Please login to comment
Liliana Vess is simply very slow (you need some acceleration), and you can't get away with having only 22 lands.
Raven's Crime can replace Necrogen Mists and you should run 4 of ravens's crime, and 2 of necrogen mists. Howver it mandates going black/green, to have Life from the Loam, Sylvan Scrying to tutor for Ghost Quarter.
Liquimetal Coating gets ruined by the enormous amount of artifact removal played inmodern against affinity and the like.
or you could check out "waste not storm" deck, if you like that card, after all that archetype is built around it.
P.s.: you can build working dual colored mana bases on a budget, but you can't really get away with 3 colors. (and you can incrementally upgrade them over time)
April 24, 2017 4:50 p.m.
If you want to stick to land destruction than i would advise using Blood Moon and going for , using swamps, and dual lands that produce either red o black mana.
Without blood moon you really need to blow up all the lands, with blood moon you only need to remove basic, to restrict the opponent to red mana (you will still auto lose to burn).
P.s.: Ghost Quarter for land destruction if only a good tool if you can replay it multiple times either via Crucible of Worlds or Life from the Loam
April 24, 2017 1:10 p.m.
...If you want your opponent to discard cards you will need to force them to do so. 4x cads are just too few to achieve that goal, at bare minimum you need 6x copies that give the effect or some mechanism to dig out the cards (scrying, tutor... etc.) if there are no two cards that provide the effect you are looking for.
Necrogen Mists tends to be a budget alternative of Liliana of the Veil in this role.
But even if you have 6 cards, its likely that people will just beat down with cheap creatures like Goblin Guide or Insectile Aberration Flip, which can be cast for a 1 mana, and i highly doubt that you are able to hold them reliably at zero lands.
This is why similar decks tend to hind behind Ensnaring Bridge
April 24, 2017 1:04 p.m.
The main problem with this deck is that its a mess. In the sense that it lacks any theme, or clear plan, it just feels like a bunch of cards in the correct colors thrown together.
It has only 20 lands, thus has no realistic hope of casting anything above 3 cmc (maybe it gets lucky and gets to 4 mana), yet it has 10 card with cmc 5 or more.
and stuff like Epic Experiment is no good if X is small
April 24, 2017 12:56 p.m.
the problem is that the deck has too few lands to do anything, since you can cheat the Platinum Angel into play only a turn after you got 4 mana - with stuff like Quicksilver Amulet, Master Transmuter, Kuldotha Forgemaster
20 lands is just too few, it would be good if most of the cards you need to win would be 1 or 2 mana (and maybe somestuff at 3 cmc).
I suggest doing the math, or using the miracle of the internets to do the math for ya!
So to be able to cheat the angel in play you will need to have 4 lands by turn 4 (lets ignore the fact that ideally you would need at least 1 in your hand for every turn, for the sake of simplicity, and the fact that the online calculator i found doesn't handle that)
In its current state (with 20 lands) you have 44,05% (53,63% on the draw) chance to have four lands by turn 4.
I personally would not find it acceptable to auto lose more than half of my games.
If the deck were to contain 26 lands you would have much better chances of actually finding the mana you need, with 71,63% (80,17% on the draw) to have four lands by turn 4.
So mathemagic for muggles - or how to use the online calculator i linked:
population size <- the number of the cards in the pile you are drawing from (in this case this is your whole deck)
number of successes in the population <- the number of cards which you want to draw (in this case the lands in your deck)
sample size <- how many cards will you draw in (in this case 7 (starting hand) + 3(a draw / turn) +1 if you are on the draw)
number of successes in the sample <- the number of cards of the choosen kind (population size) you want to draw (4)
And then it spits out all the chances of drawing that much exactly, more less... etc.
However even with the correct number of lands the deck has problems, namely defending the angel, and not having win condition against deck that have some kind of lock (like Ensnaring Bridge, or a Celestial Flare... etc.)
April 19, 2017 10:44 a.m.
In the official version, it gave all colors stuff they shouldn't have, Dismember being a prime example of this, and/or allowed effects to cheat on mana cost - with Gitaxian Probe being the worst offender at this.
Its not that they were "too powerful", so that the format was warped by their power, instead the problem was the fact that they were so convenient that they destroyed the diversity of the format (in a similar fashion to how birthing pod was an auto include in all "good" creature decks before the ban - and in my humble opinion its better to have a variety of viable creature using midrange decks in the format than to have a single pod deck, where you either go with the optimal or subpar choice of creatures)
April 18, 2017 7:53 p.m.
Harsh Mentor is brutal.
It also punishes greedy mana bases to a degree that is not seen before, fetching requires 3 life, shock lands untap for 4 life.
Its also useful against a multitude of fringe cards and decks, like everything lantern control plays, or Pendelhaven in infect, all the value cards in affinity... etc.
Its here to stay with us for sure.
Sadly it doesn't trigger on activated abilities of planeswalkers.
I see the appeal of adding red to hatebears decks (Eidolon of the Great Revel, Magus of the Moon, Ash Zealot... etc.).The problem is that these cards are not universal hatecards, and best when used in conjuction with something like Imperial Recruiter, which is only available in legacy :/
April 18, 2017 10:06 a.m.
Both of those cards are at their best when played for the insane tempo they are able to create.
Grixis is probably the best color combination for building tempo oriented decks, hell even its old timer finisher card - Cruel Ultimatum - is just a large tempo card, not a finisher, strictly speaking.
Esper is strong, but it favours hardline control, not tempo.
April 18, 2017 9:53 a.m.
Burn / Reddeckwins got some pretty nice toys recently...
Harsh Mentor - kills planeswalkers, makes fetching cost 3 life, and sock lands cost 4 life to untap... etc.
Eidolon of the Great Revel probably needs no introduction.
Magus of the Moon, Ash Zealot...
Come to think of it, only the lack of a reliable tutor (...Imperial Recruiter, separates red deck wins from being the bane of the format).
April 18, 2017 9:20 a.m.
...modern actually has something very similar in Disallow - storm is a triggered ability, so all the hassle of building up high storm count, will still only produce a single copy if this spell is in hand.
And its fast enough for modern.
Flusterstorm is good and needed for legacy because of the fast mana. Thus it should be printed there.
As there is no point to bringing it into modern.
April 18, 2017 9:09 a.m.
April 18, 2017 9:05 a.m.
Wizards stated that phyrexian mana was a mistake on the level of the dredge mechanic, and they don't intend to repeat it.
However if they want to, they could easily fix phyrexian mana cards, by printing a few cheap spells, that have some restriction, like:
Bane of phyrexia (this just as well could be a white or green spell)
counter target spell if life was paid to cast it
Bane of phyrexia
Counter target spell unless its controller pays
Bane of Phyrexia costs less, if life was paid this turn
Bane of phyrexia
choose a new target for target spell if no colored mana was spent to cast it.
April 18, 2017 8:24 a.m.
SCORE: 12 | 23 COMMENTS | 1600 VIEWS | IN 7 FOLDERS
|Avg. deck rating||7.00|
|Helper Rank||None yet|
|Good Card Suggestions||14|
|Last activity||5 days|