|Commander / EDH||Legal|
Printings View all
|Duel Decks: Venser vs. Koth (DDI)||Common|
Combos Browse all
You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Price & Acquistion Set Price Alerts
Downhill Charge Discussion
2 months ago
Hello! I saw your post in the MTG EDH COMMANDER group.
This is my Zada list (with a linked budget version):
Commander / EDH
SCORE: 152 | 209 COMMENTS | 23698 VIEWS | IN 67 FOLDERS
I've had a great deal of success with this list (although it can be fragile). I know it's significantly less budget than your list, but it still might have some good pointers for you :)
Particularly, in terms of pump spells, I'd add Downhill Charge and Blazing Shoal. Otherworldly Outburst is good boardwipe protection stapled to a marginal power boost. You could also use as much ramp as you can get your hands on, such as Iron Myr, Mana Geyser, Ruby Medallion, etc. You could probably cut most of your 3-mana rocks and replace them with 2-mana rocks (such as Fellwar Stone, Coldsteel Heart, etc) so that you can cast Zada T3 if needed :) Other than that, depending on meta, you could play effects like Ruination or Price of Progress to take advantage of your reliance on basic lands. Hope that helps!
8 months ago
9 months ago
You might also consider Titan's Strength to scry away a ton of cards you don't want to draw so you can set up a wincon faster. Team pump is also excellent, and all for one mana.
10 months ago
I love Zada. My take on her is more goblin burn synergy than beating face, Zada's Hedron Mirror, you may see something you'll want to add here.
Now, I think you have some good ideas being rendered subpar due to poor card choices. Example, why would you play enchantment auras like Claws of Valakut which can only boost 1 creature when Downhill Charge targeting Zada will boost everyone?
It's all about instant and sorceries targeting a single creature with Zada, take advantage of it!
Go here and see what I mean: https://edhrec.com/commanders/zada-hedron-grinder. It'll give you lots of ideas of how to improve this and most cards are dirt cheap because they more-or-less only work well with Zada.
In general: I never play with less than 36 lands so add 7 more lands, I always have 8-10 ramp cards (spells and/or rocks), add instants that will let you draw lots (there's ~10), find +/+ spells you like, you wouldn't be amiss to add token generating spells, Break Through the Line you target your guys then +/+ them and will still be unblockable, and less cards that cripple you like Barrel Down Sokenzan...
1 year ago
For this deck, it might be good to focus on mostly red spells to copy with Zada. Good ones are
Expedite (for mass haste + draw)
Kari Zev's Expertise (for a free spell + haste for each creature you have
Borrowed Hostility, Seething Anger, Reckless Charge, Downhill Charge, Invigorated Rampage, Temur Battle Rage (each for massive boosts)
Heat Shimmer, Twinflame (both for copying all you stuff)
1 year ago
Any suggestions as to what I should get rid of? I'm thinking some of the more useless little shits Frenzied Goblin, Raging Goblin, and Mogg War Marshal Maybe get rid of Arc Lightning and Downhill Charge too.
Also is there any sort of Goblin Harbinger cards like there are for some of those Lorwyn tribes? (Treefolk, Elementals, Elves, etc.)
1 year ago
Awesome tribal. +1
Downhill Charge is a great way to kill in any mono-red EDH.