Myojin of Night's Reach
Legendary Creature — Spirit
Myojin of Night's Reach enters the battlefield with a divinity counter on it if you played it from your hand.
Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
Combos Browse all
|Commander / EDH||Legal|
Myojin of Night's Reach occurrence in decks from the last year
Myojin of Night's Reach Discussion
2 weeks ago
Significant improvements with some old cards and some new cards
- Bloodgift Demon -> Sandstone Oracle
- Syphon Mind -> Knollspine Dragon
- Demonlord Belzenlok -> Valakut Awakening Flip
- Cathartic Reunion -> Varragoth, Bloodsky Sire
- Magmatic Insight -> Nullpriest of Oblivion
- Tormenting Voice -> Burning-Rune Demon
- Maga, Traitor to Mortals -> Deflecting Swat
- Sword of Feast and Famine -> Hypnotic Specter
- Swiftfoot Boots -> Abrade
- Mind Twist -> Myojin of Night's Reach
- Geode Golem -> Tibalt's Trickery
- Command Beacon -> Mountain
- Swamp -> Mountain
- Swamp -> Blightstep Pathway Flip
Overall, the changes are a reduction of rummaging in favor of tutors and enablers, switching around the protection to instant-speed responses, and addition of Myojin of Night's Reach , which is a wincon.
3 months ago
1) nearly all my combos rather uses all the mana it generates or uses the majority of it and for adding cards like Exsanguinate to dump my mana into id rather have a tutor to get one of the combo pieces already in my deck as ill most likly already have a combo piece in my hand and if its infinite mana i already have a couple cards i can tutor for to win.
3) this yurlok will be used in a competitive playgroup, if i were to add somthing like that id probly play somthing like Myojin of Night's Reach
1 year ago
king-saproling Some of those are great, and I haven't considered them. Especially Myojin of Night's Reach and Cabal Conditioning . My current problem is knowing what to pull out of the deck to make room - any suggestions?
1 year ago
You might like these: Myojin of Night's Reach , Cabal Conditioning , Capital Punishment , Arterial Flow , Tasigur's Cruelty , Vicious Rumors , Shared Trauma , Champion's Helm , Cauldron of Souls , Syr Konrad, the Grim , Worn Powerstone (gets your general out 2 turns early), Coalition Relic , Extractor Demon
1 year ago
Looks good so far. You might like these: Reassembling Skeleton , Aetherworks Marvel , Black Market , Pawn of Ulamog , Pitiless Plunderer , Vampiric Rites , Smothering Abomination , Ayara, First of Locthwain , Sengir Autocrat , Abhorrent Overlord , Desecrated Tomb , Whisper, Blood Liturgist , Hell's Caretaker , Syphon Mind , Myojin of Night's Reach
1 year ago
These might interest you: Gratuitous Violence , Wound Reflection , Burning Earth , Pestilence , Massacre Wurm , Repercussion , Angel's Trumpet , Incite Rebellion , Last Laugh , Chandra's Ignition , Eternal Thirst , Myojin of Night's Reach , Arcbond , Coalhauler Swine , Ancient Runes , Skull Rend
1 year ago
I generally agree with riddlemtgnerd, except concerning the Phyrexian Obliterator . In my experience, Phyrexian Obliterator tends to stay back as a powerful blocker and doesn't typically get removed RIGHT away. Unlike cards like Serra Ascendant , Phyrexian Obliterator is much more powerful as a blocker than as an attacker. It is also not a combo piece, so people don't tend to feel obliged to kill it until they feel you're threatening a lethal attack. However, meta varies -- play test is the best advice I can give.
One enchantment I strongly recommend considering is Words of Waste . Paired with Erebos, God of the Dead 's draw-ability, this card can become back-breaking. Similarly, running something like Raven's Crime allows extra lands you draw to become a problem for your opponents. When I ran Erebos, God of the Dead , I ran Null Profusion with Raven's Crime with great success.
Speaking of lands, I think you're running too many. Generally, I don't advise running more than thirty-five, and thirty-three is good enough for most decks. This is because a lot of decks I've seen are heavy on the ramp. Charcoal Diamond and Coldsteel Heart are excellent includes I don't see on your list, and they don't cost you a kidney like Mox Diamond and Mana Crypt would. Mind Stone is in your Maybeboard and should be brought in; Thought Vessel is similarly good, but is significantly more expensive. In the vein of ramp, if you choose to run Extraplanar Lens , you should be running Snow-Covered Swamp s instead of regular Swamps. This will make only Snow-Covered Swamp s tap for extra mana, and essentially makes the Extraplanar Lens one-sided. (Of course, if your meta is heavy with this trick, running regular basics is better to achieve the same effect.) I don't think Leechridden Swamp is much better than a basic Swamp ; when it works, its effect is minimal at best, while coming into play tapped is a big drawback. Lake of the Dead is a good land in mono-black, though it has gotten expensive recently. I don't like Volrath's Stronghold , as it costs you a draw to get the creature back to hand, and a reanimation package is frequently just better.
I definitely recommend bringing Night of Souls' Betrayal in from the Maybeboard. This card is excellent at hosing opposing dork-strategies, and there're a bunch of decks running a bunch of X/1s you can mess with. I've seen elf decks just scoop when I cast this card. Beseech the Queen is another card I recommend bringing into the main deck.
Smallpox is a good card in most mono-black decks, especially early-game when Erebos, God of the Dead isn't a creature yet. Pox is a similar card I've had limited success with; use it at your own risk.
Love the value Yawgmoth's Will ; every list I run it in is a storm deck, and it's sorta refreshing to see it in a non-combo context. If you're running it, consider Cabal Ritual in addition to your Dark Ritual , Lotus Petal and, if you have access to it, Lion's Eye Diamond . These all can make the Yawgmoth's Will significantly more powerful.
Reanimation packages are also good. Have you considered running Buried Alive or Entomb with a Reanimate , Animate Dead , Dance of the Dead , Necromancy or Exhume ? This would let you power out Sheoldred, Whispering One or Razaketh, the Foulblooded relatively easily, or better yet, if you bring it out of the Maybeboard, cheat out a Myojin of Night's Reach early game.
Cutting down on your creature-count would let you run something like Tainted AEther to mess with your opponents' ability to summon creatures; if you like having a lot of creatures yourself, consider Pontiff of Blight to help with your life-drain theme.
Right. I'ma go to work -- good luck man! Lemme know if you need more help.
1 year ago
Neato! Lots of elves and such, but I wonder if getting more opportunities to let your commander shine via creating discard opportunities would be good. I think I only count 4 things that cause discarding. Anything to make the most of your commander seems like a good strategy. If
I run Grave Pact to further have big creatures I can't handle disappear from my opponents, and your sack outlets with tokens can do that nicely. Putting some recursion like mortilus suggests will help make your token army, and thus swap some elves for discard effects. Hypnotic Specter can provide some damage and discard. Liliana's Triumph is cheap and works well with some of what you got. Mind Slash speaks for itself, sorcery speed unfortunately though. An expensive but guaranteed stranglehold on a game unless hard countered is Myojin of Night's Reach .
bushido_man96 makes a good argument for forcing draws and then they discard at end of their turns. I prefer to not allow others to draw though, usually because I see a lot of Reliquary Tower s and and the likes. Also regardless of the discard amount they get to choose which cards the keep. Limiting their options works better in the long run I find.
Also is Crypt Ghast allowed with that commander? B/W in its ability.
Hope these help!