Find / Finality

Find / Finality

Sorcery

Find

Return up to two target creature cards from your graveyard to your hand.


Finality

You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Find / Finality Discussion

AkaAkuma on Reyhan & Sakashima: Arcbound Aristocrats

3 months ago

Man, well done on this deck! You got all the goodies Reyhan wants.

Although.. It seems a bit shy on the mass removal department. What about Find / Finality and double with an extra recursion slot?

Then I personally would also replace midnight clock for Rishkar, Peema Renegade , as the clock only synergyses with Toothy. I rather use my graveyard then freshen it up also.

Lastly I really like Hadana's Climb  Flip (backside is nuts) and the somewhat crazy inclusion of Octopus Umbra . Lots of creatures have base power 0 anyway

Rorolith on Swollen Snake

4 months ago

You've got lot of fluff cards in here even for BO1 which will make it much harder to draw a snake in your opening hand. Cut Return to Nature, Pharika's Libation Mephitic Vapors Bala Ged Recovery  Flip Mythos of Brokkos Vraska, Golgari Queen (as you are looking to stomp with your snake) or at least reduce the copies, cut Staggering Insight because it is just making your manabase more awkward, cut Negate, add Saw It Coming as it is way more versatile, cut 2xFind / Finality. You might need to cut more things or add more things, but I would also highly recommend cutting down on the amount of lands you use, especially since you are playing ramp. Also cut Pestilent Haze.

FSims81 on None

10 months ago

Another one for me is Poison-Tip Archer. I had a super fun elf-ball deck in standard that absolutely loaded the board with Elves and then I would cast Find / Finality to target one of the Archers and it was usually enough to wipe the board on both sides. Trigger city, especially if I ended up with multiple Archers on the board first.

Azeworai on Korvold's Feast

10 months ago

Ah, yes. I have a Jund sacrifice deck myself with Mr. Oakenshield at the helm, though Korvold is quite the powerful engine.

I see a few things problematic with the decklist. First, a distinct lack of ramp. Two, a lack of early game, which can be fixed by ramp. Three, there are a lot of places to fit creatures to die.

So, what I would recommend:

Mana dorks are fantastic in aristocrat decks, for they can be sacrificed if they must. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, and Boreal Druid each fill the best role at one mana. I've enjoyed Skull Prophet greatly, for it fills the graveyard with fodder.

Other than that, two mana ramp is best. But you're in Green! Get those Arcane signets out of here. Rampant Growth, Nature's Lore, Into the North (try a few snow basics), Cultivate, and Kodama's Reach are all lovely.

Then, of course, there are some includes that should go in most aristocrat lists:

  1. So, Yawgmoth, Thran Physician is the single greatest card for this style of deck. It offers draw, murder, sacrifice, and cannot be tapped by Aphetto Grifter. Run it despite the ten-dollar price limit.

  2. Midnight Reaper and Grim Haruspex each fill a smiliar role, though Liliana's Standard Bearer is one I have much enjoyed. Dark Prophecy does much.

  3. More sacrifice outlets! Goblin Bombardment is fantastic, Carrion Feeder is cheap whiles growing massive, New Erebos draws some cards, Rankle is an engine by itself, and Yawgmoth is the best.

  4. There are some things that offer much to die. Goblin Rabblemaster and Legion Warboss each fill the board apace.

  5. So, let's add far more creatures than is deemed sanely necessary. Satyr Wayfinder, Gatecreeper Vine, and Sylvan Ranger can fill the slot of a land. Reclamation Sage can be a removal spell.

  6. Liliana, Heretical Healer  Flip transforms far too eath in strategies such as this. Grisly Salvage can fuel graveyard chicanery. And Once Upon a Time is something I put in literally every green deck I own, for it is most potent.

  7. Living Death ends games. It gets back all from the bin, then murdering all opponents withal Blood Artist.

Alright, now upon what I would ablate:

Chittering Witch is too slow for fodder and the sacrfice ability is not gratis. Thrashing Brontodon is too much mana. Mazirek just doesn't do enow; she wishes to put counters upon creatures that are meant to die. Deathsprout is too much mana. Deflecting Swat seems lacking. Find / Finality is just too much to cast. Taste of Death is actually just useless. Witch's Oven is too limited.

Okay then. That shall be all from me! You may peer upon my list here if you care.

Happy snuffing!

JUNDforDaWin on Otrimi Mutate

1 year ago

Sorry, relying on two. I missed Find / Finality but i still feel like another one could helpyou out

FSims81 on C-C-C-C-Combo Breaker!

1 year ago

More recent and just a fun interaction but I built a Jund Elves deck specifically to include the synergy between Poison-Tip Archer and Find / Finality . Nothing like wiping a board of small creatures and pinging your opponent for each little dead guy.

Stazeeee on Abzan Adventure

1 year ago

Prison Realm is pretty flexible and answers the two biggest threats planeswalkers and creatures so you could probably run 4 mainboard without much downside. There isn't much enchantment removal mainboard atm. At least not in any common decks that I can think of other than Doom Foretold decks. Like I said I'd probably drop Assassin's Trophy and go for the extra Prism Realm, Legion's End , Find / Finality , or a Gideon. Then drop two Order of Midnight for a Rankle and Questing Beast at some point. Questing Beast especially tends to get a lot of value from my experience. It can immediately attack, evade, trade, kill a planeswalker, block, etc. Though it will be much stronger once Oko gets banned and Wicked Wolf is on a decline.

The rest kinda depends on your local meta. If mardu knights becomes a consistent problem for you, consider cheap answers like Glass Casket , Sorcerous Spyglass (can stop embercleave, planeswalkers, etc.) in the sideboard. Personally I struggle more with G/X decks (especially G/R aggro) and my sideboard focuses on that since green is so strong atm.

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