I play this deck when I want to let the table know what's up.

Azusa uses brute force, consistency, and speed compounded by draw/ramp. It is one of my league decks that competes well in cEDH when I don't feel like playing my turn 1 Narset deck: Solitaire. Azusa has gone through many versions and this latest version is a hybrid of when she was her fastest and most consistent. The main idea with this deck is you can play more lands than your opponents and thus spells. This puts you turns ahead of them and the game ends often by turn 4.

Win Con(s)

1) Spawnsire of Ulamog and family

2) Craterhoof + Avenger and friends

3) Third optional win con is Hurricane + Glacial Chasm. See maybeboard for optional cards to swap & test.

The ideal hand is 3-4 lands, mana popper for turn 2 Azusa, and a draw mechanic. You can top deck quickly so it's important to work towards draw effects first.

If your playgroup doesn't allow wishboards simply swap out Spawnsire for something else in that board. If you play without Spawn the goal is to ramp hard until you get an uncounterable Genesis Wave and dump mana in so you get most of your deck to grab Crater, Avenger, and Akroma for the win. If your group allows sideboarding this deck SHREDS Baral, Chief of Compliance decks. Enjoy watching the tears flow as they can't counter anything and renders their deck useless. Just swap out some higher cmc draw cards and a couple basics with anti-counters and it's GG.


If you're playing in a control group grab Boseiju first, else get Chasm against aggro, and finally Cradle with Deserted Temple or Eye. Chasm is MVP and provides a great defense against Wanderer, Prosh, Purphoros, Breya, Omnath, elves, gobs, infect, tron, etc. You can also sac Chasm if the cumulative upkeep is high and bring it back with Petrified Field, Excavator, or Crucible.

Planar Bridge unanswered is always a win. EOT grab Seedborn, EOT grab Chasm or mana ramp, EOT grab mana ramp or utility, EOT before your turn grab Spawnsire and activate, swing on your turn. Gen wave + mana doublers with Boseiju usually secures a win.

Natural Order into an early T-Don and blow up a blue player's 3 lands, or whoever tutored last. Strip Mine or Wasteland + Crucible of Worlds or Ramunap Excavator can also end the game early.

It's a good idea to use Fierce Empath to grab Sandstone Oracle early game and a win con if drawn into later in the game. Use Defense of the Heart to grab Avenger of Zendikar and Regal Force for serious draw. If you have a lot of lands and can win the game instead use Defense instead to grab Vorinclex, Voice of Hunger and Spawnsire of Ulamog, tap 20 mana and GG.

You can choose Eldrazi or Human with Cavern. Humans is probably better.


This deck is very fast and doesn't require many main board answers because it out races most decks and the wishboard is the MOAB of answers. A trusty T-Don is all you need. You answer the board when you cast your wishboard.

Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre used to be in the wishboard but have since been readded for mostly mill protection with the added bonus of draw and removal. Protect them from getting exiled with Greater Good; enjoy a new hand and a reshuffled graveyard.

If you have enough mana it's usualy GG if you can cast a Tooth and Nail protected by Boseiju, Who Shelters All to grab Dosan the Falling Leaf and Eternal Witness bringing back Tooth and Nail to grab your win con (if playing against blue, otherwise just go for the kill). You can do the same thing with Green Sun's Zenith for Dosan when you are ready to win. It may be better to choose Human with Cavern so you can cast Asuza, Dosan, Tireless, etc without worry.


Very fun deck. TY for reviewing. Other mono-green, elf, deck: Yoink

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