Stronghold Rats

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Quest Magic Legal
Tiny Leaders Legal
Vintage Legal

Stronghold Rats

Creature — Rat

Shadow (This creature can block or be blocked only by creatures with shadow.)

Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

ERROR404NAMENOTFOUND on Tergrid, God of Grave Robbing

1 month ago

Rankle, Master of Pranks really has the perfect abilities but I'm not sure how to sneak him past enemy defenses to deal combat damage to a player. The Stronghold Rats come with shadow, so it was an easy pick. I do have Whispersilk Cloak but that's about it. At my LGS, running flyers is the norm. I have no idea if that's how it is at most places, so it may be more of a local quirk that makes Rankle harder to benefit from.

I swapped out a basic for Mikokoro, Center of the Sea.

DreadKhan on Discarded Treachery

4 months ago

I always like effects like Bottomless Pit and Necrogen Mists when I'm building a discard deck, these clear out a ton of cards over time, and even one will quickly make it very hard to keep any cards in hand past upkeeps. There is also Cunning Lethemancer, Necrogoyf, Stronghold Rats and maybe Raiders' Wake if you think you can count on being able to swing at someone. I like these effects more as a way to keep opponent's hands extremely small, they play more like a Stax effect in many ways. They play well with the 'cares about hand size' effects as well as 'cares about discard' effects, and as noted, make it very hard for people to store cards. Other than stuff like Mind Twist and Hymn to Tourach, I don't find single target discard is reliable at keeping hands small, 'engine' enchantments always felt really good.

Have you considered Helm of Possession and Ritual of the Machine, both can do great work in a sacrifice deck that can afford to lose a creature to steal something much juicier. I think Helm is usually the stronger card if people can't blow it up right away, but Ritual is Reserved List and prone to spiking when someone realizes it's potential. Both are a tad pricey, just thought I'd mention them.

Final point, if people are going to be discarding a bunch of creatures potentially, you might like Coffin Queen as a way to reanimate those pitched bodies, especially your opponent's stuff, as it gets exiled when it dies again. Demon of Dark Schemes can also work, not sure if you can generate enough energy to make it viable, but with stuff like Pitiless Plunderer it can go infinite reasonably easily.

DreadKhan on KROXA (cEDHish)

4 months ago

It's a bit high MV, but Stronghold Rats is a really solid discard source. Not sure you really need it, but Necromancy offers instant speed fwiw, but it's also a 3 drop which is perhaps why you cut it?

Cool deck!

DreadKhan on Uber For Phage?!

6 months ago

If you're looking for discard stuff, I use Bottomless Pit, Necrogen Mists, Cunning Lethemancer, Stronghold Rats, Necrogoyf and Creeping Dread as my best discard outlets in my Discard/Stax deck. No clue how many you'd want (if any), but these tend to be good at generating a lot of discard triggers if that's what you want, both for you and opponents.

Strong but not as consistent, you could look at Syphon Mind, it might be the best discard spell, but it's a one and done unfortunately. If you can generate a lot of bodies, Sadistic Hypnotist can clear out big hands. If you think you can consistently deal combat damage to opponents (via Shadows or other unblockables), Court of Ambition is really decent, offering damage and discard on the same card.

DreadKhan on Mono Black Death Plague

1 year ago

I suspect Jeweled Lotus will backfire in cases where other people are running removal or counters for Tergrid, because getting her out early is amazing, but losing her early when you've used a Ritual to get her out can be backbreaking. 7 mana without Sol Ring or Mana Crypt is hard to manage until the game is well underway. You could still run Worn Powerstone as a way to get to your Commander faster without using Rituals. I would even think about Sol Talisman if you don't want to run top tier mana rocks.

Bottomless Pit is very amusing in a deck like this, way nastier than the also relevant Necrogen Mists, either can both pressure people's hands and cheat things into play for you with your Commander. Court of Ambition might work, and Cunning Lethemancer can also do work for you, each having a nice upside. Stronghold Rats is very useful too. I run a Discard based deck that has a Tergrid in it, and I love it when anything like this is out with Tergrid. Forced sacrifice is good too, but discard can catch something big and hard to cast that they were holding up for later, nothing like cheating in an Eldrazi off of a repeated discard effect.

carpecanum on Tergrid, God of Fright EDH

1 year ago

Braids, Cabal Minion , Nettlevine Blight : I was just looking for things to make people sac LANDS. After the first round on Braids, Cabal Minion you would be able to sac other players stuff if you wanted. No pain. The other land sac cards were NOT budget.

Not sure what Underworld Dreams does here? I would replace it with Unnerve , Reign of the Pit , Arterial Flow or Stronghold Rats

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