Arrest

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Return to Ravnica (RTR) Uncommon
Scars of Mirrodin (SOM) Common
Mirrodin (MRD) Common
Mercadian Masques (MMQ) Uncommon
Promo Set (000) Rare

Combos Browse all

Arrest

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Arrest Discussion

Apollo_Paladin on Green-White Enchanted Angels

6 days ago

Also Prison Term would suit you better than either Arrest or Pacifism ,

True it's 1 more mana than pacifism, but being able to play it out early on a junk creature and move it at will as more creatures come into play is a huge, huge boon (especially if you don't know what type of deck you're playing against). In either case it'd be a real decent swap for Arrest

Aargus222 on Lyra Dawnbringer EDH

4 months ago

Also, would White shutdown spells have a place in this deck? By “shutdown spells” i mean cards like Arrest or Guard Duty .

Flooremoji on Battlewise Hoplite Voltron PEDH

10 months ago

Hey! I think that some bounce spells would be your biggest benifet. They can work on opposing creatures, but can bounce you Arrest ed Hoplite in a pinch. What are your thoughts on the matter?

Kangaroodoo on Daxos' Budget Cursing

10 months ago

Thanks hkhssweiss!

I've replaced 3 of the enchantment removals Arrest , Stasis Snare and Pillory of the Sleepless in exchange for a bit more interaction with Utter End , Swords to Plowshares and Unmake . I'm also considering which card I'd want to let go of if I would like Blind Obedience or Authority of the Consuls to slow down the pace.

Thank you for your assistance ^^

BOXES_O_MOXES on Dragonsoul Knight pEDH

11 months ago

Thanks for the ideas Feyamius.

I have play tested most of what you have suggested. Especially the Gateway Plaza,Rupture Spire and the Transguild Promenade. I have found that these lands slow the deck down quite a bit. This is the reason I run the Shimmering Grotto and the Unknown Shores and also the Terramorphic Expanse/Evolving Wilds package. Most of the lands (Gates) enter tapped. The Spire, Promenade and the Plaza enter tapped as well and require you to set yourself back even further on top of that by having to pay to keep it in play. They are no good early game. Late game, they can help but by then you should have yourself set up and not need them quite as much.

The Opal Palace and Path of Ancestry will eventually be in here. I don't have extras for this deck yet.

I have played Crop Rotation in the deck. I took it out to add the Search for Tomorrow. I found that it was more times a dead card. I went for ramp instead. I will likely try to add more ramp in the future. It's extremely important to make the land drops and also to get a head of your opponent as this deck plays as a control deck 99% of the time.

Encrust and Arrest have been solid most of the time. They fit the deck quite well. I'm happy with them. With Unmake, The cost is hard to come up with in a 5 color deck.

Soul Manipulation will go in for Remove Soul. Surprised I overlooked that.

As far as adding a Displace. I've thought about it. Although I have shot myself down due to the Drift of Phantasms I play which can be used to search for it (Like running 2 copies) and also running the Izzet Chronarch and Mnemonic Wall the Ghostly Flicker gets recycled and abused. I see no need to add a second flicker effect spell.

The utility lands other than Bojuka Bog don't net me enough benefit to run them. Halimar Depths and Mortuary Mire are the only other two I'd consider.

Thanks for the input. Much appreciated!!!

hkhssweiss on life link

11 months ago

Tonz-O

Here might be some cards that can be helpful:


Cards suggested to cut:


The reasons the card listed above to cut is one of few reasons either they don't do much, better alternatives, or they don't further your game plan enough to make an impact. By meta I meant, the type of decks you are facing as your meta might be filled with more aggro players than if that's the case you might want to add in a Ghostly Prison for example, or if you are facing a lot of reanimation decks than adding in a Relic of Progenitus or Tormod's Crypt can be fairly helpful. Against control players than you might want to consider a lot Silence/Orim's Chant effects.

Aside from that, some non-budget friendly cards are the obvious Mana Crypt, Mana Vault, Teferi's Protection, or Vedalken Orrery. Winding Canyons can also be helpful to flash out Evra or your Felidar Sovereign to sneak in that win.

Hope that helps!

The_Fallen_Duke on Avacyn's Afflicting Angels (PRIMER...KINDA)

1 year ago

Well, if you want to punish wannabe cEDH for ruining everyone's fun, why not considering also have a Ghostly Prison ? Also, Arrest cost 1 more but it's more annoying than Pacifism .

And you can always get even meaner by adding some BLUE to the picture! ;-)

I did something similar in my deck Hanna's World, which also features Avacyn although not as a general (and I hardly ever play).

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Arrest occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%