Panic

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Panic

Instant

Play Panic only during combat before blockers are declared.

Target creature can't block this turn.

Draw a card at the beginning of the next turn's upkeep.

Sorin_Markov_1947 on Feather Redeems Boros in EDH [Primer]

1 year ago

Loran's Escape is just better Blacksmith's Skill.

Seems like there's a lot of clunky stuff in here. I don't think I'd ever cast Velomachus Lorehold the way I run Feather (which, tbf, is probably different than you do). There are so many better cantrips than Heal and Panic. Drawing that card a turn late is a huge deal. Past in Flames is expensive mana-wise as well. Shrine of Loyal Legions seems like very low payoff unless it's late in the game, where 20 1/1s doesn't even do you much. A lot of your creatures also seem like low payoffs, they won't be able to win the game fast enough for the pseudo-cEDH decks this deck looks to run against at this price. I just don't understand how this deck functions at the level it seems to want to be without being voltron.

RiotRunner789 on Feather - Low to the Ground

2 years ago

Well the deck is finished (except updating the mana base but I find that part fairly easy). Thanks for the comments. They definitely helped me make the last few cuts.

On Path to Exile: hadn't thought of it as a self ramp piece but there are few creatures in the deck and only one creature-token producer. Good idea that I'll keep in mind if I swap something out in the future.

On Ancestral Anger: It isn't a strong card and a sorcery but there aren't a ton of instant speed red cantrips (same reason to keep Panic). I ended up cutting Rile instead because it is strictly worse. It will be swapped out once they print a new one mana red cantrip.

On the counters: Mana Tithe was the weakest option of them all. I like the possibility of a big play where an overloaded Cyclonic Rift is countered but admit this would be few and far in between. Red Elemental Blast and Pyroblast, while being inflexible against non-blue, are rarely a miss in my meta. Plus, the added utility of being able to blow it up or counter is useful.

wrightri on Feather - Low to the Ground

2 years ago

I don't know your meta, but personally I'd cut

  • Mana Tithe - It's a funny gotcha card, but it will probably just end up sitting in your hand until it counters something irrelevant.

  • Grapeshot - It's a sorcery so you'd have to wait until main phase 2 to cast it after casting your tricks, at which time your commander may already be gone. Then it's kind of just negligible damage when not being recurred. The Storm-Kiln Artist can also be killed in response to the storm trigger, denying you the extra treasures.

  • Panic - Has restrictive casting timing and doesn't draw a card until next turn. There are plenty "draw now" cards in your deck that are just better.

  • Ancestral Anger - Also a sorcery and will only ever be a +1/+0 and trample giver. It you're gonna give trample, you would want it to be a surprise or bigger power buff.

I'm curious as to why Path to Exile was excluded. You even have Young Pyromancer to make tokens to ramp off of. Though I guess the same logic I applied to Grapeshot could be applied here too.

Meachman on

3 years ago

With limited card draw in your colors, it might be worth playing some more cantrips that buff Bruse and replace themselves.

Bestial Fury and Fists of Flame give much-needed trample. Blindblast, Panic Spellbomb, Panic, Rile, and Stun get past lone blockers, while Key to the City gets past anyone. Shelter protects or allows to get past certain colors of blockers. Dragon Mantle gives you a big buff. Burnout prevents tricksy blue spells in combat or counters against your stuff.

Mind Stone and Commander's Sphere give you mana early and card draw late. Scrabbling Claws lets you hate on graveyards and draw if you need.

And since you have two commanders, Tome of Legends is doubly good.

rumpy on

3 years ago

Hey there, you've got a pretty good thing going on here, especially for a first deck. A lot more cohesive than my first EDH attempt many moons ago, which was a horrible mishmash of netdeck and "super secret tech" that in fact did not work as intended. Your secret sauce of mild pillow fort actually makes sense!

That said, here are a few pointers that should help you smooth out some rough edges:

  • You should run all seven one-drop instant speed cantrips. They're just good, no matter your specific Feather game plan. You're missing Heal and Panic. They don't get you an instant card, but they're still good.
  • Dowsing Dagger  Flip is really good ramp that flips quite easily because Feather has wings, and you can make use of the big mana shot with your red-centric pump quite easily.
  • I agree that Scroll of the Masters is very nice for ending people with voltron damage, I ran it until taking it out recently to focus more on the whole storming out angle. This is a bit of a sad truth, but decks tend to work better when you zoom in on an particular angle of attack. In your case, keep an eye on how the cast payoffs work. You run quite few rocks, so you won't have obscene mana to keep a crazy number of spells in constant circulation. The token guys are still gonna be good for gumming, but the various Guttersnipe variants might end up lacking. I expect Aetherflux Reservoir in particular to do little for you.
  • Some voltron stuff I always thought could be good is O-Naginata and Leering Emblem.
  • Emerge Unscathed does nothing for you as you don't care about its rebound. You should have enough repeatable protection stuff to not care about Deflecting Swat. Sheltering Light is nice as it's a form of protection while scrying for 1 mana. Faith's Shield is like a second Apostle's Blessing in that it can also protect a non-creature in a pinch. Not sure how vital that will be for you. My personal protection suite is the one-drop insta-flickers (Cloudshift, Ephemerate), two-drop EOT-flickers (Liberate, Long Road Home, Otherworldly Journey), a few colour protection options (Gods Willing, Apostle's Blessing, Faith's Shield, Shelter) and a bit of indestructibility (Ajani's Presence, Ephemeral Shields, Sheltering Light).

Cloudchaser.Kestrel on Sun-Feather

4 years ago

I would cut:

Insufficiently on theme - these are good cards but don´t take advantage of your commander or what you´re trying to do. Magnetic Theft , Comeuppance , Electrodominance , Lapse of Certainty , Panic , Return to Dust , Teferi's Protection , Temur Battle Rage , Titan's Strength , Wear , Acrobatic Maneuver , Wheel of Fortune , Blasphemous Act , Day of Judgment , Empty the Warrens , Faithless Looting , Gamble , Kari Zev's Expertise , Wrath of God ,

Removal targets: Smothering Tithe , Gisela, Blade of Goldnight

good cards you don´t really have the support for. Aurelia, the Warleader , Avacyn, Angel of Hope , Cloudshift - the only solid target I see is Sun Titan ? same with Eerie Interlude

Paradox Engine was recently banned in commander.

Given that I cut more than the needed 16 I´ll point out a couple feather allstars you´re missing.

Aurelia's Fury - does so much. One damage to one of your creatures and you have repeatable tapping, removal, and combo protection. Intimidation Bolt - repeatable fog when targeting your own creature. Spawning Breath - this is your smothering tithe replacement, mana, creatures for Zada to target, and removal in a pinch all on an instant. Orim's Thunder - kicked is the best repeatable enchantment and artifact removal I´ve found.

Spell_Slam on PDH - Zada Hedron Grinder

4 years ago

Looks like a great start!

You're missing a few of the card-draw cards that really make this deck competitive. I'd recommend you add Renegade Tactics and Panic are the main ones you're missing, and the deck can't get enough of them. I even considered running Rile , but it's a bit risky.

I just wanted to make sure you knew that copied spells off of Zada won't trigger Prowess and other "Cast" triggers. They're still fine cards, but maybe not as effective as you maybe thought.

When playing Red PDH, I don't leave home without Destructive Tampering . That card is so good as an overcosted Shatter or Falter effect.

I see you're also playing Goblin Freerunner . Since Zada doubles up as an ally, I take advantage of that by also playing Akoum Flameseeker and Ondu Champion for some recurring fixing and trample-giving. They are pretty reliable with Zada.

It's not necessarily synergistic with Zada, but Rites of Initiation is an awesome finisher with all the card draw we do.

Here's a link to my list. I went with a more Goblin Tribal theme that has been shredding through opponents so far. I'd like to see what you think! Zada, Card Advantage Grinder

VaalVanir on The Pie Raker's Army

4 years ago

ChibiNature I have chosen to cut Panic in favor of Thalia's Lancers , will let you know how it goes.

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