|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
Combos Browse all
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to target creature, player or planeswalker.
3 weeks ago
The deck looks great! I'm really excited to build my own version.
You have Flare, Solar Blast, Zap and Spark Jolt twice in your deck.
I don't think you can cycle Solar Blast from exile. You can't discard cards from exile.
Eternal Warrior is the cheapest way to give your commander Vigilance in Red. I'm not sure if it's worth running over equipment, but it is more efficient even if it is riskier.
Faithless Looting seems like a great option for you deck.
Empty the Warrens could also be strong in a deck full of cheap spells and rituals.
Pyromatics is maybe another good way to get some cheap triggers.
I wish there was a good way to manipulate the top of the deck more consistently than with Scry, like a Future Sight -type effect. Maybe Lens of Clarity with shuffle effects and Shenanigans ? Probably too cute.
You are running a large amount of X-spells. This isn't necessarily a bad thing, but they are mana intensive, making it less likely that you'll be able to take advantage of the exiled cards after it. Meteor Shower seems particularly bad, and I could see Builder's Bane being more efficient as a Smash to Smithereens .
Seems like you still have lots of room to play in. Maybe you can afford to add in some Double-Strike spells? You talk about it, but I don't see any in your deck. Temur Battle Rage is usually the go-to, after that there's Uncaged Fury and Assault Strobe .
2 months ago
I will say this now, but the combo is entirely too weak on it's own to go with the Splinter Twin style protect combo plan, you also don't exactly have access to a tutor for architect, maybe you want to go with a mono blue creature aggro style deck or affinity blue style deck, now in either case I would say you probably want to cut into your budget for Walking Ballista in any strategy, or at least something more like a Banefire over the Pyromatics it is at least stronger vs Flusterstorm while only be weaker to Narset's Reversal (which is a lot more fringe in modern than the storm).
1 year ago
Another category of card that leaps to mind is cards with replicate, sure Shattering Spree is out of the question but how about Train of Thought or Pyromatics or the big kahuna Djinn Illuminatus making for that sweet sweet value with all those pings, then there is Embermaw Hellion which i know doesnt have flying so it's subject to the twins but turns all those pings into shocks, for straight boardwiping value. and to top it all off there is always damage doublers that can be used as either finishers or improv board wipes such as Insult // Injury or, sigh, Angrath's Marauders
1 year ago
Looks good! Here's some suggestions:
Boros Charm - saves your guys from board wipes or damage/destroy removal, can go to an opponents face for 4 damage for a random kill at instant speed, and is the nuts with Gishath because it makes him even harder to block, triggers his ability twice even through a blocker or two, and makes a commander damage kill easier.
Walking Ballista/Triskelion - amazing with all the enrage creatures, particularly Bellowing Aegisaur, which let's you put 5 ±1/±1 counters on each creature you control each turn (or just put infinite counters on everything if you happen to make Aegisaur indestructible somehow...)
Tooth and Nail - just a great card, can search for whatever two guys you need and can get both parts of a combo right away.
Xenagos, God of Revels - amazing in a deck with this many big creatures. Makes a Gishath commander damage kill easier but also is just great with big dinosaurs. Also it's big and hard to kill if you turn it into a creature.
Fires of Yavimaya - another great card with Gishath and the rest of your deck. Giving a bunch of giant Dino's haste is awesome and the +2/+2 is very relevant, digging 2 cards deeper with Gishath, protecting one of your guys from damage based removal or a close combat situation, or letting you trigger enrage 2 more times. Also works well with double strike and Xenagos's +X/+X.
Earthquake, Magmaquake, Pyromatics, etc. - works great with enrage, let's you wipe the board but not necessarily kill all of your creatures. Not as unconditional as [Blasphemous Act], but more flexible depending on the version.
Relic of Progenitus, Rest in Peace, Scavenging Ooze etc. - graveyard hate is almost necessary in most games and groups, not that fun but can win the game or at least give you time against graveyard decks.
Just some ideas, no clue what to cut though. Hope this helps!
1 year ago
Some suggestions for you that you might be interested in:
Raid Bombardment - This will act similarly to Orcish Oriflamme, should always trigger on each of your tokens provided you sequence your anthem buff spells correctly, and does the damage directly to get around blockers / fogs.
Flame Slash - Strictly better than Boulder Salvo.
Guardians' Pledge - Pretty good anthem effect, possibly situationally better than Rally the Forces or Rally the Righteous.
Aftershock - This one may be too cute, but, short of doing a ton of damage to something, you don't have a way to outright destroy a creature. This does that, and will trigger the commander, too. It may be better to just run Oblivion Ring, but I've found it to be very useful.
Chain Lightning - More flexible than Lava Spike. Can trigger Blaze Commando more than once if your opponent messes up (never send a chain lightning back if the caster has RR open ;) ). Actually, in paper, it costs less $$, too!
1 year ago
lets me see if i can explain the choises:
Kefnet are a redundance for Azure Mage but harder to remove and Rhonas is something like a bkp of wincon with his buff atk (and kefnet can make he atk easy)
In fact i just choose Thousand-Year Elixir for the false haste. Holding at least one couple Pili+Architect in hand (in bad cases) and a counter we can combo with 5 manas avaliable. I never think about the 3rd color, i just dont say much on this for now, but things like bolt can bring more gas, maybe.
i thinked about more creatures to adjust the toolbox like Trinket Mage to get Walking Ballista (or side piece like Pithing Needle) Trophy Mage to get Elixir or more tools .. idk .. what creatures i can run? ideas?
I never thinked about Jace, but to recast CoCo (or anything) i want to trade Into the Roil for Cryptic Command grow Eternal Witness: Counter Bounce Witness, cast witness get back what we need, and can repeat.
1 year ago
You have a bunch of one offs which seem like wasted slots. Kefnet and Rhonas both both feel underwhelming here.
Rather than running a bunch of mana sinks that you can use infinite mana on, focus more on achieving infinite mana first.
Thousand-Year Elixir as a haste enabler here seems weaker than Hammer of Purphoros or Fervor. Other than Birds, you don't run any tap effects so just giving outright haste seems stronger. And adding red means you can run a play set of Lightning Bolts. Banefire is a better win condition than Pyromatics - it is more playable outside of combo and inside of combo is hard to stop.
since you're running Grand Architect as a four off, I owuld recommend look at increasing your blue creature count in case you can pull off the combo - you can turn sideways with a bunch of blue beaters.
2 years ago
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