Faithful Mending

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Faithful Mending


You gain 2 life, draw two cards, then discard two cards.

Flashback (You may cast this from your graveyard for this card's flashback cost, then exile this.)

duchessCretina on Bazaar Enchantments Reanimator

2 months ago

It seems you are clearly going for a competitive deck in here, so why not some Force of Wills?

also Faithful Mending seems nice. Gifts Ungiven could tutor specific cards for the graveyard and, along with Noxious Revival could make it so you find combo pieces on the opponent's end step.

Magus of the Bazaar is Bazaar themed and has a cool ability. (although i'm not a fan of 'bazaar' effects outside of dredge, but it seems to bear some significance to you).

Sandwurm Convergence is nice. if you tutor Form of the Dragon (maybe with gifts), you can lock the opponent out of combat.

and As Foretold would let you cast Resurgent Belief for free. Same as with Sram's Expertise and Baral's Expertise (but this one is high on the curve).

I think maybe you could have Prismatic Vista to tutor for Snow-Covered Plains for On Thin Ice

and a Karakas wouldn't hurt.

with some tutors you could even play around with Ghostly Prison and Blood Moon if you wanted to...

I really like the deck idea and it's nice to see people innovating in Legacy :)

Icbrgr on Jeskai Poppet Pioneer

3 months ago

@ColonelCards the Goal/win condition of the deck is to play Poppet Stitcher  Flip and or Young Pyromancer/Monastery Mentor and cast instant and sorcery spells to create a large number of Tokens... when poppet stitcher transforms into Poppet Factory  Flip the tokens become a swarm of 3/3's... casting thing like Opt, Consider and Faithful Mending create tokens and get more cards in hand to cast additional spells for removal or countermagic to snowball into just having an overwhelming board presence of creatures/tokens beating the opponent down.

Icbrgr on Jeskai Poppet

3 months ago

Faithful Mending is somthing im gonna look really hard into... that effect seems really really good!

The 3 drops/token generator ratio is kinda tricky... it really stinks drawing/cantriping trying to find a token generator and then just having it come too late/run out of cards in hand; or just die to removal and not draw into another... the overall game plan of this brew is honestly pretty weak and fragile and only really seems to have a decisive win when there is both Poppet Factory  Flip AND another token generator in play casting spells to either remove or inflict direct damage to speed up the game clock (using Counterspell and the like would also work too but im typically tapped out playing this deck... maybe im just doing it wrong idk but im usually trying to achieve a critical mass or tokens to win)...when it works it's certainly satisfying though.

abbatromebone on Jeskai Poppet

3 months ago
  • Goblin Rabblemaster could be good but you'd want to swap out a 3 drop creature.
  • Im not entirely sure if that crab is that amazing. If you arent able to handle threats your going to be over whelmed and probably just die. You need a critcal mass of tokens to function. If you snowball at all that crab is more than likely just overkill. If its neck and neck you are generally 2-1ing you remove a threat and make a token.
  • Murktide Regent can be a good SB card for when you fight tron so you can also go big, especially if you have snapcaster mage.
  • I have been seeing the modern community just running Prismatic Ending over Path to Exile it has its merits i dont think its necessarily correct but i haven't played with it either.
  • Now that i think about it running 20 lands but also having cards like Faithful Mending lets you filter your deck. Card draw in a way is filtering/fixing. Think of it like this: If i need lands i can discard spells im not casting/cant cast anyways. If im mana flooded i can just discard lands and draw more action.
  • A general tip for how to think about mana: How many double/triple/... colored spells am i running? What's my most common color? Whats my most important spell im trying to hit? Based on how you answer those determines what lands you are running and how many of each. Theres a bunch of math articles i could show you most people arent here for math so i wont go over it.
  • Although i did comment about your SB I wouldnt fret to much over it (if you are) until the final deck is settled so you know how to adapt your game plan best.
  • I think the game plan might be to reduce the number of 3 drop creatures we want. T3 casting something then having lots of interaction should win us the game. Then using Counterspell or depending on how we feel about mana just having Spell Pierce or something could be good.
  • I don't think this is a good idea but felt i should mention it Cryptic Command already 2 for ones. But it can act as a pseudo board wipe by tapping they whole board on their side, making for an explosive turn, while doing another affect and making creatures.

  • this feedback was a little more all over the place but there were more than one direction to take this so i split the paths to give an idea of what each way might look like.

Emphroy on Lavinia protector of the dream halls

3 months ago

Kein Draw, aber cooler Loot: Faithful Mending

nbarry223 on Unprecedented Domination

4 months ago

Murktide Regent is another decent choice that may fit in. I guess Teferi, Time Raveler is a decent option as well, although I don't like a 3 CMC sorcery speed removal option, as that's about all he is in here unless it is a control matchup.

Ethersworn Canonist seems like a weird choice, but it is actually a solid option for a control deck. If my opponent doesn't really run artifacts, I now only have to worry about them playing one card per turn to deal with, and they can't even counter my response if they are another control deck, as an example.

Baral, Chief of Compliance on the other hand is used as more of a ramp spell, and is very useful for card selection. I have a lot of draw a card discard effects in the deck, because my reanimator package is generally a backup plan. It is nice to be able to pitch cards like Archon of Cruelty or Faithful Mending if needed, or just about any instant/sorcery on demand, since I have so many ways to cast them from the grave.

The Unmarked Grave + Persist package is not solely used to reanimate Archon of Cruelty, which is why I chose it. Persist can be used to reanimate Ethersworn Canonist or trigger Snapcaster Mage effectively becoming Mission Briefing without the surveil. Unmarked Grave can be used to tutor for cards to use in specific scenarios with any of my instant/sorcery reanimators. It can also effectively tutor for lands with Crucible of Worlds or Ethersworn Canonist / Engineered Explosives with Academy Ruins (Engineered Explosives also synergizes very well with Ethersworn Canonist in this scenario).

Load more
Have (1) jackharpman
Want (0)