Primal Empathy

Primal Empathy

Enchantment

At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.

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Set Rarity
Ikoria: Lair of Behemoths (IKO) Uncommon

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Legality

Format Legality
Canadian Highlander Legal
Vintage Legal
Modern Legal
Frontier Legal
Pioneer Legal
Arena Legal
Tiny Leaders Legal
Block Constructed Legal
Highlander Legal
Magic Duels Legal
Leviathan Legal
Historic Legal
Penny Dreadful Legal
Casual Legal
Unformat Legal
Brawl Legal
1v1 Commander Legal
Oathbreaker Legal
Legacy Legal
Duel Commander Legal
Pre-release Legal
Standard Legal
Commander / EDH Legal

Primal Empathy Discussion

windowlessvan on In Counters We Trust

3 days ago

DeinoStinkus I ran inexorable tide for a while in this deck but I ended up cutting it because I felt that its affect wasn't quite impactful enough for a five mana enchantment that required me to have a preexisting board state to actually do anything. In my experience it was a win more card that, while useful at times, was rather slow and I would personally prefer to have incremental build cards be at the lower end of my curve like Hardened Scales, Primal Empathy, and Evolution Sage

Murphy77 on Simic standard

4 days ago

It is generally a good idea to choose cards that best work in your planned deck and stick with multiples of those cards. Having singles of good cards really does nothing because you will have a small chance of drawing them.

Looking at your deck, 2 strategies stand out - being able to add to the attack power of creatures and being able to attack with unblockable creatures.

Yes, using the effect of Phase Dolphin, or Mistford River Turtle to get in some attacks that can't be blocked can be a great strategy. The problem is the cmc of cards in your combinations and the amount of time that you need to set up combos. I would tend to stick with Phase Dolphin to allow unblockable attacks by Lorescale Coatl and Thieving Otter.

You then need to speed up your card draw and play speed of your deck. Growth Spiral will work to get extra draws and thin down your deck, increasing your chances of drawing the cards that you want. Primal Empathy can build on creature power or card-draw. Keep Safe gives you some protection from your opponent's spells, but also helps with a bit of card draw.

I would want Moss Viper for early creature presence and Maraleaf Pixie for early mana-ramp.

For me, the cherry on the top of this delight would be Hydra's Growth which will give you ridiculously large attacking creatures, very quickly.

That is 9 core cards. 4 of each and a land-base built to support them, should give you a very strong deck.

Brutal_B on Listen to the Praetors' Voice

2 weeks ago

Retribution of the Ancients as an option for removal at instant speed. Inexorable Tide? Primal Empathy? Spike Weaver could be interesting. Flux Channeler? Animation Module?

Yotian_Soldier on 75% Simic Hydra Tribal

1 month ago

Ikoria review:

The Ozolith: This is a powerful add-on to our deck; not only it stores the +1/+1 counters whenever our hydras would die it can also move the counters to another creature. The counters on it can be doubled by Vorel. With is I am very very tempted to add Simic Ascendancy as a third win con.

Barrier Breach: The mana efficiency of this card plus the versatility of it's cycling is hard to pass on; will replace Krosan Grip

Hornbash Mentor: Another source of providing trample to one of our hydra; the additional +1/+1 counters on EACH of our hydras with trample is a nice bonus.

Primal Empathy: A consistent source of either card draw or a +1/+1 counter for one of our creature.

Gropengoats on LMC Walls

1 month ago

Murphy77 so I made a bant walls deck. I still need testing, and once I get more results I might decide to post the deck list.

I disagree with God-Eternal Oketra being to high of converted mana cost. This is to me a bomb. currently i am running 2. they are the 2nd win con. he is possibly a 6/6 doublestrike that poops out 4/4. If not exiled he is recurring. sure he is a turn 5 or 6, but you are literally a def deck. you have plenty of turns to draw him. this is not an aggro deck. it is ok to run higher cmc.

so there are some cards in your deck that are to me, underwhelming.I will name a few Concordia Pegasus and Roc Charger. take these out and look at green.. Looking at my list i only kept 2 creature cards in my bant version.the two are turtle and wall of runes.

However, for green ramp, i wouldn't use Arboreal Grazer, but instead use Saruli Caretaker and Incubation Druid. Now my deck runs Primal Empathy. kinda a weird card if you ask me, but i think i like it. it makes our walls bigger and possibly block and kill stuff mid game, and best case, you draw a bunch. Drawing is so important in this deck i feel, BUT we need a creature heavy deck imo. therefore, Parcelbeast makes a great card to filter, and 4 toughness.

This is my take on everything. I still need more testing atm. If you play mtga we could test or what not.

MrBoombastic on bant enchantments

2 months ago

Sure thing! Then I'd make it into an Aura deck, that has Ominous Seas as an alternate win-con. So still focus on low-curve creatures, preferably ones with some sort of evasion, and then go more in on the auras. You want everything to synergize with your beatdown/card drawing plan. Paradise Druid is also an alternative, as it has hexproof.

When you lower your curve this way, you can also go down a land or two. You could even add Lurrus of the Dream-Den as your companion. I really don't think Primal Empathy is worth running anyway and Hypnotic Sprite definitely isn't.

Having fun with it is the main focus of course, but this way I think it'll be more competitive.

I like the idea of a different approach to Ominous Seas.

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