Honored Hierarch

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Honored Hierarch

Creature — Human Druid

Renown 1 (When this creature deals combat damage to a player, it if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as Honored Hierarch is renowned, it has vigilance and ": Add one mana of any color to your mana pool."

jakeelephant006 on Oh the Humanity!

1 year ago

Looks like a fun a powerful deck. I think it could use some consistency upgrades. Meaning, more ramp spells and card draw spells. Honored Hierarch is another human that ramps, but also Cultivate or Kodama's Reach would look really nice here and ramp right into Kyler on curve. Any other 2 or even 3 mana ramp spells would probably fit in nicely. Just having a couple more would probably help the deck enact its game plan more consistently.

For card draw, the list of options slims down. Some ideas for Human specific options could be Laid to Rest or Vanquisher's Banner. Otherwise, its mostly your average green draw spells focusing on playing creatures or drawing cards for having one creature or many creatures on the field. Maybe Garruk's Uprising would be good with Kyler pumping your team drawing cards for new creatures entering the battlefield and providing trample.

Don't forget about the MDFCs from Zendikar either. A lot of the green and white ones work will with +1/+1 counters or having lots of creatures. You could probably afford to trim a basic or two for these.

Finding some cards you could consider trimming to make room for some of these ideas is the hard part. My first check was to see if there were any effects that you had a lot of that could be scaled back a bit. Then, I wanted look at the non-human cards and see if there was anything that could be removed there.

The two things that stuck out from the over-saturation category was targeted removal and lord effects. I think your removal suite looks really good. It is well balanced in terms of the kinds of threats it can answer and all the removal is either flexible or well suited to the deck. I just think you could afford to trim back one artifact/enchantment removal piece. You have 5 in the deck. Most of them are attached to humans which is nice. I would think about which piece is the worst and swap it for a ramp spell.

The lords category has more things to trim. Since Kyler provides this effect for you I don't think you need to worry as much about having a large number or lords in the 99. It is always a good idea to have some back-ups when your commander is removed a lot, but I think there are a few too many. I would focus on keeping the ones that are humans, of course, and the ones that can provide additional effects or abilities. Pathbreaker Ibex and Mirri, Weatherlight Duelist, while providing really cool abilities, don't synergize with the rest of your team as well. Also, Dawnhart Wardens' buff just isn't as impactful as the others and has some amount of fail rate. There are even more that you might consider trimming back on later, but those are the first few that really stick out to me.

The last card I want to talk about is Hardened Scales. While writing this post I kept finding myself wanting to talk about +1/+1 counter synergies and cards that would work well with that strategy. However, there just aren't all that many cards in the deck that care about counters. However, Kyler caring about them is good on its own so a card like Hardened Scales is worth including for that reason alone. I think its possible that you could include a few more counters matters cards and additionally add in a few more cards that put counters on all your creatures.

I hope some of these ideas are helpful and I hope you have a good time with this deck. Again, it looks fun and powerful.

jamochawoke on

2 years ago

I love this Ape tribal deck!

My only criticism is that you don't have enough human fodder for Kogla, the Titan Ape since he's one of your main forms of removal in your deck. You've only got Eternal Witness.

I was thinking maybe you could replace your Llanowar Tribe with Karametra's Acolyte or Citanul Hierophants ? Not only do they offer the potential for much more green mana per tap than the Tribe, they also are humans for Kogla to toss back.

Elfhame Druid could be replaced with Somberwald Sage which would actually net you 1 more mana for casting Kogla and 2 more mana all the time for other creatures.

You could also replace Sakura-Tribe Elder with Diligent Farmhand . While not as good as a one-off as the Elder it does fill the same chump block and sac for a land niche, it counts as an extra pump for the jank pump spell Muscle Burst which is mega flavor, and is a human for Kogla to toss. There's also Krosan Wayfarer which has the downside of only getting a land from hand rather than tutor or Primal Druid which has to die from the combat but at least lets you tutor.

I know you are probably using Llanowar Elves for an early play and ramp, but if you didn't need that extra (G) per tap you could replace it with Drumhunter which gives you needed card draw, a colorless mana per tap, and is a human for Kogla to toss. Some less good options but still ok since they're lower CMC than Drumhunter is Werebear , Honored Hierarch , Harvester Druid , Sylvok Explorer , or Humble Naturalist .

If you need a ramp creature to combo off with look no further than Hope Tender , Juniper Order Druid , Ley Druid , or Krosan Restorer to untap a land that produces big mana or Hidden Herbalists which would actually combo off of Kogla's tossback if you have something that could benefit from ETB's.

There's also Setessan Petitioner which would allow you repeated lifegain on ETB if you needed it.

KongMing on Gallia's Endless Revel

3 years ago

Here are some mana dorks with power and vigilance, so they can attack and then tap for mana on Main Phase 2: Circle of Elders, Honored Hierarch (has real T1 potential), and Warden of Geometries.

Anything that lets you turn your lands into creatures with vigilance is also technically letting you attack with a creature and then tap it for mana, such as Embodiment of Insight or Nissa, Who Shakes the World.

imaginecamerons on Hardened Scales + Citadel Siege

4 years ago

Switched Honored Hierarch with Ainok Bond-Kin I think this will work better and help the deck's weakness against deathtouch

wallisface on Hardened Scales + Citadel Siege

4 years ago

Sorry my bad, i mis-read Endless One (clearly i need more sleep).

I would still suggest ditching Honored Hierarch for something a bit better

Ninokun on Omega Centaurs

4 years ago

Interesting deck. Try to replace Honored Hierarch by New Horizons

wallisface on Hardened Scales + Citadel Siege

4 years ago

Honored Hierarch and Servant of the Scale don’t work well with Experiment One .

I’d suggest swapping them both with Strangleroot Geist and Pelt Collector . Strangleroot can get your guys big quick, and the Collector can join in the party with Experiment.

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