Magus of the Bazaar

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Planar Chaos (PLC) Rare

Combos Browse all

Magus of the Bazaar

Creature — Human Wizard

: Draw two cards, then discard three cards.

Price & Acquistion Set Price Alerts

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PLC

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Magus of the Bazaar Discussion

DangoDaikazoku on Multifarious Infinite Combos

2 months ago

thom-le I was thinking about throwing in Arcanis the Omnipotent, but honestly Magus of the Bazaar seems to hold a lot more value in a deck like this. Thank you for your suggestion, I'll see if I can fit it in!

thom-le on Multifarious Infinite Combos

2 months ago

Great ideas, I'd love to see Magus of the Bazaar as an addition

BMHKain on BMH's Biggest Hot Take: Magus' ...

3 months ago

NOTE: these are just my thoughts, backed up by points regarding both the Magus, & the Original. Be warned.

cEDH is, IMO, a subformat willing to drain you of all of your wallet; with one card. So I'm going to show why sometimes, even a Magus could be an (OK) alt.

Before we start this fish fry, keep in mind, I know some staples aren't even expensive; but some are just out of even the range of some of the the most lavish of Mercadia.

Before we begin, I just want to show the comparison to the Magus version to the original version of said cards. So? What the heck are we waiting for?

  1. Magus of the Abyss

  2. Magus of the Arena

  3. Magus of the Balance

  4. Magus of the Bazaar

  5. Magus of the Candelabra

  6. Magus of the Coffers

  7. Magus of the Disk

  8. Magus of the Future

  9. Magus of the Jar

  10. Magus of the Library

  11. Magus of the Mind

  12. Magus of the Mirror

  13. Magus of the Moat

  14. Magus of the Moon

  15. Magus of the Tabernacle

  16. Magus of the Vineyard

  17. Magus of the Wheel

  18. Magus of the Will

Yep. Fraggin 18 Magus' (possibly) worth playing in cEDH. Now for their original base cards...

  1. The Abyss

  2. Arena

  3. Balance (BANNED AS ANYTHING.)

  4. Bazaar of Baghdad

  5. Candelabra of Tawnos

  6. Cabal Coffers

  7. Nevinyrral's Disk

  8. Future Sight

  9. Memory Jar

  10. Library of Alexandria

  11. Mind's Desire (Anyone got something closer?)

  12. Mirror Universe

  13. Moat (Obviously...)

  14. Blood Moon

  15. The Tabernacle at Pendrell Vale

  16. Eladamri's Vineyard

  17. Wheel of Fortune

  18. Yawgmoth's Will

Yep, these 17.5 (I'm not sure about Mind's Desire, though; just comment about whatever Magus of the Mind is an homage to, & I'll edit this...). Let's start with...

POINT 一

Yep, I'm doing Kanji for the points. Anyways...

  1. Most of the latter cards are too expensive for some.

While I won't count Blood Moon, Nevinyrral's Disk, & even Future Sight (Thank Bolas those are Consistently being Reprinted.), We have stuff that can reach as far as 4 figures at worst. Ironically, stuffle like Eladamri's Vineyard is surprisingly cheap as well as its respective Magus. Sadly, that's where the point comes in. Most of the original cards in our economy are either:

A: In the 3 Figures >

B: Banned (See Balance; which, ironically, is cheaper than its Magus counterpart.)

C: Something your average decklist is worth in cash (Unless it requires 2 or 3 of them.)

Don't get me wrong, It's not that the card is "bad", it's just I can't just pay for something that I can make the rest of my deck with instead. Just my honest opinion...

POINT 二

  1. They have the same Manacost/Effect

You may, & must have paid attention to the similarities of the Bases & the Magus'; those without a Land Base have an identical CMC, & even the same manacost regardless of either the Base/Magus. Don't believe me? Look above. The only Magus' to have costs to effects that are differing are Magus of the Balance, Magus of the Wheel, Magus of the Mind, & Magus of the Will even. Outside of this, Effects are entirely identical to the original. While manacosts are relatively high for Manacosts for Magus' with a Land version Base, nothing wrong with rocks/dorks, I guess...

POINT 三

  1. Creatures can be supported by other cards for protection.

Sad to say, Creatures are among the most fragile of Permanents in all things Magic (The Most Fragile though, are Planeswalkers, they have yet to have a cEDH Deck of their own... Odd. :/) However, there are ways in which even in cEDH, Magus', & Creatures in general, do have some kind of protection:

Lightning Greaves is entirely versatile & can work in all decks in a pinch (Unless your Comander is a Walker, then you'll have to work on what creatures In The 99 (Or if you want to use both Will Kenrith, & Rowan Kenrith as Partner Commanders for The 98; But who in god's name would do that?!) Swiftfoot Boots has an equip cost, but generously gives creatures Hexproof. A solid Alt. for the "Other Boots of Haste". Trailblazer's Boots is the last to recommend for footwear as it has Nonbasic Landwalk. Effects from players with even a Fetchland will do zilch, & if the creature in question has a Power amount, it can bypass Blocks entirely. Problem? You'd need a Non-Basic yourself if your opponent attacks; but this is an impossibility for essentially, all the best cEDH decks! Cards like Flicker/Bounce/ and even Brago, King Eternal can bounce your own creatures, evading actual target. One of the Best examples of this is Venser, Shaper Savant who comes into play as a Triggered Ability; bypassing even stuff like Krosan Grip & even other stuff that threatens your cards. *For Auras, There are so many that work so well, I can't even make a list of them all. Aqueous Form makes enchanted creature Unblockable; & when it attacks, it allows you to Scry 1. Canopy Cover Allows your creature to be attacked by Fliers & those w/ Reach; that & it gets Hexproof. Even Gift of Immortality is capable of bringing back even Commanders if need be.

Not all Auras can be used appropriately in all 5 individual colors, but some Auras can screw with your opponents' cards in an attempt to disrupt their stratagem. in particular has stuff that affects the opponents' cards, & the opponent themselves. has Darksteel Mutation & has Imprisoned in the Moon, which essentially turns a creature, land, or even a Planeswalker into a Wastes.

This is still a WIP. Anyone having better ideas to protect Creatures in cEDH, let me know.

With that said, there are some things I actually would like to see WotC reprint as Magus'. I mean; Timetwister is expensive as garbage. But if the Magic Group can make a Magus for that, with a cost I guess, I'd be sold; that; & I wouldn't have to worry about exiling other Timetwister Variants. Nether Void is in the 4 figures, so why can't the R&D group do something about it with a Magus? Stuff from Legends, The Dark, & some others have Magus variants already, why not have some more?

Hello, I'm BMHKain. I apologize if I caused any offense, I'm a cheapskate since I started during Scars of Mirrodin. BTW, how can you guys even afford all this, & more? Just wondering...

Thanks for reading... ^_^ I had to edit this to be more... Conservative. That & I had to redo a Part entirely. Still in the works though. :/

dbpunk on Lets speculate on the confirmed ...

4 months ago

Each of the colors have three magi from the cycles, one based on an enchantment for each color Magus of the Moat, Magus of the Future, Magus of the Abyss, Magus of the Moon and Magus of the Vineyard) one based on an artifact for each color (Magus of the Disk, Magus of the Jar, Magus of the Mirror, Magus of the Scroll and Magus of the Candelabra), one based on a land for each color (Magus of the Tabernacle, Magus of the Bazaar, Magus of the Coffers, Magus of the Arena and Magus of the Library) and one based on an sorcery for (the new Magus of Balance, Magus of the Mind, Magus of the Will and Magus of the Wheel). There is a fifth blue card called Magus of the Unseen, but that's not part of any cycle since it doesn't reference any single famous card. Probably next set they'll have a green Magus based on a sorcery.

Also, I'm surprised no one has mentioned Sower of Discord on here.

Darth_Savage on B/U Hollow One

8 months ago

Hi fuzzyllama,

I'm afraid Ideas Unbound does not combo with Hollow One, you can't cast Hollow One at the end of your turn (unless you gave it Flash* somehow) as the end of turn occurs after the second main phase.

You could try Chart a Course , Looter il-Kor or Magus of the Bazaar Shinen of Flight's Wings in blue, maybe Phantasmagorian from black. Red has 2 major advantages draw /discard like Faithless Looting & Burning Inquiry and the Flameblade Adept, though blue does have Cunning Survivor...

Hope that is of some help, good luck brewing your deck.

chadsansing on The Approach of the Evil Tricycle

9 months ago

Hollow One seems worth testing here, and I like trying Esper here instead of Rakdos.

You may want to run a few U card-draw spells with discard like Catalog, Compulsive Research, Jace, Vryn's Prodigy  Flip, Magus of the Bazaar, or Thirst for Knowledge.

You may also want to mess around with cards like Funeral Charm, Inquisition of Kozilek, and Thoughtseize to let you disrupt opponent's early plays or discard your own cards for a Hollowed One, if you play it. I think Pack Rat + Hollowed one would be sweet in this deck, too.

Run some light mainboard removal against humans like Flaying Tendrils with Echoing Truth in the sideboard.

You'll want multiple Disenchant in the sideboard to get rid of graveyard hate, and maybe some Leyline of Sanctity to avoid losing value on your cycle cards to other players' hand-disruption.

Rule of Law and Grand Abolisher are probably good sideboard cards versus Control, and a Worship + Pack Rat seems great. Maybe also a Renewed Faith, Blessed Alliance, Sphinx's Revelation, or a Kor Firewalker or Burrenton Forge-Tender or two for the Burn/Zoo match-up.

Have fun!

colton815 on Cards that no one plays ...

1 year ago

Skywatch Magus of the Bazaar is nowhere close to a "stupidly powerful draw engine". re read it. its a net loss of 1 card each time you use it.

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