You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Printings View all
|Duel Decks: Venser vs. Koth (DDI)||Common|
Combos Browse all
|Commander / EDH||Legal|
Downhill Charge Discussion
1 month ago
linkzero Well, this is a bit awkward. Valakut was in an earlier iteration of the deck, but it wound up getting cut because I felt that the land entering tapped was too slow, as this deck keeps a lot of 2-land hands and we want to topdeck something with immediate use. In fact, Myriad Landscape is the only tapped land I feel comfortable running, as it ramps me well enough to mitigate all of the tapped lands.
Mana Geyser was also in an earlier version of the deck, but I wound up cutting it because it wasn't getting me the mana I needed. I thought that the slot would be better served by more ramp, in the form of Arcane Signet, which was new at the time.
I only had one slot for a Downhill Charge-type effect, because they aren't really very good. I chose to run Blazing Shoal because it's an Arcane spell, so if I get Shoal and Desperate Ritual in my hand, I can add for each creature I control.
1 month ago
Hey there, nice Zada list! I don't think there are too many suggestions I can make without slowing the deck down.
Valakut, the Molten Pinnacle takes up a land slot, and can do some incremental damage before you go off.
Mana Geyser is usually the ritual I go for in storm combo decks, although it's slower to initiate.
Downhill Charge is another win condition that I see a lot of in Zada lists, because of its alternate casting cost.
2 months ago
Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.
Fumiko the Lowblood because samurai
Warmonger Hellkite makes creatures attack and can be pumped
Grand Melee because open war
Goblin Diplomats because diplomacy is needed in every war
Prowler's Helm like a spy slipping through their defenses.
Outpost Siege card advantage and siege is referenced.
Dockside Extortionist because there is always people like that in war
Neheb, the Eternal is likely worth a spot.
Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages
Iron Myr for mana
Downhill Charge seems pretty good.
Seize the Day is very war themed to me.
By Force implies hostilities
Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.
Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.
Voyager Staff to remove varchild maybe?
That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!
2 months ago
I think that this deck would benefit greatly from having more cheap buff spells that boost power. Reckless Charge, Bloodlust, Blazing Shoal, Downhill Charge, Fatal Frenzy, and Rush of Blood come to mind.
4 months ago
Thank you, Xenerai! No, there's no ramp, but that's why I chose free spells like Downhill Charge and Set Yo A$$ On Fiaaaaah. So spells like Simian Spirit Guide and Grinning Ignus, or even just good 'ol Flaming Mana Ball, would be a welcome edition. Especially since I have to throw down 3 red every turn on recasting Squee. However, they don't fit the theme, and Throw-a-Squee-for-one is essential. I've thought about the possibilities of Performing a profane, demonic death ritual with the master of ceremonies as the prized, virgin victim. But, alas, if I kill him to make the mana, what am I using it to cast? So I don't know if I want to compromise.
5 months ago
Blazing Shoal, Cave-In, Crash, Downhill Charge, Fireblast, Fury of the Horde Mogg Salvage, Pact of the Titan, Abolish, Intervention Pact, Patrician's Scorn, Reverent Mantra Shining Shoal, Sivvi's Ruse, Sivvi's Valor, Sunscour Commandeer Daze, Disrupting Shoal Gush Mindbreak Trap, Misdirection, Pact of Negation, Snapback, Submerge, Tidal Bore, Veil of Secrecy
1 year ago
Anyone have an idea for those 3 ? I'm trying to brainstorm out loud...
1 year ago
All of these cards work well when you are running basically just mountains, running blue splits their power, and using non basics reduces their effectiveness even further. Downhill Charge , Granite Grip , and Seismic Strike .
These cards are ok, but don’t really work with your primary concept. Titan's Strength I like this for the scry, and if it drew a card it’d be fine, but as a combat trick it’s pretty meh. Kavu Scout is at most a 2/2 for two in this deck. Kraken's Eye is pretty passive life gain, but it’s not going to win the game for you, and it is pretty unlikely to save you too (it does improve with some of the buy back spells I list later). The problem with Akroan Crusader is that if we cut the combat tricks this card becomes way weaker, and even with the tricks, it’s not got a high likelihood of having both at the same time. Why would we run that when we can run cards like Crackling Drake ?
Strider Harness is good, but it is over costed for what it does.
Whisk Away I’m not loving this card, it is alright. It’s just low bang for the buck.
As for some cards that might help things, the issue I see is that your plan has a lot of draw, and some control, but not a lot of ways to win. As it is your commander is basically the only way you have of making use of the draw, out side of trying to win with Jace. Winning with Jace is gonna be tough cause you have to draw him, and then mill through your deck, it is possible just hard. So most of the suggestions are cards that work well with casting a lot of draw spells, or removal. This makes your plan of drawing a lot of cards do something other than drawing a lot of cards. Just like your commander they are all going to do something when you draw, or cast a spell. Talrand, Sky Summoner , Saheeli, Sublime Artificer , Murmuring Mystic , Niv-Mizzet, the Firemind , Guttersnipe , and Psychosis Crawler are all great for your deck.
Swarm Intelligence is great for casting a lot of spells.
A thing that might happen is running out of gas. So cards that give repeated use like flashback and buy back are huge. They mean you’ll always have something to do, and offer more value because of your cards that trigger on spell cast, or card draw. Some good examples include Mystic Retrieval , Fanning the Flames , Whispers of the Muse , Shattering Pulse , and though it is a little bit more expensive Capsize which is incredibly powerful and super annoying for other people to deal with if they can’t outright counter it.
AEtherize is just a super good card for the deck.
Your deck should basically just draw a whole lot of cards, and having the mana to play them is super important. I’d likely look at increasing the number of mana rocks (artifacts that make mana) in there, and making sure that you’re never hurting for your second color. Some solid suggestions for that are Izzet Signet , Izzet Cluestone , Commander's Sphere , Izzet Boilerworks , Terramorphic Expanse , Desolate Lighthouse , and Memorial to Genius is just great for your draw plan.