|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Magic 2014 (M14)|
|Seventh Edition (7ED)||Uncommon|
|Battle Royale Box Set (BRB)||Uncommon|
|Urza's Legacy (ULG)||Uncommon|
Combos Browse all
Target player draws four cards.
Price & Acquistion Set Price Alerts
|Have (12)||Mousemke , mtgmanatee , Kimimaro , xXThormentXx , , dplerner , orzhov_is_relatively_okay819 , ironax , richardmv , Benniator , Sparky41 , saj0219|
2 weeks ago
1) Lower Grapeshot to 1-2x as you don't want it in your opening hand and only want to see it comboing out
2) Simian Spirit Guide is better than Desperate Ritual or Pyretic Ritual as it can be used on turn 1 and still nets 1 mana like the other spells. I understand if the guide is not a budget choice. Its still all about getting double blue to cast dream halls. maybe High Tide might be better....?
3) Not to keen on Saprazzan Skerry or Sandstone Needle, how has your experience been with them?
4) Improve Card Draw - 1st you need draw to find the dream halls, then there's a high chance for stalling as most your card draw doesn't net any card advantage after paying the discard cost. reconsider draw cards that net 1-2 cards after replace itself and discarding to cast: keeping budget in mind because ancestral recall/visions would be good.
1 month ago
To win the strategy is all about timing as is Jhoira's ability, also certain spells such as Enter the Infinite, Mind's Desire, Firemind's Foresight, can help with this. A good example of this is the card; Opportunity. The deck strategy relies not only on timing but certain powerful card combos such as Volcanic Vision - Treasure Cruise, or others such as Key to the City - Damping Engine SUGGESTIONS WELCOME. I will be updating this with more powerful card combos. THANK YOU!*
1 month ago
Teferi, Mage of Zhalfir might be just the extra edge you need to stop other control colors from messing up your game plan. I agree with you about using Opportunity over Stroke of Genius. X spells are great to dump into late game, but Mizzix can use them more optimally than you can, and Opportunity is consistently reliable. Jace's Ingenuity is also good and so is Pull from Tomorrow.
All of the cards you have under "possibly insert" are super powerful Izzet cards. I'd definitely consider running them!
1 month ago
Looks quite solid on first glance. You run lot's of good cards and your curve and average cmc looks good. However you also run a few bad cards. Let me pitch some ideas for replacements:
Maybe try Kindred Discovery and name drake? Could be worth it and might draw an insane amount of cards.Maybe Tamiyo, the Moon Sage and target yourself with the -2 if you have lot's of drakes.Reliquary Tower and Thought Vessel because keeping 20 counters in hand is fun.
If you ever run close to milling yourself, try fitting Laboratory Maniac in as another fun wincon.If that way doesn't work you can try the opposite path and go recurring stuff with Timetwister(Budget: Day's Undoing / Time Reversal)
Refill your entire hand with Windfall.
More playable counterspells in no particular power order Abjure, Condescend, Flusterstorm(Opponents also help with storm), Logic Knot, !!!Mana Drain!!!, Memory Lapse, Mental Misstep(if your meta is running many 1cmc spells), Spell Snare, Miscalculation, Power Sink, Pact of Negation, Prohibit, Remand, Spell Siphon, Syncopate, Dissolve, maybe Unified Will. Please don't play all of them, some of the conditional ones might be VERY bad. Sometimes a Cancel is better than a cmc2 conditional that you can't cast for some reason. You know how your deck plays and what fit's in there. More here: http://magiccards.info/query?q=o%3Acounter+o%3Atarget+o%3Aspell+c%21u+cmc%3C%3D3&v=card&s=cname
As I said this is some ideas, some might be very bad but most should be quite good in the deck. There's so many ways to play Talrand, just keep playing lot's of spells so you keep making free drakes. Maybe even play Phyrexian Altar and or Ashnod's Altar to pitch your drakes in to pay for more counterspells..
If you ask specific questions and provide some info about your meta I'd be happy to help :)
2 months ago
2 months ago
Decklists are up. I don't think that any deck is stellar, but they're all great- nothing more, nothing less. There are some really odd choices (Apprentice Wizard? Opportunity?), though these are more than compensated for by some really good reprints (Utvara Hellkite, Decree of Pain, Mirari's Wake, etc.).
I'm probably just picking up dragons and wizards, as well as perhaps a Mirari's Wake by itself.
By the way, looking at the manabase foe dragons made me chuckle. Aside from the obvious (Command Tower, Path of Ancestry), it's really simple. One of each tri, one of each vivid, 3 of each basic, except mountains of which there are twice as much.
2 months ago
Your maybe board looks like one awesome deck. Your main would greatly benefit from including bits of it. Regardless, if you want to keep it under $50 I will try and offer some budget options you may not have considered. Quicksilver Gargantuan is a great Clone and pairs really well with Stolen Identity. Identity Thief is awesome with etb effects. I also like Sram's Expertise, Servo Exhibition and Raise the Alarm all solid token makers. If you start seeing some value in adding more instant and sorcery spells, Talrand, The Sky Summoner and Talrand's Invocation are both solid in that type of strategy. I did see the incovation in the maybe board but if talrand makes it in the invoaction is good too. Elspeth, Knight-Errant starts to get out of price range but is so good I had to mention her. A few good board wipes are Descend upon the Sinful Planar Outburst and Planar Cleansing. The cleansing makes your opponents so sad cause it hits mana rocks too. Judge's Familiar Spiketail Hatchling Spiketail Drakeling and Spiketail Drake are all good targets for copy effects and give that extra value since they are counterspells on a stick, and they fly! One last good thing to cover would be draw. Since you are lacking a little, Jace's Ingenuity and Opportunity are both great at instant speed and really net a lot of cards for the investment. Mind Spring is really good since it can dig so deep late game. Think Twice Catalog Artificer's Epiphany Tragic Lesson all instant speed and most do not require a discard.
2 months ago
Things I would cut:Foresee , Talrand, Sky Summoner , Pilgrim's Eye , Nightscape Familiar , Fleshbag Marauder , Baleful Strix , Evil Twin , Dack's Duplicate , Augur of Bolas , Ashiok, Nightmare Weaver , Opportunity , Dispel , Guttersnipe