Defiant Strike

Defiant Strike

Instant

Target creature gets +1/+0 until end of turn.

Draw a card.

Latest Decks as Commander

Defiant Strike Discussion

Peppofman on Boros Shitstorm Feather

1 week ago

Hi, Thank you very much for the analysis which is really very accurate and technically good. The Defiant Strike card is definitely in there, as well as individual 2-color countries! Probably haven't updated the deck yet... sry

Sudden Breakthrough is definitely very interesting because you can push and maybe if you have mana left over you can also save mana (treasure tokens)! Thanks a lot for this

Blacksmith's Skill is also worth considering, 1 mana wards are very useful

I once had Angelfire Ignition on the shortlist but decided against it because it's a sorcery and costs 3 mana but it's still a good card, maybe it'll be tested sometime.

Mavinda, Students' Advocate is also great if a spell come in the graveyard, also it can fly herself and is good for pushing. I'll think about it too. I think I updated the deck correctly last time before Strixhaven ^^.

I actually have Blasphemous Act twice one in the Sliver Horde deck and even one left. Since I don't play with many creatures and also have many protective spells, it would definitely be worth considering, thanks!

Sol Ring is always good ^^ but i need colors to cast my cheap spells.

Yes, I'll rebuild the deck when I have time, but I have to say it's good for the price! It's the most hated together with my Tergrid, God of Fright; Germinate from the deaddeck in our gaming group of 5 people.

It's quick to set up and usually kills the first player between 5-7 turns and mostly with commander damage

Thanks again for the analysis and always upvote!

multimedia on Boros Shitstorm Feather

2 weeks ago

Hey, nice version of Feather for less than $100 bucks.

Defiant Strike is another instant one drop good card draw with Feather. Sudden Breakthrough, Angelfire Ignition and Blacksmith's Skill are three powerful for their mana costs new budget spells for Feather. Angerfire alone can replace a lot of cards because of so many effects it gives for three mana and flashback is a bonus. Cards Angelfire makes redundant here are Gird for Battle, Desperate Stand, Swift Justice, Sure Strike.

Mavinda, Students' Advocate is nice with instants for Feather letting you cast one on each player's turn from your graveyard and then exile it with Feather. This effect is helpful to cast instants when you don't control Feather to then when you do control Feather get those instants back.

Budget Chain Reaction and more expensive price Blasphemous Act wrecks opponent's creatures and not Feather because you have so much indestructible and color protection. Protection from red prevents damage from Reaction or Act.

Consider more ramp especially staple mana rock Sol Ring? Talisman of Conviction, Star Compass and Sudden Breakthrough will also help with color fixing. Battlefield Forge, Furycalm Snarl and Temple of Triumph are some budget Boros dual lands that could replace a few basic lands.


Some cards to consider cutting are you could cut a few basic lands for more ramp. Aurelia, Exemplar of Justice and Favored Hoplite are the two lesser creatures here. Settle Beyond Reality's effect is not worth five mana at sorcery speed. Martial Glory and Inordinate Rage are subpar pump spells compared to the others here. If you choose to add Angelfire then Gird for Battle, Desperate Stand, Swift Justice, Sure Strike are not really needed.

Good luck with your deck.

RambIe on ugg i need help

5 months ago

enpc please don't give up. i really do need the help
your advise is solid and do appreciate it. fetch's would work with almost any other deck. its just these colors options are limited with Tithe by itself i run out of targets and the one fetch i am running becomes a fetch basic with out slowfield stinkhole.
i've spent since February obsessively tuning this deck to consist run a 4 card combo with in 8 turns, while being resistant enough to play through what ever is thrown at it to stop it, and at the same time still being able to stop others. now im trying to do it in 6 turns. if it is possible, the answer is not going to be easy

firja, is a tempo for me to. if i ramp up and blow out my hand i shut down my biggest card vantage. so it is limited to two cards per turn. in an ideal situation ill play two sorcery speeds on my turn and then two instant speeds on opponents turns. the deck is playable with 2 mana, accelerates with 4 mana, and peaks at 6 mana.
cantrips really are the key to success, i have to cast 2 to draw 1. this math fails and already leaves you with no cards in hand. thats why weird cards like Defiant Strike , Purify the Grave , Cremate perform amazing in this deck even though the abilities them self's are week

ChrisHansonBiomancin on Boros Magecraft

9 months ago

I've been playing around with an idea like this a bit. Fight as One has been very good in my playtesting and could maybe replace one of your color protection effects here, as you have 11 of them so it might be nice to diversify your protection effects with some indestructible.

Also I feel like magecraft decks probably need those cantrip cards to have enough gas to make it over the finish line, so Defiant Strike and Crash Through are probably the best options in these colors. I've also found Conspiracy Theorist to be a nice sidekick for the magecraft dudes as you can just tack on one mana to any spell to draw an extra card per turn and keep those magecraft triggers coming, and between all the pump and protection effects it should be pretty easy to keep him alive. Keep in mind that his ability will still allow you to cast either half of Adventure cards if you discard them.

TriusMalarky on Aikido of the Inward Eye and Mirror Flame

10 months ago

Feather, the Redeemed decks are largely midrange decks. They're not built to always win super fast, but they're not slow either. But their biggest strength is having all of the resources.

With feather, you want to cast some things, cast Feather t3(or 4 with protection), and then just sit there casting the same few cards every turn.

You have Defiant Strike to draw cards and increase your damage output, Reckless Rage to make sure your opponent has no creatures in play, Gods Willing to keep Feather safe, and more. And more.

Feather quickly outvalues almost any deck. You only have a turn or two to interact, but if you can kill Feather, you sort of win. If you can't kill Feather, you've lost.

You might include a couple copies of Zada as he also generates ton of value if you already have a couple creatures in play.

You'll also include a handful of creatures that benefit from being targeted, like cards with the Heroic mechanic.

9-lives on Aikido of the Inward Eye and Mirror Flame

10 months ago

Hello, itsbuzzi!

How about for drawing power an extra 4x Defiant Strike or 4x Warlord's Fury ? I already have 4x Renegade Tactics , which is incredibly useful. Transmogrify would be best to get my creatures onto the battlefield, yes, but I would have to run like 4x of them just to get the right creature, and not only that, it costs 4 mana. And my combos only cost at most 5 mana, not counting the creature cost, as generally if I draw a creature I'll play it as soon as possible and then use the combo, especially if the creature ETB with summoning sickness, then attacks next turn with damage dealt to it which triggers the combo, or if I'm lucky, it is dealt non-combat damage.

One spell I have for ramp is Sword of the Animist . I know it's not much, but regardless.

9-lives on

11 months ago

Hello, Heretical_Tarp!

I think Defiant Strike is just as good as Opt but instead of scrying it gives +1 P. Very useful when I want to buff up my white weaklings as well as draw a card. Silence is the ultimate fog card, and only costs 1 mana. Remember that I have a manabase problem with needing cards that have only one of non-generic mana, and the rest has to be generic mana. When I reach 4 cards that tap for 3 mana if I only draw filter lands, then I will be in good tempo. Imprisoned in the Moon is incredibly useful for answering creature and planeswalker threats, as well as making their lands useless for them. If I want to keep them from doing anything, Imprisoned in the Moon is a good card, and it only costs 3 CMC. Ahh I had thought that Solemnity would affect Planeswalkers. I guess I'll put it in the sideboard?

All of those cards you mentioned are difficult for me to use because I have to have either a Mana Confluence , Survivors' Encampment or Aether Hub , and Survivors' Encampment depends on my creatures on the battlefield. Painted Bluffs and Shimmering Grotto require me to use that land and another land to generate rainbow mana, so that means that I would always be one turn behind with these cards. Aether Hub is only useful once in the game, unless I run some energy counter accumulating cards. And Cascading Cataracts is only useful on turn 6 if I don't have ramp like 4x Arboreal Grazer , 2x Dryad of the Ilysian Grove . And, if I do get Chromatic Lantern , I will be able to cast all colored things, but that depends on if the opponent has artifact removal.

Do you know of any good Stax effect cards I can use? Teferi, Hero of Dominaria is pretty useful, especially his draw ability. I personally put 1x Teyo, the Shieldmage , 3x The Wanderer for their Stax effects and their cheap mana cost. The Wanderer is incredibly useful for going against high CMC cards, and Teyo, the Shieldmage is good for not only his making the player hexproof, but generating cards that I can tap for mana with Survivors' Encampment .

I think I'll remove Demolish .

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