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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Kona, Rescue Beastie
Legendary Creature — Beast Survivor
Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield
wallisface on Looking for payoff cards for …
11 months ago
keizerbuns looking at your list, I'm skeptical it can keep up at a modern power level:
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Your deck has a LOT of 1-ofs, which is going to make it fairly inconsistent. They all appear to be legendries, so I will say that just because a card is legendary doesn't mean you only run one copy of it - if the card is crucial to your plan then you need to run enough copies to ensure you have good odds of drawing one (so, usually a playset). In any case, i would suggest not running anywhere near this many 1-ofs, especially as a first-draft of a deck that has no reliable way to fetch-up specific cards.
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Your mana curve seems sloooow. This becomes specifically a bigger issue with your interaction, that all costs quite-high mana and either requires some prerequisites to be any good (Collision Course), or costs a big-chunk of mana but can't remove big threats (Unidentified Hovership, Razorgrass Ambush Flip). I really think your deck either needs to be a LOT faster, or have a LOT more density of interaction, with this extra interaction not requiring as many hoops to jump through to be good.
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You have no reliable way to ever get Parhelion II into play. The only card I see that is helpful towards this here is Kona, Rescue Beastie, but that is itself 4 mana (so very slow), and you're only running as a 1-of (so incredibly unreliable).
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Your mana base looks too cute and messy. I would suggest simplifying it for better options and more reliable usefulness. Specifically I don't see Gavony Township, The Shire or Minas Tirith ever being anything except awkward and unhelpful. Temple of Plenty entering tapped is absolutely terrible. Okina, Temple to the Grandfathers and Eiganjo Castle are cute, but you're almost never going to use their abilities, and so basic lands are probably better to avoid auto-losing to Blood Moon effects. The deck really, really wants a playset of both Windswept Heath and a few Temple Garden to keep your mana consistent.
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14 vehicles is a LOT. But i'm more worried that most of them don't really do much... they all feel like bad-creatures that require a bunch of setup to actually do creature-things. I would suggest running less vehicles, but making those vehicles you do run feel properly impactive, so that they can actually win you the game.
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The sideboard needs a LOT of work - it's not really giving you anything helpful at the moment.
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I don't see how this deck ever competes against any combo deck... you have no way to disrupt these decks and are not nearly fast-enough to race them. Decks like Belcher, Storm, Goryo's, Tron, Prime Titan, Neobrand and Broodscale will all just enact their plans and not even glance at what your board-state is doing. Other fast-aggro decks like Boros Energy, Zoo, Affinity, and Prowess will basically do the same. I'd advise looking at the modern meta decks and working out what your plan is against each of these - your brew needs to have a decent chance of winning against at least half the top decks to feel relevant.
Overall the deck feels too unfocused, and lacking both speed and interaction. I would suggest trying to lower the mana curve, get in some good interactive pieces, and adding a bunch of much-needed focus to the deck in-terms of only keeping cards that help achieve your set goal.
A good place to start might be to check out an established list. In Pioneer both Azban Greasefang and Mardu Greasefang are established vehicle decks. Obviously Pioneer is a much weaker format than modern, but this should give you a good idea of what a decent vehicle deck looks like, and might help inspire your own brew (also, a lot of people onine have tried making modern-greasfang lists, so the deck seems to have a few gimmicky-paths towards being somewhat modern-viable)
Icbrgr on
Standing Stones | Archelos, Lagoon Mystic
1 year ago
I like this! Maybe cut Khalni Heart Expedition in favor of Kona, Rescue Beastie
Hexapod on Advertise your COMMANDER deck!
1 year ago
Building a casual Archelos, centered on generating value from untapped lands and landfall triggers.
Not looking to play more stax, already plenty of ways to tap Archelos in here. Not looking to combo off or to go infinite.
Please make your suggestions for cuts that would allow me to bring in Kona, Rescue Beastie, Green Slime and possibly others from the Maybe list. Also open to your general comments and suggestions about tweaks that follow the theme, style and mechanic that I am going for.
Thank you!
Standing Stones | Archelos, Lagoon Mystic
Commander / EDH
SCORE: 1 | 3 COMMENTS | 183 VIEWS
Taida on
I wanna play Yu-Gi-Oh but WOTC doesn't let me
1 year ago
BirdieGirlie makes a lot of sense. I playtested the deck just to see how would it work and intended on keep iterating on it. While trying I found what you said. Not enough creatures either for Eldritch Evolution or Fauna Shaman so I will try getting more on the deck. I also found that The World Spell and Invasion of Ixalan Flip usually were very underwhelming. The latter still had some value, but it would rarely be flipped, so I want to try getting simply more draw spells. The ideal here would be to get something like Forging the Anchor is for artifacts, in general a very efficient draw spell just for something, but I don't think there is any choice. Maybe I will try some draw + scry effects. Regarding the Omniscience payoff, Jin-Gitaxias, Core Augur is AMAZING, so now I think the deck is just missing some other threat that is more immediately dangerous, as Worldspine Wurm does not seem to go all the way to it. Finally, dealing with removal and counters. I absolutely know that the combo is VERY reliant on Kona, Rescue Beastie living, but I want to just get some more consistent and better tuned deck first. Also, some of the best options like Veil of Summer are quite pricey and feel very bad if they get stuck in your hand without use or you draw too many. For now, I am considering including Destiny Spinner to deal with counters and also act as fodder for some of the crature searchers when not needed.
TheTrueLink on
Kona Survivor
1 year ago
11/5 Update: Changed some of the numbers around as I am getting closer to landing on a decided list. Looking forward to some cards from Foundations as well, but trying to keep budget in mind so kind of waiting to see what I pull before making decisions. Right now have settled on 11 threats to put in to play with Kona, Rescue Beastie abilitiy. Trying to now see exactly how many tappers I need to keep it consistent on turn four
Icaruskid on
Yeasty Beasty
1 year ago
This looks like a blast to play! Scroll Rack, Kona, Rescue Beastie, Rhythm of the Wild, and Chance for Glory might be fun in here too.
rwn1971 on
Buttercup: Princess Bride
1 year ago
I know its been awhile but once duskmourn came out i saw these two beauties. Kona, Rescue Beastie works great with this deck and works well with Relic of Legends . The other i would put in is Nashi, Searcher in the Dark . I also if you wish to is take out the Ornithopter and put in Sylvan Caryatid . Having a mana dork with hexproof and at same mana cost is a big upside.
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