Basilica Bell-Haunt

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all

Basilica Bell-Haunt

Creature — Spirit

When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.

Browse Alters

Latest as Commander

EDH 11 / 5

Basilica Bell-Haunt Discussion

VampiricJace on Esper taxes

1 month ago

Have you playtested this? I really like the different direction this is over other Esper control, such as the value from Basilica Bell-Haunt and Azor, the Lawbringer .

abenz419 on Need help making changes..

4 months ago

I want to fit in 2x Hostage Taker into my esper here deck, Esper Hero. RIght now the way the maindeck and sideboard is constructed, I have pretty good matchups against aggro decks and control. I have enough incidental lifegain and removal that I can get past the early game in aggro matchups and they run out of gas and I take over in the late game. I've had success against red based aggro, mono white, and other hero decks with this. In control matchups, between Duress , Thought Erasure , Basilica Bell-Haunt , and Disinformation Campaign I have enough hand disruption/discard that they can't' take full advantage of all their card advantage and it really evens the playing field. I've had success against esper control, jeskai control, and bant nexus because of this. My tough matchup is against sultai. I usually do well in the early game against them, but between their removal and the card advantage they get from Krasis and Find they can out grind me. I think Hostage Taker can help in those matchups. Whether it's taking a krasis or and explore creature I can gain a little bit of card advantage myself which would be great in the late game. I just don't know where to fit it in. I can see it being a liability in some matchups, so I was figuring it's more of a sideboard option in my deck. But honestly I don't know what to cut from the sideboard. There isn't anything I don't use regularly out of the sideboard at FNM. I know I can't be 100% prepared for literally every matchup, but I can see this coming in for more than just the sultai matchup, I just think it'll help the most there. Any suggestions as to where I can make the change, even if you think it's the mainboard. Maybe hearing others thoughts and opinions will help me decide what's best. Thanks!

ThoAlmighty on In the Hands of the Fates [PRIMER]

4 months ago

@MahBoiiii: The main reason I don’t run Oblivion Stone is that it becomes too dominating. It’s one of those cards you get rid of by beating in its controller until they’re forced to use it, and even if I’m just fetting some extra mileage out of Triad I’m worried about that target. I agree that I need more lifegain, stuff like Phyrexian Arena and Anguished Unmaking let me use it as a resource but I hardly have any ways to get it back. Do you have any suggestions for cards with incidental lifegain? I’m think Basilica Bell-Haunt but I don’t think people would like that getting flickered over and over.

Squirrelbacon on Esper control

4 months ago

Fair enough, hopefully you find a good balance online! Are you planning on shifting into paper magic as well or only based on Arena?

Also, I saw you had Thought Erasure in the main also, so what if you went down to 2 Kitesail Freebooter . It is a significantly worse top deck later on than Erasure since you don't get to surveil... Maybe change...

-1 Kitesail Freebooter

-2 Chemister's Insight

+3 Basilica Bell-Haunt

I feel Bell-Haunt has a ton of upside. It kinda blows out mono-red, which is a deck that any 3 color deck should be aware of due to the nature of shocklands and fast mana. The discard is extra credit, but also have a 3/4 body makes it a decent attacker or blocker dependent on what you want. Everything in your deck (besides Bishop of Rebirth ) dies to Lightning Strike and Skewer the Critics .

Squirrelbacon on Esper control

4 months ago

A couple of ideas for you, hopefully nothing too major!

First off, I want to address the SB choices. You are in Esper colors, which is full of plenty of extra options to keep the deck flexible. Right now, you seem very focused on creatures, which is fine, but I feel that makes the deck far too narrow... here's a few options:

Negate --> What's a Teffi anyway, I know I don't want to see him... Also clean answers to Settle or any other sweepers going on.

Disdainful Stroke --> See above, but add in creatures (I'm looking at you, Hydroid Krasis !!)

Smothering Tithe --> This one is eh... but it might help in the control matches.

Depose / Deploy --> I have been EXTREMELY impressed by this card in playtesting so far, but this one is also somewhat opinionated.

Warrant / Warden --> See above.

Unbreakable Formation --> BONKERS

Ethereal Absolution --> I play tokens... be prepared...

Settle the Wreckage --> Lopsided board wipe, kinda. Can be useful if your meta is full or aggro.

Maindeck

Your deck seems to be focused on early disruption and overall being annoying. You have a lot of interaction, so here's a few ideas for the main:

Hero of Precinct One --> Only if you add in a few more multi-colored spells, but I love this card.

Kitesail Freebooter --> I know it is in your sideboard, but since the rest of the deck is so disruptive it may be worth a thought.

Basilica Bell-Haunt --> What's mono-red anyway...

Seraph of the Scales --> Significantly more expensive, but, she good. at least, so I've heard.

Several of the cards can be shifted around, for example Kitesail Freebooter can probably just replace Ministrant of Obligation in the main, even if for only 2 or 3 copies. I think any of the split cards I put for the sideboard could go in the main as well, Plaguecrafter can shift to the SB (meta dependent). I also feel that Chemister's Insight doesn't have a home in this list, since you want to out-value and disrupt rather than win through card advantage in a design like this.

Have you thought about adding in a planeswalker anywhere? Both new walkers I feel a soft spot for in my heart, I even added Baby Dovin to my tokens list, (which is now bant) and I just have a soft spot for new Kaya as well.

These are all just opinions, but if you have any questions about my suggestions or want some help let me know!

RNB1022 on Esperial Multicolor

4 months ago

Garretthook Oof yeah thanks for double checking me. I was going through some revisions earlier trying to squeeze in the Basilica Bell-Haunt s and the deck list got kinda messed up

Brimstone on

4 months ago

I looked at the Orzhov deck and I think that Teysa Karlov is the key to making it work if you want to use sacrafice effects to make it worth it. Until she is in play, killing your own creatures for bonus effects, even when you are getting afterlife triggers, will usually leave you behind because you wont have much card draw. I would focus mostly on cheap creatures with afterlife, and avoid creatures that force you to sacrifice to get good value out of them.

-[Creatures]-

I don't really like the value added by Basilica Bell-Haunt , Forbidding Spirit , or Grasping Thrull . Similarly Knight of Sorrows and Orzhov Racketeers seem a little too expensive to be worth their stats/afterlife triggers. I also think that Knight of the Last Breath is too expensive and his sacrafice ability is expensive and specific to non token creatures, but it might be worth running 1 of him as a late game way to blow up all of your afterlife creatures once you have a Teysa Karlov and Vindictive Vampire in play. The Teysa Karlov + Vindictive Vampire combo is probably your best bet to win late game by giving you enough of a lead to finish them off with your 1/1 fliers. If you have a Teysa Karlov and one (or more) Vindictive Vampire s in play, don't be afraid to use a Kaya's Wrath This will do a bunch of damage, and boardwipe the enemies armies while leaving you with all of your doubled afterlife triggers.

As for which creatures I think are pretty good, you will need to play around with deciding between all of the low cost afterlifeers Imperious Oligarch , Ministrant of Obligation , Orzhov Enforcer , and Tithe Taker all look pretty good. Syndicate Messenger is a little more expensive but is a solid flyer and Seraph of the Scales looks great, my only concern is that they would be in the same mana cost as both Teysa Karlov and Vindictive Vampire . Twilight Panther , Syndicate Guildmage , Pitiless Pontiff and Impassioned Orator all seem a little underwhelming to me.

Hero of Precinct One could be useful but only if you run mostly multicolored spells and that might not be worth it to aid this single card. Resolute Watchdog might be a good sideboard in case the enemy continues to kill off your Teysa/Vindictives. Priest of Forgotten Gods seems like she is part of a combo in an edh deck, just waiting to happen, but if you run a ton of low cost afterlife creatures, which you are, she might work great. Ideally she would kill two of your creatures right after they block or are blocked, and then draw you a new creature!

-[Instants]-

Bladebrand seems like a fun way to punsh the other player for blocking one of your small attackers, I think if used well it will add a lot of value to your little attackers, making the enemy afraid to block them. I would opt for Mortify over Final Payment or Expose to Daylight but sideboard the daylights for pesky artifacts. Undercity's Embrace lets the enemy decide what they sac, and you will basically never meet the requirement to get the extra health, so it isn't very good unless like hexproof becomes a problem? I am not sure about Grotesque Demise and Summary Judgment I feel like judgement is cheeper and will deal with most low cost creatures and may handle some bigger ones, so I would opt for that, but Grotesque will help with creatures that have afterlife, if you are running against a mirror. With our play group, you most likely wont be.

-[Enchantments]-

Ethereal Absolution too expensive, only sideboard in if somehow you are losing to late game 1/1 creatures or if late game your afterlife creatures are just too weak to finish the enemy, my guess is that it's not going to help much in time. Ill-Gotten Inheritance too in single player and in multiplayer makes you a huge target. If you find in multiplayer games that late game you are widdling away at people but cant ever find a way to attack, this might work. My guess is that Kaya's Wrath / Priest of Forgotten Gods + Vindictive Vampire would do better.

-[Sorceries]-

With your life gain, recursion, and death trigger effects, I feel like Kaya's Wrath will often leave you in better shape than it will others. I would run 4 of them however you also need to be careful. If you boardwipe with little or no cards in your hand, other decks will probably rebuild more quickly than you can. Instead, if you are planning a boardwipe, save a few good creatures in your hand, even if it means taking damage for a round or two, then boardwipe. I wish Bankrupt in Blood was instant speed, but running a few might be a good idea to help you recover your handsize after boardwipes. Mortify is better than Bring to Trial unless you are having troubles with enemy enter the grave effects, or idestructable. Could be a sideboard card. Consecrate / Consume is iffy. If you are having troubles with big mean creatures it's a nice card. You could take a hit from the creature for 1 round, then kill it and gain back that life. The ability to use it to draw a card instead id alright, but not great. Revival / Revenge seems pretty fun with this deck. You can use it to get back cheep afterlifers (especially Imperious Oligarch or Orzhov Enforcer ) or, if you draw it late game, you can use it to swing the tide of a game quite a bit.

-[Lands]- This land base looks pretty solid, I would only caution that when running 4x Orzhov Basilica and 4x Orzhov Guildgate you risk getting caught with a very slow start, which is sad when you have such low cost creatures. Ideally you would want to play a Guildgate rnd1, a basic land rnd2, tap for a 2 cost creature, then on turn three play a second 2 cost creature and then a basilica. So that on turn four you can play a four cost creature.

Basilica Bell-Haunt occurrence in decks from the last year

Standard:

All decks: 0.18%