Contradict

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Contradict

Instant

Counter target spell.

Draw a card.

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DTK

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Contradict Discussion

Workman4137 on The Ten Plagues: Locust God EDH | *PRIMER*

4 months ago

Oh. I forgot that kozilek could do that. 8/ at least run a Contradict. It may be a bad counterspell but it still nets you a card.

Gates88 on [List - Multiplayer] EDH Generals by Tier

5 months ago

sonnet666 - First of all, I know how to format. Don't be Condescending. Just because I don't post here often doesn't mean I'm new to Tappedout or this thread. I just don't post much because there's only so many ways you can say "No, your pet deck should not be moved up a tier just because you beat a tier 1 deck one time."

Second, I really don't care if people don't know what cards are. Most of the time cards are referred to by nickname (Bob, Mike, Cancer, etc.), so I don't see the big deal in not linking cards if someone doesn't know offhand what the card is or does. You have to give me some credit though, at least I didn't just call the combo "Breakfast".

Third, you're sort of correct in that it wasn't the best pile available when I posted it (I never said it was THE best to begin with, only one of the best, but whatever). As merrowMania pointed out, I made a Miscalculation and thought that Abolisher+Nomads+Cephalid was 6 mana. Whoops. However, this leads to an even stronger pile of Abolisher+Nomads+Cephalid+Hapless Researcher+Dryad Arbor. This is a much better pile since after milling yourself you can just Reanimate Lab Maniac directly, which Negates the need for Angel. You would probably run angel in that deck anyway so you could go Buried Alive for Hermit Druid, Lab Man, and Angel, but that's besides the point. I'm glad that you at least recognized that the key to the pile is Grand Abolisher. Being able to prevent interaction is a core component of any combo, and Abolisher beats out everything when it comes to preventing interaction. This is also a combo that can fit very easily into a Hermit Druid shell since many hermit druid decks run a similar win condition anyway.

Your final point is essentially that combo components are useless outside of a combo, and I don't know what to say to that. The Circular Logic is so severe here that I'm Stunned and I don't really know how to Contradict it. It's like saying that The Chain Veil is useless outside of combo, so you shouldn't run it in Teferi. As far as drawing a combo piece goes, you can cast spells from your hand if you have the mana to play them. In fact, for non-Yidris, non-Food Chain decks, over 95% of all spells are cast from the hand. There are a lot of other criticisms of the pile you could have brought up - you can't use it to win on your opponent's end step, it folds to an unanswered Cursed Totem, Rest In Peace, Grafdigger's Cage, etc. - but instead you brought up the weakest one.

NicS18 on Edited Ezuri Commander Deck

9 months ago

You're definitely on the right track. I'm personally not a fan of the keyrunes and signets for mana rocks, you could try Astral Cornucopia or Everflowing Chalice instead. I think your land count is a tad high, you could probably drop 2 or 3 and be okay. I'd drop the Vivid lands and maybe swap Simic Guildgate for Lotus Vale

For enchantments, Doubling Season is a fantastic option, if a little expensive. There are more budget friendly options but they are weaker.

You could switch Plaxmanta for Plaxcaster Frogling for reliable shroud at instant speed instead of just on ETB.

You have a few counterspells which is good, but there are better options. I'd switch Negate for Counterspell, Contradict for Arcane Denial and lastly Cancel can become Disallow

Hope this helps, best of luck with the deck and welcome to Magic!

Austin_Smith_of_Cards on Mizzix Control & Burn

10 months ago

Capsize is a powerful piece of repeatable removal that greatly benefits from Mizzix's cost reduction ability (extra costs like buyback, kicker, etc are reduced as well).

Reiterate can give you the extra push with your instants and sorceries, plus the buyback cost can be negated by your commander.

Mystic Confluence is the newer take on Cryptic Command; it's not as good, but it's still really powerful and worth the look.

Past in Flames is a good way to finish out games by replaying your graveyard. Think of it as a Yawgmoth's Will for instants and sorceries.

Cyclonic Rift is the premium blue boardwipe in EDH. The expensive overload cost is a non-issue with your commander; be sure to abuse this to your advantage.

Vandalblast wipes out all your opponents' annoying artifacts in one go. Again the extra cost is negligible.

Fact or Fiction is a great card advantage tool. Especially if you have the ability to cast things from your graveyard using flashback, it makes the decisions even tougher for your unlucky opponent.

Preordain and Ponder are more powerful card advantage.

Mystical Tutor sets up your topdeck for exactly what you need next.

I suggest swapping out Clone, Crystalline Nautilus, Hypnotic Siren, Identity Thief, Living Lore, Simic Fluxmage, Spellheart Chimera, Volcanic Upheaval, Contradict, and Demolish.

The_Ninjurai on Lorescale Coatl (Pauper EDH)

1 year ago

Sounds cool. Thanks TheTindell179!

Would Contradict be good here?

Allergymedsandcats on Jhoira the hate bearer

1 year ago

Dream Fracture - paying three mana for a counterspell is already a downside. You don't want your opponents to draw cards off your spell unless you're playing Arcane Denial because for two mana, you can live with the downside. For a cheaper counterspell(money wise) I would go with Dissolve same cmc but it only has upside. you get to scry 1.

Hinder - If it's a really important spell that you're countering, your opponent will probably have a way to get it back from being tucked. Dissipate or Void Shatter are just flat out better. They exile the countered spell.

Remove Soul - I'm not a huge fan of this one but I think it should probably stay in here because it serves as single target creature removal which you don't have a much of.

Contradict - This one is bad. It has an upside, just not worth the extra three mana. It's too expensive.

Rewind - It seems really good at first because you get to untap the lands you use to play it. But you need four lands to play it in the first place. I would take 1-2 cmc counterspells with downsides over Contradict and Rewind any day. Consider these three and their downsides:

Dispel- one mana but can only counter instants.

Swan Song(highly recommend)-one mana but can only counter instants, sorceries and enchantments, gives opponent a 2/2 flying bird.

Disdainful Stroke-two mana but can only counter 4cmc or greater spells.

If you want to further upgrade your counterspells and are willing to go into the 5-10$ range, I highly recommend Muddle the Mixture and Arcane Denial. Both of these are amazing.

Moose-Cave on be a dick for under 30$

1 year ago

Needs some more control elements. I'd suggest some of Mana Leak and/or maybe even a couple Contradict if this deck could last very late game.

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