Gideon's Avenger

Gideon's Avenger

Creature — Human Soldier

Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.

Browse Alters View at Gatherer

Printings View all

Set Rarity
2012 Core Set (M12) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Gideon's Avenger Discussion

Yotian_Soldier on 75% Tajic - Boros Soldier Tribal

2 months ago

23 Jul 2020 Updates:

Shared Animosity > Radiant Destiny

Call the Coppercoats > Hedron Archive; reduce clunky a mana rock

Fireflux Squad > Gideon's Avenger; the avenger tends to be tall while our deck tends to go wide

Trynn, Champion of Freedom > Icon of Ancestry

Arcane Signet > Commander's Sphere; an upgrade of another clunky mana rock

Flawless Maneuver > Mobilization; our deck has other source of getting our creatures vigilance and the cost of creating a token is not economical compared to other token producers in the deck

Joe_Ken_ on Gideon holds the Front Line

4 months ago

I think you can cut some of the following cards for more lands.

Aurification since if it gets blown up then the counters it put in don’t really do that much.

Oath of Chandra is good for flavor, but really wont do all that much.

Ajani Steadfast should be cut since you really don’t have that many creatures for his plus to be put to work.

Fumiko the Lowblood since she won’t be that great for a creature.

I think you can cut Time Wipe since you have an abundance of board wipes.

Deafening Silence really seems like it will put you in a bind just as often as your opponents.

Koth of the Hammer isn’t that great since you aren’t running that many mountains.

Gideon's Avenger isn’t a really great creature since he can still be blocked by a 1/1 and everything would be fine.

HalbrechtHalbrecht on "Impeding Skies" (Tap, Destroy, Attack)

1 year ago

Harbruin — Thanks for the suggestion! I added it to the maybe list. I think I'd prefer Icy Blast to Gigadrowse , though. Yes, it's less mana-efficient, but between Sunblast Angel and Gideon's Avenger , I'm likely to trigger Ferocious.

Flooremoji on Tap-Down Control

1 year ago

Personally, I feel Gideon's Avenger is fodder, but I haven't played with him yet.

I feel that the less creatures you run in a deck, the more likley they are to be fodder :)

Cipher001 on Tap-Down Control

1 year ago

Demarge Planeswalkers would be the wincon there, I'd assume. I wonder if there's been a recent w/u control deck that's had success lately. Appreciate the input. Field wipes mean no flavorful creatures like Gideon's Avenger , but also answer a growing board presence. The only problem with it is that I like tap-down to be the primary form of control, and that would feel like it would just be secondary to the field wipe. I will definitely consider it, though. It's a solid idea, even with creatures in certain circumstances. Thanks for the input!

Cipher001 on Tap-Down Control

1 year ago

Flooremoji those are great suggestions! I really like enchantments, too. Curse of Chains and Narcolepsy would be great answers to the problem at hand. What planeswalkers would you suggest? Gideon Jura works to blow up tapped creatures as well as a beatstick himself. Do you think Gideon's Avenger is a viable card, or just removal fodder?

Cipher001 on Tap-Down Control

1 year ago

I want to make a deck based around tap-down control. As in, Downpour and Feeling of Dread control. For years, I’ve been trying to make this idea work, ever since I first started playing, in Return to Ravnica. It started with the cards Gideon's Avenger and Sunblast Angel . I thought I could make something work, and I sort of did. I made a budget deck that achieved mild success on T/O called Frozen Solid. People liked it because it was cheap and gimmicky, but I wanted it to be more than a cheap trick, which is unfortunate, because that’s all it could have really been at the time. The deck suffers from a core weakness that other forms of control don’t have to deal with, namely that after your cheap tap-down spell has resolved, all your opponent has to do is wait another turn and build up their army even further. Sunblast angel requires a land drop every turn for six turns. The game ends up being about prolonging an inevitable loss instead of winning. Nevertheless, I tried my best to make it at least semi-competitive.

I tried every combination of U/W/X. I tried esper with its access to cards like Royal Assassin and Murderous Compulsion . A way to get rid of tapped cards is great, but why would anyone ever spend two mana on a Murderous Compulsion when they could spend it on Doom Blade , Ultimate Price , Walk the Plank , Cast Down , or half the mana on Fatal Push ? Royal assassin at least sticks around to be able to make use of a mana-free kill to complement your tap-down effects, but it dies to even the gentlest of creature removal. It dies to Lightning Bolt . It dies to Shock . Heck, it even dies to Darkblast . And aside from the assassin, there isn’t a whole lot to support tap-down control in black.

U/W/G has Glare of Subdual , which answers one problem the deck has, namely of a lack of creatures to serve as a wincon. At the same time though, you’re still tapping them down, so they can’t be used to attack with (unless you have something to untap them with, which splits your available resources even further) and if you have a big enough field presence to control the board by tapping stuff down, you could have probably won already through some Overrun kind of playstyle instead. I found merfolk a flavorful and surprisingly synergetic tribe for what I was going for here, as seen by cards like Merrow Reejerey , Merfolk Trickster , and Harbinger of the Tides . I thought that of all the ideas I’ve made thus far, this had the biggest chance of doing what I wanted, with built-in tribal support that aligned with a tap-down aesthetic. You could even finish games with a well-timed Wake Thrasher .

In R/W/U, I experimented with Aurelia's Fury . With cards like Assemble the Legion , stalling becomes a legitimate strategy. Battlefield Thaumaturge could be used to make the spell a two mana overloaded Blustersquall . Along that route, Gridlock and Glimpse the Sun God could be used to support it, but the idea is heavily reliant on thaumaturge, which doesn’t always see play, even as a 4-of.

A truly depressing match against Red Deck Wins made me realize that the deck is entirely reliant on the opponent’s having creatures. Thus, the idea to include something from the hunted cycle was born. Hunted Phantasm , for example, provides me with a good beater and plenty of things to make use of for my spells.

Every now and then, some piece of deck-tech makes me have that flutter of naïve hope, like when we got Time of Ice in Dominaria or Verity Circle in Ravnica Allegiance. Verity circle could be the answer, the missing link. It provides me with the ability to refuel my spells and dig through my deck to get to the wincon, whatever it should be. In any other kind of deck, it’s mediocre at best, but it’s the best support my jank idea has ever gotten. I could be missing something that comes clearly for you. I’m asking you to help me realize my seven-year-old dream: to create a tap-down control deck that holds its own against at least semi-competitive decks. (Decks that have a reasonably achievable means to win and efficient support to help it achieve its chosen way of winning.) I’m not asking for anything that’d make the top 8 list anywhere, just something I can be satisfied with. So long as the primary theme of the deck is controlling the field through tap-down effects, I’m happy.

Please help me out here. I’m at my wits end lol. A big thanks to any and all who put their two cents in.

MTGSmith on "I Will Keep Watch"

1 year ago

imoutogetyou thank you for your advice, while I understand why you suggested Selfless Spirit I think Gideon has more of a connection to Bant over Innistrad seeing as it was the first place he planeswalked too when his spark ignited and also where he changed his name from Kytheon Iora to Gideon Jura, that is the big reason why I went for a card like Knight-Captain, but the fact that when he ETB's he creates two blockers/attackers is also a nice upside. So while I thank you for your help I feel, flavour wise at least, that Knight-Captain of Eos is better suited to this deck over Selfless Spirit

As for Ravenrose I'm very sorry I can't believe I never replied to your advice! Thank you for approving the flavour aspects of this deck as it was a major focus of this decks creation for me! I just want to let you know that Gideon's Sacrifice was immediately added to the deck when I pulled one at the Pre Release and I'm currently trying to find a slot for Grasp of the Hieromancer as it fits in well with cards like Gideon's Avenger , as for God-Eternal Oketra I think for now at least I'll be leaving her out of the deck, purely for flavour reasons, now she's been killed and reanimated she isn't the god that Gideon trusted dearly on Amonkhet anymore, she goes against all her beliefs from when she was alive and that contradicts the theme of this deck, not to mention in her artwork she's aiming an arrow at Gideon and his Trusted Pegasus , although once again I think you for your help with one of my decks.

Load more