Gruul Spellbreaker

Gruul Spellbreaker

Creature — Ogre Warrior

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

As long as it's your turn, you and Gruul Spellbreaker have hexproof.

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Trade

Have (1) Taki117
Want (0)

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Gruul Spellbreaker occurrence in decks from the last year

Standard:

All decks: 0.29%

Commander / EDH:

All decks: 0.0%

Gruul Spellbreaker Discussion

Requillias on Korvold Commander

1 week ago

Deck Upgrades:

Creature Upgrade

To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin

To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman

Artefact Upgrade

To Remove: Thaumatic Compass  Flip, Witch's Oven, Bloodsoaked Altar, Golden Egg, Mask of Immolation, Rhonas's Monument

To add: Sol Ring, Arcane Signet,Lightning Greaves, Ashnod's Altar, Haunted Cloak, Skullclamp

Enchantment Upgrade:

To remove: Gift of Paradise, Warbriar Blessing, Wolfwillow Haven

To Add: Necrogenesis,Cindervines, Grave Pact, Grave Betrayal, Attrition

Sorcery Upgrade:

To Remove: Severed Strands, Taste of Death, Victimize

To Add: Unearth, Reanimate, Blood for Bones, Return from ExtinctionTerminate, Dreadbore, Hull Breach, Diabolic Intent

Instant Upgrade:

To Remove: Bake into a Pie, Heartfire, Murder, Return to Nature, Shock

To Add: Artifact Mutation, Putrefy, Guttural Response, Veil of Summer, Abrupt Decay, Assassin's Trophy

Greetings, Brian

LastEdegy on Sugar Rush

4 weeks ago

@Jihad300 - hmm.. interesting.. its bestow cost is too high though.. Ghor-Clan Rampager's bloodrush is cheaper.. I might replace 1-2 Boggart Ram-Gangs or Gruul Spellbreakers, in any combination.. Or maybe sideboarding it.. But i'll playtest it to be sure.. thanks for the suggestion!

Skyler1776 on Gallia Rough Draft

1 month ago

Hello! 2 things. 1. If you watch streamers, Mtg Merchant just did a Gaalia Satyr deck. I suggest checking it out, as he did fairly well. 2. Maniacal Rage , Icon of Ancestry , Setessan Champion , and Rhythm of the Wild are very slow for a gruul aggro build. I suggest Klothys, God of Destiny , Embercleave , Gruul Spellbreaker and the Fervent Champion / Shadowspear combo.

capriom85 on What have you been playing?

1 month ago

Argy, I have been playing mono blue devotion. The list that you see posted most often wasn’t getting the job done. I swapped the set of Curious Obsession out in favor of a play set of Wizard's Retort . In this deck is basically Counterspell . I also removed things like Spell Pierce and Dive Down . There just weren’t enough moment’s where they go the job done. I added in more Brazen Borrower and went to a full set of Harbinger of the Tides . Even if I am not bouncing and tapping a lot of stuff for tempo plays I am usually playing my stuff at opponent’s end step so I can leave counter mana up for things I honestly cannot deal with.

I find control to be a decent matchup for me most of the time, as long as I keep Teferi, Time Raveler off the board. I can outlast most of my burn matchups.

Things I have trouble beating are dredge and Gruul aggro. As long as I can stick a Grafdigger's Cage , I can close out games 2 and 3 against dredge with minimal stress. Against the Gruul deck, I can slow them with Tidebinder Mage , but between Gruul Spellbreaker and Embercleave , I have trouble keeping my life above 0. Steel Leaf Champion is also stupid good against this.

vortical42 on Every Day I'm Pummelin'

1 month ago

Pabs4444 Gruul Spellbreaker is worth looking at for sure. I think it is more of a sideboard card than maindeck though, at list in this list. Game 1, we want to be as focused on the Pummeler plan as possible. Everything in the main deck should contribute to that plan by providing energy, buffs, or protection for our smashy robot. Post board, spellbreaker is a great choice to swap in. It punishes opponents who board in spot removal for the Pummeler.

Pabs4444 on Every Day I'm Pummelin'

1 month ago

I guess I don't like how using pump spells at sorcery speed to pump up creatures to allow Rhonas to attack. I love Rhonas in something like my Gruul monsters list which naturally has creatures that get up to +4 power and are recursive so that way killing them does not necessarily shut down Rhonas from attacking. Haste is also key in that deck which this deck does not have. I am heavily considering Gruul Spellbreaker as it can come in out of nowhere with haste, has situational hexproof, and naturally has trample. Thoughts?

Sedohr on Rioting against Humans

1 month ago

Thank you for the suggestion. Originally I was trying to keep a decent spread between mid and high cmc costs so I would have plenty to play late game, but in order to get there I had to make sure my early to mid game would survive. Originally I was thinking of just removing both End-Raze Forerunners , but sometimes I even have a hard time playing my favorite giant chicken Wrecking Beast as well (which fits in the 7+ cmc to cut you suggested).

For now I might just drop out the two End-Raze Forerunners in favor of topping off some of my other cards like Gruul Spellbreaker , Frenzied Arynx , and Domri's Ambush . I need to look over my cmc 5/6 cards though to see if I might have any better late game drop options to use instead. I could slap in more Skarrgan Hellkite to fill that role since there is one in the deck already, but they are a bit on the pricey side and I worry that more would lean it too far from "Budget" status since it's the most expensive card in the deck so far.

Sedohr on Rioting against Humans

2 months ago

Sorry I haven't been updating this deck as much anymore, I've been focusing more on an aggressive Black/White deck with creatures that gain +1/+1 counters when gaining life and another black/white token deck for arena. I haven't put either up here yet since I have been working out the wrinkles, but will probably add the lifegain one soon as the winrate is becoming better with recent changes.

Domri's Ambush is really nice and I should add them to this deck. Not sure off the top what I'd replace, potentially the Barge In though. The extra +1/+1 counters are always nice, and since it just deals damage vs having creatures fight it makes sure my creature is healthy for the combat phase.

Gruul Spellbreaker looks to fit the deck theme very well while being strong too. It has Riot and is non human to stack with Grumgully, the Generous and Rhythm of the Wild . Having trample makes sure I'll be able to do player damage even if they use sacrificial defenders. The hexproof then helps make sure I can make my attacks on my turn without the opponent being able to directly target for control spells or debuffs. I'll probably replace this with some of my mentions in the previous comment. Such as taking out one Grumgully, the Generous , a Gruul Guildgate and/or a Mountain , a Jaya's Greeting , and a Domri, Anarch of Bolas

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