Hey, I like building decks mainly in modern. I enjoy making as competitive of a deck as possible for cards and card interactions that I find to be cool or underrated.

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Arcum's Astrolabe allows you to splash, but it is probably too little. Maybe it is possible to play a single Snow-Covered Swamp and some Sakura-Tribe Elder so you can search for it. I was thinking that a black splash for Dead of Winter would be more advantageous than a red splash for Skred , but thats just my opinion.

August 18, 2019 1:13 p.m.

Well that sucks. comment got cut off. Not sure how that happened. I think I am going to make my own snow deck. It has some cool stuff and it seems like everyone makes theirs in like 5 colors. I like the direction this list is going in.

August 17, 2019 10:02 p.m.

I hate that snow decks end up going multi-colored, but Dead of Winter seems amazing in this deck. Literally everything is a snow permanent so you could probably get to -4/-4 by turn 3 pretty consistantly. Also Scrying Sheets seems almost too good in this deck. I think I am going to make my own

August 17, 2019 10 p.m.

Said on Midrange Burn Cards...

#4

There is really not much you can do besides use multiple burn spells. Best advice I can give is to take a look on gatherer for red spells that deal damage to creatures. The best I can think of right now is Harvest Pyre which can get to high numbers in damage, but needs a lot of cards in the grave, so it can only really be a 1 of with nothing else utilizing the graveyard. You could also use Flame Slash , which only goes to 4 damage, but can be good in combination with other spells. Another card that may be good if you are worried about big creatures is Soul-Scar Mage . It is played in a lot of red prowess lists and other aggressive decks such as mono red pheonix, and it can make large creatures much more manageable for you. This is a problem that causes a lot of decks to simple splash other colors. I hope it all works out for you that this comment helps. Good luck.

August 16, 2019 11:32 p.m.

Said on White and Green ......

#5

I was actually toying with Elvish Reclaimer . I have been trying to make a deck with it. You can easily get turn 2 Bojuka Bog by sacrificing a land, and then using bound lands be able to exile the grave every turn if needed. I like it but I really dont want to make a deck with Wrenn and Six for whatever reason. Im thinking like an abzan rock deck but with Knight of the Reliquary , and with getting Mistveil Plains , I may play a card worth reshuffling like Squadron Hawk . Ill see what I can do. Really do like Elvish Reclaimer .

August 16, 2019 9:49 p.m.

Said on White and Green ......

#6

Hello Everybody. I like to make unique decks that are capable of being holding their own, and really like the process of making them, but I got a bit of a problem. Just about all of he decks I have made are either red or black or both to some extent. I am wondering if any of you guys had and White or Green cards that you always knew about and thought was cool, but wouldn't have a deck. Let me know if you have any cards in mind. You could also include blue too I guess, but I have a few decks with blue as well.

August 16, 2019 2:25 p.m.

Hey thanks for the comment TitaniumChopstick. If you look at the decklist I linked you will see that the deck I have constructed is a jund style deck that involves powerful one for one removal to disable the my opponents while playing powerful creatures such as Dark Confidant and the new card, Dreadhorde Arcanist , to generate value and win the game. the main use of Dreadhorde Arcanist is to flashback powerful one cmc spells, which is why the deck is in rakdos colors as it has some of the best like Thoughtseize , Inquisition of Kozilek , Lightning Bolt , Fatal Push , Unearth , and Surgical Extraction . Since the deck is mostly cmc one cards that are powerful to play, the deck has no discard outlets and plans to simply cast the spells to put them into the graveyard for Dreadhorde Arcanist to reuse. While the deck is mostly cmc 1 spells, there are a few 2 amd 3 cmc cards like Kolaghan's Command and Collective Brutality which cant be flashed back with Dreadhorde Arcanist on its own. The deck mostly runs higher cmc spells because of their sheer power, but utilizing other multifunctional cards such Funeral Charm and Sword of Light and Shadow , you can pump Dreadhorde Arcanist and allow the option of flashing these spells back as well. While these cards are used to flash back these powerful spells, it is pretty easy to see that these cards are also individually powerful, and are not only in the deck for the purpose of increasing Dreadhorde Arcanist 's power. It is in a deck like this that I think Dreadhorde Arcanist is most powerful, and Id like to know your thoughts on the build.

As an update for everyone else who saw this thread before, I took out one Fatal Push and my one-of Slaughter Pact in favor of two Flame Slash , and I also took the two Shadowfeed out of the 75 altogether in favor of playing Collective Brutality . I may also find room for an additional Collective Brutality in the mainboard.

I added flame slash because I found that the deck still has a problem with removing big creatures. A creature four or more toughness is actually very hard to deal with, and if that creature also has a high converted mana cost, there is almost nothing that the deck can do. Additionally, with Dreadhorde Arcanist , casting and then immediatly flashing Flame Slash back increases the range of damage the deck can do to a creature with one spell from six, with Lightning Bolt , to eight. This gives the deck more of a fighting chance against a Hogaak, Arisen Necropolis , which the deck could deal with previously, but only as long as Hogaak, Arisen Necropolis did not enter the battlefield before being in the graveyard for it can be hit with Surgical Extraction .

I added Collective Brutality for the sole purpose of combating burn. Once testing against burn, I found that Shadowfeed did little to nothing against it. While I found the card to actually be very useful in graveyard matchups, the main purpose of the card was to deal with burn, so I cut and looked for a better card. Rakdos does not really have much in the way of lifegain, and most burn hate that could be feasably played would be artifacts such as Dragon's Claw and Sun Droplet . I think I would run dragons claw since it can allow the deck to gain more life than it loses, especially with Dreadhorde Arcanist allowing for you to cast red cards twice, but burn has a lot of ways to deal with artifacts, and I feel that a Dragon's Claw would quickly get destroyed by a Smash to Smithereens or Destructive Revelry . Though I can see reason to run Dragon's Claw or another artifact to deal with burn, I opted to play Collective Brutality because it allows me to discard two additional cards and use all of its modes to disable burn more efficiently. Additionally, while dragons claw is only really good against burn, Collective Brutality can be used against Storm decks, and also helps to solve wrong half problems that interractive midrange decks often face.

I will make an update to the decklist shortly.

August 16, 2019 noon

Said on Karn's 10 Rack ......

#8

yeah. by getting under bridge I mean that a creature can attack with Ensnaring Bridge on the battlefield. If you control a bridge, you can attack with creatures that have 1 power. if you would have have 0 cards in hand and control a bridge, you can draw a card on your draw step not play the card you drew, attack with a creature with 1 or less power, and then play the card you drew to prevent your opponent from being able to attack under close to any condition. Creatures with 0 power also get under bridge, but they do so unconditionally because there could never be a condition in which an opponents hand size is less than 0. One thing that makes the card Noble Hierarch good (of which there are many) is that it can attack underneath the bridge since it has 0 power, and still deal at least one damage. Hope this helps. It's a bit complicated but I hope it made sense for you if you didn't already understand it.

August 15, 2019 8:06 p.m.

I feel that stompy is pretty viable in modern. Before it was a deck that played big creatures and hoped to see no removal spells, but now I feel like it is able to interract with your opponent more and has countermeasures to deal with removal. I think this makes stompy A viable and B a lot of fun to play. I have a list made in paper now and play it at times more than my other decks. Some things I have to say about the deck:

1) you want 4 Hexdrinker like Scavenging Ooze or Treetop Village , if you stick it after the dust settles they can secure/close out games. At worse it is a cool 2/1, but if you think about it, having it increases the amount of power in your deck. It means you have another card like Steel Leaf Champion on the top of your curve if you treat it like a 4 drop. Very good card.

2) I actually am running a list that is green and splashes black. While doing this takes away from the advantages of being mono green and only needing basic forests, splashing black allows you to side Assassin's Trophy , Thoughtseize , and Yixlid Jailer . This not only gives you more creatures in the 75 to attack with, but it leaves you with an easy catch all to deal with that one threat you need to get out of the way, and multiple cards to sideboard against tron: Collector Ouphe , Assassin's Trophy , Thoughtseize , and Damping Sphere . Having black allows you to be more versetile in interraction, and it helps that you have the horizon land: Nurturing Peatland to help with your splash.

3) Id take out Groundbreaker and Dryad Militant in favor of Scavenging Ooze and some evolve creatures. While groundbreaker allows for some reach, scavenging ooze can pump your avatar and close out games on its own in a later-game board state. It can also stabalize you against graveyard decks and aggressive decks. additionally, like Hexdrinker , scooze can represent more power than int manacost would normally allow, making your deck more potent. Evolve creatures are also really good because they grow beyond what their manacost would usually allow, they have built in upsides such as trample or protection, and they pump your avatar.

Anyways, thats all I have to say right now about your list. I will have my own list posted pretty soon since I now play the deck I guess. Hope this helped you.

August 14, 2019 10:07 p.m.

Said on Karn's 10 Rack ......

#10

Yeah I can see that. Its a cool deck for sure. Spawning pool kind of sucks at closing out games to be honest, but where it shines is being able to stop a creature so you have more time. I actually run it in a blue and black version of 8 rack mostly because I also have access to Creeping Tar Pit . It is nice that it gets under bridge though.

August 14, 2019 4:34 p.m.

Said on Karn's 10 Rack ......

#11

Do you think you will get to 6 mana for Mycosynth Lattice ? with Smallpox it seems like it would be hard to get mana. maybe you could play an artifact that ramps you in the sideboard...that may be too cute though. Also Id recommend a Sideboard Witchbane Orb or Sun Droplet . I also saw that you were playing Blinkmoth Nexus . That is a cool idea as it gets under bridge and can fly over your opponents team, but I'd also like to suggest Spawning Pool . It can be a mini Ensnaring Bridge since you can chump and regenerate it every turn. no one seems to like it, but I am a huge proponent of that card. Finally I'd like to know your opinion on Liliana of the Veil , you don't run any, but it may be one of the strongest cards in 8 rack. Just wondering what made you leave it out. Anyways cool deck +1

August 13, 2019 9:55 p.m.

Said on Deck-cycle idea...

#12

In your profile you can make it so you only see certain formats on the front page. Only works for the front page tho :/

I like the idea of having a modern hub or an edh hub. Means you dont need to set preferences and can just operate in one subsection of tappedout and not have to sort through other formats or interract if you dont want to.

August 11, 2019 7:57 p.m.

Said on Deck-cycle idea...

#13

Also you could make the same deck over and over again and cycle to have them take over the front page pretty much. Cool idea though. I think the deckcycle and front page could use some work.

August 10, 2019 8:09 a.m.

Said on Big slappy...

#14

I have some fringe card suggestions and I just want to know what you think being that you play the deck. Pretty mich everything Im suggesting would be a 1 of or a 2 of in the sideboard for reference.

Setessan Tactics seems like good sideboard removal that A can just pump your team when needed, and B can be a 2 for one kill spell of even board wipe at instant speed at the cost of being a fight spell, meaning your creature(s) can be killed in response.

Grafted Wargear , may not have a shot, but like rancor makes your one drops scary and your 3 drops even scarier. It sticks around like rancor and pumps more but costs 3 mana and doesnt give trample...not sure if its worth it. Additionally you cant attach this to hex drinker because when it gets protection from everything wargear will fall off and destroy it.

Horned Helm , something like rancor and grafted war gear. and part of the reason Im asking is because in the few games I played with stompy rancor won games, and it seems to me like even having 5 instead of 4 could let you take more games, not sure if its worth the room or the lack of things that makes rancor so good like added devotion or that it is one mana. The upside of horned helm is that you could equip it to a creature at instant speed.

Anyways let me know what think.

August 10, 2019 8 a.m.

Said on BR Bob Party!...

#15

Thanks for the comment lagotripha. Rakdos Charm is a card I looked at, but decided against it. It is a good card, and can be played easily since it has some really good utility. I looked at Death's Shadow , but don't really want to end up trying to lose life to play it as a threat. As for Stillmoon Cavalier , I dont see it worth playing another 3 drop without it gaining me life or just like winning the game or something. I played Wizard's Lightning in a previous version of the deck that I actually have linked in the description. The problems with the card that I have had is that it is 3 mana, which hurts a lot with Dark Confidant , and you cant flash it back very easily with Dreadhorde Arcanist . Finally, I think Shadowfeed has a spot in this deck unless I find a better replacement. It gains life, which is pretty hard to find in black actually, and with a 1 mana cvc, I can flash it back with Dreadhorde Arcanist . Additionally it can be just a little bit more hate for the graveyard, being able to take out that one Vengevine or that one Arclight Phoenix . Shadowfeed has been really good which is funny. I guess that Healing Salve is good when its in black. Thanks for the comment and suggestions.

August 7, 2019 12:49 p.m.

Said on BR Bob Party!...

#16

Thanks for the comment lagotripha. Rakdos Charm is a card I looked at, but decided against it. It is a good card, and can be played easily since it has some really good utility. I looked at Death's Shadow , but don't really want to end up trying to lose life to play it as a threat. As for Stillmoon Cavalier , I dont see it worth playing another 3 drop without it gaining me life or just like winning the game or something. I played Wizard's Lightning in a previous version of the deck that I actually have linked in the description. The problems with the card that I have had is that it is 3 mana, which hurts a lot with Dark Confidant , and you cant flash it back very easily with Dreadhorde Arcanist . Finally, I think Shadowfeed has a spot in this deck unless I find a better replacement. It gains life, which is pretty hard to find in black actually, and with a 1 mana cvc, I can flash it back with Dreadhorde Arcanist . Additionally it can be just a little bit more hate for the graveyard, being able to take out that one Vengevine or that one Arclight Phoenix . Shadowfeed has been really good which is funny. I guess that Healing Salve is good when its in black. Thanks for the comment and suggestions.

August 7, 2019 12:49 p.m.

Hey thanks for the input. Im not sure pillage is worth it since fulminator mage is a good threat against control and with kolaghans command making 5 anti artifact spells. Fulminator mage has been really good, but I think I can try a 3 and 2 split of engineer and fulminator mage.

August 6, 2019 10:38 a.m.

Ever since Dreadhorde Arcanist came out, I loved the card and wanted to make a deck with it. Its a very strong card that has the support, and proved it value in Vintage and Legacy, but not modern, and I think it should have a place in it. Here is a deck that I made that revolves around getting value from Dark Confidant and Seasoned Pyromancer in conjunction with Dreadhorde Arcanist . Though the deck feels great to play, I still think that the deck has problems that need solving such as: trouble dealing with large and high converted mana cost (cmc) creatures, and trouble competing with burn. Though I have taken some steps to address these issues, I think that maybe more can be done. Let me know what you think of the list.

Here is a link to the list by the way.

August 5, 2019 12:58 p.m.

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Finished Decks 13
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Playing since 2012 Core Set
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Favorite formats Legacy, Modern
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