Spawning Breath

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Common

Combos Browse all

Tokens

Spawning Breath

Instant

Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {{1}} to your mana pool."

Spawning Breath Discussion

VaalVanir on The Pie Raker's Army

1 month ago

TwinStags Here goes:

Mentor of the Meek : You cast a spell, Young Pyromancer and Monastery Mentor trigger, you now have 2x 1/1 coming into play. Do you pay 2 colorless more to draw 2 cards? This is good in a token deck, but when you have a token deck you might as well be running Skullclamp where you are paying 1 colorless to draw 2 cards, way better value. Feather decks will be mana starved to begin with, spending as little mana as possible is the way to go.

Spawning Breath : This depends on what you are trying to get out onto the field. Something big with a lot of colorless? Or we you just trying to make more 0/1 creature tokens where you pump and attack? If so then this will combo off Zada, Hedron Grinder and get you a lot of 0/1 creature tokens. That is if your other tokens survive.

Leering Emblem : Run this only if you are going to go Spellslinger+Voltron. Because it is +2/+2 for each spell until end of turn. ChibiNature might be able to do the math for you to see if this is worth running in terms of CMC and equip cost.

Solemn Simulacrum : This is only worth if you are going to bounce it in and out of play to grab you lands, other wise 4 for a 2/2 is not worth.

Chandra's Ignition : Oh boy, I have a better card for you if you run tokens. Consider Soul's Fire cast onto Zada, Hedron Grinder and you having a billion tokens. It is ANY target, so even planeswalkers.

If you are going the token route I want you to take a look at Sword of Feast and Famine + Aggravated Assault or even Seize the Day cast onto Zada, Hedron Grinder for as many combat phases as you have creatures that are tapped at the moment of casting.

ChibiNature on The Pie Raker's Army

1 month ago

TwinStags Mentor of the Meek and Solemn Simulacrum are both flicker support cards. and Mentor of the Meek just isn't good for this deck, most of our other cards already draw us a card for 1, but also add to the storm counter for Aetherflux Reservoir , which is important. Solemn Simulacrum on the other hand is a fine addition, with or without the flicker package. Several optimized lists in higher level EDH run the card, and is a decent ramp creature. I just dont run it because I dont want my ramp cards to be more expensive than my commander.

Spawning Breath is just a two mana card that generates us 1 mana. Not useful by any means. Also it cannot target any of our one toughness cards multiple times.

Leering Emblem is for aggro/combat bases strats. And even then I dont think I'd ever want to tutor it instead of Sunforger or Skullclamp

lastly Chandra's Ignition is a 5 mana card that wipes our entire board other than 1 creature. Also if Guttersnipe isn't good enough for the deck at 2 mana deal 2. Than Chandra's Ignition wont ever make the cut as a 5 mana deal 3. If you want a nice boardwipe for small creatures than I reccomend running Pyroclasm

Kerakis on Feather's Spell Recycling Service

1 month ago

After playing last night, I get the feeling that the deck is being pulled into too many different directions. My advice is to lean into the cantrip effects while protecting Feather and the other creatures, and try to win through combat as soon as possible. I think that the token subtheme is solid, but I'd chuck the redirect shenanigans. It would make for a good laugh when/if it finally goes off, but the combo is too fragile, too expensive, and takes up way too many card slots.

My suggestions (in no particular order):

In: 25

Maybe:

  • Purphoros, God of the Forge - On the fence with this one, but I think you have enough token generation to warrant him.
  • Twinflame - Multiple Heroic trigger and synergizes well with Purphoros
  • Spawning Breath - Puke up tokens for ramp/Purph triggers. Bonus points if you proc Heroic.
  • Assemble the Legion - Another iffy card that I'd probably only run with the Purph package. It pretty much has to be answered or it will get out of control, but it takes time.
  • Skullclamp - Plenty of tokens to draw cards off of. May already have enough card draw, if there is such a thing. Test to find out.
  • Bathe in Light - Protection for likely many of your creatures, but no card draw, and it doesn't protect against board wipes.
  • Grand Abolisher - We aren't a particularly counter-heavy meta, but I think this might warrant an include to protect from getting hit with a 2-for-1 destroy spell in response to your targeting your creature with a spell. This deck will be reliant on swinging hard every turn.
  • Duergar Hedge-Mage - We have a pretty enchantment/artifact heavy meta, but if you are fast enough, it may not matter.
  • Runaway Steam-Kin - Useful for storing up some red mana for those X spells, but there aren't many in the deck currently.
  • Vandalblast - cough Meta cough
  • Soul's Fire - Good way to finish someone off, if you can't get through easily. Might not be necessary.
  • Emerge Unscathed - Protection. The free cast is nice, but lacks the card draw.
  • Sentinel Tower - Iffy on this one, but I think you'll cast enough spells to make this valuable.
  • Graceful Reprieve - ETB triggers/"Protection". Definitely better than Gift of Immortality in this deck, but you should be able to keep your creatures alive without needing this.
  • Teferi's Protection - Dodging boardwipes is useful, but this may be unnecessary. No way of abusing Feather's ability here.
  • Gilded Lotus - Colored mana rock, but with such a low average CMC, this may not be necessary relative to the cost.
  • Fell the Mighty - Board wipe that will let you keep at least something of yours. Test to see if it is necessary. You may be able to outpace opponents without it.
  • Austere Command - Value city. Likely to be used to wipe other threats while keeping your own. Test to see if it is necessary. You may be able to outpace opponents without it.
  • Chandra's Ignition - paired with one of the spells that give protection or indestructible, and targeting a heavy hitter, you can wipe everyone else's creatures and keep your own. Might be too heavy-handed, but probably worth testing.
  • Bandage - Card draw/possible protection. The protection seems a bit weak, so I'd only add it, if you feel that you're stalling out on card draw.
  • Heal - Card draw/possible protection The protection seems a bit weak, so I'd only add it, if you feel that you're stalling out on card draw.

Out: 25

  • Crowd's Favor - Not sure that it does enough to warrant a card slot, especially without drawing you a card.
  • Galvanic Blast - Part of the cut redirect package. Little use outside of said package.
  • Liberate - Currently, the only ETB effects in the deck are Captain of the Watch and Stuffy Doll 's choose a player clause, both of which I would recommend cutting. It would synergize with the Purph package, but even still I'm not sure it warrants a spot, given all the protection you already have.
  • Lightning Bolt - Part of the cut redirect package. Little use outside of said package.
  • Lightning Strike - Part of the cut redirect package. Little use outside of said package.
  • Magnetic Theft - There are currently only two equipments in the deck, and you're unlikely to face too many equipments in our meta, since your decks make up most of the equipment in said meta.
  • Shock - Part of the cut redirect package. Little use outside of said package.
  • Authority of the Consuls - The small amount of lifegain is unlikely to be needed. The hatebear effect is too easy to play around.
  • Gift of Immortality - This card doesn't synergize with much of anything. You're better off running protection spells that Feather can return to your hand.
  • Guilty Conscience - Part of the cut redirect package. Little use outside of said package.
  • Indestructibility - With as many instants that give a creature indestructible, this card seems unnecessary and only serves to slow the deck down.
  • Pariah - Part of the cut redirect package. Little use outside of said package.
  • Shielded by Faith - With as many instants that give a creature indestructible, this card seems unnecessary and only serves to slow the deck down.
  • Boros Reckoner - Part of the cut redirect package. Little use outside of said package.
  • Captain of the Watch - There are only 3 other soldiers in the deck. She might (barely) make the cut, if you had Purphoros, but I'd likely still cut her.
  • Coalhauler Swine - Part of the cut redirect package. Little use outside of said package.
  • Fabled Hero - Basically, just a beater. I'd much rather proc the other Heroic triggers in order to get tokens to protect against forced sacrifice effects.
  • Firesong and Sunspeaker - You have 1 white spell that can trigger this, and that is if you swords your own creature. You have 6 (cut to 2 with these suggestions) red spells that will gain you life. Using Blasphemous Act to gain a bunch of life is neat, but lifegain in Commander is often negligible due to commander damage, and with so few ways of actually triggering this card at all, it definitely doesn't make the cut.
  • Stuffy Doll - Part of the cut redirect package. Little use outside of said package.
  • Truefire Captain - Part of the cut redirect package. Little use outside of said package.
  • Fire Diamond - Not terrible when you get it early, but coming in tapped is going to feel bad when you need the mana that turn.
  • Marble Diamond - Not terrible when you get it early, but coming in tapped is going to feel bad when you need the mana that turn.
  • Pariah's Shield - Part of the cut redirect package. Little use outside of said package.
  • Pearl Medallion - Not enough high CMC white cards to warrant this, especially since it doesn't discount the color cost.
  • Chain Lightning - Part of the cut redirect package. Little use outside of said package.

PeeBee on Poly'M'rakrul

2 months ago

Thanks for your comment abbatromebone,

The point of Hanweir Battlements is that it can be used to give our emrakul haste in longer matches, as we can polymorph for 4, and then spend a red mana and hanweir to haste emrakul for the win. (emrakul doesn't get the cast trigger if we polymorph him in)

Spawning Breath is used as a creature primarily so that we can use it on our opponents end step for a surpirse creature. We also sometimes use it as removal and we very rarely use this as a ramp spell. Although Pyretic ritual does speed up the turn we can polymorph, it would still mean we have to have a creature to hit with our polymorph and this would require 2 big mana turns and would subsequently make this a bad card, although Manamorphose is a great addition to the deck if you already own it and i could see the argument to add 4.

Finally Goblin electromancer and baral are good cards for the deck, but unfortunately wouldnt work as our main gameplan is polymorph and these are both creatures and would mean we could hit either on a successfuly polymorph.

abbatromebone on Poly'M'rakrul

2 months ago

whats the point of Hanweir Battlements ? I also suggest stronger control spells like Negate Spawning Breath doesn't seem as good as Desperate Ritual or Pyretic Ritual Manamorphose might also be a good addition to have, or Goblin Electromancer or Baral, Chief of Compliance

NoOneOfConsequence on Poly'M'rakrul

3 months ago

This deck sort of looks like it has consistency issues. You're only running 5 polymorph effects, 6 ways to make a creature to polymorph, and 8 cantrips (I don't really count Remand ). I guess you also have Search for Azcanta  Flip, and you can flashback Faithless Looting , but one Serum Visions ? One Polymorph ? Here's how I would build this deck:

First, we go RUG. 2x Khalni Garden . 4x Sprout Swarm and 4x Sprout instead of Hordeling Outburst and Spawning Breath . 2x See Beyond , 4x Serum Visions . Ditch the Search for Azcanta  Flip, Rune Snag , and Remand . Shave an Izzet Charm , a Faithless Looting , and a Lightning Bolt for 3 more Polymorph s.

You're now playing 10 polymorph-able cards instead of 6, 8 polymorph effects instead of 5, and 12 cantrips, as before. Sure, you have fewer counterspells, but Remand is not a good card no matter what people say, and Rune Snag isn't that great, either. You can even buyback Sprout Swarm if you just need to keep chump-blocking.

Is Indomitable Creativity going to be hard to cast in a 3-color deck? No, this is modern--you can play anything you want. Green would also give you access to some better sideboard options, like being able to flashback Ancient Grudge .

On an unrelated note, I feel like a deck like this could actually benefit from running an Electrodominance package that included Restore Balance due to not playing literally any creatures beyond one, but there just isn't any room for it, sadly. Still, though...you could play Wheel of Fate to pitch an emrakul you drew...you could play Ancestral Vision ...the possibilities are limitless, really.

elgosu1337 on Advertise your deck!

11 months ago



A really fun General Tazri Zada, Hedron Grinder deck that kills all our small tokens with Pongify and Rapid Hybridization for bigger tokens, or Polymorph them into Allies from the library to win with Hagra Diabolist. Lots of different ways to win, such as stealing everyone's Dragons with Descent of the Dragon and Willbreaker, one-sided wipe with Mercy Killing then Spawning Breath, infinite Wolves with Turntimber Ranger and Arcane Adaptation, Polymorphous Rush everything into Zulaport Cutthroat then sacrifice, or burning opponents to death with lots of copies of Fiery Gambit.

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