Please login to comment

Said on Silent Scepter...


We live in a day where Wild Nacatl, is not the "creature so strong it need a ban", its an insignificantcard that doesn't see play anymore.

Punishing Fire is terribly weak, when it faces card like Gurmag Angler, Bedlam Reveler, Thing in the Ice  Flipand the likes.

August 9, 2020 2:22 p.m.

Said on Silent Scepter...


Lightning Helix is not that great. If you imprint it, you need to give up t2, and against most decks its not any better than imprinting bolt.
Its a great card against burn, sadly modern has a lot more decks, whose damage imput doesn't scale linearly with their mana expenditure, and can easily outdamage 3 life gained per turn.

August 9, 2020 1:46 p.m.

Said on Silent Scepter...


Well, if you lack consistency, adding more card draw would likely help. Being limited to a single playset of Serum Visions is very much not acceptable outside all in aggro and burn.

Isochron Scepter is best when you can combine it with multiple playset of cards that are as good with it as Silence.
Imprinting Lightning Bolt on it, gives you Lightning Strike, which is not only unplayable, but strictly better variants like Incendiary Flow or Incinerate are also unplayable.

For this reason i would either suggest dropping red all together, or doing a large search for effects worth imprinting. You need to look for unique stuff.
As very often this reduces consistency, and bars power cards from seeing play, and getting recognition.
Effects like Silence that have been only printed in a single card, to ensure a deck can't abuse mutliple playsets.

August 9, 2020 11:42 a.m.

Said on Silent Scepter...


If you want a hard lock with Teferi, Time Raveler i would suggest going into esper colors.

And using targeted discard on opponent's upkeep, if you add Raven's Crime you get a recursive discard.
Thats a 2 card combo, as opposed to the Silence + Teferi, Time Raveler + Isochron Scepter combo, which is very inconsistent thanks to the number of cards it asks you to find in your 60.

August 9, 2020 6:50 a.m.

Said on W Weapons - ......


The real issue is that i would need 4x Pithing Needle in my 75, to have it with any consistency.
Getting it on t5 with Inventors' Fair tends to be either too late, or just a "win more" move, without other tutor(s) its too inconsistent.

At the end of the day as long as i don't get spammed with walkers that can bunce Swiftfoot Boots thing tend to be okay

And i found Engineered Explosives to be a non-issue.
The opponenet has to either pick 0, 1, or 2, and all of them leave me with a LOT of value. If they leave Sram/Paladin, i am back where i was the previous turn as soon as i untap. If they leave the 1 cmc stuff, i have Golem-Skin Gauntlets on the field to be used with the tokens from Castle Ardenvale.
And wiping away the 0 mana defensive stuff pretty much does nothign.

However i would like to find some big ugly evil uncounterable and hard to remove threat that can be cast with my mana base - preferrably and artifact, that i can get with Inventors' Fair.

August 9, 2020 6:40 a.m.

If you build a fog deck, might as well abuse Luminarch Ascension...

W Weapons - aka. Who needs SFM?

Modern Xica


August 7, 2020 6:16 p.m.

Said on Esper Shadows - ......


Among other things you could choose the instant speed discard route with the usual targeted discard and a few copies of Raven's Crime, that is only available to esper, thanks to Teferi, Time Raveler - if you don't like counterspells that much.

August 7, 2020 6:13 p.m.

Said on Esper Shadows - ......


Like Squirrelbacon said, the flexibility you get by spending mana at instant speed is hard to oversate in ANY deck that runs counterspells. It's the difference between losing to an early Liliana of the Veil, or catching it with Stubborn Denial.

Serum Visions's main strength is setting up the top of library for cards that care, like Delver of Secrets  Flip, or any card featuring the miracle mechanic - maybe Counterbalance...

Without the presence of such cards, Opt (supports counters), Thought Scour (helps with delve and escape costs), or even Hieroglyphic Illumination (scales well into late game) can all be superior options.
Of course just because you play esper, it doesn't mean you need to play counterspells.
However you need to make a resultion, and build your deck accordingly. Either run counterspells (with fully playset Stubborn Denial at bare minimum) and support for them, or don't.
Half assing that decision is a terrible idea.

August 7, 2020 5:48 p.m.

Said on Esper Shadows - ......


Unearth is a sorcery, Orzhov Charm is an instant, what were you trying to say?

Also consiedring the colors you play, and the speed you aim to close on low, you might want to test Avatar of Hope, this is one of the few decks with reasonable chances to get it discounted early.

And its probably the best blocker the deck can hope for.

August 3, 2020 3:37 p.m.

Said on Deck Help with ......


Ditch blue, and use a fetcheless RG mana base, look up fetchless. storm for reference.

Stop using ramp cards that have a cmc higher than 1. Its bad enough to loose 1 mana ramp cards to removal, don't make the issue rose by losing even more tempo with them. Cards like Goreclaw, Terror of Qal Sisma
Even cards like Sakura-Tribe Elder are so weak that they don't really see play outside valakut decks, where the fetched land acting as Lightning Bolt is a huge upside. Similarly Sylvan Caryatid is played only in Soulflayer decks, as it grants a relevant keyword on top of ramping, and Jeskai Ascendancy decks, where your combo piece being hexproof matters a LOT.

Don't run "do nothing" cards, like Electrodominance.

If you feel the need to run card draw, run something like Life's Legacy, or even just Combustible Gearhulk, that way you avoid having to splash blue, and get a card that plays better in most situations. (gearhulk is 4-8 damage, or you draw 3, life's legacy can be played after some value plays baited counterspells)

And for the sake of all thats good run some unconditional interaction, be it Lightning Bolt, Bonecrusher Giant, Abrade or whatever else you like.

P.s.: If you want some fine budget powerhouses you may want to tinker around with cards like It of the Horrid Swarm, or Decimator of the Provinces - while they require a very specific mana curve among creatures in the deck to accomodate them, they are brutal if those conditions are fullfilled.

August 2, 2020 3:41 a.m.

Said on Deck Help with ......


As a baseline, ramp decks - especially ones using mana dorks - are extremely vulnerable. They are hated out to an extreme by the "bolt the bird line", on top of loosing to "drwaing wrong half of the deck" even without aid from the opponent.

Frankly you MUST have some justification, that makes that vulnerability be worth it.

To give you an example elves can get away with this due to winning on t3, t4 through 1 creature getting killed.
Ponza can live with the problem as it locking out the opponent from his mana on t2 or latest at t3 makes itbstill worth the sacrifice.

Frankly your list has an uncanny resemblance to the card ponza played in its early days - if you gut the deck by removing all its interactions with lands.
Since then ponza added card selection (in Seasoned Pyromancer), and got some leaner threats to have better chances at casting said threat just in case they cannot ramp.

On top of all these issues, this decks runs "it doesnt do anything" cards.
Electrodominance does exactly NOTHING without suspend cards like Crashing Footfalls, Ancestral Vision, Restore Balance and the like.
Budoka Gardener  Flip is an extreme overpriced Sakura-Tribe Scout for all intents and purposes. Without a metric ton off effects that put lands in to plyy it never flips - i mean numbers like seen in mono green belcher decks.

Then add blue as a 3rd color to allow you to run counterspells in a deck that plans to spend all of its mana on its own turn, thus wont have mana to counter stuff.
Which is why counterspell decks run cards that have extreme low mana cost (have mana after casting it), like Delver of Secrets  Flip, cards with flash so they don't have to commit mana on their own turn to play threats, for example Restoration Angel, or cards that untap lands used to cast them, like Teferi, Hero of Dominaria or Wilderness Reclamation.

And Arcum's Astrolabe is BANNED.
Blood Moon is back, playing 3 colors with a grand total of TWO basic lands is just asking for trouble, attempt at your own peril.

P.s.: Sorry if i sounded harsh, modern is a high power format, with low tolerance for "messing around".

RG Ponza aka. RG midrange is a deck thats very succesful.
RUG delver/monkey grow is a good respectable temur deck running counterspells.

Its possible to have deck that you describe in your deck description, but not by randomly piling together cards.
You MUST consider how your card interact with each other and plan your deck around it to have ANY chance

And you must have a plan to deal with other decks that can be as opressively interactive as 8-rack, or as fast as infect, that will win on turn 2 if you leave it to its own devices.

July 31, 2020 7:14 p.m.

Said on New Combo...


Nine lives also fails to just a simple good old Skullcrack, thats followed by winging with prowess creatures and a bolt....

July 28, 2020 3:05 a.m.

Also you need to decide if your goal is:

A - enforce the stale metagame (aka. classic modern).
Makjng sure that everything is always significantly worse than one of the "marquis" decks (burn, tron, jund, twin, pod, affinity & dredge)

B - create a format that allows innovation.
Which will inevitably lead to thing like mardu pyro, lantern control and the like popping up, and pissing off people who wanted the first variant of modern to go on forever.

P.s.: shitty garbage brew mentioned in my previous comment:

July 27, 2020 6:49 p.m.

Sadly you are wrong.
While there is always the resident population of spikes that always want to buy their way to victory by only piloting "DA BEST DECK", there have been plenty of cases of T4 decks beating the field.
Mardu pyro was piloted to a weekly 1,5 5-0s on MTGO - by its inventor Selfeisek - for half a year before "pro"s picked it up, and it became a "real" deck.
Lantern control (before gettinng gutted by karn) managed to win a GP, and preform extreme respectably in others, with a single player running it.
(and at one point skred red took down a GP...)

I have to seriously disagree with you about the viability of "rarely played decks" in current modern. I agree that pre¹power creep "jank" is unplayable, however the same is true about old "best deck"s.

Considering that i am a literal noone on the web and i could cook up a list that does well on MTGO, i wouldnt go as far as to declare ex catedra that all brews are annihilated upon meeting competitive decks.

July 27, 2020 6:42 p.m.

Said on Goblin Sideboard...


Don't forget Goblin Trashmaster, its a key cadd every time artifact based decks are anything but non-existent.

July 27, 2020 6:23 p.m.

Said on Path to exile ......


If it would specify "target opponent", then its always the opponent who gets the land, even if you exiled your own creatures.

July 27, 2020 6:20 p.m.

Said on Nyxathid...


And the "its a 7/7 for 1BB" when the stars align, is not that impressive.
Awoken Horror's front face is just 2 mana after all, and that card bounces the board, not to mention that its criteria doesnt depend on the opponent (so its not a "do nothing" card against cantrip decks).

Conditional 7/7s are - sadly - not very impressive anymore.

July 27, 2020 6:16 p.m.

Said on Mono Green Surge...


Tron actually plays a few things above the cost of ugin, like Ulamog, the Ceaseless Hunger. There are cards that can lock you out from using walkers like Pithing Needle, and Newlamog is able to break such lock, AND he can be tutored on demand with Sanctum of Ugin.

Blightsteel Colossus folds very hard to exile effects, and Path to Exile is not exactly somethjng you never see in modern. While in some cases its a faster clock than emrakul, its extreme vulnerability to removal keeps it from being more than a second rate win condition.

July 27, 2020 6:06 p.m.


W Weapons - aka. Who needs SFM?

Modern Xica


Blood Angel's Pact

Modern Xica


Dickhead Returns! - Modern Turbo Xerox

Modern* Xica


Eldritch StompoSaurus (V 3.0)

Modern Xica


Finished Decks 62
Prototype Decks 50
Drafts 0
Playing since Theros
Avg. deck rating 20.33
T/O Rank 220
Helper Rank 707
Favorite formats Modern
Good Card Suggestions 37
Last activity 2 hours
Joined 6 years