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+1 for the innovative idea!
I would narrow down the deck to focus on a single tactic as wincondition, instead of putting in all kinds of stuff, like titan, aetherling, planeswalkers... etc.
And create a controll that gives the best chance to execute your plan of attack.
August 23, 2017 9:18 a.m.
Or to pay delve costs, sadly Treasure Cruise is banned :P
August 18, 2017 3:26 p.m.
As you guys said it never shown up in numbers in modern.
And 1 person doing well with the deck would not change the viewpoint of the spikes like you, if the reporting about lantern control dominated GP are anything to go by.
(It was constantly shit on during the live show, even in the top 8, until it came into the top 2)
2 years ago i would have agreed that going deep in mardu (not just splashing a third color for hate) is not viable in modern.
New cards have been printed since then.
Mardu has Madcap Experiment going for it, which may not look that good on the surface (with Platinum Emperion), but at worst it provides a hard to remove beater.
And at the moment everyone is focusing on the leanest answers, like Fatal Push, Lightning Bolt...etc.
Not to mention the fact that some high tier deck like burn or affinity get wrecked from the mainboard thanks to it.
P.s.: No i am not going to hone out mardu midrange, or anything like that thank you. I have my own ideas to tinker with.
But i can hardly stand the bullshit that shortsightedness, and - apparently - ignorance of newer sets produces.
August 18, 2017 3:22 p.m.
...there are options beside naya burn, despite what some spikes with tunnel vision say.
(There are good cards that are outside of the most played list)
Blue gives access to Snapcaster Mage, which seems sweet, and Pieces of the Puzzle
Black gives access to Bump in the Night & Claim / Fame the latter may look useless, but combined with the highly underrated Vexing Devil, it gives the opponent the choice of taking 8 damage for , or taking 4 damage plus dealing with a 4/3, or having a 4/3 that needs to be killed twice.
August 16, 2017 8:50 a.m.
August 16, 2017 8:36 a.m.
So in response to bullshit like:
"Without "catch all" cards like Maelstrom Pulse/Abrupt Decay or Mana Leak - if the threat enters play...Mardu tends to loose."
"Mardu lacks a reliable, strong threat like Tarmogoyf. Either you go tokens and go wide, or you play a much more controlling style with higher top end threats."
I would be glad to present some cards that were printed AFTER the old Innistrad block
Anguished Unmaking & Utter End are as universal, as removal can get.
Madcap Experiment + Platinum Emperion do provide a beater that is always bigger than goys (8/8 > 7/8).
Yes it comes down later, but its not such a great problem, when your life total can't change. It also dodges a LOT of removal, from the top of my head its only hit by 3 cards that are more or less common in modern Path to Exile, Murderous Cut & Maelstrom Pulse.
(P.s.: drawing it off bob is only a problem if you don't have one in play, and you can easily run this 8 mana monster as a 2 of)
Lets also not forget that whit provides the strongest hate in the sideboard Rest in Peace; Leyline of Sanctity; Stony Silence.
The colors have fewer problems than most people think but they are not insignificant:1# Its not established - thus fewer people play it, because the wise spikes have tunnel vision - and the colors are at their best at midrange, thus there is no meta where this deck would beat the most popular deck, thus goldfishing victory.
2# It misses some modern "staples" that must be included in every deck - according to some people's thinking - Snapcaster Mage; Tarmogoyf
3# It has stuff that costs 4 cmc! and without "delve"! That is heresy.
As everyone knows modern games always end before T4, thus this deck auto loses to everything, as its too slow.
August 16, 2017 8:32 a.m.
Depending on the deck (and the matchup) it can be necessary or win more.
Stuff like turn 2 tokens, would probably welcome any way that increases the deck mid game.
August 16, 2017 8:13 a.m.
August 16, 2017 7:59 a.m.
Here are my 2 cents on the topic of infect decks.
In the current meta with all the removal flying around the main challenge isn't keeping up with other deck in speed, but having the consistency despite the amount of removal that exists in the format.
Girxis death's shadow for example has the same number of creatures, but as many removal as infect has pump spells.
Thus i would advocate to increase the ways to put creatures on the field, and to only use pump spells that double up as protection from removal (with the exception of a few power houses).
Sadly manlands are not true creatures, especially in a deck that needs to pump its creatures to win, Inkmoth Nexus takes up 2 lands to activate, and you need something extra to pump it.
Thus your effective creature count is 8 -> 65% chance to have 1 or more in your seven opening cards. It could be argued that having one is insufficient, specially in a build that cannot reliably protect them.
Please add 1 more playset of creatures!
Mutagenic Growth; Become Immense; Rancor - are the tree strongest power ups for creatures, for recursion, lack of cost and raw power (also mutagenic growth fuels become immense very nicely)
Other than these i would focus on stuff like Vines of Vastwood; Blossoming Defense; Simic Charm - which does everything this deck wants; and some cards that may or may not warrant a place Ranger's Guile; Heroic Intervention; Woodcutter's Grit
I would also consider utilizing the graveyard, its unexpected, and can prove very powerful.
For one if you can fill the grave fast Become Immense soon become a game ending threat, if you add Tracker's Instincts it can both help you out if your creatures get murdered, and to fill your grave to get +6/+6 faster.
You may even consider Pieces of the Puzzle - if the 3 cmc cost is not prohibitively expensive - since it is a Collected Company for pump spells, that can also help to pay delve costs.
I would cut things that don't help you in attaining your goal.
You will mainly use counterspells to protect your creatures, so i would switch them for pump spells that have hexproof or indestructible beside the growth effect.
And in the current meta artifacts are a liability.
People will pack removal, and you lack ways to protect them, beside that Livewire Lash requires the mana investments of two solid turns to attain a functioning state - equipped on a creature.
August 13, 2017 10:26 a.m.
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