Oyobi, Who Split the Heavens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Tokens

Oyobi, Who Split the Heavens

Legendary Creature — Spirit

Flying

Whenever you play a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying into play.

Oyobi, Who Split the Heavens Discussion

FrancoisParfait on Furious Spirits

1 month ago

Maybe Oyobi, Who Split the Heavens ? It's a little high on the CMC front but will give you more tokens, especially if you have Cathars' Crusade out.

Shadowdarkraity on Spirits From The Bright Sun to The Dark Ocean

1 year ago

xyr0s

Ok. So for Remand. I could replace it with something like Mana Leak. Or even Path to Exile to use later in the game like you said.

I agree with you about Oyobi, Who Split the Heavens. I was thinking of it today that I would also be able to be closer to 60 cards, to draw what I need to a little earlier.

Beckon Apparition is really good and I do really like the card but its black, And I am running Azorious. Should I maybe Spash some black? If so how would I go about doing this without effecting my mana base to much. Maybe a black and blue duel land? Or black and white like Concealed Courtyard

xyr0s on Spirits From The Bright Sun to The Dark Ocean

1 year ago

I'm often a bit disappointed by Remand. It works well enough against a deck that plays threats on curve, but anything with removal, it does a horrible job against. The reason is that removal is cheap in modern - you get to remand a Lightning Bolt? Great. Opponent pays and plays it again, now having paid 1 extra mana. Same story for Fatal Push and Path to Exile.

speaking of path: The basic land is only really a problem, if you play it in the first couple of turns. Most decks get a lot more from having a creature than having their, say, 5th land.

Beckon Apparition is better than Spiritual Visit. It doesn't work as a turn 1 play, but beyond that it can remove cards from GY like Lingering Souls, Bloodghast, or whatever a Snapcaster Mage might target, and give you a token at the same time. And the token even has flying.

Oyobi, Who Split the Heavens - cute, but no. When you get to play this, you have played everything else on your hand. that means a very lov probability of getting to trigger its ability even once. Also, it only triggers of cards that are spirits, not of spirits entering the battlefield, meaning you have 16 cards besides itself than can trigger it, or about 1/4th of your deck. You play it, it miraculously survives the following turn... and you draw a land (more likely than drawing a spirit). Now you get to swing your 7 cmc 3/6 creature. It just isn't very good.

Shadowdarkraity on Spirits From The Bright Sun to The Dark Ocean

1 year ago

CasualCucumber

xyr0s

Ok so I was playtesting with different versions of the decks seeing what each did really good, and what they did that didn't hold its weight. So I did find some things but I decided to ask you about a couple things.

First, I want to make sure that I am keeping within the realm of tokens, which is the main center of this deck, for that reason, I (for now) brought back Doomed Traveler. It can be cast at the beginning of the game and can block for at least 2 turns, if not more. And Late game, because at the point, when it dies and creates the 1/1 spirit, there is going to be something boosting it, making it even better than a copy of itself with flying (basicly). Rattlechains is good but didn't really hold up for my goal of the deck. It would become a 3/2 or better with all of the effects in play, but even then I usually have something better, or A lot of tokens.

Also with the realm of Tokens I also Brought Back Spiritual Visit

Second, I think that my Mana base is better, but I dont know how good it is, I am just having a hard time telling if it is holding up.

Now I am also thinking of cutting down Anointed Procession to about 1-2 copied. One of the reasons is for budget, but the main reason is because it doesn't always come up. I do want it in the deck, with things like Spectral Procession It can really save me if I am in a bad situation, but 3 of them might be overdoing it

I got rid of two Favorable Winds And replaced it with 2 Intangible Virtue

I am planning to replace Path to Exile with 2-4 Remand. Giving them that basic land always comes back to haunt me sooner or later in the game.

Moving Selfless Spirit For the sideboard .

So A question about Phantasmal Image. If I copy Geist of Saint Traft, does that count to the Legend rule? So would it count as having two of the "same" legend, therefore needing to get rid of one of them

And speaking of Geist of Saint Traft I love it. But the fact that it's not flying can really set me back. So I was wondering if there is anything I could do with Invocation of Saint Traft. I don't want to get rid of Geist of Saint Traft but having more creatures with the same effect (noted, slightly worse), really would be amazing, since I could put it on a flying creature.

Thoughts on Oyobi, Who Split the Heavens

And my last thing is how do I know when the deck is complete?

Shadowdarkraity on Spirits From The Bright Sun to The Dark Ocean

1 year ago

CasualCucumber

xyr0s

Ok, so my deck (from what I can tell) this deck seems to be very close to being done, what I am doing now is after some play testing for a while (now to be fair, my internet is out and I playtest on Cockatrice, so I had to playtest against myself and using the other deck I build and maybe 1 or 2 others) and I have found the top 4 cards that underpreforme the most in my deck

1 Seize the Soul2 Selfless Spirit3 Drogskol Cavalry4 Path to Exile

Now the first card I know I am not getting rid of is Path to Exile, It does come in use but either dosent pop up enough to be useful (Maybe I should add 2 extra) or I already have managed to get 30, 2/2 tokens with flying and vigalance, so it dosent seem to make the biggest difference.

Selfless Spirit does become kinda useless if I get him any other time I am not doing the finisher, sacfificing him to make all of my creatues invincable usually ends in me winning that turn, or the next one. But other then that there is not really any other time he becomes useful.

Now the two others, Drogskol Cavalry, and Seize the Soul are my final two, and are the two I do think can be replaced, or in the form of Drogskol Spirit, add something to it to make it stronger. Seize the Soul just has too high mana cost and dosent really shine. If there is a time i can cast him, there is usially two or three other spells I can cast that would help me more then him, even in the long run

Now some cards I thought could replace Drogskol Cavalry, or Seize the Soul

Dauntless Cathar- Would Replace Seize the Soul

Elgaud Inquisitor- Would Replace Seize the Soul (this one is near the bottom of the list)

Geist-Honored Monk- Would Replace Seize the Soul. He is higher mana cost but could be a goot finisher, maybe replace Selfless Spirit.

Oyobi, Who Split the Heavens- Would Replace Seize the Soul or Drogskol Cavalry (near the bottom of the list)

Crested Sunmare- Would Replace Seize the Soul. I dont know how to feel about him. I know its not a spirit but him and Drogskol Cavalry could be a good match up. (if only Crested Sunmare created Spirit tokens))

Twilight Drover- Would Replace Seize the Soul

Teysa, Envoy of Ghosts- Would Replace Seize the Soul or Drogskol Cavalry. This one is my absolute favorite on the list. She has protection from creatures and vigalance so as long as an ability says other wise, I can attack with her anytime. She also creates tokens when I get damage, so if I had 4 of her (or at least 2 or 3) then I would get 2-4 (with Anointed Procession)

Any Ideas from either the final touches, or the beginning of this deck XD, would be awesome. Thank you

BlackjackHD on

1 year ago

Add: Bident of Thassa, Goblin Spymaster, Kindred Boon, Kindred Discovery, Blinking Spirit, Ashnod's Altar, Drift of Phantasms, Patriarch's Bidding, Karmic Guide, Birthing Pod, Oyobi, Who Split the Heavens, Distant Melody, Decree of Pain, Blasphemous Act, Wrath of God, Final Judgment, Descendants' Path

Drop: Drogskol Reaver, Fumiko the Lowblood, He Who Hungers, Kagemaro, First to Suffer, Petalmane Baku, Promised Kannushi, Glacial Ray, Baku Altar, Long-Forgotten Gohei

Honestly the whole arcane interplay plan may need to go, unfortunately. Compare Ribbons of the Reikai to Distant Melody or even Shamanic Revelation. Splice is such an awkward and unreliable mechanic that unless the card is excellent even without it (like Through the Breach) it's not worth trying to make it work.

Izu_Korasu on It's Time To Rise Again

2 years ago

interesting theme, and appears to be a budget deck but that doesnt mean you need to settle for low impact and vanilla creature cards like Sightless Ghoul or Walking Corpse etc.. (there is an argument to cutting the zombies entirely for a spirit based focus)

when creatures like Banshee of the Dread Choir, Bygone Bishop, Fleshbag Marauder, Hollowhenge Spirit, Kami of the Waning Moon or Oyobi, Who Split the Heavens..etc are there to play with.

Rhystic Circle also seems underwhelming in a game with copious amounts of mana, maybe Circle of Despair instead?

ThrillingThriller on Ideas for a "Warriors & ...

2 years ago

Depending on the colors you wish to play here's some commander from decks i played agaisnt that challenged me a lot

Oyobi, Who Split the Heavens

Celestial Kirin

Karador, Ghost Chieftain

Geist of Saint Traft

You can also try cards to make many spirit token with cards like

Drogskol Cavalry

Angel of Flight Alabaster

Midnight Haunting

Spectral Procession

Field of Souls

You can boost them with +1/+1 and make a devastating attack and combo it with

Brave the Elements

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