Death Cultist

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Death Cultist

Creature — Human Wizard

Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.

Balaam__ on Black burn

3 months ago

Have you considered adding any damage dealing 1 pip creatures like Serrated Scorpion or Death Cultist?

Kjartan on 101% Mono Black Burn

4 months ago

Balaam__ When things go well, you should absolutely be ahead on life, but not ahead on mana. You need to have a lot of lands in play for Bond of Agony to compare on power-level with your cheaper burn spells. You need 4 lands for it to just rival Sovereign's Bite, and that's with the life-gain reversed. You need 5 lands in play for it to do something your other cards can't.

That said, even with Syphon Life to discard excess lands, I do get that there are scenarios on rare occasions where you end up with 5-6 or 7 lands on the battlefield, and a healthy life-total to boot.

If you want specifically an X spell for this scenario, may I instead suggest Profane Command. It's even more budget friendly than Bond of Agony and it's a much safer path to victory. It causes 1 less point of life loss under normal circumstances, but with a Death Cultist in your graveyard, it can have the exact same effect but without paying any life cast it. On top of that, it's just extremely flexible. You can play it for three mana just to ping for one and get a Serrated Scorpion back, or use it to alpha-strike through a board of blockers.

multimedia on Tariel wrecker of holes

2 years ago

Hey, you haven't really made a complete deck yet to begin optimizing? Since there's only 14 lands here and you have to know that's not enough lands for a Commander deck?

There's some good ideas here, such as stealing opponent's creatures, attacking with them and then sacing them, but you want more sac outlets for this strategy. Making opponents discard cards is good, but giving an opponent the choice of what card to discard can be problematic for Tariel since opponent is not going to discard a creature. There's some reanimation and lots of recursion here which is good in these colors, but there's few enablers to get your creatures into your graveyard.

Some causal budget deck building advice to get started.

To start add 36 lands, they can be all basic lands to begin, can change some to dual lands later. Have 36 lands so you fill all the spots that are needed for lands and to clearly see how many cards have to be cut for lands. The double faced cards represented as lands here are all terrible cards for the mana cost. Cut them all and replace them with basic lands?

To add more lands next cut all the Pacifism removal? This type of creature removal doesn't interact with Tariel, Reckoner of Souls because it doesn't kill opponent's creature putting it into opponent's graveyard. If you want to utilize Tariel's ability then your opponent's creatures have to be put into graveyards, not exiled or stuck on the battlefield unable to attack or block.

The next cards to cut to add more lands are the high mana cost creatures who don't do enough for Tariel, Reckoner of Souls. Tariel is the high mana cost spell you want to cast more than the rest, the other spells played should have some interaction with him or interact with opponent's creature in some way such as In Garruk's Wake. Keep Wake, cut the rest?

Cards to cut last are some that just aren't doing enough for the mana cost and don't have any interaction with Tariel, Reckoner of Souls or the other strategies being played.

All these cuts make enough spots for 36 lands. When you have enough lands then you can begin to optimize the rest of your deck. Good luck.

Nicklaffy2302 on A Dark and Stormy Night

3 years ago

Hey Balaam__, thank you for the suggestions! I 100% agree that Blood Pet and Death Cultist have that nice added bonus. I did originally have those two creatures in main but they often felt like dead draws, especially when I want to fill my grave and find those two combo pieces ASAP Consume Spirit + Songs of the Damned . Nevertheless, I think Death Cultist may find a place in my sideboard for certain situations.

Balaam__ on A Dark and Stormy Night

3 years ago

Death Cultist and Blood Pet might see some value here. Think of them as one drop cyclers that take a slight detour to the battlefield, to be sacrificed as needed for bonus mana or drain&gain.

yurixquest on [PRIMER] Trynn & Silvar, Dangerous Bonds

4 years ago

Correcting some changes:

I replaced Martyr's Bond with Adarkar Valkyrie. Although the aforementioned spell is very strong, it is more reactive, and I need a more proactive deck, the valkyrie is a very strong recursion piece and can combo with Thornbite Staff and Death Cultist. In turn, I removed Priest of Forgotten Gods to add Death Cultist.

There was the addition of the Chromatic Lantern for mana correction

yurixquest on [PRIMER] Trynn & Silvar, Dangerous Bonds

4 years ago

I am also thinking of using Death Cultist and Shirei, Shizo's Caretaker. I could have synergy with my low power humans and still make a combo

Load more
Have (1) reikitavi
Want (0)