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Assassin's Strike

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Assassin's Strike

Sorcery

Destroy target creature. Its controller discards a card.

Browse Alters

Assassin's Strike Discussion

FrancoisParfait on Murder all the Things

5 months ago

Thanks for the input! I agree with the suggestions, honestly I only had Assassin's Strike for flavor, but it makes more sense to replace them with more Murder s.

Same thing with Contract Killing , I'm a sucker for flavor.

Taking out Destroy the Evidence seems like a good idea, I like playing them, but having other things such as Duress seem to be the better option.

Thanks again!

Kjartan on Murder all the Things

5 months ago

I assume this is built out of cards you owned at the time of construction, and that's why you only run 2 Murder and 2 Asphyxiate /3 Assassinate , as well as having a 2/2 split between Ruthless Ripper and Hired Poisoner .

Even so, I have to question you on some of these other choices:

Assassin's Strike seems like a terrible option. This late in the game, your opponent likely doesn't even have anything to discard, essentially making it a 6 mana sorcery removal spell.

Contract Killing also seems bad, since your only 6+ mana card is Assassin's Strike . And unless you hold a lot of cards back, those clues, with 5 lands in play, or not gonna do a whole lot.

Destroy the Evidence definitely also seems bad. Most decks don't care about losing a land this late in the game, and milling them will more than likely just help them. Since you're not a land destruction deck, nor a mill deck, I don't think you have a way of capitalizing on this card.

As for suggestions, something to deal with non-creature decks, and some overall better spells. Doesn't have to be expensive, just Duress , more Murder s, Victim of Night n' all that.

Urethra_Franklin on Devil's Revenge

2 years ago

I playtested against the deck a bit, and it seems a bit slow for an aggro deck. A little inconsistent, too. But that will be fixed as you tune the list. As for suggestions:

Rakdos Cackler is a solid card, so having 4 of it makes a lot of sense. You could also bump up the number of copies of Vexing Devil. A lot of players will just pay the life and be done with it, so it helps you burn them out. Goblin Guide and Monastery Swiftspear are also solid choices for 1-mana creatures (Monastery Swiftspear does need a lot of non-creature spells to work super-effectively, so keep that in mind).

I would also recommend replacing a lot of cards with more mana-efficient versions. Aggro decks generally don't have a lot of cards with more than 3cmc, so those would get cut first (except for Demigod of Revenge. that card is great for this color combo). Cards like Traitorous Instinct, Bloodfray Giant, Firefiend Elemental, Assassin's Strike, Carnival Hellsteed, Chaos Imps, and Minotaur Aggressor are way too expensive (in terms of mana cost) for what they do. You could look at the cards you have, find the effects you want (such as discard, creature removal, etc.), then search for cards that do the same thing but for less mana. That way, your deck makes an impact on the game much sooner.

Then, you could remove a lot of the singles you have in the deck. The more of a particular card you have, the greater the chance of you drawing that card. In your deck, you currently have 4 copies of Rakdos Cackler, which gives you a greater chance of drawing one than you would have of drawing a Temur Battle Rage, for instance. When you're building a deck, you want as many copies as possible of cards that you really want to draw early on and fewer of cards that are either situational or expensive.

Hopefully that helps a bit!

Jastorm on I own your Graveyard

2 years ago

Daedalus FYI on what I put in and took out, thanks again :-)
Terror in for Assassin's Strike
Vendetta in for Defeat
Doom Blade in for Gloomlance
Heartstone in for Vampire Nighthawk

Tethys on Liliana Eats Your Brain (Creaturless T4 Win Combo)

2 years ago

And Assassin's Strike unfortunately just has too high of a mana cost to be effectively used in a Modern deck, IMO. I appreciate the suggestions though.

medownyou on My First BU Control Deck

2 years ago

-2 Tidy Conclusion

-2 Assassin's Strike

-1 Pestilence Demon

-2Aether Theorist

-1 Weave Fate

-1 Shadow Alley Denizen

-2 Thriving Turtle,

-2 Artificer's Epiphany

-3 Crippling Blight

-12 Islands

-8 swamps

in total -20 lands, and -16 other cards leaving you room to add 6 cards

+2 Serum Visions or another card draw spell such as Divination

Consider

adding Duress

more Disperse

swapping Tidy Conclusion for 2 more Doom Blade

That's a bunch of editing so i'm not even sure what it looks like after that tbh, but it should perform better for you by a good amount just with that

aholder7 on My First BU Control Deck

2 years ago

hey im in agreeance with everything landofmordor said. cut anything that doesn't fit your theme/goal. Desecration Demon, Fetid Imp, Morkrut Necropod, Pestilence Demon (this ones mostly do to its high cost), Shadow Alley Denizen, Thriving Turtle, Artificer's Epiphany (because you have no artifacts), Dramatic reversal (you don't really have much that this helps), Tidy Conclusion (because its way over costed and you have no artifacts), Weave Fate (because Divination is terrible at 3 mana and this is 4), Assassin's Strike (6 mana removal is bad), Crippling Blight (1 mana cards removal that probably won't kill anything is even worse), Dead Weight, Singing Bell Strike, Spectral Prison, Viper's Kiss (basically all of your enchantments are much worse than any instant or sorcery you should be playing).

that leaves

2x Aether Theorist (slow and doesn't help you control much)

1x Aethersquall Ancient (expensive finisher, you could do alot better but if you really like it this one can work i guess).

1x Air Servant (expensive flier that dies to every piece of removal that i can think of that costs 1 or 2 mana. and doesnt really close things out that fast. you can find much better threats).

2x Azure Mage (too mana intensive for any modern deck other than the absolute slowest control deck. generally speaking you can find better cards that give you card advantage)

1x Benthic Giant (this one is hexproof so it does act as a better finisher compared to Air Servant, but it has no evasion which means it will be chump blocked all day).

1x Benthic Infiltrator (you have no cards that interact with the exile effect and its a terrible card in terms of unblockable damage dealers. Tormented Soul would deal damage just as fast at 1 mana).

1x Harbinger of the Tides (actually a pretty good card. play more of these probably)

1x Salvage Drone (somewhat lackluster as a 1 drop)

1x Disperse (decent card)

2x Doom Blade (very solid card. may want to switch to Ultimate Price)

1x Force Away (probably should just be another disperse)

2x Glimmer of Genius (this is a pretty bad draw spell)

3x Select for Inspection (great card).

things you can add

Mana Leak, Duress, Inquisition of Kozilek, Dismember, Boomerang maybe a Tasigur, the Golden Fang or two.

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