Aye mate my bad. I linked the wrong deck, Wrath of the Scarab God. Apologies
September 13, 2018 11:48 a.m.
Did you look at the Wrath of the Scarab God at all? There are no zombies.
September 13, 2018 11:29 a.m.
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I play Infernal Plunge, since if i played a creature before it, it will ramp as if it was 2x normal mana flares like Pyretic Ritual - there is only a single comparable effect in the format Vessel of Volatility but its a turn slower, and won't help me in powering out turn 2 Blood Moon, or Chandra, Torch of Defiance.
And its not problem if i "loose value" on my mana flare. Its there to do broken things, like not allowing my opponent to play magic (as they will only have red mana), play an early chandra they can't really interact with, that can run away with games, or simply as a way to cast Demigod of Revenge on turn 3, & reanimate copies from the grave. When i swing for 10+ damage i don't care that i sacrificed a cheap creature for it. Plus using the ritual on bloodghast is a 3 card combo, as i need a card to loot it into the grave on turn 1, the ghast itself, and the ritual - currently i only need the ritual and the creature.
I don't run Bloodghast becasue i am not content with surviving grave hate, i want to thrive against opponent who bring it in against me game 2. All my grave based cards (Demigod of Revenge & Flamewake Phoenix) are pretty decent even without the added value from the yard - the same cannot be said about Bloodghast. Its also weak, if i want to play the "ride chandra to victory" plan, as it can't block. Ghast is also much weaker if i don't run fetches - and as a mono red deck i don't plan to do so.
I tried Hour of Devastation, in the heyday of UW gideon tribal "control". Its extremely strong in many matchups, but its excruciatingly bad against decks with Thalia, Guardian of Thraben - which is pretty relevant at the moment.
September 13, 2018 6:41 p.m.
Beside that i would also recommend smoothing out your mana curve.
September 13, 2018 4:15 p.m.
mate i think you managed to post in the wrong sub-forum, since this is about modern decks. Anyways my opinion about scarab god is the following (as a modern player) he is painfully slow and pricy, and being UB doesn't help much, but he can be made much more broken with Training Grounds & Heartless Summoning - and of course he is best if you foresake zombies and use creatures with him, which have abilities that are borderline broken, or scale with their power/toughness. (some modern examples would be things like Myr Servitor a big body that brings its buddies out of the grave to chump, or double striking creatures... etc.)
Here is my deck:
SCORE: 32 | 8 COMMENTS | 4344 VIEWS | IN 16 FOLDERS
For the moment it seems to be finely refined, still i am eagerly awaiting constructive criticism, and cards that could be good but i missed them!
September 13, 2018 6:18 a.m.
As of now properly built teferi control has better preformace than mardu pyro/midrange - but i would advise to consider the fact that mardu is around longer thus decks had more time to adjust, wjile teferi control still has the "oddball advantage" going for it as lists are not optimized with it being consisered in many places, including fnm, mtgo, low level competitive events...
...thats likely subject to change.
(And as always control is the most pricy since anything nut the szrictly best cards make the deck unplayable, so as an investment its probably safer)
September 6, 2018 8:28 p.m.
So heres my evaluation of the colors:
- has the best card value, from Dark Confidant, Liliana of the Veil, Thoughtseize, Gurmag Angler, Death's Shadow to stuff like Ad Nauseam - but if you takd a step back and pretend that you forgot the decks that are built to abuse these cards, all of them habe some significant drawbacks. They are often the best core cards but need support to be viable. Black is also the second best color for hate cards.
- best hate cards. Rest in Peace, Stony Silence, Rule of Law... etc. Its also the king of "symmetrical" (and crippling) effects and exile - exiling creatures is VERY underutilized at the moment, just consider what Declaration in Stone does to hollow one...
- is the color of counters, stupid stuff with spells (Snapcaster Mage, Gifts Ungiven... etc.) and nearly great cards, like Vapor Snag, Reality Shift, As Foretold, Disrupting Shoal, Delver of Secrets Flip and the list goes on. Its also USED TO BE the undisputed king of card filtering and card advantage but that got banned (Ponder, Brainstorm, Treasure Cruise) we have Search for Azcanta Flip, Serum Visions - the draw package is much more intact than filtering (sadly it was weaker to begin with). Problem is that red is arguably better at filtering with its loot effects - scry is good for miracles if its preceeded by a draw, while looting supports any strategy that is willing to get its hands dirty with using the grave (lets hope surveil makes blue better). (And black has plenty of good draw engines.) So its basically counters + stupid support cards for instants & sorceries.
- is a pretty good color that is pretty nice all around, but gets little to no credit as burn is an easy cop out answer wjen asked "what does red do?". Yeah it has reach, but it also has Blood Moon, Koth of the Hammer, Faithless Looting, Through the Breach all great quality cards that need no introduction. And it has some of the best 4 & 5 drops (Hazoret the Fervent, Stormbreath Dragon) - which are great in the push + bolt meta (and not that bad when you got the help of path to be able to play them early), and the vest 1drops - yes Goblin Guide is not bad - but its no Grim Lavamancer. Oh and it has all the mana acceleration you may want - Vessel of Volatility & Infernal Plunge are absurdly underappreciated cards - the former is basically a fixed Seething Song that can't be abused by storm, the latter is frickin Dark Ritual if you have cheap creatures in your deck - which is an achievable goal (not for storm though, apparently Wotc hates storm).P.s.:if you have run the old squee, all the loot effects becom card advantage engines.
During my recent excursions into mono red hollow one land, i relized that there are stupidly powerful lands like Nephalia Academy or Scavenger Grounds that simply don't fit into 3 color decks. Am i the only person who sees these cards a very good reason to not get greedy with color splashing?
September 6, 2018 8:19 p.m.
Poor old lili is not even the most pricy walker anymore - if thats what you meant by "best"... while i agree that lili of the veil is the best walker for bgx midrange, the archetype has terrible winrates compared to other decks.
Being the best pw for a "bad" (but historically great) deck doesnt mean its the best walker ever.
(Btw. There can be a strong argument that frikkin katn is the best. Since tron is karn.deck, and is doing well with the card since a looooong time - just ask any bgx player what the would like less t3 lili or t3 karn XD)
September 6, 2018 6:35 a.m.
When did Gideon of the Trials become black?
(Imho black simply must have a second color for support to be viable. Sure it got some beaters with delve but they aintg gonna be on the field before turn6+ without the help of red or blue cards)
September 6, 2018 6:29 a.m.
Red really lacks some cards from eternal though :P
September 5, 2018 2:09 a.m.
Plus you can access all the relevant artifact based hate cards, those often tend to be more than enough, be it Spellskite, Ensnaring Bridge, or Ratchet Bomb - remember red is a pretty agressive color, so it can race if boggles stumbles and/or lacks lifelink.
September 5, 2018 2:05 a.m.
September 4, 2018 7:27 p.m.
For a very long time i was pretty unsure about this topic.
Currently i am certain, that red is the best color. It can basically do close to everything on its own. For example, other mono colored decks always struggle, while red gives, 8whack (+its flames of keld variant), burn, free win red (aka. Red yuperfriends), skred, hell even hollow one, if we can count street wraith as red sinxe we have no intention of casting it. Red also has some fancy new toys with the squee disvard variant that got its new toy, to generate bat tokens.
In general it has pretty great removal (that can hog walkers), the best 1 drops, great card filtering (and card advantage if you add squee) witj loot effects, and some of the best 5 drops.
For s long time i believed that missing out on the best 2mana stuff is a dealbreaker. Then i found Infernal Plunge. Its basically a double mana flare, where thr first flare is the creature you sac. That means pretty broken stuff is gonna happen right around turn 3.
(And with tempo gone, countering that flare is okay with me dince the fasz pressure is missing in control at the moment)
September 4, 2018 7:24 p.m.
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