Teysa, Envoy of Ghosts
Legendary Creature — Human Advisor
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
Printings View all
|Commander 2015 (C15)||Rare|
|Dragon's Maze (DGM)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Teysa, Envoy of Ghosts occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
WB (Orzhov): 0.5%
Teysa, Envoy of Ghosts Discussion
5 days ago
Very importantly, the effects of Teysa, Envoy of Ghosts and Dissipation Field aren't replacement effects. Both of these are triggered abilities. All abilities that are worded "when/whenever/at [some condition], [do something]" are triggered abilities. Meanwhile, a replacement effect can be worded in a number of ways. Often, they include the word "instead". A replacement effect changes how something happens. Consider Furnace of Rath. This is a replacement effect because it is replacing the damage that would be done with twice that amount instead. But since the interaction you're concerned about is between triggered abilities, we'll focus on that.
When the trigger condition of a triggered ability triggers, it waits to be put on the stack. Right before a player receives priority next, those triggers are put on the stack. Starting with the active player, they put any waiting triggers that they control on the stack. If they have multiple triggers waiting (like in your example), they order them and put them on the stack in that order. Then, each other player does this.
In your example, player A would get to order the triggers. Note that if they put the triggers on the stack so that they would "bounce" the creature with the Dissipation Field trigger first, they would still make a token with the Teysa trigger. This is because the Teysa trigger doesn't target.
Hope this helps!!
5 days ago
The rules for replacement effects don't apply here because there aren't any replacement effects involved in the example. Both Teysa, Envoy of Ghosts and Dissipation Field have triggered abilities. Triggered abilities always start with one of the words "when", "whenever", or "at", and replacement effects contain the words "instead", "as", "with", "prevent", or a couple other less common constructions somewhere in the rules text.
Player A decides because they control both of the triggered abilities. If more than one triggered ability is trying to go onto the stack at the same time, first the active player (the player whose turn it is) puts the ones they control onto the stack in the order of their choice, then the non-active player puts theirs onto the stack on top of those in the order of their choice. If there are more than 2 players in the game then the decisions start with the active player and go around the table in turn order.
5 days ago
616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object's controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).
The way this is worded makes it sound like player B decides because they control the effected creature, but it could also mean that the controller of the replacement effects decide. Thanks in advance!
3 weeks ago
I like your deck and plan to make one that's similar. Do you plan to update it with the Impetus set of cards like Shiny Impetus? I'm considering going with a set of unblockable cards like Aqueous Form or Spirit Mantle that grant both unblocks let and protection from creatures so they are great blockers as well. My current setup has a large number of pillow fort cards like Teysa, Envoy of Ghosts, Michiko Konda, Truth Seeker, Windborn Muse, No Mercy, Crawlspace, and others that you still have in your deck. Have you found it better to go with just the ones you show as the rest are overkill? I also am running a suite of cards to promote my opponent attacking someone else like Crown of Doom, Gahiji, Honored One, Gisela, Blade of Goldnight, Marisi, Breaker of the Coil, and Duelist's Heritage. It sounds like you have playtested several versions and I'm just starting out. I appreciate all advice you have.
1 month ago
I've been thinking about it, and I feel that I owe the community here an apology.
I let my anger get the best of me, again. I've made it no secret about my anger management issues on here, but that is not an excuse.
The fact is, I should not have used this site, nor the contents of the game, as a conduit for my rage.
Part of anger management therapy is admitting when I am in the wrong, and that is what I am doing here.
My personal beliefs are still firm. I do agree that several cards listed are in fact racist, and like much of American media 20+ years ago came from a bad place. However, I still firmly believe several cards listed are not in fact racist and that WOTC is merely pushing a PR agenda in order to "get ahead" of potential fallout.
We saw this with Spacegodzilla, and we are seeing it again now. I strictly mentioned the card Crusade in my prior post, so I'd like to expand on it more with a less emotionally driven mind.
Yes, the Crusades in historical context were horrific. We aren't here to argue this. My argument is that WOTC is taking a backwards-racist method toward this card.
If the idea of mentioning crusades is a problem, other cards that mention that word or phrase would be banned, such as Cathars' Crusade. They are not, however.
This tells me that it is not the depiction of the card that is a problem. If it were, all cards eluding toward the idea of a Crusade would be banned.
They are not banning an idea, they are banning a single card.
We need to draw a line between the definition of a Crusade and what it means and the actual physical event in history that lead to the mass genocide of tens of thousands.
If they have a problem with the actual physical event in history, they'd ban all cards referencing it. The fact of the matter is, they have not.
Therefore, we need to look SPECIFICALLY at the card they chose to ban and ask why.
- "All white creatures get +1/+1."
Recall my point that "white" in this context does not mean the color of a creature's skin. It reflects the mana they are aligned with. For example, Cataclysmic Gearhulk would get +1/+1. It literally can't even have a "race" because it literally would not even be "alive". It's literally a machine. But, it has and therefore gets +1/+1.
Given the current BLM protests, the call to arms to ban and defund the police force due to "systemic racism" and the current administration - it is very clear to me that WOTC saw the "benefit toward whites" as a problem, thereby forgetting the entire mechanical design altogether.
So if a card can not give a single color of creature a boon, does this mean Bad Moon needs to also be banned? Of course not.
If we are speaking about "racial inequality" here, what about Crucible of Fire? After all, you are unjustly raising up Dragons - who are a race?
What about, as I mentioned before, Paragon of Fierce Defiance? Recall, "Red" was an old racial slur toward Native Americans. In a similar vein as to how "Yellow" is a slur toward Asians, in some contexts.
What we are looking at here are pieces of a puzzle, and each piece is important and must be asked of and evaluated individually in order to find the true stance.
What we have is:
- The banning of a single card mentioning the Crusades
- Which happens to be a card that grants +1/+1 to "white" creatures
- During the time of BLM protests
- During the time of supposed systemic racism in the police force
It's clear that the card was not chosen for its "inherent hate", but as a marketing ploy to serve an agenda in order to protect themselves from backlash during, as I said, an economic and societal crisis.
Okay, so let's move onto Invoke Prejudice.
Yes, this is absolutely a racist card. The artwork clearly depicts the KKK, and the tone of the card clearly is about superiority over others. I 100% agree that this card should be banned, and am glad that it is.
Now onto Cleanse.
Okay. Destroying "black" creatures is bad. Recall, "Black", in the context of MTG, does not mean "African American". It means having in its casting cost or part of an activated ability. So Cleanse would kill Drana, Kalastria Bloodchief. Does she look "African" to you? What about Teysa, Envoy of Ghosts? How about Crosis, the Purger? No? Funny, isn't it? It doesn't mean the color of their skin - it means the color of their mana.
...do you see where I'm going with this?
Stone-Throwing Devils. I legitimately have no idea how this can even be considered racist at all. Why, because it's another "black creature" who is "throwing rocks"? No, I don't buy this. Throughout Human history, many cultures throw rocks.
Bare in mind this card depicts creatures throwing stones as an aggressive and offensive means, not as a victim being stoned to death. If this card were something such as a sorcery where a group of people were beating someone to death by stoning them, I'd understand it more. But, again, that's not what this card is showing or representing. This card is not racist in any way.
Pradesh Gypsies: Yes, as I stated before, "Gypsy" is a slur. It's being taken back by the community, but it's still a slur. I 100% agree that this card is in poor taste for its name. No issues here.
Jihad: Uh, yes. Obviously. I can't believe a card was named this. 100% agree.
Imprison: I can see where someone MIGHT consider this to be a racist card, but again this is not about representing or attacking an ethnic group. This is a card that is aligned with , and flavorfully depicts it appropriately. The only reason this card is "considered racist" is because the artwork shows a dark-skinned man. If this card showed anyone else, it would have never made this list. The card wasn't racist until WOTC cried wolf and made a big fuss about it.
As I said before, and as I'll say again - WOTC doesn't care about you. We see this through their ever-growing price points, their cash-grab garbage products, their knee-jerk Secret Lair products dropped without warning and with limited windows... we see this with their inability to condemn cheating in their tournaments, their vice-grip banning of players and YouTubers who don't grovel to their every whim, and now this.
These cards existed for years. Decades. At any point someone could have said something. At any point someone could have brought it up. At any point someone could have made the call.
But they didn't. They didn't until now. Because, again, WOTC doesn't care about you.
They care about their bottom line. They saw companies being lambasted and see people, creators and companies being "cancelled" by the vocal minority far-wing Left and decided to step out in front of the train before it was "too late".
This is just a marketing ploy. A PR stunt.
It is a back-handed apology to protect their own wallets.
And that makes it insulting.
Some cards were rightfully banned and should have been banned long ago. They shouldn't have ever even seen the light of day.
The rest? It's them spitting in your face and asking you to thank them for it.
1 month ago
Cleaned up decks and removed Daretti, Ingenious Iconoclast, Entreat the Angels, Flametongue Kavu, Glorybringer, Jaya's Immolating Inferno, Kaya, Ghost Assassin, Lingering Souls, Path of Mettle Flip, Sword of Feast and Famine, Teysa, Envoy of Ghosts
2 months ago
YES, FINALLY "T"!
2 months ago
I know you're working with what you have, but a casual view of the deck doesn't seem to have much "umph". What is the life gain doing for you outside of keeping you alive? Commander damage makes pure life total a resource, so things like Vona, Butcher of Magan kick ass.
You have things like Dictate of Erebos and Conclave Tribunal which are awesome cards, but you have a very light creature presence (13 total) with no sac mechanic (for dictate) so it seems like an under-utilization of the cards. Who is going to help Conclave when you just have your commander out?
Same concept for Rootborn Defenses and Make a Stand Obviously great cards, but they provide a 1-turn protection for a mass of creatures you're not going to have. Long-lasting protection like Indestructibility or Swiftfoot Boots or Whispersilk Cloak will give you more staying power and force opponents to use their removal on your artifacts/enchantments rather than your combo pieces. Again, I know you're limited, but some instants are no match for something that requires another player to spend their hard earned mana and cards on your permanents.
I love, believe me, the mass life loss from opponents. I have two decks that do that same thing and they are damn near my favorites. But with commander people are going to be sniping your pieces way too often. Draining 4 damage per turn rules, but it needs to be backed up by some beef or a nasty combo. The Control helps, and again I get your constraints, but it seems like this deck will only sometimes work on late turns. Orzhov is my favorite combo and there is so much potential with Kambal, Consul of Allocation Are there cards that can get you benefit for his gain and drain? Sunbond isn't expensive and can do a little voltron or help protect a few creatures to make them big beaters with the constant little life gains.
You have Sheoldred, Whispering One, maybe do something jacked up basing things on tutoring her out and throwing things into your graveyard for benefit? She's a monster that cannot be ignored.
Well of Lost Dreams costs money, but with the theme of continuous life gain is an amazing addition for card draw. I guess I'm looking at the deck and not seeing what the win conditions are beyond "I gain life, they lose life" which is way cool but the rate seems too slow for the format. When commanders can cap you with 21 damage even if you have 200 life it means you need to Go for the Throat or make a real good wall for yourself (Teysa, Envoy of Ghosts?)
Essentially I see a ton of cool removal, a few pieces of life gain/drain and I find myself wondering "where's the teeth?" "How does Kambal say 'it is done'" Lots of life, for sure, but what do you do when a Zurgo Helmsmasher comes in with Rogue's Passage on turn 6? You know? I'm not talking cEDH ,just want to see the best Kambal there is because he rules. Your removal package is killer, great way to remove threats against you, but I feel like there comes a point where when you're just spending mana to take away what others spent mana on, you need an end-game. Overwhelming Splendor is a great way to capitalize on this "wait-them-out" removal strategy, but you can only cast it on one opponent, and what if it gets blasted? with more players, commander is full of win-con-killers so you need to make a deck able to adapt and twist with the removal, or be faster than removal can stop you. Approach of the Second Sun would be fantastic with the heal-and-stall aspect you have going