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Zada, Hedron Grinder - The storm of the Century

Commander / EDH Competitive Mono-Red Storm Tokens

Swakers


Sideboard


Maybeboard


This is my Zada deck and one that I intend to make as competitive as possible. Please feel free to leave any tips and critiques you have as I am all ears!

I am currently in the process of writing a primer!(This will be removed upon its completion and the Primer hub will be added to the deck.)

A bit about me Show

Why Zada? (And why mono-) Show

Artifacts Show

Creatures Show

Lands Show

Instants Show

Scorcery's Show

Content goes here

Mulligan Show

Early Game Show

Mid Game Show

Late Game Show

(It must be noted I officially started tracking my wins:loss from 02/12/2019. I sadly don't remember the outcomes of a handful of games I had prior to this but I only had about 5-6 so it isn't a big issue.)

Game 1:

On the 05/12/2019.

Vs. Dragonlord Dromoka | Damia, Sage of Stone

Win with Heat Shimmer and Dualcaster Mage .

Game 2:

On the 05/12/2019.

Vs. Aminatou, the Fateshifter | Damia, Sage of Stone

Win with Twinflame and Dualcaster Mage

Game 3:

On the 05/12/2019.

Vs. Maelstrom Wanderer | Ghave, Guru of Spores

Loss to Ghave, Guru of Spores with one of his infinite's.

Game 4: Planechase game so not a serious one.

On the 05/12/2019.

Vs. Maelstrom Wanderer | The Locust God | Syr Gwyn, Hero of Ashvale

Win with Twinflame and Dualcaster Mage

Win to Loss ratio: 3:1

Win Percentage: 75%

Update 28/11/2019

In - Fabled Passage - 2x Mountain

Out - Empty the Warrens - Make Mischief - Skullclamp

Reasoning: In - Fabled Passage and 2x Mountain as there was simply not enough lands in the deck, I was struggling to consistently hit 3 lands on my starting hands, big oooofffff!.

Out - Empty the Warrens as you want to cast it when there's a decent storm counter which is often when your going off and, as your going off, you most likely don't need to cast Empty the Warrens in order to win. Make Mischief isn't an instant making it slow and clumsy so not as valuable as other token generators in the deck thus it can be removed for a land. Skullclamp is a great card but as card draw is not an issue most of the time and we want our creatures to stay on the board, this card sees the cut.

Update 30/11/2019

In - Evolving Wilds

Out - Mountain

Reasoning: In - Evolving Wilds for filter purposes.

Out - Mountain to make way for Evolving Wilds without sacrificing important cards.

Update 05/12/2019

In - Dockside Extortionist - Millikin - Terramorphic Expanse

Out - Alloy Myr - Mountain - Soul's Fire

Reasoning: In - Dockside Extortionist is a fantastic card for deck, providing (potentially) large ramp and a body for 2 CMC! Coupled with Twinflame and Heat Shimmer allows you to generate even more mana through treasures. In the end, the value this card brings is too good to pass up. Millikin is a 2 CMC mana dork which is Zada's lifeblood as you want to get her out ASAP; Millikin allows for this without drawing too much suspicion to your board state. Terramorphic Expanse is another filter land allowing you to draw into your combo pieces quicker by reducing the number of lands in the library.

Out - Alloy Myr is a 3 CMC mana dork which are no way near as good as the 2 CMC ones, as turn 3 is really when we want to be casting Zada. Thus Alloy Myr makes way for a superior 2 CMC mana dork in Millikin . Mountain was removed to make way for a Terramorphic Expanse in order to filter out the lands faster, and this card allows us to go and find one hence a Mountain can be taken out. Soul's Fire does not work the way I believed it did as it requires more than one target! (Shoutout to the Red Love Discord for making me aware of this.) Sadly this card must now make way for more valuable cards as it's purpose is completely diminished now.

Update 07/12/2019

In - Dwarven Mine - Hedron Crawler - Manakin - Runaway Steam-Kin

Out - Legion Warboss - Mountain - Palladium Myr - Worn Powerstone

Reasoning: In - Dwarven Mine is a land that generates a token! A win-win card with Zada as this is an extra draw, extra mana, extra damage etc. Down the line I'll hopefully be picking up the Fetch lands, essentially turning them into a land drop that generates a token (provided we control three or more mountains) further increasing their value! Hedron Crawler is another 2 CMC mana dork so it's inclusion is a must in a Zada deck that requires fast and cheap ramp. Manakin is the same reasoning as Hedron Crawler and the other 2 CMC mana dorks. Runaway Steam-Kin brings in so much value. In a deck that throws out cheap red spells constantly, the mana generation Runaway Steam-Kin brings is second to none. In the end this card is too good not to include!

Out - Legion Warboss is a cut I am unsure about at the moment. It's 3 CMC so a little more expensive for slow, albeit consistent, token generation. Furthermore it is unlikely the token generated will survive combat in the mid to late game due to it being a 1/1 that must attack, hence it has been cut, at least temporarily, from the deck. Mountain to make way for Dwarven Mine , a no brainer here. Palladium Myr is a 3 CMC mana dork which is slower than the 2 CMC ones hence it is being removed in favour of greater speed for the deck. Worn Powerstone a 3 CMC Sol Ring that comes in tapped. There are far more efficient mana rocks out there hence it is being removed.

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Casual

96% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

24 - 1 Rares

14 - 3 Uncommons

31 - 4 Commons

Cards 100
Avg. CMC 2.67
Tokens 1/1 R Token Creature Elemental Cat, Copy Clone, Devil 1/1 R, Dwarf 1/1 R, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Elemental 1/1 R, Goblin 1/1 R, Kobolds of Kher Keep 0/1 R, Myr 1/1 C, Thopter 1/1 C, Treasure
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