Gideon's Phalanx


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all


Gideon's Phalanx


Put four 2/2 white Knight creature tokens with vigilance onto the battlefield.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

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Gideon's Phalanx Discussion

DanteBeleren on Rhys the Token-Spammer

9 months ago

I like a lot of what you're doing here... but since you've committed to using Craterhoof, why no Avenger of Zendikar? I understand a lot of people don't like seeing them together, but with what you've got going on I feel Avenger would be a better fit than Craterhoof, which to me is mostly a win more.

Other odd ones to me are the Autochthon Wurm and Seraph of the Masses. The convoke will probably make them easy to cast, but if you have the board state to do that, what's the one more creature gonna do for you? Instead, why not use Thunderfoot Baloth and/or Angelic Skirmisher which help all your creatures massively?

Some other fun cards you might enjoy are Hour of Reckoning, Holy Day (cause I mean... you already have fog lol), Brave the Elements is decent against those pesky Blasphemous Acts, Appeal / Authority is a newer card with some great potential for minimum mana, Gideon's Phalanx more tokens and protection (although the cmc is a deterrence...), and Overwhelming Stampede is an improved overrun (Overrun might be better here, but... ~shrug~).

For an easy to read version check the tabs below:

As I'll tell everyone though, these are just my opinions, if you feel they are invalid or really (dis)like a certain card by all means ignore what I said. Overall it looks very good and fun to play and I hope you're enjoying it. Regardless if you like any of my suggestions, +1 from me!

usurphling on History Repeating ($40~)

1 year ago

I love Living Lore when it was in standard and I did a lot of brews from it. You may check it out although its kinda outdated:

The Devil's Lore

Standard usurphling


anyway, since youre playing Jeskai colors, have you considered some big spells in your colors such as Providence, Profound Journey, Gideon's Phalanx, Volcanic Vision, Temporal Trespass? You may consider those...

Also, since youre running very few creatures, why not run some boardwipes? They're very good with living lore. If you check how Living Lore works in the deck that I posted above, you can take advantage of those. Fumigate and Planar Outburst are your best bets. A single copy of Chandra's Ignition can be considered too because you can also use your [lets say 11/11] Living Lore to deal 11 damage to all other creatures and to your opponents as well. Profit!

If in case you milled yourself, you can always have either Metallurgic Summonings or Perpetual Timepiece to bring back all your spells to either your hand or library.

...and of course, If you decide to make this non-budget deck, planeswalkers in your colors are very good addition to your deck.

Well have fun brewing and playing with Living Lore!

The7thBobba on Balance of Reflections

1 year ago

What an awesome theme! I love it!I think Riftmarked Knight has the right sort of duality to him.Holy Strength and Unholy Strength, I feel, have a very mirrored and exalted feel to them.You wouldn't be able to put it on most of your creatures, but Edge of the Divinity has that balanced feel to it too.

And now, a joke: Wake the Reflections. But if you put in some things that generate knight tokens, like Gideon's Phalanx, Knightly Valor, or Sorin, Grim Nemesis, you might jst get something out of it :)

Have an awesome day!

Lanzo493 on Rhys the douche

1 year ago

Herald of the Host is downright broken with Rhys. Let's say you're playing 4 player. Attack with herald, make 2 tokens. Copy them. After combat you have 3 creatures with myriad that stay. Next turn, attack with all of them and make 6 more tokens. Use Rhys and get 2+6 more tokens. After combat this turn you now have 10 tokens and 1 creature with flying, vigilance, and myriad. Pretty brutal. For that exact same reason, Blade of Selves is a great card for Rhys. It may not give the token copies myriad, but you can essentially copy any creature in your deck, such as Avenger of Zendikar or Sublime Archangel. The last card with myriad you can run is Caller of the Pack, but I think he costs too much mana to use effectively.

I'm going to suggest some cards to remove, and why as well. I'll suggest some extra cards in case you disagree with me.

Ooze Garden. This makes a big token. That's nice. However, it's practically useless to sacrifice a token to it to make a token that's the same size. The only value from it is to sacrifice a non-token so Rhys has more tokens to double. The problem with that is your non-token creatures are generally too valuable to sacrifice.

Elephant Guide. This card is a vanilla boosting enchantment that makes a token when it dies. The only way to make the token is if the creature dies. That means you're giving the opponent the power to give you the token or not. I personally don't like giving people choices. Plus, you go wide in this deck. You don't need a buff for one creature.

Behemoth Sledge. Again, you don't need to buff a creature when you're going wide. Same deal with Loxodon Warhammer and Haunted Cloak.

Centaur Glade. This card is just pretty slow. You'll only use it when you REALLY want a token, which many other cards do better.

Ugin, the Spirit Dragon. He's a great card, honestly. But if you even do his minus ability for 0, all of your tokens die. You will most likely always be hit harder by him than anyone else at the table. If you're using him for a boardwipe, use Hour of Reckoning instead.

Gelatinous Genesis. With the amount of mana that you need to make this card good, you should be activating Rhys. Same deal with Wurmcalling. And Mobilization.

Gideon's Phalanx. It costs way too much mana.

HairyManBack on Castellan's Army

2 years ago

I started something like this and it can be a decent deck. Have some suggestions:

  1. With your current mana curve the deck calls for about 24 lands. I would slice the high spells like Nissa's Judgment and Gideon's Phalanx. As mentioned before budget dual-lands would be very helpful. 4x Tranquil Expanse and probably 4x Evolving Wilds. I'm not a fan of Holdout Settlement at all. But maybe a 1-2 of. Rogue's Passage is getting in the way here.

  2. Gryff's Boon is an automatic 4x in renown, imo. It does the same job as Grasp of the Hieromancer and Angelic Gift but it's cheaper and can come back late game.

  3. Gideon's Reproach is probably better than Celestial Flare MB. Pretty much whacks everything people play.

  4. Kytheon's Irregulars is better than people lead on. I don't know if I would run 4x but he's certainly better than Pharika's Disciple. He essentially the same thing but better.

  5. Consul's Lieutenant should be an automatic 4x. He's just too good not to. But consider the when making your mana base. With that Archangel of Tithes should probably come out unless you really have heavy white.

All in all I think there needs to be more creatures, less subversion (and better) spells, and work on the mana base. All can be done on a budget.

4x Tranquil Expanse4x Evolving Wilds10x Plains5x Forest

Or something like that.

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