Balduvian Rage

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Uncommon

Combos Browse all

Balduvian Rage

Instant

Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

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Balduvian Rage Discussion

harbingerofduh on Lovisa's Mercenaries

2 months ago

The land count here seems a bit low, especially considering that you're playing only the usual number of mana artifacts. You want to be sure you're dropping Lovisa right on turn 5 so she can buff your team, and I don't think you'll be making land drops consistently enough with only 30 lands. I'd cut some narrow cards (Darksteel Forge, Dragon's Claw, Balduvian Rage, Assault Strobe) for mountains or else utility lands like Valakut, the Molten Pinnacle or Rogue's Passage. It's not a sexy change, but your deck will operate more smoothly.

hubatish on Zada's Not So Epic Storm

4 months ago

I just noticed you had Enrage which seems mostly worse than Balduvian Rage.

But yeah, Zada is awesome! I can't quite commit to playing mono red so I've built a couple versions with her and Mirrorwing Dragon in the 99. I'd love feedback and suggestions on my Zada Package card collection! What do you think are the strongest cards with Zada?

I saw Rites of Initiation and that looked like a surprisingly awesome wincon!

escobert on Zada's Not So Epic Storm

4 months ago

hubatish I do as well! I've been thinking about making a more mid-rangy version that isn't so all out glass cannon. As for Balduvian Rage, I had it in the list long ago but, have since cut it. I don't like the delayed draw on it, as 99% of the time I'm looking to win on the turn I'm casting the vast majority of my cards. If I end up making a more grindy version of the deck it'll probably be included, same with Panic.

I'm also hoping for some reprints of the cards with old borders that I'm current;y using like Winds of Change and Red Elemental Blast but I doubt that will happen.

hubatish on Zada's Not So Epic Storm

4 months ago

Love Zada in many forms. Excited to suggest the missed draw/pump spell Balduvian Rage! Here's hoping they keep printing one mana cantrips (that aren't Crash Through..)

Shane on U/R Budget Pyromancer

4 months ago

I would use Vapor Snag over Unsummon. Also Distortion Strike might be useful.You should add some flashback spells to get more value out of your cards. Faithless Looting, Reckless Charge, Nightbird's Clutches, Desperate Ravings, Think Twice

Other cards to consider Balduvian Rage, Bident of Thassa, Electrolyze, Inaction Injunction, Train of Thought,

Also Kiln Fiend loves double strike so Assault Strobe, Temur Battle Rage

Mono_Land on Raza-Shoal Combo

5 months ago

Scorprix wouldn't Ash Zealot Vexing Devil or for a good haste enabler Mass Hysteria or Expedite and for pump spells Balduvian Rage or Assault Strobe Ghitu Firebreathing or Rush of Blood and for instant speed protection Apostle's Blessing or Ricochet Trap of course side board Ricochet Trap tho

Flagellum on Here I Come Again Asking ...

7 months ago

Budget Friendly Decks:

Talrand, The Sky Summoner: simply fill with counters and other instant and/or sorceries and attack with your drake army. Runechanter's Pike is a good addition as well as Bident of Thassa/Coastal Piracy.

Purphoros, God of the Forge: Have to second this one as I main this. any token spell makes quick work on your opponents. Goblins have the most synergy simply for things like Skirk Prospector, Goblin Recruiter, Goblin Matron, ect. In other words goblins offer tutors for other goblins and are also very prolific.

Karametra, God of Harvests: She is actually pretty darn fun. I built mine quasi-group hug with Heartwood Storyteller, Rites of Flourishing, and Horn of Greed simply for extra card draw and the latter we will abuse to no end. She flies under the radar until your Llanowar Elves and whatnot produce 20+ lands... She also works great as a Landfall general but I wouldn't focus on it. Oh! and she works great with Panglacial Wurm; no one expects a 9/5 trample to get whipped out of nowhere simply for casting Llanowar Elves.

Zada, Hedron Grinder: goblin tribal. All you have to do is throw out a bunch of goblins, cast a cheap cantrip or two (like Accelerate and/or Balduvian Rage) on Zada and in no time you'll have 20+ 26/26 trample, haste goblins and more cards than you know what to do with in hand.

Doran, the Siege Tower: Can be built several ways: goodstuff (albeit more expensive), treefolk tribal (not my cup of tea, very limited), or big butts attack. The latter can be done easily on a budget using cards like Yoked Ox or Tasseled Dromedary. Doran himself is about ~$10 but that can be the most expensive card in the deck.

Edric, Spymaster of Trest: I feel dirty suggesting this one. Add in mana dorks, cheap evasive weenies like Scryb Sprites or Gudul Lurker. Ideally skip all the 2-3 drops, the first 2 turns you want to drop 1 drops so on turn three when Edric comes out you can attack to net cards. As mentioned earlier with Talrand, Coastal Piracy/Bident of Thassa act as Edric replacements. Most people have caught on to his shenanigans by now. You could over time upgrade him too adding in extra turn spells and ways to return them to your hand (like via Eternal Witness).

greatdevourer on Tsabo Tavoc, Mother of Infection

8 months ago

Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.

Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.

These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.

May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.

Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.

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