Midnight Haunting

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Midnight Haunting

Instant

Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

SirHipHopHippo on Kicking and Screaming

2 years ago

kimosabe

Hi kimosabe! Thanks for the comment!

I’m really loving this deck despite only having one creature. For me the protection spells are helpful but I find myself holding up mana for a bounce spell like Unsummon to avoid removal, only because 3 players will likely have chances to remove Chun-li most games so if she’s going to be removed I just bounce her to my hand.

As for creatures I’ve got a few token makers that help the deck survive a ton. Spiritual Visit, Secure the Wastes, Recruit the Worthy, Rally for the Throne, Raise the Alarm, Midnight Haunting, Master's Call, Errand of Duty, Call the Coppercoats and Lazotep Plating. The tokens are fun to create every turn and can accumulate to be a pretty big board state fast.

While those creatures are strong and I appreciate your recommendations I just personally like the idea of owning a deck with 0 creature cards in it, just kind of funny and different.

If you have a chun-li deck I’d love to see yours, one thing I’ll add is that Release to the Wind is absolutely nasty in Chun-li, so if you have her I recommend that card.

TheVectornaut on blue/white Wifeys

3 years ago

Another U/W option that's both budget and beginner-friendly is flyers. By including a critical mass of evasive creatures, you can soar right past blockers for the win. Some cards that synergize with such a plan include Watcher of the Spheres . Empyrean Eagle , Skycat Sovereign , Jubilant Skybonder , and Sephara, Sky's Blade . Then, you can choose to either go wide or go tall. Wide means add more token production like Midnight Haunting and Migratory Route . Tall means add more bombs like sphinx ( Azor, the Lawbringer , Isperia, Supreme Judge , Unesh, Criosphinx Sovereign , etc.) or angels ( Angelic Arbiter , Avacyn, Angel of Hope , Lyra Dawnbringer , etc.). Not all of the aforementioned cards are budget but it's easy enough to find cheaper alternatives. If you're playing with a casual (legacy) card pool, EDHREC can be a useful resource for finding cards that fit within an archetype. 60-card decks generally want to be faster than their EDH counterparts, but that really depends on how competitive your meta is. Here's the page for Azorious Flying BTW: Azorious Flying Theme | EDHREC

Drcfan on Devotion to White Angels

3 years ago

@ VayraTheGatherer

kpres on Kykar Swiss Army Knife (Budget)

3 years ago

Other cards that create tokens

https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&type=+![%22Creature%22]&text=|[%22spirit%20creature%20token%22]|[%22spirit%20token%22]|[%221/1%20spirit%22]&color=+![B]+![G]

TheVectornaut on ornithology

4 years ago

At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.

For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.

For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.

Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!

Apollo_Paladin on Unblock-able

4 years ago

I like weenie decks, so +1 for that alone.

Also cheers on correctly using Populate, I can't tell you how many times I've had to tell people to re-read that one (thinking it will clone their non-token creatures) haha...

SOME THOUGHTS (Nothing Expensive to Purchase):

You might take a look at Funeral Pyre and Beckon Apparition for some even lower mana-cost ways to create those 1/1 fliers early on.

You should also definitely make some room in your Enchantments to run 4x Intangible Virtue -- that's bread & butter for any token deck in my opinion.

Also, while I realize you have no black mana, but Vault Skirge can be played in any color deck, and that'd be a 1-mana way to get a 1/1 Lifelink Flier

Finally: Eyes in the Skies could be replaced by something more equal to Raise the Alarm ...since you're only using Populate to create a 1/1, you can just read Populate in this build as "create an additional 1/1 of something". Therefore, 4 mana for 2 1/1's isn't that great. You could replace these with Midnight Haunting , which will save you 1 mana and is itself only one more mana than Raise the Alarm and is still at Instant Speed.

dichia on B/W Token Control

4 years ago

I made a BW tokens deck too, but only using spirits. Since you also use other kind of tokens, I think Bitterblossom would be great.

Also, Selfless Spirit can be amazing if combined with Day of Judgment and similar cards: while you wipe your opponent's whole board, your army of tokens will remain intact and ready to strike.

You already run Lingering Souls and Spectral Procession, which I think are the best, but other similar cards are Midnight Haunting and Triplicate Spirits. But you probably already knew those ones.

Anyway, people in the comment section of my deck gave me some good suggestions that you could probably use too, take a look if you want.

dichia on Orzhov Spirits

4 years ago

Naksu, your deck is very similar, if not the same, to what I was trying to do and I got a lot of hints out of it. I'm probably going to run one Westvale Abbey  Flip and Ghost Quarter which are also good for the theme (really important to me). I upvoted it btw. Since you have surely more experience with this kind of deck, I've got a couple of questions:

do you think Doomed Traveler is worth it? I find that it's very easy to play around him. Probably it's better to change it for a 1-cost removal like Path to Exile or Inquisition of Kozilek/Thoughtseize rather than another 1-cost spirit creature. The only one I like is Kami of False Hope cause it can proc Promise of Bunrei at any time.

What do you think of Midnight Haunting and Kaya's Guile? The first could be good to build an heavy Devouring Greed and the second is really versatile.

Last question: I see you use Bontu's Last Reckoning with Selfless Spirit, but since it keeps your lands tapped, couldn't it stop you from playing a maybe topdeck Devouring Greed? Isn't it better to play a 4-cost boardwipe spell?

Anyway, thanks for the interest and for the help.

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