Master's Call

Master's Call


Put two 1/1 colorless Myr artifact creature tokens onto the battlefield.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Master's Call Discussion

PeeBee on

2 years ago

Genesis Chamber is a good card for the deck, although the symmetry of the card sounds bad at first, you break the symmetry by having lord and pump effects that work from these creatures. You also have a lot of low cost creatures to make this work. Probably would replace x3 Origin Spellbomb and x1 Master's Call

You may want to consider having more playsets of certain cards in your deck. Myr Galvanizer and Tempered Steel seem like two of better cards in the deck and i would add a third and fourth copy to make sure you can hit these cards as much as possible.

lagotripha on Infinite Research

2 years ago

I've mucked about with sunforger in the past- what do you think of Master's Call for instant metalcraft? It performed well in my attempt at a puresteel/sunforger brew, although this list looks a lot more refined and toll collecter looks like it fixes a lot of problems.

Hellsing on Official missing/incorrect card/token thread

3 years ago

IndifferentFace I did not specify any expansion when linking the card, therefore it displays the last added printing, and my addition to (CM1) hasn't been approved yet.
I will add Master's Call today to the promo set (000).
What's more interesting is that my old gif background displays when you tagged me, that's odd.

ClockworkSwordfish on WB Totem Beatdown

3 years ago

I kind of question the use of Bad Moon, since the Totems are your only black creatures! As important as they are, that's too specific for the moons to be worth it. Running Inquisitor's Snare and Luminesce also seem odd - they're more appropriate as sideboard cards. Bump in the Night is likewise not worth running unless you have some red mana to flash it back.

A good way to capitalize on the Totem's nature is with boardwipes! Something like Day of Judgment or Hallowed Burial will take out all creatures, but so long as the Totems are still just artifacts, they'll stay in play safe and sound. A good way to remove the Totems' drawbacks is through Dolmen Gate - they won't make you sacrifice permanents if they're blocked, and on your opponent's turn they'll just be artifacts again. It also helps you be more aggressive with your tokens!

You might also like to swap the Bad Moons for Tempered Steel - giving them +2/+2 for three mana is probably more impressive than +1/+1 for two. That said, you could then swap out your token generators for ways to make artifact tokens, such as Servo Exhibition and Master's Call, since they'd all become quite fearsome with the boost from Tempered Steel.

Angel_Zero on "Self-Driving Cars" - Modern

3 years ago

i would take out bandage and add in more artifacts, you need more artifacts to get metalcraft active. Maybe use Servo Exhibition since it gives you two artfact creatures, and Master's Call works well as an instant allowing you hold up mana for tithe and path.

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