|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Magic 2014 (M14)|
|Seventh Edition (7ED)||Uncommon|
|Battle Royale Box Set (BRB)||Uncommon|
|Urza's Legacy (ULG)||Uncommon|
Combos Browse all
Target player draws four cards.
Price & Acquistion Set Price Alerts
|Have (17)||Mousemke , mtgmanatee , Kimimaro , xXThormentXx , ironax , richardmv , webdokkeren , Benniator , duff87 , Fairseas , Wiggins , XxCataclysmiCxX , itheoryz , FALLEN-X-ANGEL , mandoso , , orzhov_is_relatively_okay819|
|Want (7)||LurchenGamer , vincentgalbo , Verusor , BringerOfStorms , talonmcshay , Hiven , SipAndPlayGames|
1 month ago
Good start, I love these guys!
When I built these partners I ended up cutting most of the fat (the bad coin flip cards like Wirefly Hive for example).
Other cuts I'd recommend: Two-headed giant's wording doesn't work with your commanders (says heads/tails not "win"). Sorcerer's Strongbox is strictly worse than Tidings or... maybe perhaps Opportunity even in a coin flip deck. Crooked Scales is just wayyyy to mana hungry. Boompile will kill your commanders and maybe draw you a card. Ral Zarek will likely NEVER ult in multiplayer, but he's good if you put more high value rocks in your deck and can occasionally open the door for Okan. Creepy Doll eats up the 5 drop you'd rather use for either commander and usually doesn't get the chance to block.
Honestly you don't need to pack too much coin flip to make the deck work.
I'd focus on copying the effects to repeat coin-flipping for better value. You can even use cards like Strionic Resonator to copy coin flipping.
I highly recommend cards that provide Multiple combat phases for Okaun, Eye of Chaos such as Savage Beating, and Relentless Assault. If you go the multiple combat phases route, check out any card that also says "at the beginning of combat" like Loyal Drake so you can the most value out of your turns.
3 months ago
lagotripha - More card draw was one thing I was considering, but idk if I should just add some more Divination or add new cards. I was maybe thinking Blue Sun's Zenith. Tidings is also obviously really good value for its cost, but 5 mana sorcery doesn't look appealing to me. I like Opportunity better. As for Think Twice, I really don't know how I feel about this card. It seems odd to me, and when I look at it, I don't think it's amazing. But I do know that people run it, and I can see why. The split mana cost can be very good, but then I look at it again, and see a 5 mana draw 2. But then I see synergy with Mana Leak and Dissolve, as they share mana costs. I've never tried the card before, but I'll definitely try it out now.
4 months ago
I think you should shoot for more card draw and cut some of the mana rocks. Low cost draw spells like Read the Bones Night's Whisper and Telling Time can help you hit land drops and gain card advantage for chromiums ability and higher cost stuff like Opportunity Deep Analysis and even Tidings (if you don't mind the sorcery speed) can ensure you can constantly fuel chromium. Some graveyard interaction could also be nice, to ensure you aren't wasting the things you discard. Crystal Shard could also be a nice way to protect chromium when you can't discard. Its nice to be able to save him, then recast him with flash without inflating his mana cost. I also recommend Batwing Brume for the memes
4 months ago
Dumgoldfish124 - Tidings is also sorcery speed, and I'd rather not use up an entire turn drawing cards. I'd rather keep mana open so I can take the Opportunity on their endstep to draw. Worth the 1 extra mana IMO.
As for the situational counterspells like Disdainful Stroke and Ceremonious Rejection, they're just too narrow for my liking, and I like having as versatile of a deck as possible. Plus if need be, I could always just Dissolve any big bad boys they try and cast. Of course this is just my personal preference, and if your meta is full of Eldrazi/Tron, stuff like Ceremonious Rejection would be great.
As for Teferi, Mage of Zhalfir, I would definitely have him in the sideboard, but I am trying to keep all cards under $1, just for bragging rights. He would definitely be worth the investment otherwise, especially if you're in a control heavy meta. Same for Nezahal, Primal Tide instead of Inkwell Leviathan. This of course is my version of the deck, and not everyone is as picky as me, so feel free to try whatever you think would work better :)
4 months ago
LumpyMilk I forgot to say this earlier, but Tidings is a cheaper (mana wise) Opportunity. Also, Ceremonious Rejection and Disdainful Stroke could be good sideboards against Eldrazi or something. Finally, even though he is expensive to buy, Teferi, Mage of Zhalfir is awesome against other control decks.
4 months ago
Triggered abilities trigger whenever the event they're watching for occurs. Saproling Migration causes 4 creatures to enter the battlefield, Trespasser's Curse triggers 4 times. Same with Fate Unraveler and Opportunity.
Sometimes triggered abilities are worded in such a way that prevents this from happening, usually by saying something to the effect of "if [event] happens one or more times..." See for example: The Gitrog Monster.
4 months ago
How do "Whenever x do y" effects interact with "Do x" effects, such as Trespasser's Curse and Saproling Migration or Fate Unraveler and Opportunity? Does the "Whenever x do y" effect proc once or x times?
7 months ago
Cards to remove-Cauldron Dance- Your not looking to attack with a control deck
Opportunity- Your paying 6 mana to draw 4 cards. Not a good trade off for your deck.
Memory Plunder- Not a bad card, but why be dependent on your opponent's cards?
Mirror of the Forebears- Not a bad card but ETB effects will not trigger off of it
Clone Legion- Once again your not a attack based deck
Etherium-Horn Sorcerer- His cascade effect won't do you much good.
Galecaster Colossus- CMC is too high for what it does in this deck
Magus of the Mind-If you can lower your CMC this is not a bad card. Otherwise I would cut it
Mairsil, the Pretender-This is a good card. Just not what your looking for in this deck. Also the fewer legendary creatures you have the better (You can not copy legendary with Inalla's trigger)
Shadowmage Infiltrator- Once again your not an aggro deck
Both Planeswalkers- I understand they are probably all you have as you ar growing your collection. But Neither of them are providing much synergy with your deck.
A few things before I give you some ideas of cards to add. Look at lowering your CMC. This will help Inalla alot, as you have to remember when casting a wizard your basically adding 1 colorless mana to it's cost for the copy. Here is a quick breakdown of things to look at for your deck stat wise (This is a general rule of thumb). These numbers are all rough so feel free to tweak em as you see fit.
Card draw- 5-7
Single Target removal- 3-4
Ramp (mana rocks/cads that give you more mana than 1 land per turn)- 6-10
Creatures and lands are dependent on the deck. You could get away with 35-36 lands in this deck with some more ramp. Creature wise is up to you and the balance you want to find with Sorceries/instants. (Control decks run heavier on instants, but wizards will allow you to go either way. Just depends on how you want your deck to run.)
I don't know your budget so I will throw out cards across several price ranges.
Cards to add-
Any lands that come in untapped (Pain,Check, Duals, fetches) Checks and pains will be the cheapest option.
Any tutors in your colors. Good news is that you have access to the best tutors in Grixis colors. Bad news is the best ones are not cheap. Vampiric Tutor Demonic Tutor Mystical Tutor. There are cheaper ones Diabolic Tutor and a few others I can not think of off the top of my head. You can do a Gatherer search for those.
Vedalken Orrery- This will allow you to play your non land spells at instant speed. An EDH staple but especially effective in Inalla.
Leyline of Anticipation- Same as Vedalken but an enchantment and you can play it out of your opening hand for free.
Sundial of the Infinite- A MUST HAVE for Inalla. Basically you move to your end step and in response pay and tap Sundial ending the turn. This "Skips" your end step allowing you to keep any tokens you made with Inalla.
Panharmonicon- This will double your ETB effects. Another MUST HAVEin Inalla if your doing ETB effects. The other two signets Dimir Signet Izzet Signet Signets are also EDH staples so they will help grow your collection and can be thrown into any deck with those colors. These will help you ramp.
Dualcaster Mage-Allows you to copy instant and sorcery spells when it ETB's. An auto include with Inalla
Rite of Replication- Allows you to copy any creature on your board (If you overload you get 5 copies) Also gives you a win con with Dualcaster.
Cyclonic Rift This is a blue auto include. It is not exactly cheap but it is powerful and well worth the investment. Bounce all permanents back to their owners hand.
Reliquary Tower- Gives you unlimited hand size.
Wanderwine Prophets- Allows you to go "infinite" with Inalla's token trigger.
Manic Scribe- This will let you mill your opponents for 6 with Inalla, and then mill them some more if you have 4 or more card types in your graveyard.
Brainstorm- Card draw and scry
Ponder- Card Draw and scry
Hopefully this helps get you on your way. If you have any questions feel free to ask. I have no problems helping new players. Especially with one of my current favorite decks. Feel free to check out my deck for ideas (I am running a different theme, combo out, but there are still some good cards in my list you might want to pick up that are not to expensive.) If Dig Dug Were a Wizard Upvotes and comments always welcomed :)
Also check out this site- It will give you some ideas and is a great tool for research on decks you might want to play and or decks you want to tweak.