Basilica Bell-Haunt

Basilica Bell-Haunt

Creature — Spirit

When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.

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Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Basilica Bell-Haunt Discussion

amicdeep on My gains are your losses

1 month ago

been trying something similar, i've not come to a place where im happy with it yet.

but a few cards i found that will probably end up in the list are Lone Rider  Flip, Kaya's Guile, Lurrus of the Dream-Den.

more in the maybe slot Basilica Bell-Haunt, Cling to Dust, Silversmote Ghoul, Revitalize, Survival Cache

feel like there's also a argument for mardu for, Lightning Helix and Smiting Helix

or esper with Absorb and Punish Ignorance, Ojutai's Command

seshiro_of_the_orochi on Kaya Planeswalker (Orzhov)

4 months ago

Ok, I guess the deck works, but it seems far from smooth. Impassioned Orator, Orzhov Racketeers are pretty terrible here, and Basilica Bell-Haunt isn't the most fitting, as well. You should definitely include some kind of free sacrifice-outlet like Nantuko Husk. There are many that are better, but Husk is super-cheap and very effective. Great card draw for the deck is Altar's Reap, and I really like cards such as Macabre Waltz for this kind of strategy. Looking at your overall creature base, Dusk / Dawn seems pretty useful. Oh, and adding a one-drop seems important. Doomed Traveler seems most fitting.

MasterWithAPlan on

8 months ago

Playtest suggestions:

-1 Teysa, -1 ayara, -4 gutterbones, -1 corpse knight, -1 woe strider, -1 gray merchant, -1 nightmare shepherd

+4 Cauldron Familiar, +4 Witch's Oven, +2 Seraph of the Scales

Reasoning: Having 4 counts of any legendary creature in a deck can get you into trouble, if you can avoid it and still keep the deck running well, do it. I think you'll also be surprised at how fast the lifegain and damage add up from cat/oven when you have either cruel celebrant/corpse knight in play.

Example: Opponent attacks

     1) block with cat preventing damage

     2) sac cat with oven in response (makes food)

     3) cat dying triggers celebrant (+1 life, -1 opponents life)

     4) replay cat using created food (+1 life, -1 opponents life)

     6) corpse knight triggers from cat re-entry (-1 opponents life)

You have now blocked all damage, gained two life, did 3 damage to your opponent, spent zero mana, and all this happened during their attack phase.

The cat also synergizes very well with teysa, whereas gutterbones wouldn't have that extra trigger. It's worth a shot to playtest this stuff at the very least.

The seraphs of the scale would do amazing things both for death triggers (celebrant, teysa) and would leave you with a board presence even after a board wipe (2 flyers at that).

Other cards to think about:

-Liliana, Dreadhorde General (excellent synergies with most of your deck, her "both players sac 2" ability would do a LOT in your deck, including gaining you life, doing damage to opponent, and getting additional draw triggers from teysa)

-Command the Dreadhorde (just don't kill yourself! Not sure if your deck has enough lifegain to support this, but it might)

-Basilica Bell-Haunt (does wonders on its own, but amazing with nightmare shepherd and the additional devotion for gray merchant)

Hope this helps in some way!

Latetheman on B/W Midrange from Casual to …

10 months ago

Hello guys! I've played MtG now for a while casually and mostly with my friends and a few time at my local card store in official Mtg event. I was able to win a few rounds but of course lost all the games (BO3). Winning those few rounds gave me massive motivation boost to became a better Mtg player, now i am writing this thread to ask help from more experienced players:

I am using following list: Creatures: 4x Ajani's Pridemate 4x Basilica Bell-Haunt 4x Bloodthirsty Aerialist 2x Doom Whisperer 3x Murderous Rider 4x Vampire of the Dire Moon

Instant: 2x Mortify

Land: 6x Plains 6x Swamp 1x Castle Ardenvale 1x Castle Locthwain 4x Scoured Barrens 4x Temple of Silence

Sorcery: 1x Kaya's Wrath

Enchantment: 2x Dawn of Hope 4x Dreadhorde Invasion 3x Oath of Kaya

Planeswalker: 1x Ajani, Strength of the Pride 1x Kaya, Orzhov Usurper 3x Sorin, Vengeful Bloodlord

I would love to get some improvement ideas and cards for my main deck. I am ready to invest some money (but not too much since i am a poor student).

Also at the moment i don't have any sideboard, I am not sure how I should created it vs my main deck. I have been thinking maybe Prison Realm or Finale of Glory but i don't know what to cut.

All the help is greatly appreciated! Thank you all so much!

ps. Please be kind this is my first post. :)

Link added: https://tappedout.net/mtg-decks/bw-midrange-recommendations-very-welcome/

Skyler1776 on Emry’s Superfiends

1 year ago

Digger63, let me tell you what my plans are for the matchups you described:

  1. Golos/Field of The Dead. In the current meta, very few cards deal with Field of the Dead . Because of that, I did the best I could. Sorcerous Spyglass shuts down Golos, and Ritual of Soot kills the zombie tokens. They will eventually outgrind me, but by then I should hopefully get one of my 4 Fae of Wishes to fetch either Liliana, Dreadhorde General or Garruk, Cursed Huntsman for the late game, or Ashiok, Dream Render to shut off their early-game ramp.

  2. Teferi/Esper Control. For the control deck, I rely on Chandra, Awakened Inferno and Midnight Clock .Chandra’s emblem can close out a game, and Midnight Clock can recur her if she dies. In addition, Stonecoil Serpent is a very potent game finisher if it sticks, as the best cards in Esper Basilica Bell-Haunt , Mortify , etc, can’t deal with or block it.

Aggro. For Aggro, the game plan is to get the ritual’s of Soot, and then collect some sb tech to finish the game like Liliana, Dreadhorde General , Chandra, Awakened Inferno , or even Garruk, Cursed Huntsman .

FrozenSquidy2727 on WB aristoCATs

1 year ago

Hi there, love the deck so far. Just wondering one thing, how effective is Basilica Bell-Haunt for you. If you're finding success keep it in. But if it maybe could be filled with something better, may I suggest Teysa Karlov ? The Tokens buff doesn't matter that much, but what I'm looking at is the second ability. I feel you could start soaring after turn 4. It slots right into Basilica Bell-Haunt 's spot at the 4 drop too and is a little easier to cast. Everything else seems fun :)

legendofa on Always Standard Discard

1 year ago

No, I just went back through my maybe list, and Basilica Bell-Haunt might be more replaceable than I thought.

legendofa on Always Standard Discard

1 year ago

Demarge Thanks for the thoughts! Several of those cards were on my radar; I'll have to take a closer look at them.

I've been liking the interaction of Vicious Rumors and Drill Bit . Outside of that, though, Drill Bit hasn't really been doing much. I'll try the Oath.

Basilica Bell-Haunt is the only nonlegendary creature bigger than 1/1 I'm looking at right now, so I don't want to cut them completely.

The very first draft of this deck was based around Disinformation Campaign and Doom Whisperer . Since then, Campaign has been in and out, based on how much surveil I'm using.

The sideboard has been a problem, but I think I've been looking for the wrong answers. Mortify and Lazotep Plating are good choices.

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