Opportunity

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Opportunity

Instant

Target player draws four cards.

Polaris on None

3 years ago

Another thing to understand here is that replacement effects replace events but not effects. Nothing changes (like source and type) unless the replacement effect specifically says so. The easiest way to understand replacement effects is to think of them as rewriting some or all of the original event. Here are a few examples:

  • Gisela attacks unblocked and deals 5 (actually 10) combat damage to the opponent.
  • You cast Divination with Teferi's Ageless Insight in play. You draw 2 (actually 4) cards.
  • You cast Opportunity targeting yourself and the opponent flashes in Hullbreacher in response. You draw 4 (actually 0, and your opponent creates 4 Treasure tokens) cards.

I hope this is helpful.

The_Fallen_Duke on Aura Storm

3 years ago

Good job in putting together a viable deck on a budget! I am thinking that a simple and cheap card such as Shelter could be helpful to have Bruna sneak through blockers and/or avoid removal when you swing I assume for lethal commandar damage, plus it replace itself.

Not a fan personally of Opportunity: sure, 4 cards are nice, but 6 CMC is really a lot to spend - it basically 2 Divination sticked together, with the advantage of instant speed being reduced by the need of having 6 mana available. Since your deck focuses on auras, maybe Ophidian Eye to get some value over time?

TheMazter13 on Poison

4 years ago

Play more Wheel of Fortune s. If you want people to draw cards, then have them draw cards. Even Timetwister effects that shuffle everything back in first. Also, maybe cut some horrible, awful, terrible, no-good infect cards for things that are more... playable. You do not need other creatures with infect. The only creature you need with infect is Nekusar, and that is done with Phyresis I know. Cut infect creatures for repeatable windfalls like Jace's Archivist , cards that interact with discard, cards that have a "Whenever a player draws a card...", or cards like Psychosis Crawler that also do well with Phyresis.

Some cards you could try out could be Folio of Fancies , Opportunity , or even Midnight Clock can be played with. Sometimes you have to think about targeted card draw. If a player is at 7 poison, Opportunity targetting them kills them. Sometimes you have to say "Ancestral Recall targeting you" especially if it wins

Eurgiga on Moon art cards for Princess …

4 years ago

A few I haven't seen yet:

Couple tips when looking for moons: Both actual moons and moon symbols count, so keep an eye out for moons on things like books, texts, and manufactured things in the art. There is no limit on how small they can be, though it's obvious it has to be large enough to make out. Some cards have very small, very sneaky moons hidden in them this way.

shadow63 on Twilight of the Thunder God

4 years ago

Get rid of divination and frantic search and replace them with stuff that's more impactful. Getting a plus one in care advantage isnt that useful in edh. Opportunity Tidings or any other number of cards that draw you more then a few cards will help more

IDIusk on Butter up your Booty Baral

4 years ago

Hey Jonny,

Thanks for your suggestions! Ive run both cards in my deck in the past and have taken them out for a couple reasons. Sol ring drew hate and often my cards would need double blue, and you cant get that in sol ring. I also already have so many mana accelerators. Recurring insight suffers from a high mana cost and sorcery speed. I prefer Opportunity for the instant speed and the guaranteed card draw. Crucible is in there for some niche reasons. It goes great with Barals ability, Monastery Siege , and Oona's Grace , by minimizing the penalty from these cards. It also helps to give consistent land drops later in the game.

Thanks again for your suggestions! I think I'm going to edit the description to go into some of the nuances of the deck.

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