Thanks for the suggestions for my toughness deck, I switched it to Arcades!
December 29, 2019 3:53 p.m.
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Hey man love the adjustments! I haven't seen Soul-Guide Lantern yet. That's a good card!
One thing I'd like to point out is that you don't have enough card draw. You have 4-5 reliable sources of card draw in the deck. And their reliability is questionable. Card Draw is the most important thing in your deck. It's the backbone of all EDH decks. You need at least 10 forms of draw and ramp each.
2 card draw spells that have to be included in a deck like this is Windfall and Whispering Madness . They're incredible in a mill deck. I know as a newer player, it feels bad sometimes to see a couple cards in your hand and then discard them away, but you've got to trust your deck building skills and trust that you'll get something good. They're great for if someone just tutored so you'll make them discard it, and also if you need an answer to something on the board and you need to dig pretty deep.
Other great draw options for this deck would be Read the Bones , Morbid Curiosity , Dig Through Time WOULD BE AMAZING, Rhystic Study if your budget allows it, Phyrexian Arena , Dire Undercurrents , Jace's Archivist , Notion Rain , Night's Whisper , and theres much much more to choose from.
January 19, 2020 8:42 a.m.
Kalo_Wen thanks for the upvote. Very much appreciated! I hope you enjoy.
January 18, 2020 5 p.m.
If you'd like to see another take on a good mill deck, check out my Competitive Lazav Deck (Persistent Petitioners).
January 17, 2020 12:16 a.m.
I agree. Totally forgot about that part of the text. Sorry about that. She should be really good in that case.
Hightower and Clique. They're great. I personally really like Sire of Stagnation as well though. I could see it being cut because of its Mana cost, but definitely not because of its ability. It's a very powerful card. I agree with our friend that you're not necessarily wanting small increments of mill, but the value of this card comes through the draw engines it provides. I've seen Stagnation played and the person draw 6 cards before their next turn. That's very good in my opinion.
Your call my friend
January 17, 2020 12:12 a.m.
I personally don't like Avatar of Woe , Endbringer , or Oona, Queen of the Fae . Their Mana costs are way too high and so easy to remove. I personally don't they'll do you much good. The main reason why is because I like to keep my average comvererted Mana cost pretty low. If any of these, I'd run Endbringer but he specifically cost a diamond Mana. That's not just any Mana. That will be hard to cast a lot of the time unless you have a solid ring out which is definitely not every game.
I'd never run Avatar of Woe simply because there's so many cheap or 0 cost targeted removal spells. Time after Time, you'll cast her and she'll be removed. That's a turn wasted. I'd rather run more efficient forms of removal: Snuff Out , Sickening Shoal , Vendetta , Reality Shift , and Rapid Hybridization .
January 16, 2020 9:50 p.m.
I gotta recommend Cryptic Gateway . Such a great card. Tap 2 tokens (or regular creatures for that matter) out an Eldrazi into play! Super fun card
January 15, 2020 10:38 p.m.
Cool deck bro. Definitely a +1 from me!
I'd recommend a super fun card called Cryptic Gateway . Tap dragons to cheat out more dragons! And you can also do it at instant speed at the end of someone else's turn. Dragons don't even need haste to tap them since it's an activated ability.
January 15, 2020 10:08 p.m.
I would not take out the talisman. Leave that in. You want as many rocks that come in untapped as possible. You should probably trash the others. I'd do Sol Ring , Arcane Signet , Dimir Signet , Talisman of Dominance , Wayfarer's Bauble , Fellwar Stone , Mind Stone , Gilded Lotus , Turnabout , Cabal Ritual , and possibly Doubling Cube
January 15, 2020 9:35 p.m.
Definitely remove Jester's Cap . If you want a card like that, then go with Sadistic Sacrament . It's much cheaper in the Mana cost so much better in the early game, and it has the potential to completely end someone in the late game.
January 15, 2020 9:26 p.m.
January 14, 2020 1:32 p.m.
Hey man great deck! Definitely a +1 from me.
I've always loved the idea of a good mill deck! It's one of my personal favorite ways to win. I'm not sure if you've done a lot of research or not yet, but I do want to let you know that Mill is generally considered as one of the weaker strategies in Magic. The sad thing is that it's true. That being the case, it has to be GREAT if you're going to play it.
I like the build. I think Persistent Petitioners are great BUT they're only good if that's one of the only creatures in your deck. You'd need 30+ in the deck for it to function well. You need at least 4 of them to even activate the ability. So if you go that route, you'd need to remove almost all of your creatures and replace them with Petitioners.
I think that can be very strong. However if you don't want to change the deck up that much, I still have some recommendations.
First things first, more ramp and card draw. These 2 components are the most important part of Magic. They are the foundation of your deck. Without them, it won't perform as well as you'd like and as quickly as you'd like. I run at least 10 forms of card draw and ramp each in my decks. AT LEAST 10 each. I know that seems crazy because that's 20+ card slots taken up but it's so necessary.
A great card to consider is Intruder Alarm . You'll be able to tap your creatures, mill your opponents, untap them when you cast a creature and mill them again, then untap and mill again every time they cast a creature.
Another good one is Mesmeric Orb . It will end the game quickly. You're milling yourself as well with it BUT you're making your opponents mill more than you with all of your other synergies so the game should end in your favor.
I'd remove the Jesters Cap. It's not doing anything great for you. There's so many good cards for 6 Mana that you could use in it's place.
I hope this helps. If you'd like more specific card draw and ramp options, let me know.
January 14, 2020 1:20 p.m.
Cool deck. Definitely a +1 from me.
I think a big weakness to these types of decks is dying to combat damage as you've already acknowledged in the description. I'd recommend more general control. What I mean by that is more board wipes and rift type effects like Damnation , Evacuation , Darkness , Flood of Tears , Engulf the Shore , Whelming Wave , etc.
January 13, 2020 6:44 p.m.
Appreciate the shout out. Here's a comment lol
January 9, 2020 3:13 p.m.
Cool build. Got a +1 from me.
If you're wanting to go more competitive, eliminate all but one of your win cons and go all out on that one win condition. Maybe have a "1 card win con" as a back up like Torment of Hailfire or Expropriate .
If it were me, I'd stick with the Jace/Lab Man combos. Those are your 2 key pieces and everything will either go infinite with them or protect them.
If you eliminate the other cards from your deck, that'll give you more room for control, protection, and/or synergies with that one combo, and you'll be able to pull it off even more consistently than you already do.
My last recommendation would simply be more card draw. You seem like a good deck builder so I assume you already know all that's out there in Blue and Black regarding to draw. You definitely need more.
January 5, 2020 9:58 p.m.
Here's a good Gage for how many lands you need:
1 Color=32 Lands
2 Color=34 Lands
3 Color=36 Lands
4 & 5 Color=38+ Lands
Here's the Gage I use:
1 Color=30 Lands
2 Color=32 Lands
3-5 Colors= 35 Lands
The reason I can run this many is because I have 10 or more forms of Mana ramp in my decks. VERY VERY IMPORTANT.
January 5, 2020 9:47 p.m.
Hey man great build. Definitely a +1 from me!
A concept that takes a lot of new Commander players time to understand is the fact that Ramp and Card Draw are by far the 2 most important factors in every deck. The MOST important being Card Draw. You have a perfect amount of ramp in this deck. Around 10ish. On the other hand, you only have 2 forms of card draw. There are lots of great ones that will synergize really well with your deck and it's strategy:
The more draw you have, the more full your graveyard will naturally become simply from discarding at the end of turn. However if you'd like some good cards to fill your graveyard, there's plenty of those as well:
The last card I'd recommend is a win condition:
It's an incredible card, especially when paired with Gray Merchant of Asphodel
He is your win condition.
January 2, 2020 11:23 p.m.
Commander / EDH
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Commander / EDH
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|Playing since||Commander 2016|
|Avg. deck rating||11.40|
|Favorite formats||Commander / EDH|
|Suppressed formats||Standard, Legacy, Modern|
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