Simic Guildmage

Simic Guildmage

Creature — Elf Wizard

((G/U) can be paid with either (Green) or (Blue).)

(1)(Green): Move a +1/+1 counter from target creature onto another target creature with the same controller.

(1)(Blue): Attach target Aura enchanting a permanent to another permanent with the same controller.

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Dissension (DIS) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Simic Guildmage Discussion

DeinoStinkus on Clarification On How The Ozolith ...

1 week ago

The way the stack triggers, the Urchins would enter the battlefield, then the Ozolith would move all counters onto it at the same time, so yes, the Urchins would draw you ten cards. However, Season does not double counters that are being moved (as in Bioshift or Simic Guildmage). Hope this answers your question!

Rhadamanthus on How does Kaya’s Ghostform interact ...

2 months ago

One side note about this specific example: Emrakul's "protection from colored spells" ability is going to make it pretty difficult to get Kaya's Ghostform attached to it. Emrakul won't be a legal target for the Kaya's Ghostform spell when you cast it. You can cast the Ghostform on something else and then move it to Emrakul with another effect, but you'll need to use something that doesn't target Emrakul and/or isn't a spell, like Enchantment Alteration or Simic Guildmage's last ability.

bigdutts on Enchanted Rainforest

5 months ago

SWAP:

Cartre on Ob Nixilis, Search and Destroy

7 months ago

This is a really cool deck! I like your thought process!

Here are some suggestions:

Scheming Symmetry would work perfectly in your deck. If you want to take out redundancies such as Simic Guildmage you could use cards like Manamorphose , Mishra's Bauble or Street Wraith . I highly suggest these cards since they basically act as deck shorteners. Maybe also bump Ob Nixilis, Unshackled up to x4 and Diabolic Tutor to help find them.

I also think Serum Visions and Commune with Nature would be great in this deck.

Sorry, I know that was a lot, but I think you could really make something great out of this deck!

Best of luck,

Cartre

wallisface on Josto's First Attempto

1 year ago

Other cards worth considering that look decent here wound be:

Simic Guildmage (maybe just as a 1-2 of to replace conduit)

Growth-Chamber Guardian

Collected Company (keep the 4-drops to just sharktocrab in this case, but imo you should be anyway)

Try and have as few non-creature spells as posdible (probably just keep scales, and add company), and try to stay as low cmc as possible (maybe just 3 sharktocrabs, every other creature 1-3cmc). Counters decks win by getting big and wise fast, so you don’t want to be dawdling with large dudes when you can just make the small guys large. Sharktocrab is an exception to this only because he can lock down the whole opponents board if the game goes late

chosenone124 on Can Simic Guildmage make Song ...

1 year ago

Assuming I control both Song of the Dryads and the permanent it enchants, can I use Simic Guildmage to make song enchant itself?

goldlion on Dr. Tishana, Voice(s) of Psychosis

1 year ago

Good to see you here, hkhssweiss and thank you for the ideas. You're definitely onto something in most, if not all, cases. I still have trouble considering taking some of them out, but below is my responses and I'd be grateful to hear what you have to say!

I can definitely see Lorescale Coatl as being one of the top removals. He's great cause he get's big in here, fast, and having another option for that as a win-con is helpful. 3 out of the 6 games I've run this so far (heavy on cards) I've pulled off one of my psychological end-games with one opponent surviving and threw Traveler's Cloak on a Mr.Bigs for the final blow. However, I also have Toothy, Skulker, Psychosis Crawler and Tishana herself, so I probably won't need Lorescale. Moving to maybe.

Saying that, Bioshift was in case I (likely_ get 1-2 of the 3 counter generators out and either be able to shift them all onto Toothy for a bounce, Skulker before it's removed, or onto something else for a final surprise blow. However, if I'm taking out Lorescale Coatl , Bioshift loses much of that value. Moving to maybe.

Vorel of the Hull Clade on the other hand does any kind of counters rather than just +1/+1, which is super potent with either of the Myojins. So much so that he becomes a power-node in the network.

Keeping him in means Seahunter also stays as power-node; while I only have 4 merfolk in here, they each play a strong role with a different win-con setup depending on what's happening in the game. One draws me a bunch of cards from having none, one windfalls my hand to the same size for mass card-draw triggers, one flickers Tishana (or other ETB creatures), and the other doubles the counters on the Myojins or Mr.Bigs creatures. To tutor one of these out at any time, directly on to the battlefield for free becomes game winning in many cases. He, like Mirror Image , is one of those creatures that doesn't have great face value, but his place in the network makes him worthy of a spot.

Simic Guildmage is a tough one. I'm not entirely convinced on taking Traveler's Cloak out because of the power I've seen it have in many games. Also the other auras are part of infinite combos, but also helpful to get out on non-combo creatures early on, to speed up my board state. I need a way to shift the aura's when one of the other combo pieces hits the ground. It's also great interactivity with the Voltron style some decks in my meta play, and the protection people put on their commanders. I'll keep an eye on him though as I play test this. I'd say he's definitely an option to move to the maybe board.

Renewing Touch was in mind as something to restock my deck in a grindy game, to keep me from milling myself and to get all the great utility creatures back. I haven't gotten to a grindy game yet with this, so I think this will make its way to sideboard for now for sure. Same with Boundless Realms , though I do believe it has big power to not just ramp huge, then thin my draws to mainly creatures which I can then play without a problem because of all the mana available. Keep in mind I'm in a slower meta... however, I do also see it for how it lacks value in the more linear, focused gameplay where I'm just trying to get to the win-con. Sideboarding it.

Ovinize - I'm worried about lack of removal in this deck and there's players in my meta who us stuff like angels that give all their creatures indestructible or hexproof. This guy seems great for dealing with those things, especially with the help of politicking. On that note, Winged Coatl is also great as, once players in my meta know he's in my deck they talk themselves out of attacking me if I have a few mana up. Or not attacking if he's on the board. In the end, with both of these, I'm worried about not having answers, both to power creatures in others decks, and monsters attacking me when I have a board full of little creatures. I'll try pulling these out and give it a bunch of plays to see what happens, but it's tough.

Great call on Deadeye Navigator ! I've been wanting an excuse to pick one of these up and, while I'm worried about his place on the curve, I see his great value and think this deck could handle it in many cases. It's powerful as a repeatable flicker, for sure.

Also, when I was reviewing your Tuvasa of the Eternal Aeon Primer, I noticed Pemmin's Aura which I think could replace Freed from the Real here. It has the same untap ability, but also can make the creature flying which gives it double duty as more evasion for one of the Mr.Bigs. What do you think?

hkhssweiss on Dr. Tishana, Voice(s) of Psychosis

1 year ago

Yo what's up goldlion!

Here would be the ten cards I recommend cutting!

All the cards listed above doesn't go with tthe theme in the deck or too little of a current synergy that you can go remove all the +1/+1 side theme going on.

Hope that helps buddy!

I would also abuse more ETB effects since you are going with the mill draw/pain route. You can use Deadeye Navigator to pair with Tishana to draw your whole deck. It isn't infinite if you blink her several times :P

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