All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay (1)."
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Pendrell Mists Discussion
1 week ago
heinrichgraum says...#3 "If cost weren't a factor the #1 card I want to get for this deck is The Tabernacle at Pendrell Vale , which if you do also swap out bitterblossom for Pendrell Mists for a second copy of the ability."
6 months ago
Pendrell Mists sounds like a viable card in this deck, btw. At least in a creature heavy meta.
11 months ago
I'm a bit squeamish when it comes to the more hardcore anti-ramp stax pieces as the commanders have no readily available means of breaking symmetry. Mudslide is fine, although I think I'd be more inclined to just add Pendrell Mists since it hurts people even if they never choose to tap their creatures
11 months ago
- Trait Doctoring is bad. Consider swapping for Sway of Illusion, which I wish I had on several occasions playing the deck.
- Blind Seer could be useful... not sure.
- Painter's Servant gets TONS of hate, and doesn't last very long once it's out (making Grindstone very sad. There needs to be reliable methods of recursion in the deck.
- I want to stick a Stormtide Leviathan in here somewhere to help close out games.
The deck is a blast to play (not so much for the rest of the table) so I want to tweak it a bit - please share your thoughts! Especially on bullet 3 :)
1 year ago
a few things
- sideboard is useless in edh- either make it fit or cut it
- get rid of callaphe, teferi,azor and frost titan- they dont really contribute to gameplay.
- if you want annoying look at things like Mana Vortex.Balance, or,Back to Basics,Frozen Aether,In the Eye of Chaos,Invoke Prejudice,Pendrell Mists
- also if you wanted a hard lock on the game go for Teferi, Mage of Zhalfir+Knowledge Pool- you will need to find someway to protect teferi and avoid artifact destruction but if you can pull it off everyone will hate you
cheers. hope this helps. ive run basically every version of this deck. there are endless ways to build stax
1 year ago
Klaive, I've always considered running Pendrell Mists, however, in a deck that runs Ad Nauseam you generally want to keep your CMC on the lower end. If Pendrell was CMC 3, I'd consider it. The 4 drop can be costly.
1 year ago
Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:
More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:
- Sensei's Divining Top
- Scroll Rack
- Crystal Ball
- Courier's Capsule
- Wheel of Fortune
- Stroke of Genius
- Mystic Remora
- Jace Beleren
- Long-Term Plans
- Land Tax
- Academy Rector
- Idyllic Tutor
- Madblind Mountain
- Fetch Lands. Literally any fetches.
More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:
- Path to Exile / Swords to Plowshares
- Seal of Cleansing / Dispeller's Capsule
- Return to Dust
- Crush Contraband
- Shattering Pulse
- Shattering Spree
- Chaos Warp
- Lightning Bolt
More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.
Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.
Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)
Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.
Karn, Silver Golem: See above.
Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.
Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.
Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.
Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.
Firemind Vessel – See above.