Enchantment — Aura
Enchanted creature can't attack or block.
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|Commander / EDH||Legal|
Latest Decks as Commander
Luminous Bonds Discussion
7 months ago
MrXilas - haven't had a chance to run any pedh. Though I assure you this list has both ramp and removal. Though I have gold fished it a few times and found its main flaw being draw engines.
7 months ago
Heyya Tanman, taking a look at the list and I have some broad critiques and some smaller ones. Let's start big.
You don't have enough +1/+1 counter cards to make it worth including payoffs for.
If you're playing infect, you're gonna need evasion, because no one in their right mind just lets an infect creature through, and honestly they're pretty small bois to begin with. Fleshing out the +1 counter package may help with this, big creatures are more troublesome to block and effects like Tuskguard Captain and Abzan Falconer can provide evasion beyond just being big and chunky.
You could do with a bit more ramp and a LOT more card draw.
Cards that are probably cuttable include:
Oko, the Trickster: I see this walker being cast for 6 mana, putting two +1 counters on one of your dudes, and immediately being focused to death by the rest of the table because its ult wins the game. You'd honestly be better off with Citadel Siege, it's harder to kill.
Arrest, Luminous Bonds, and Pacifism: in our meta, with so many creatures that either don't need to attack or can just be sacrificed, you're better off using kill spells like Mortify, Putrefy, or Swords to Plowshares (especially Swords bc exile beats recursion).
Grave Betrayal: such a sweet card, but much too slow.
Omen of the Dead and Omen of the Hunt: neither of these really do anything to further your gameplan. The fact that they're enchantments doesn't matter to this deck, and there are stronger recursion and ramp options.
Sunbond: There are 5 cards in this entire deck that gain you life. Goes great with your commander but there are a lot of things I'd rather spend my turn 4 on.
Courage in Crisis: Three whole mana for this effect? It's not a horrible card, but definitely inefficient.
Debt to the Deathless: This card would only be okay if damage was your primary win condition. As is? Not good.
Duneblast: The 7-mana slot may not be ideal for a wrath? Maybe this one is fine tho, idk.
Planewide Celebration: 7 mana to proliferate four times? No.
Storm Herd: Once again, this might be fine if damage was your wincon. You'd get a bunch of evasive attackers. As is? Probably not good.
Altogether though, great first deck, this would've kicked the crap out of my old Marath build back in the day.
10 months ago
Luminous Bonds > Nahiri's Binding
1 Island > Sea Gate Restoration Flip
Juxtapose > Keening Stone
Legerdemain > Jace Beleren
Custody Battle > Blasphemous Act
Vedalken Plotter > Maddening Cacophony
Goblin Cadets > Jace, Memory Adept
Tolarian Winds> Windfall
1 year ago
Looks like fun, Amonkhet Gods are pretty interesting!
A few cards look a bit underpowered to me, here they are: Take Vengeance, Luminous Bonds, Knight's Pledge, Ixalan's Binding (in commander), Aerial Modification, and Bishop's Soldier. I’ll do some research and get back with some suggestions!
1 year ago
Control Magic, Chamber of Manipulation, Parasitic Impetus, Abduction, Confiscate, corrupted conscious, Dream Leash, incase in ice, Enslave, Faith Unbroken, In Bolas's Clutches, Infinite Reflection, Lay Claim, Leaden Fists, Mind Control, Persuasion, Prison Term, Spectral Grasp, Spirit Away, take posession, Treachery, Vow of Duty, Vow of Flight, Vow of Lightning, vow of malace, Vow of Wildness, Weight of Conscience, Winter's Rest, Yavimaya's Embrace, Arrest, Bonds of Faith, Bound by Moonsilver, Bound in Silence, Cage of Hands, Cagemail, Captured by the Consulate, Caught in the Brights, Cessation, Choking Restraints, Crystallization, Demonic Torment, Desert's Hold, Dreadful Apathy, Faith's Fetters, Forced Worship, Hobble, Ice Cage, Kirtar's Desire, Krasis Incubation, Lawmage's Binding, Luminous Bonds, One Thousand Lashes, Pacifism, Pillory of the Sleepless, Recumbent Bliss, Revoke Privileges, Capture Sphere, Castaway's Despair, Charmed Sleep, Claustrophobia, Encrust, Malfunction, Mystic Restraints, Numbing Dose, Shackles, Sleep Paralysis, Stasis Cell, Unquenchable Thirst, Waterknot, Martial Impetus, Predatory Impetus, Psychic Impetus, shinny impetus, Darksteel Mutation, Deep Freeze, Frogify, Ichthyomorphosis, Imprisoned in the Moon, Kasmina's Transmutation, kenrith's transmutation, Lignify, One with the Stars, Reprobation, Song of the Dryads
and that's just auras
1 year ago
Hmmm perhaps its mana cost should've been . Its ability gets better and better with each commander tax though :)
Ready thine Pacifism and Lawmage's Binding and Demotion and Luminous Bonds and Curse of Chains and Sleep Paralysis ! We're going to make our enemies groan! (maybe if we're really mean we'll run some Abduction or Control Magic )
1 year ago
1 year ago
Nice start.. Very casual playgroup I assume? Couple of issues I've noticed, Archangel Avacyn Flip can't be used in a mono-white deck. Her red flip side makes her color identity W/R. Also, you can only have one copy of Luminous Bonds in the deck.
If you want to speed up the deck to get some of your angels out faster, you could take a look at my deck An Angel's Embrace. It will also give you an idea about some of the better angels to replace some of your not so useful ones.
Don't get discouraged. My deck at one time looked very similar to this until I realized that in order to compete with more experienced players and tuned decks, I needed more utility and deck speed.