Simic Guildmage

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Dissension Uncommon

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Simic Guildmage

Creature — Elf Wizard

((G/U) can be paid with either (Green) or (Blue).)

(1)(Green): Move a +1/+1 counter from target creature onto another target creature with the same controller.

(1)(Blue): Attach target Aura enchanting a permanent to another permanent with the same controller.

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Simic Guildmage Discussion

KablamoBoom on Hardened Warriors (clever name!)

2 months ago

No CoCo to top the curve? I also wonder if you can find the value if you don't draw into Hardened Scales, or if you just burn your hand playing mana dorks. Hard to tell, it's the kinda deck I'd want to play before making many suggestions. Either way, Metallic Mimic and warrior elves...pretty tech.

Some shitty cards I might throw in for funsies: Peema Outrider, Armorcraft Judge, Simic Guildmage, or Talara's Battalion.

Lord_Olga on Mimic Master

3 months ago

Dude I love this!! +1

I'd find a way to work that Roil Elemental into your main deck. That's a good card.

As for new cards:

Mirror Mockery, Willbreaker and Simic Manipulator would be fun.

Simic Guildmage could be put to interesting use with his second ability.

Ashiok, Nightmare Weaver would work pretty well too if you're willing to splash black.

legendofa on Only remember what an enchantment ...

5 months ago

Some possibilities: Sigarda's Aid, creatures such as Argothian Enchantress or Mesa Enchantress, Darksteel Citadel, maybe Simic Guildmage or Aura Finesse. Do any of those look right? You say colorless-- was Arcanum Wings + Eldrazi Conscription in there? That's the only Enchantment that doesn't require colored mana.

Atony1400 on SGRPC Simic Stuffs

5 months ago

Ok, you got waaaay too many lands here. 17 is perfect for a 40 card deck, and I feel you could be safe at 16 as well, since you have a low average CMC. For utility, Simic Growth Chamber, Simic Guildgate, Novijen, Heart of Progress are good includes. For a simic deck, your missing Simic Guildmage, Simic Charm, and Momir Vig, Simic Visionary.

unos on necroplasm

5 months ago

Sorry to "necro" this but the answer is not really correct. Necroplasm destroys creatures with a trigger that fires "At the beginning of your END STEP, ..". When you are at the end of your UPKEEP, and if you just placed the third +1/+1 counter on Necroplasm, it will NOT be destroyed right away : you will have to wait until your end step and only then Necroplasm will destroy each creature with converted mana cost 3, including itself.

The important part is that if you manage to place one additional +1/+1 counter on Necroplasm during your main phases or combat, when the end step comes Necroplasm will not destroy itself. The same result can be obtained by removing a +1/+1 counter from Necroplasm during your turn.

Very simple suggestions on how to add or remove +1/+1 counters to/from necroplasm could be: Golgari Guildmage, Bond Beetle, Shambling Shell; Simic Guildmage, Hex Parasite, Spike Rogue

unos on rEvolution: The Simic Combine

5 months ago

I agree with what SpiritKing said above completely. In addition:

  • More expensive Hydras are better than mistcutter for this deck mechanics: Primordial Hydra, Kalonian Hydra.

  • An inexpensive card that has synergy with hardened scales and undying is Simic Guildmage with his green ability. Restores undying and produces 1 additional +1/+1 counter for each Hardened Scales in play. The ability is very mana-intensive so it can only be used when you've got nothing else better to do with your mana.

  • Vorel of the Hull Clade is nice but is very slow for the deck but he will probably make your opponents waste some removal on him.

  • Solidarity of Heroes might play well with the deck.

oconnelljd1 on G/U Collected Counters

6 months ago

I think you need the wonderful Vorel of the Hull Clade somewhere. I run a green black deck with graft and evolve and Corpsejack Menace, and my biggest problem is control and card draw. I think you have a better handle on it, but Zameck Guildmage is decent. Simic Guildmage is just good in general, especially with hardened scales to create more +1/+1 counters.

ChrisPBakon on Counters on ALL the Things! (~$35)

7 months ago

No problem, I've done the same thing. :)

I should note that I have a BG version of this deck that I find to be more effective/enjoyable, so I haven't worked on this one in a couple months. That said, reading your suggestions I had some thoughts to myself like, "What? Why do I have 4 Strangleroot Geists?" and "Why is Bioshift in my sideboard?" I did consider Ring of Kalonia, and both the rings are probably worth testing. I'm not sure how I missed Simic Guildmage, as that would be pretty effective in my BG deck (which contains the similar Cytoplast Root-Kin, pairing beautifully with Protean Hydra).

I play pretty casually, so I'm not super concerned about removal, but I agree that I do need some sort of answer to it.

Thanks!

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