Ezuri Renegade Leader, Copperhorn Scout, and Overwhelming Stampede

Asked by Taintrocity 7 years ago

Say I have 5 Elves and 5 mana out. Copperhorn Scoutx2, Jagged-Scar Archers, Elvish Archdruid, and Ezuri, Renegade Leader

Overwhelming Stampede In hand.. How would I do the most damage?

I've seen threads on this before but they are always full of contradictions and arguments, so for the sake of my sanity and understanding I'd like to understand it through your answers, in response to this scenario! Thank you in advance!

BlueScope says... #1

Let's see...

  • Elvish Archdruid is simply a 2/2 Elf
  • Copperhorn Scout is a 2/2 Elf, because of the static buff of +1/+1 from the Archdruid
  • Jagged-Scar Archers is a 6/6 creature, as you control 5 elves and get the Archdruid buff
  • Ezuri is a 3/3 Elf, also because of the Archdruid buff

Your strongest creature is the Archers, and Overwhelming Stampede is stronger than Ezuri's Overrun , which means if you cast Overwhelming Stampede targetting Jagged-Scar Archers, all creatures will get another +6/+6 and Trample until end of turn.

Now, the Archdruid is a 8/8 creature with Trample, but if you tap it to produce , you can activate Ezuri's effect on top of it (if you're not concerned to save mana to regenerate creatures with Ezuri), giving all creatures another +3/+3 and therefore raising the total damage output by 4 (Archdruid would deal 8, activating Ezuri gets your other four creatures +3/+3 - the difference being 4 damage).
Your leftover four creatures will now deal 8+8+12+9 = 37 damage, which is the most damage you can possibly deal in this scenario.

The best play, however, will likely be to not tap Archdruid and not to activate Ezuri's effect on top of Overwhelming Stampede. You will only deal 29 damage, however will have the opportunity to regenerate all your creatures at any time, responding to a Fated Retribution if need be, whereas your opponent can cast it in response to your Overrun to kill all your creatures. Of course, if you don't have to expect anything at instant speed, go full force ahead.

September 4, 2016 1:06 p.m.

BlueScope says... #2

...and of course I forgot Copperhorn Scout's ability - of course you could attack with the Archdruid or activate Ezuri's Overrun before combat, then have the first trigger untap your Archdruid, activate Ezuri again, have the second trigger untap and activate Ezuri again.

This means you get an additional +6/+6 per creature, meaning the maximum damage rises to 67 points.

It doesn't, however, touch the second scenrario, as to be able to regenerate your creatures, you will have to have mana up at all times.

September 4, 2016 1:10 p.m.

Note that you don't necessarily have to have mana up at all times to regenerate the creatures. You can give them a "regen shield" beforehand and attack as normal.

"Archdruid would deal 8..." Elvish Archdruid would deal nothing since he will be tapped when you go to declare attackers. Unless you chose not to cast Overwhelming Stampede , but that would impact the damage to be dealt.

The best way I see it happening is to go ahead and cast the Overwhelming Stampede (which doesn't target, btw), to give all your creatures +6/+6 and trample.

Then, you declare all your creatures as attackers, except for Elvish Archdruid because he's tapped at the moment. Copperhorn Scout 's abilities trigger, untapping your creatures twice. After the first resolves, but before the second one, tap the Elvish Archdruid for 5 mana. Then an additional 5 mana after the second trigger resolves.

Use this now 10x mana to activate Ezuri, Renegade Leader 's Overrun ability twice, giving your creatures another +6/+6

Since you have 4 attacking creatures each getting +13/+13, multiply that by 4. So 52. Then simply add the base power of your attacking creatures to that number.

52 + 1 + 1 + 5 + 2 = 61 damage.

September 4, 2016 2:18 p.m.

BlueScope says... Accepted answer #4

@Raging_Squiggle: I meant if you simply attack with all creatures and cast OS with the mana produced by your lands only (which you completely seem to forget), he'd deal 8. As I said, I forgot to incorporate the untap ability, so the posts might be reading very weird, so let me try again with listing all possibilities that result in more damage than what you listed (presumably because you forgot the land mana):

  • tapping EA and all lands for mana, activate Ezuri once, then cast OS (now granting +9/+9 to all creatures on it's own), then attack with the leftover four creatures, tap EA twice for another two activations, dealing a maximum total of 85 damage
  • cast OS using land mana, attack with all creatures; EA untaps twice in total (but is already attacking, so will deal damage), so you can tap him for ten mana, activating Ezuri twice for 75 damage
  • Tap EA before combat to cast OS, attack with only four creatures, activate Ezuri up to three times (once from land mana, twice from the untapped EA), resulting in 73 damage
September 4, 2016 5:43 p.m.

BlueScope says... #5

And to be perfectly precise, you could deal an additional maximum 24 damage to a flying creature by tapping Jagged-Scar Archers in a, as it will be an untapped 24/24 by the time everything's done resolving in the first scenario :)

September 4, 2016 5:46 p.m.

Ah, I didn't see that part about the also five mana. It blended with the 5 creatures as I read through it.

September 4, 2016 5:59 p.m.

This discussion has been closed