Magus of the Bazaar

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Magus of the Bazaar

Creature — Human Wizard

: Draw two cards, then discard three cards.

Andramalech on Squee_Spirit_Guide

1 year ago

All right Squee_Spirit_Guide. It's time for the build-around challenge! When I crafted the list for Balaam__ I hand selected things I believed would interest them.

And without further ado, I introduce the "Martyr or Magus" challenge? Will you pick...

Martyr?

Magus?

So do these creatures intrigue you? We have plenty of options for building possibilities, but I'd like to hear your thoughts on other ideas if this falls short.

duchessCretina on Bazaar Enchantments Reanimater

1 year ago

It seems you are clearly going for a competitive deck in here, so why not some Force of Wills?

also Faithful Mending seems nice. Gifts Ungiven could tutor specific cards for the graveyard and, along with Noxious Revival could make it so you find combo pieces on the opponent's end step.

Magus of the Bazaar is Bazaar themed and has a cool ability. (although i'm not a fan of 'bazaar' effects outside of dredge, but it seems to bear some significance to you).

Sandwurm Convergence is nice. if you tutor Form of the Dragon (maybe with gifts), you can lock the opponent out of combat.

and As Foretold would let you cast Resurgent Belief for free. Same as with Sram's Expertise and Baral's Expertise (but this one is high on the curve).

I think maybe you could have Prismatic Vista to tutor for Snow-Covered Plains for On Thin Ice

and a Karakas wouldn't hurt.

with some tutors you could even play around with Ghostly Prison and Blood Moon if you wanted to...

I really like the deck idea and it's nice to see people innovating in Legacy :)

temeref on SIBBBBHTSFHFTDOI

2 years ago

mlequesne, hey, fair warning, big ol' blurb incoming. I really appreciated you getting my thought train going again since it's lead to a really fun night of brainstorming ways of getting the Isochron Scepter combo into the list and I wanted to talk about it a bit.

Initially I was skeptical about the combo since Dramatic Reversal didn't target anything or provide too much on it's own. That said, I still don't think it's the perfect new addition, but it's definitely not useless. In playtesting it usually ends up being used as a minor ritual to net 1 mana. On the other hand, Isochron Scepter is an AMAZING new addition. Like, I didn't realize how many solid targets I already had in the deck for it! In the realm of infinites, for 7 mana both Path to Exile and Tithe loop with Emeria Shepherd and Repository Skaab as long as any Plains remain in the deck, and I can replace Reanimate with Shallow Grave to loop Repository Skaab since it sacrificing itself gets around SG's EoT exile. For just solid value being able to cast Lim-Dul's Vault every turn for Axis of Mortality seems nice, being able to fill the graveyard with Entomb is a decent option as well, and of course there's always Swan Song. On the rare occasion that I do get Dramatic Reversal on the scepter, Cephalid Illusionist can actually mill the whole deck and win like that, Verity Circle can tap everything forever, Vilis, Broker of Blood gets silly, Magus of the Bazaar and Mirror-Mad Phantasm mill as much as needed... honestly the options are crazy.

Anyways just wanted to say thanks again for getting me back in the groove. I've already ordered in the new additions and can't wait to get them sleeved up.

MagicWizard1993 on Looking For Inspiration

2 years ago

I would suggest World Shaper for Uro, Titan of Nature's Wrath. Instead of lands deck, you can make it into a mill deck instead. Magus of the Bazaar could also make a nice include.

Stardragon on Dungeon of Sefris

2 years ago

multimedia thx again these are some really good ideas the only one i'm not going to cut atm is Martial Coup I like the flexibility of it bring both giving me tokens in a pinch and being a board wipe if necessary. Most likely will not add Magus of the Bazaar as even if he a repeatable looter I never liked looters that take more than they give but just my problem. Nor will i add Jace, Vryn's Prodigy  Flip, yes he repeatable looting but only for a time and while his walker form is powerful I don't know if it helps this deck. Windfall / Jace's Archivist will most likely add one not sure if both, Archivist is what im leaning toward as it repeatable though can be remove easier while Windfall is one time but is not as easy to say no to so yeah. If you think of any more ideas pls let me know

multimedia on Dungeon of Sefris

2 years ago

Hey, you're welcome. Nice updates.

Omniscience + Acererak the Archlich is a neat combo for repeatable venturing and win condition, but Omniscience is going to be difficult to cast. Consider Resurgent Belief as a way to cheat Omniscience onto the battlefield with reanimation after looting it? Get Omniscience into your graveyard with Entomb , Unmarked Grave and Vile Entomber . These cards can also trigger Sefris if you instead get a creature such as Reassembling Skeleton .

Another direction to consider for Omniscience + Acererak combo is an infinite mana combo of Deadeye Navigator + Peregrine Drake which also can be repeatable venturing with any creature who ventures when it ETB since Deadeye can infinite blink it. Could include a card that draws when it ETB such as Baleful Strix that way you could infinite blink Strix to draw Omniscience + Acererak, to cast them with infinite mana to combo. Strix is a creature that's nice with Tortured Existence to recur to cast/draw again/dies again and has deathtouch defense.

Reanimate the Deadeye + Drake combo with Victimize by sacing Reassembling Skeleton .


One of the advantages Sefris has as Commander is he can be a repeatable source of venturing. Because of this you need less venturing from other cards. Consider cutting some clunky cards that venture and replace them with creatures who loot for more venturing with Sefris?

Other cards to consider cutting:


Consider repeatable loot? Can loot on an opponent's turn to potentially venture with Sefris.

Other loot:

Master of Death can be repeatable surveil 2 as well as a creature who can return to your hand at your upkeep. Both these abilities can enable Sefris to trigger more venturing. Master is good with looting since he's a creature to discard to trigger Sefris and he returns to your hand to do it again.

Tiny_Sir on One Imaginative Boi

3 years ago

Mainboard Cuts: Worn Powerstone kinda sucks. I'd rather pay one more for Hedron Archive or even Sisay's Ring.

Cathartic Reunion is just better Tormenting Voice in your deck. Run Chandra hugging mom instead of Tormenting.

Cuts from the Sideboard listed cards:

Prismatic Geoscope: Running 18 basics means you might not always get 3 mana from it, more like 2. Eitherway I feel it's bad as a rock and lackluster as a cage target.

25 cards I'll suggest for <15$ (EDHREC TCGPLAYER listed prices, may be higher or lower):

  1. Final Parting: Double tutor, one to the yard one to hand. Good investment for 5 mana. It's no Buried Alive but we can't expect many cards to be. (Price: .90)

  2. Cephalid Inkshrouder: Discard which doesn't matter to make shrouded Mairsil? Hell yeah. (Price: 0.29)

  3. Soliton: Another U: untap is solid. (Price: 0.10)

  4. Forbidden Alchemy: Basically a draw 4 most of the time for 3 mana and can be flashed back if you discard it or mill it another way. (Price: 0.11)

  5. Pestilent Souleater: Can be a backup win con with a card or two that can also pump. (Price: 0.10)

  6. Blighted Bat 1 for haste is worth it when not having Anger in GY or Hammer of Purphoros on board. (Price: 0.05)

  7. Twisted Abomination: Get a land with it then give Mairsil regenerate for a black when his commander tax is too high. Can never have too much protection when the commander is the whole gameplan. (Price: 0.03)

  8. Magus of the Bazaar: Draw 5 for tap on Mairsil. What's not to like? (Price: .46)

  9. Etherium-Horn Sorcerer: 3 To replay Mairsil isn't bad. Also can just be a cascade card if need be. (Price: 0.15)

  10. Cinderhaze Wretch: Untap affect + can be used to disrupt enemies. Also can be used on yourself if you really want for some weird reason? (Price 0.26)

  11. Dreamscape Artist: Discard isn't a downside, and it ramps. Can be put on Mairsil as well if need be. (Price: 0.26)

  12. Vector Asp: B: infect is very strong. Especially with following card. (Price: 0.20)

  13. Spikeshot Elder: This plus infect is a gross combo. Even without R to deal 4 to any target is strong, better than lightning bolt! (Price: 0.21)

  14. Grinning Ignus: A way to bounce Mairsil that's ALSO ramp. Pays for a commander tax! (Price: 0.16)

  15. Frantic Search: Free loot isn't ever bad. Instant speed too. (Price 0.47)

  16. Sinister Sabotage: You don't have much interaction. These next 3 are just interactive pieces to stop your opponents from racing you. Sinister is a good counter that also can basically draw a card with Surveil. (Price: 0.12)

  17. Terminate: No regen for them! Instant speed kill. Nice. (Price: 0.44)

  18. Arcane Denial: Great counterspell that's not mana intensive. (Price: 0.46)

  19. Perplex: Either a counter, makes an opponent lose their hand, or you can transmute to tutor for a 3 drop such as Rings or Commander's Sphere. Very versatile. (Price: 1.24)

  20. AEtherize: Bounce all attackers is a good way to protect yourself, since you already have many ways to protect Mairsil. (Price: 0.23)

21/22. Isochron Scepter/Dramatic Reversal: With enough mana rocks infinite mana and with that you can win for sure. (Price for both: 5.30). I think it's a worth it investment.

  1. Whispering Madness: Wheel that can be repeated. With GY synergies it's amazing. 10/10 (Price 0.57)

  2. Chain Reaction: Boardwhipe most of the time. You need some mass removal. (Price: 0.67)

  3. Pyroclasm: Clears tokens easily. (Price: 0.16)

Total Price: $12.94

Some pump activated abilities may be a good other add.

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