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Moved to deckstats.net/decks/1224/1057240-bgu-zombie-mill

Zombie Tribal/Mill. Aiming for Casual-Competitive power level.

Plan: 1) Make Zombies. 2) Mill everyone. 3) Probably make more Zombies. Or reanimate Zombies. 4) Beatdown.

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Thursday: Zombies won VS Prozak's Ulamog and Stybs's Kefnet

Decent removal options VS Eldrazi, plenty of blockers. Needed land destruction.

Sunday: Breya lost to Bant? control, elves, my zombies (loaned to another player).

My zombies did not get going, suffered Rest In Peace. Need more enchantment removal.

Breya had good play but lost to the greater value engine and not being able to recur enchantment removal. Could not attack through fort. May have screwed up by returning all (artifacts and) enchantments to battlefield. Also could have used greater card velocity.

Comments

94% Casual

Competitive