Staff of the Sun Magus

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Staff of the Sun Magus

Artifact

Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.

SufferFromEDHD on Celestine others

1 year ago

Staff of the Sun Magus a proper engine.

Chivalric Alliance efficient card draw + a cheap discard outlet

Inventors' Fair consistent +1 plus a great tutor.

Nomad Stadium +4 threshold and reanimator go hand in hand.

Akroma, Angel of Wrath the quintessential white bomb.

Odric, Lunarch Marshal has potential.

TempestArmor on Praise the Sun II

2 years ago

Fantastic work! Everything looks good, but I would just make absolutely sure you have enough artifact/enchantment removal to prevent your opponents from combo-ing off too easily (because I highly doubt you'll be taken down by damage). The deck looks like it will eventually get one or more massive creatures with lifelink and maybe double strike... equipment that grants trample might be the key to closing games! Don't sleep on Staff of the Sun Magus. One last tip: if you can't draw cards, the next best thing is to spend mana in other ways. Load up on activated abilities (like your commander)! They're usually instant speed and you'll always have something to do, even if you have no cards in hand. Consider Dawn of Hope, Drogskol Cavalry, Pentavus (a personal favorite), and War Room if you have one! <3

CasualCucumber on Blue/White

3 years ago

I really like the deck and it feels original! The one thing that sprang to mind was why you were running these lifegain cards: Nyx-Fleece Ram, Kor Celebrant, Soul's Attendant, Student of Ojutai, Staff of the Mind Magus, Staff of the Sun Magus. There don't seem to be too much payoff running these cards (perhaps I am missing some cards that greatly benefit from it) other than just basic lifegain over the game. Perhaps you should add Aetherflux Reservoir and Ajani's Pridemate if this is the route you want to take.

Mt232 on

4 years ago

Maybe Spirit Link,Staff of the Sun Magus, and Ajani's Mantra might help to bring the curve down.

koizintec9 on Teshar

4 years ago

I_Just_Like_Designing_Decks personally I believe your build has too much recursion but lacks a secondary plan in case you don't run into your combo.

If anything I'd begin by switching the cards that are doing nothing but lifegain, such as Staff of the Sun Magus or Soul Warden . Sure, you do have an Aetherflux Reservoir as a wincon, but most of the time it will only be such a wincon if you manage to find a loop and get infinite lifegain out of it, not by raising your life total with other cards.

As for other suggestions I believe Ashnod's Altar would fit very well into this deck as a way to sacrifice your creatures aswell as adding you mana to continue your loops.

If this aristocrat-ish strategy doesn't work out so well, I believe you should add anthem effects such as Benalish Marshal , since Teshar allows you to bring many creatures in a single turn, making them stronger seems good.

Carrot_cake on Mono-White Soldier

5 years ago

A really good way you could gain life with this deck is putting in some Staff of the Sun Magus cards. I'm planning to make a deck based around both lifegain and tokens, where gaining life allows you to place creature tokens onto the battlefield, and when a creature enters that battlefield under your control, you gain life. This, obviously, creates an infinite combo, and the card I mentioned is one of the most crucial cards for the deck.

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