (its creature subtype is unaffected), it loses the Forest subtype and the ability to tap for and gains the Mountain subtype and the ability to tap for .
305.7. If an effect sets a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copiable effects affecting that land, and it gains the appropriate mana ability for each new basic land type. Note that this doesn’t remove any abilities that were granted to the land by other effects. Setting a land’s subtype doesn’t add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.
MLS91 on Blood moon
2 months ago
Blood Moon effect removes the etb of Glacial Chasm this I understand, but going further into it does it remove the static effect as well? In a similar dive does BM destroy/kill Dryad Arbor
Liquidbeaver on
Ib Halfheart, Goblin Sac-tician [PRIMER]
3 months ago
Ib has decided to commit the greatest blasphemy and has cut Blood Moon and Magus of the Moon!!!
He claims that it is a form of torture that no longer excites him, and Father knows best after all...
BotaNickill on
Buttercup Full O Poison
4 months ago
Malsorn, Thanks for checking out the deck and for some input! Always appreciated! I'll look around and see if I have that one! With All the Tri-lands available now The mana base seems to be pretty consistent, but I know I would be pretty screwed if I went up against Blood Moon or similar effects having no basic lands. Hopefully I would have a few mana dorks out by then, and some mana rocks.
Femme_Fatale on Commander bracket recommendation
4 months ago
Anything anyone thinks is missing with this?
Tutor:
"Search your library for ... card"
Exception: Tutors that, within the above string, have the words basic, Plains, Forest, Island, Mountain or Swamp.
This should catch instances of multiple cards being tutored.
Individual cards: Demonic Consultation, Divining Witch, Tunnel Vision
Mass Land Denial:
"Destroy/Exile ... lands"
"Each player/opponent sacrifices ... lands"
"Return ... lands to their owner's hand"
Exception: If the above ... is "two" or "three" for any of them.
Note the requirement for the word land to be plural.
"Each player/opponent ... chooses ... land(s) ... sacrifices/destroys/exiles the rest."
"Return all lands/permanents to their owners' hands."
"Whenever a player .... that player returns a land they control to its owner's hand."
"lands don't untap"
"Players can't play lands"
Exception: If the card is instant or sorcery.
All instances of the word land dictated as a requirement in these strings can be swapped with "nonbasic land", "Plains", "Forest", "Island", "Mountain" or "Swamp".
All instances of the word land/lands must not be nonland.
Individual cards: Blood Moon, Desolation, Equipoise, Hall of Gemstone, Mana Vortex, Mist of Stagnation, Parallax Tide, Sands of Time, Storm Cauldron, Tangle Wire, Temporal Distortion, Thoughts of Ruin
edit: quietly adds "Hall of Gemstones" as a synonym to Hall of Gemstone
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