Spellbreaker Behemoth

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Spellbreaker Behemoth

Creature — Beast

Spellbreaker Behemoth can't be countered.

Creature spells you control with power 5 or greater can't be countered.

TheOfficialCreator on Gishath's Jurassic Park

1 month ago

Insist, Spellbreaker Behemoth, Savage Summoning, Prowling Serpopard, Vexing Shusher, and Allosaurus Shepherd are all options to stop your creatures from being countered if that's a threat you're concerned about.

As far as stopping your creatures from being destroyed, Asceticism, Dense Foliage, and Heroic Intervention are good.

mlequesne on The Rock: Bad commander & good cards with no sense

6 months ago

Thanks on the upvote and the suggestions. You've made the right call by choosing Sunastian, he is very good at ramping and fun to play.

Last week I've been testing the deck, and the eldrazis have not been as brilliant as I thought in the beggining. The one true hero has been Etali, Primal Storm, I recommend you to run it in your deck. That been said, Not of This World does not go along with the core of the deck, but Spellbreaker Behemoth and Spearbreaker Behemoth are great additions for the gang. About War Cadence, I live the polytical plays you can make with it, but when it comes to smashing, this deck has a lot of ways to trample everyone. (Last time I managed to play Overwhelming Stampede and copy it, BRUTAL)

Thanks a lot for your support, see you around!

DreadKhan on The Rock: Bad commander & good cards with no sense

6 months ago

I'm working on a pod of Legends-led decks that are somewhat like this, I also settled on Sunastian for Gruul. It's mostly budget Eldrazi atm, but there are a few things in your build that I'm taking a look at!

Not sure if you need it in your meta, but maybe a Warping Wail to protect yourself from wipes? Not of This World works with some of your biggies to protect them, and Artifact Mutation is really funny if you've ever got Blightsteel out. Not sure if you've got lots of countermagic in your pod, but Spellbreaker Behemoth can help you resolve your big stuff, while Spearbreaker Behemoth can help protect big stuff. There is also Vexing Shusher, but again, very much requires people to run counters against you. War Cadence is a weird card that can make your creatures very hard to block if you've got a board, but it can also be used to tax blockers on someone else's turn, IE if they aren't attacking you.

Cool idea, not being the archenemy from the start of the game can be a nice change, and it doesn't mean you can't end up winning later.

carpecanum on Draconic Rage Precon Upgraded

1 year ago

You have over half your deck as land and ramp. That should be enough. I would actually cut 2 forests. I like playing with about 35 lands, at least 5 mana artifacts and up to 5 more spells like Kodama's Reach or whatever.

There are 4 or 5 artifact/equipment that give indestructible but they are all at least $9 now. Spellbreaker Behemoth is the cheapest I see now other than instants. Regeneration is cheap.

Ninja-Cat on Advice on tribal deck card …

1 year ago

You don't want to be sacrificing your beasts, the only win condition in your deck is attacking a lot with a lot of beasts. So I would either remove Ravenous Baloth or add Blossoming Bogbeast . Those 2 together are a wicked combo.

A few other good beasts that come to mind are Fangren Firstborn , Garruk's Harbinger , Nullhide Ferox , Questing Beast , and Ursapine . If your friends play counter-spell decks, consider Terra Stomper , or Spellbreaker Behemoth .

seshiro_of_the_orochi on Mayael the Anima

1 year ago

This deck looks dope, great job. May I suggest Sensei's Divining Top or other ways to look at the top cards of your library? Also, See the Unwritten, Bow of Nylea and similar effects seem useful as redundancy for Mayael. Also, Zilortha, Strength Incarnate maybe as another fatty. Also, both Archetype of Endurance and Gargos, Vicious Watcher are useful to protect your creatures. Last, Siege Behemoth, Spellbreaker Behemoth, Spearbreaker Behemoth, Thunderfoot Baloth and Terastodon are very useful cards.

Finally, there's Zirda, the Dawnwaker as a little oddball to cheaper Mayael's activated ability.

TheVectornaut on ornithology

1 year ago

At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.

For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.

For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.

Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!

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