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|Commander: Rule 0||Legal|
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Tower Defense Discussion
2 months ago
Also green gives you Tower Defense which is pretty op
2 months ago
If you want to focus on the high toughness aspect more, I'd recommend moving to a Walls list.
Walls wants to use the things like Huatli, Assault Formation and such to hit hard, but it also employs a High Alert + Axebane Guardian combo. With four creatures with defender in play, you make infinite mana. This shouldn't be your main plan, of course, but it is a very fun include that means that if the game goes long, and with a walls deck, it probably will, you have a big advantage.
You also get Arcades, the Strategist , who lets you draw a TON of cards and is just the best payoff for big butts period.
You also get to run the amazing Tower Defense . If you cast tower defense with a good board and High Alert/Arcades out, you sort of just win on the spot.
5 months ago
nathanielhebert: Thanks for the kind words. The deck started as a headcannon, but became one of my favourite decks. Tower Defense is an interesting card, I'll add it to the maybe board for now. Thing is, the deck is pretty fast, actually. With the right hand, I can have lethal by turn 4 or 5, and the removal is often good enough very often. Defense could add a kill out of thin air though...could be very useful.
5 months ago
Ha, I used to play a crab/turtle deck, although not nearly as cool and promising as this one.
A thought, if you're having trouble with defending against flying creatures, I've had success in the past with Tower Defense which syncs particularly well with Assault Formation and creatures with lots of toughness.
6 months ago
I'll just go through the mainboard cards I would personally cut first. Ancient Ooze : very big but requires trample or the like to actually do anything at 7 mana. Copper Myr : almost objectively worse here than most green mana dorks. Ezuri's Archers : not impactful enough in the main without a devotion or elf theme. Ghoultree : your creatures are too big to be dying that often and you want them alive anyway. Lumberknot : similar story to Ghoultree. Spawnwrithe : needs to be built around. Wall of Tanglecord : wastes the benefits of any Overrun effects. Predator's Rapport : more of a sideboard card unless burn is really popular. Reclaim : very slow and lacking enough good targets. Serpent's Gift : redundant and inefficient if you just run enough deathtouch creatures. Tower Defense : are there really enough flyers going around to have this in the main? Windstorm : see above. Spider Spawning : if this is what you're running Transguild Promenade for, it's not worth it without more GY synergy. Accorder's Shield : vigilance isn't impactful enough with no exert, tap abilities, or much else to abuse it. Brawler's Plate : very costly for the buff. Golden Urn : much worse than even the Rapport. Staff of the Wild Magus : staffs aren't even strong enough to do well in dedicated lifegain decks, unfortunately.
I'd say all of your maybeboard picks are better than the aforementioned cards. I'll list some other alternatives that come to my mind though. Primordial Hydra and Kalonian Hydra are some budget-unfriendly but highly dangerous beaters that you can get out relatively early. Joraga Treespeaker (or maybe Elvish Archdruid ) would make your archers much better by letting them double as mana dorks. Otherwise, I like Arbor Elf with Utopia Sprawl type auras on your forests to help ramp. If you prefer the vigilance idea, Champion of Rhonas is a budget Elvish Piper that likes not tapping in combat. If you like walls, Overgrown Battlement and Axebane Guardian can get ridiculous mana going. They also benefit from Assault Formation which synergizes with Tower Defense. In terms of small creatures with reach, Traproot Kami is my clear pick for mono-green, especially in multiplayer. If you need to add trample, Rancor is excellent value. If you need recursion, Eternal Witness should be near the top of the list. If you're struggling with flyers, maybe try Gravity Well . If you need more life, Engulfing Slagwurm likes forced blocks while Verdant Sun's Avatar likes playing beefy guys.
Given what you have already, I think shifting to include more deathtouch creatures and Lure s would be the most optimal plan. Viridian Longbow and Thornbite Staff are some other equipment that benefit from that strategy. For the creatures, Ohran Frostfang is a casual-only option that's completely busted in commander, and I'm always a sucker for Wasteland Viper 's versatility at only 1 mana.
9 months ago
Let's see if I can help ya out here since you need to protect Ramos ASAP. Lightning Greaves and Asceticism are really nice but imma try to keep it budget. Whispersilk Cloak is nice since you can hit em with that unblockable but I think Glaring Spotlight is extremely underrated. Swiftfoot Boots are really good too. If you want to go crazy with Ramos you can always add in Helm of the Host too for extra fun! Progenitus is one of my favorites too. I see you're going with walls so Wall of Kelp and Intruder Alarm goes infinite with Axebane Guardian so that's something to keep in mind too. Assault Formation is your backup just in case and when your walls start attacking, Tower Defense is a really cheeky play. Hopefully this helps a little