Tower Defense

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tower Defense

Instant

Creatures you control get +0/+5 and gain reach until end of turn.

9-lives on Azorius Testudo Spearhead

1 month ago

Thanks, Predator_90! I would love to run that card with Charix, the Raging Isle, but this is an Azorius deck. Would be great if I could, but that would require me running a better manabase. If I did, I would include Assault Formation and Tower Defense.

Bbo on The Ring Tempts You With Toughness Matters (LOTR)

1 year ago

jdogz32 I think I will try out Assault Formation and Tower Defense somehow. Both of those are incredibly good for what I want the deck to do. Thanks!

jdogz32 on The Ring Tempts You With Toughness Matters (LOTR)

1 year ago

I'd diversify by adding cards like Assault Formation and Tree of Redemption or Tree of Perdition. I run a similar deck based around toughness and I have 8 copies of cards that change the way creatures interact with power and toughness with some draw and I still struggle some games. Some other good cards for you would be Tower Defense and Huatli, the Sun's Heart hope this helps.

youareatrex on Mr. Arcades, tear down this wall!

1 year ago

Whoops, my bad Pyruscreed - just realizing I never responded to this.

So while Serra is a cool card I have never seen before tbh - the way I play the deck - really low to the ground - it doesn't quite make the cut.

1) My wincons are instant wins, and most of them less cmc than Serra. See below. So the play pattern is: I ramp into Arcades, I protect him, I play a bunch of walls and draw a bunch of cards. And then I play one of these on a developed board.

Akroma's Will Tetsuko Umezawa, Fugitive Tower Defense Triumph of the Hordes

2) I play a bunch of one-sided board-wipes that rely on my walls having low power. So the counters funk these up a bit.

Retribution of the Meek Slaughter the Strong Wave of Reckoning

Thanks very much for commeting!

multimedia on Defending budget commander deck

2 years ago

Hey, good changes so far. Looking nice with a really low avg. CMC.

Some budget defender upgrades to consider.

Orator of Ojutai is another two drop defender who can draw ETB if you control Arcades and it has flying. Sunscape Familiar and Wall of Roots are more defenders who ramp. Shield-Wall Sentinel is a defender tutor. Wall of Stolen Identity is good in multiplayer Commander and it ETB as the creature you choose with defender. Identity and Shield-Wall are some higher mana cost defenders, but their ETB abilities are worth it.

Wall of Junk has been errata to have defender, it can return itself to your hand if it blocks making it bonus good with vigilance. Walking Bulwark and Crashing Drawbridge are low mana cost defenders who can give other creatures you control haste.

Tetsuko Umezawa, Fugitive makes your defenders unblockable. What makes Tower Defense good here is it gives all creatures you control the instant pump for two mana. Aegis of the Heavens only targets one creature for three mana.


Because Arcades triggers to draw when a defender ETB then blink can be a powerful effect. Blink can also enable an infinite turns combo where attacking Arcades and/or defenders are the wincon.

Eerie Interlude can protect all your creatures from a board wipe since your creatures return to the battlefield at the next end step. If Arcades is exiled along with defenders then when the creatures come back you draw. To price match for a possible cut, Eerie could replace Voidslime? Cutting Voidslime will also clear some budget to add some of the more price defenders I suggested above.

At your end step Soulherder can be repeatable blink of any creature you control. With Arcades blinking a defender is draw, if the blinked defender has an ETB ability it triggers again and gives the defender pseudo vigilance since it will ETB untapped. Blink can also reset Shield Sphere and Wall of Roots.

If your game plan is to attack with defenders thanks to Arcades then how about extra attacks from extra turns? Adding this combo and Eerie Interlude are some reasons to keep Mnemonic Wall.

Cast Aeons and at your end step Soulherder blinks Mnemonic returning Aeons to your hand. On your extra turn cast Aeons and repeat. If you control Arcades then you also draw at your end step, but you only get extra turns equal to the number of cards in your library.

legendofa on Answers to Massacre Wurm for …

2 years ago

ronsen If anthems bring heat in your group, there's cards like Tower Defense, Leyline of Vitality, and Spidersilk Armor to keep your tokens alive.

baddabiiing on Modern Doran Company

2 years ago

Thanks for the comment wolfhead! Ensnaring Bridge seems great in this deck, unfortunately I don't own any copies. I would love to go more blitz with Tower Defense, but I feel like I would need more 1 drops. Any suggestions?

wolfhead on Modern Doran Company

2 years ago

catapult fodder is sweet. makes me want to turtle up with Ensnaring Bridges,

or maybe more blitz-ey with a bunch of 1-drops and 4 Tower Defense?

anyways, hell yeah keep rocking the siege tower!

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