Spearbreaker Behemoth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Rare

Combos Browse all

Spearbreaker Behemoth

Creature — Beast

Spearbreaker Behemoth is indestructible.

(1): Target creature with power 5 or greater is indestructible this turn.

Spearbreaker Behemoth Discussion

ZendikariWol on Hail Hydra, Seeking Advice

1 month ago

I'mma be real with ya, chief... make Gargos, Vicious Watcher your commander. If not him, then Rosheen Meanderer . There is no reason for Gyrus, Waker of Corpses to be your general, as he's literally antithetical to casting X-spells! He can get almost none of your stuff back; just cut black and red, add some cards like Drumhunter , Abzan Beastmaster , Tuskguard Captain , Spearbreaker Behemoth , Moss Diamond , and heaping piles pf ramp.

In fact, if you want something a little less typical, it may be better to make a Marath, Will of the Wild deck with Paleoloth s, Spellbreaker Behemoth s, and all the removal, rocks, and ramp your heart could desire.

Still, that's all my opinion. Your deck is yours.

GhostChieftain on Board wipes & land destruction

1 month ago

Eternal Witness , Finale of Devastation , Creeping Renaissance , Deadwood Treefolk , Genesis , Greenwarden of Murasa , Hatchery Spider , Moldgraf Monstrosity , Nature's Spiral , Noxious Revival , Paleoloth , Praetor's Counsel , Regrowth , Reincarnation , Revive , Seasons Past , Skullwinder , Verdant Confluence , and Wildwood Rebirth are all reasonable options and I am sure I am missing a few since I was going through this quickly at 2 am.

With mono g I would say get 3 or 4 of these and focus on keeping a full grip of cards even if it means cutting a few of your worst wurms to make it so you get to your good wurms faster. A Duskwatch Recruiter  Flip is more helpful to you than something like Duskdale Wurm . Good draw and tutors make a deck much stronger than one just jam packed with big dudes.

There are also a few indestructible creatures that can be used if there are far too many board wipes to recover. Spearbreaker Behemoth , Impervious Greatwurm and Nylea, God of the Hunt are pretty fitting cards for wurms imo.

6 player games can be fun, but you are right, some decks don't really function well with that many. I always prefer 4 player games.

Chhris on And The Wurms Ate Into His Brain (Atla)

1 month ago

I love how streamlined and focused this is becoming. Hugely good. I might even suggest Avacyn, Angel of Hope -- I know she's not a wurm, but that protection is so worth it. Spearbreaker Behemoth is a good budget alternative. I also think there are some cool low cmc cost cards that suit your strategy that can come in, maybe Eladamri's Call , Dromoka's Command and Atarka's Command are very flexible spells, and I feel can replace: Belbe's Portal (bit slow, not egg-related) Naya Charm , and Congregation at Dawn respectively.

I also think Witherscale Wurm is better than Pathbreaker Wurm , and Autochthon Wurm can be an amazing on-theme beater to cheat out.

Liscom on Red/Blue/Green (1.Entwurf)

3 months ago

Bitte ändere den Decktyp mal von Standard zu Commander. Ansonsten bekomme ich immer eine Warnung für jede Karte, die ich empfehlen will, die aber in dem Format nicht legal ist

Hier noch einmal ein paar Kreaturen, die ich eigentlich sehr geil und günstig finde - besonders, wenn dein Commander sie noch mit Trample ausstattet: Altered Ego , , Zameck Guildmage Gruul Ragebeast (nette Kombo mit Foe-Razer Regent ) , Ravager Wurm , Stonebrow, Krosan Hero (die Kombo ist wohl offensichtlich)

Progenitor Mimic , Simic Sky Swallower sind sehr solide. Gerade Hexproof/Shroud finde ich unglaublich wichtig.

Vessel of Endless Rest warum willst du das spielen? Wenn du Mana-Ramp willst, gehe am besten gleich zu den Signets: Gruul Signet Simic Signet Izzet Signet . Dann gibt es auch noch die Cluestones: Gruul Cluestone Simic Cluestone Izzet Cluestone

Deine Kreaturen sind teilweise recht teuer. Du musst natürlich austesten, wie das Deck läuft, aber ich würde zumindest zu Anfang die Daumenregel nutzen, dass man 38 Länder und 6 - 8 Mana-Artefakte spielt. Ich würde bei den teuren Kreaturen lieber mehr Mana als weniger spielen und dann vielleicht noch Karten spielen, in die du überschüssiges Mana pumpen kannst, wie River Hoopoe (nur als Beispiel, dass mir gerade einfällt). Ansonsten finde ich Hydras recht cool. Die kann man mit viel oder weniger Mana spielen und viele freuen sich sehr über das Trample, dass Surrak ihnen gibt. Außerdem kann man in viele Hydras auch später noch Mana pumpen. Schau mal hier: https://scryfall.com/search?as=grid&order=name&q=type%3Ahydra+commander%3AURG

Wenn du mit Paleoloth ein wenig in die "Power Matters" Schiene möchtest, wären vielleicht folgende Karten eine Sichtung wert: Drumhunter , Exuberant Firestoker , Mossbridge Troll (Wenn du Kreaturen mit Wachsamkeit nutzt, wird der völlig absurd), Mouth , Shamanic Revelation , Spearbreaker Behemoth , Where Ancients Tread .

Was mir auch aufgefallen ist: Du hast kein Removal. Ja, im Mehrspieler ist es immer besser, wenn man die anderen Spieler dazu überredet, ihr Removal zu nutzen, aber du wirst selber was brauchen um Bedrohungen die nur dich angehen zu beseitigen - oder einfach, um etwas zu tun wenn keiner der anderen Removal auf der Hand hat: Klassische Karten: Acidic Slime , Artifact Mutation , Beast Within , Blue Elemental Blast , Decimate , Krosan Grip , Manglehorn , Meteor Golem , Natural State , Nature's Claim , Pongify , Thrashing Brontodon Meine Geheimtipps: Bramblecrush , Broken Bond , Cindervines , Hull Breach , Hoard-Smelter Dragon , Descent of the Dragons (Damit kannst du auch deine eigenen kleinen Kreaturen zu Drachen machen), Unstable Obelisk (völlig unterbewertet), Storm the Citadel (deine Kreaturen haben Trampel, was ziemlich vernichtend sein kann)

walruscustard on Gargos, Vicious Watcher hydra tribal ...

3 months ago

This deck's basically asking for a board sweeper to mop up your big dudes. I'd recommend Spearbreaker Behemoth as a way to keep your creatures alive through everything but exile effects.

Dr3vvn45ty on Grothama, The Girthy One

4 months ago

Garmads I actually ran things like Myojin of Life's Web , Spearbreaker Behemoth , etc., before I trimmed the fat and streamlined the combos and tutors. Myojin feels so good to just play out and then get some sick card draw off of grothama or greater good or whatever. I'll take a look at your list and let you know if I have any opinions worth sharing haha. I view all commander decks from a CEDH perspective, so my first thoughts will almost always be "well this takes up 5 card slots but you can go infinite if you swap out these two and then just replace these 3 with removal/tutors" and so on.

Chhris on Mayael the Spirit of Chris

5 months ago

Hey man, sorry I couldn't comment until now. Love the list so far. I'm also honoured to receive the mention in the title :) Mayael the Anima is a commander I have written essays about on this site -- she is a creature-based commander that rarely will cast one from your hand, and allows you to approach the game from a draw-go style of play.

Anger is great. It works very well since there's less GY hate than enchantment hate. But Rhythm of the Wild has been very effective for me, too.

Novablast Wurm synergises with indestructible effects, probably the most famous being Avacyn, Angel of Hope , and Spearbreaker Behemoth , which is see is already in. It looks like heaps of the creatures are solid, I think what will be good is deciding what type of instant / sorcery / enchantment package you want to run. For me, I found running a lot of removal was fairly redundant, as my big creatures usually won the trade off anyway. Over time I have shifted my non creature package into a variety of cards that seek to further the win strategy of the deck. Card draw doesn't bother me too much, as I usually have a full hand, and merely Mayael into what I need. I chose over time to focus more on recursion with Creeping Renaissance and Greenwarden of Murasa . But if you double down on removal, it means your creatures will punch through more often.

A terrific budget inclusion is to run an Illusionist's Bracers . Bracers when equipped to Mayael gives you TWO activations.

ThePerilousRealm on Karrthus, Tyrant of Jund

6 months ago

Vlasiax : Not a bad idea, but I don't own a Mana Crypt at the moment. That will have to be a long-term goal.

Played this deck a few times yesterday and had some trouble dealing with "Indestructible" creatures (specifically, Soul of New Phyrexia and Spearbreaker Behemoth ). Thinking about adding Bonds of Mortality and maybe Hour of Devastation and/or Dismember . Any other ideas?

Also thinking about cutting down some of the more expensive dragons for cheaper ones (as painful as that will be). Going to try to include Damnation as well.

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Spearbreaker Behemoth occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%