Savage Punch


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Common

Combos Browse all

Savage Punch


Target creature you control fights target creature you don’t control.

Ferocious — That creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Savage Punch Discussion

ZendikariWol on You Move to Combat aaand, There Goes the Board

3 months ago

BladeofUmbra thanks for the comment! I put a few fight spells in there (and, yes, Savage Punch ), as well as Master Warcraft .

Shabompistan on You Move to Combat aaand, There Goes the Board

3 months ago

Maybe Master Warcraft ?

Do fight spells also fit the theme of the deck? If so, my personal favorite is Savage Punch

legendofa on Card creation challenge

10 months ago

Voltron commander

Kosa the Prepared

Legendary Creature - Human Rogue

As long as Kosa the Prepared is equipped, it can't be blocked unless defending player pays .

Whenever an Equipment enters the battlefield, Kosa the Prepared gains hexproof until the beginning of your next upkeep.


Soul of Plane

Soul of Lorwyn

Creature - Avatar


: Choose a creature type. Creatures you control get +3/+3 and become the chosen type until end of turn.

, Exile Soul of Lorwyn from your graveyard:Choose a creature type. Creatures you control get +3/+3 and become the chosen type until end of turn.


Let's say I'm working on a wuxia deck. Let's also say that outside of Deflecting Palm, Swift Kick, and Savage Punch, there aren't really any good wuxia-style instants or sorceries. Help me out here, and create an instant or sorcery for a fantasy/martial arts deck.

SirupyTuna on Heroes Can Trip

11 months ago

I'm currently working on a deck build featuring Savage Punch, Epic Confrontation and Snake Umbra but with a little one stealing most of my time, it might be a while before I come up with a completed deck list. I also really want to try out a version that looks more like yours to see which play style I'd enjoy more. MTG is a casual/social hobby of mine, so fun is always the main factor :)

TheMadRocketeer on Elves

1 year ago

Made these changes to include Genesis Waves and upgrade the Trample and Fight mechanics.

1x Copperhorn Scout
1x Taunting Elf
3x Savage Punch
1x Tower Above

2x Genesis Wave
2x Nature's Way
2x Wildsize (May swap for Rancor instead.)

My thanks to randomrarehunter, Domzig138, JonAvon, Pedro2163, and Tsuru-Hime for their great suggestions.

Aaron1324 on Surrak and Surrak

1 year ago

There are no bears in the deck as they have all been Savage Punched already.

Fauna Shaman is a worse Survival of the Fittest as it takes a turn to be usable without Surrak on board, but could be a pretty good inclusion for redundancy whilst also searchable early with Yisan, the Wanderer Bard. Top is also pretty good and there are enough shuffle effects to get good use out of it, but it's a card I don't personally like as turns take too long with it especially with others in the playgroup using it already. Tooth and Nail is the most expensive card and yes getting there is hard, probably will swap for the Fauna Shaman. Glen is good with birthing pod and helps going off if Surrak / Vexing Shusher aren't around.

Force_of_Willb on Yet another Zacama commander

1 year ago

I know your starting out so here are some cheap recommendations to improve. You might be able to get these cards for free by going to a store that gives away free commons/uncommons.

Drover of the Mighty, Kinjalli's Caller, Otepec Huntmaster, Savage Stomp, Ranging Raptors, Steadfast Armasaur, Ravenous Daggertooth, Raging Regisaur, Raging Swordtooth, Territorial Hammerskull, and Thrashing Brontodon.

These are some rares that won't break the bank: Priest of the Wakening Sun, Temple Altisaur. If you can affoard it trade for Ripjaw Raptor and Trapjaw Tyrant

then work on the instant, sorceries, and enchantments. Maybe add more "fight" type effects to take advantage of enrage triggers like Setessan Tactics, ]Savage Punch, Ambuscade etc etc.
I would remove Consulate Skygate, Fanatical Firebrand, Gleaming Barrier, Goblin Trailblazer, Lobber Crew, Orazca Raptor, and Sun Sentinel to start

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