Kotose, the Silent Spider
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Kotose, the Silent Spider

Legendary Creature — Human Ninja

When this enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library. For as long as you control this, you may play one fo the exiled cards, and you may spend mana as though it were mana of any colour to cast it.

Recommendations View more recommendations

Temple Thief
Marsh Crocodile
Guardians of Oboro
Thoughtbind
Kami of Restless Shadows
Wintermoon Mesa

nuperokaso on Ninjas and Rogues

1 year ago
  • Disciple of Deceit This seems to have anti-synergy with Ninjutsu. Since you return an attacker, you are not going to untap it. Overall people seem to overestimate this card. It looks like a tutor, but it's rather quite bad.
  • Inkrise Infiltrator, Vedalken Infiltrator Power one for two mana mana is not worth it.
  • Kotose, the Silent Spider This costs too much for a 4/4 with no evasion and no immediate board effect.
  • Okiba Reckoner Raid  Flip At the start of the game, you can't use it as an attacker. In late game, Menace is not that effective. Overall Changeling Outcast is a more reliable creature for one black mana, and even that isn't exactly a premium card.
  • Twisted Embrace 4 mana is too much for this.

Other cards to add:

  • Shriekmaw - At worst it's a mediocre 2 mana sorcery removal spell, which is not bad. In longer game, you'll get a 3/2 unblockable create to close the game, which further works with nunjutsu. If you can manage to evoke it with Feign Death or Undying Evil...
  • Baleful Strix This is a two mana removal which draws a card. And with Ninjutsu, it you can draw additional card.
  • Siren Stormtamer This is an early ninjutsu enabler, which also protects your better creatures. Unlike say Negate, it can also proactively attack.
  • Sleeper's Robe Ensures unblockability of your ninjas with a card advatage just for 2 mana.
  • Clearwater Pathway  Flip Yet another untapped dual land.

CNG_Stream on Standard Dimir

2 years ago

Nice deck idea. Seems you took the mono blue djinn deck and modified it for black spot removal. I don't know how well Impede Momentum and Phyrexian Espionage will work since most of your deck is centered around land pass gameplay and the sorcery speed nature of these cards can be a little limiting.

I recommend using March of Swirling Mist in place of momentum.

Thirst for Discovery is also a good draw spell as you run enough basics that you should still get the draw advantage you are looking for, but it also doubles to fill grave with more spells for Djinn and Terror if you must discard. The instant speed nature is really helpful as it allows you to at least bluff counterspell interaction.

Sideboard wise you may want to consider Kotose, the Silent Spider. There is a lot of recursion in the format and being able to remove all copies of a threat from you opponents deck, hand, and grave can be really helpful. Remember not to play the exiled card if you are truly worried about it being used from their grave.

If you want grave hate at a faster rate then use Unlicensed Hearse

Have (2) zachi , JordanSanFran
Want (0)