Gruul Spellbreaker

Gruul Spellbreaker

Creature — Ogre Warrior

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

As long as it's your turn, you and Gruul Spellbreaker have hexproof.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (2) Instinctive , hardwoodteak

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Gruul Spellbreaker Discussion

Destroyerbirb on Naya Aggro – Standard Rotational Friendly

1 month ago

Scallywallwest I forgot that Gruul Spellbreaker is rotating soon! I will change that.

Also, I own only one Embercleave, and the creatures in this deck are a bit slow for Embercleave. Embercleave is best in aggro decks with the majority of the creatures being 1 drops, and then playing a threat to put it on for it's reduced cost. I might add a second Embercleave.

Scallywallwest on Naya Aggro – Standard Rotational Friendly

1 month ago

Hey, epic deck! Problem, though...Gruul Spellbreaker rotates out soon... Also, I think I would up the Embercleave count to 2.

Epicurus on Dune-Brood Mutate

1 month ago

I agree with 1empyrean about the keyword soup stuff. It may seem intuitive, since there's a lot of keywords amongst the mutate creatures, but it's a secondary theme that's taking up space for cards that better help the deck.

I disagree, though, that your commander should necessarily always be the target of the mutate pile. It's a good strategy to do so, but not the only course of action that could be beneficial in the course of any given game. As such, I believe it's a good thing to include other strong candidates for mutation.

To that end, I also agree that Mysterious Egg is not a great base for a pile. Some of my favorites, though, are Adanto Vanguard, Gladecover Scout, Troll Ascetic, and Gruul Spellbreaker (also, Slippery Bogle, but you're not playing blue).

Now, in case you start your pile on one of these guys, but then later wish you had started with your commander, you could include some cards that bounce the pile to your hand. Obviously, and unfortunately, blue is the best color for doing this. However, black has ninjas! Ink-Eyes, Servant of Oni, Throat Slitter, Azra Smokeshaper and Skullsnatcher are all good options for that. Also, Dust Elemental is a lot better for a mutate deck than it might seem.

That's all I got, but this comment is too long as it is. Cheers!

Stardragon on

3 months ago

Update 2

Rework the whole thing from the ground up

Cards Cut:

Beast Whisperer

Risk Factor

Mirror March

Bonecrusher Giant

Heraldic Banner and

God-Eternal Rhonas

Cards Reduced:

Cindervines- Cut two of them

Ferocity of the Wilds- Cut two of them

Cards Added:

2 Bolt Hounds

4 Rosethorn Acolyte (Tapped Out is saying that Llanowar Elves is not standard legal)

3 Gruul Spellbreakers

2 Frenzied Arynxs

1 Terror of the Peaks

1 Questing Beast

Card that stayed:

4 Rhythm of the Wilds

2 Domri, Anarch of Bolas

2 Vivien, Champion of the Wilds

7 Seven Dwarves

1 Embercleave

and all of the lands

I wan to thank both DeinoStinkus and Flooremoji for the help, while none on deino ideas ended up making the cut ATM it may come back around to 1 or 2 of their ideas.

While this is not the final cut i hope it runs beeter than my sad excuse of an OG deck did

Flooremoji on

3 months ago

Lets see...

I was talking about Creature count for BW, you won't draw nearly enough cards to make up for it's clunkyness.

I'm not talking about giving your creatures haste, so much as playing more creatures with haste (i.e. Gruul Spellbreaker)

Probably go with +3 Land, +4 LLanowar Elves

I think that Risk Factor is really underwhelming in this format, between Uro and Krasis lots of life is being gained, it's pretty much always going to stop you from curving out with creatures because of that cost, adding to your board early game will be better and lategame it's not going to swing a lost game in your favor. However, if you want to play it or think I'm wrong go for it!

How has 4 maindeck Cindervines been doing for you?

Amoskeag on Gruul swarm

4 months ago

I would add some Domri, Anarch of Bolas to help with your mana, buffing your dudes, and giving you some interaction once those bad boys are down.

The curve is a bit awkward, I would take the opportunity to change up the creature base slightly so your turns have more presence. A great starter would be another 1 drop, Pelt Collector is sweet for that and fits your deck well.

Drop the Dragonlair Spider for Arasta of the Endless Web.

25 lands is a bit much, I believe 23 to 24 is plenty, Kessig Wolf Run is awesome and always fun, keep that, maybe add a 2nd to make sure you see it more often? Don't be afraid to have some basic lands in there.

Eldritch Evolution can be super spicy and help you get some big dudes out, you might want to find space for Goreclaw, Terror of Qal Sisma, Kogla, the Titan Ape, and or Surrak, the Hunt Caller, big fan of Surrak myself.

In regards to your Bloodbraid Elf. Gruul Spellbreaker is a far better target than Taurean Mauler and gives you more devotion to your Xenagos, God of Revels with those green and red pips. Also, Hexproofs you (yay!)

Have fun!
- Amoskeag

Spell_Slam on Rienne's Crusade

5 months ago

Earnest Fellowship is great in a multicolour-centric deck like yours. It's definitely worth including, but it will be somewhat of a nonbo with some of your targetting spells.

Supply / Demand is either a tutor or an army in a can.

Dragon Arch not only tutors, but will put the creature directly into play for you.

Archon of Valor's Reach can save you from boardwipes or spells you know your opponent might cast. Very useful to have in your deck.

Guildmages' Forum can distribute some free counters occasionally. It's not the most powerful card, but it's free value and filtering on a land.

Pillar of the Paruns is also pretty great in your manabase.

Vivid Revival seems like a great choice for card advantage in your deck, though doesn't necessarily do much when your Commander is out.

You're missing out on some multicoloured ramp creatures: Zhur-Taa Druid is such a good ramp card in multiplayer. It ends up dealing so much damage if played early. Knotvine Mystic seems to fit perfectly. You should definitely pick up a copy of Mirari's Wake.

There are a few boardwipe creatures that could interest you: Novablast Wurm and, if you want to be that guy, Realm Razer.

In terms of cuts, Asmira, Holy Avenger, Bloodshot Cyclops, Gruul Spellbreaker and Conclave Cavalier seem like a good place to start. I would start by adding more ramp since this is what you're missing most.

Load more