Breaking Wave


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Rare

Combos Browse all

Breaking Wave


You may play Breaking Wave any time you could play an instant if you pay (2) more to play it.

Simultaneously untap all tapped creatures and tap all untapped creatures.

Breaking Wave Discussion

Joe9 on Phenax, God of Milling

1 year ago

Demonic Tutor and Final Parting would fit nicely alongside Diabolic Tutor. Demonic Tutor is strictly better than Diabolic Tutor. This deck has some graveyard play, but not a ton. If it simply had 2 cards which could bounce back from the graveyard, Final Parting would become a necessary inclusion. Vampiric Tutor isn't bad either. While tutors fill a slot in a commander deck which could be filled another useful spell, they work to hone the deck and make the best spells appear more often. If a deck ever has a card which makes you go "Eh. It sorta fits.", then replace that card with a tutor. That tutor IS a card that fits, because it will turn itself into the card in the library that fits.

Since your commander wants your creatures to tap, here's a few tricks for untapping your tappers in mass. Intruder Alarm is a great card in disguise. Your creatures don't untap during your upkeep, but they DO untap whenever ANYONE casts a creature spell. In a multiplayer commander game, multiple people could cast creatures in a single cycle of turns. This will let you retap all of your creatures MANY TIMES in one round of turns! Jace, Ingenious Mind-Mage lets you tap everything twice on your turns. Breaking Wave is a one-time untapper. It will untap up to all of your creatures once, which isn't as effective as the other spells in this list, but it also effects your opponents. That added bonus makes it noteworthy enough for a mention here. Used at the right time, this could redirect the tides of the game. Thousand-Year Elixir combos decently with Intruder Alarm by letting you tap all your creatures, play a new creature, and tap everything again along with the creature which you just played. None of these recommendations are infinite untap machines, but they're still good. Obviously, any infinite untap machine would break this deck.

Naganov on Merfolk amphibians with counters

1 year ago

Ik denk dat je sowieso naar meer creatures (merfolk) moet gaan. 19 creatures is echt te weinig voor een tribal deck. 30-35 creatures is een beetje de richting die je op zou moeten gaan.

Tips (Ook wat slechtere tips maar om het een beetje budget te houden):Voor untap: Intellectual Offering, Breaking Wave, Retreat to Coralhelm, Quest for Renewal, Merrow Commerce, Dramatic Reversal, Curse of Bounty, Benefactor's Draught (Kan ook tussen opponent's combat!)

Voor creatures:Deepchannel Mentor, Merrow Harbinger, Riverwise Augur, Seafloor Oracle, Surgespanner, Tempest Caller, Tidal Courier, Fallowsage, Drowner of Secrets, Jungleborn Pioneer, Merfolk Sovereign (Lord), Merrow Reejerey (Lord), Stonybrook Banneret, Lord of Atlantis(Lord), Master of the Pearl Trident (Lord), Merfolk Mistbinder (Lord), Coralhelm Commander (lord)

Qua versnelling, ik zag je van de week al Urban Evolution spelen, met alle exploration is dat prima acceleration in dit deck.

dan kan je ook gaan denken aan Explore, Enter the Unknown, Path of Discovery, Summer Bloom, Rites of Flourishing. ik weet niet of je Kiora, the Crashing Wave had maar dat is ook wel een goede voor in dit deck. Hou er wel rekening mee dat het dan een goed idee is om 38 a 40 land te gaan spelen voor een hogere pakkans. Landjes met cycling zorgen er dan weer voor dat je niet te veel land op hand houdt.


RockyPhish on •The Shape of Waters•

1 year ago

I like the look of the deck so far. The only things that I might recommend would be Throne of the God-Pharaoh and Quest for Renewal be benefit from the tapped creatures. Another card that I found out that is more silly than anything else would be Breaking Wave.

SirFowler on

1 year ago

Some other lockdown cards you could add could be Yosei, the Morning Star, Lavinia of the Tenth, Stonehorn Dignitary, and Pollen Lullaby. If you need to search for equipments, cards like Stonehewer Giant, Taj-Nar Swordsmith, and Enlightened Tutor. And lastly, some more untap effects like Bear Umbra, Awakening, and Breaking Wave could help.

dreamistt on Mah Merfolk Tribal

2 years ago

Remove Spreading Seas, Always Watching ,Aquitect's Will and Burnished Hart.

Trade your Fumigate for a Dusk or Fell the Mighty or Retribution of the Meek or Solar Tide.

Drowner of Secrets + Intruder Alarm + Stonybrook Schoolmaster is a combo you could consider. Altar of the Brood also fits in.By using Merrow Reejerey to untap an Azorius Chancery you can achieve infinite mana through a Cloudstone Curio if you have 2 merfolks with cmc = 1 (or cost reducing), so you might want to consider Kefnet's Monument and Sapphire Medallion.Cloudstone Curio would also work for infinite tokens and even infinite mana if you use +Paradox Engine untaps your merfolk and mana rocks whenever you cast a spell. Spell Burst can lock everyone if you manage to generate in mana rocks/creatures, for instance.

+High Tide doubles up your mana for a turn

+Scourge of Fleets


Maybe Blustersquall, maybe Breaking Wave, maybe Faces of the Past (this one combos with Schoolmaster + Altar of Dementia/Blasting Station).

Maybe Retreat to Coralhelm + Walking Atlas + Oboro Breezecaller (infinite mana with a land that taps for 2 mana or simply infinite landfall for Altar of the Brood)

Maybe consider Blue Sun's Zenith since with infinite mana you can draw every card of your deck or force someone to deck out.

Maybe Winter Orb since your average CMC is so low and you'll have ways of untapping stuff (it'll lock everyone else out)

Rzepkanut on Call a Plumber - Your cards are clogging the drain

2 years ago

Hey, nice mill deck :) always wanted to build one of these. One of my favorite words to find on a magic card is "whenever". With that in mind I got a few card ideas to share:

Sewer Nemesis, Hedron Crab, Riddlekeeper, Illusionist's Bracers, Paradox Engine, Hollowsage, Arbiter of the Ideal, Tidal Force, Dramatic Reversal, Intellectual Offering, Breaking Wave, Rings of Brighthearth

Happy gathering!

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