Shadow of Doubt

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Related Questions

Shadow of Doubt

Instant

((U/B) can be paid with either (Blue) or (Black).)

Players can't search libraries this turn.

Draw a card.

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Shadow of Doubt Discussion

raefgall on Blue moons

1 week ago

That seems like a lot of Cryptic Command / 3-4 mana cost spells. Not familiar enough with the deck to know a good alternative, but seems like more cantrip effects (probably Serum Visions) might be good.

Very much a metagame pick, but I'm a big fan of Shadow of Doubt as a sideboard card against Scapeshift and Tron. Hurkyl's Recall could be a good sideboard against

jld592 on Thopter stick

2 weeks ago

Are there really no better silver bullets that can be put on isochron? It seems like there should be some brutal hate cards that you can play over and over. Maybe Surgical Extraction, Blessed Alliance,Echoing Truth,Flashfreeze,Hurkyl's Recall,Rest for the Weary just beats burn,Shadow of Doubt would be hilarious, Spell Snare, and Valorous Stance? Shadow of Doubt, Surgical, and rest for the weary all seem game winning on a staff.

RingweMakil on Oh it's just b/w tokens, WAIT! THAT'S AN EMRAKUL!!

4 weeks ago

Blood Moon insurance can only be a good thing. An advantage the 2 colour token decks enjoy, of course, is the ability to ignore Blood Moon, with around five basics of each colour if they so choose, but one extra colourless source isn't too bad, especially if it wins games on the spot.

I like Collective Brutality because it's never a dead card. It'll always find a way to do something, even if all it does is let you make two more Bitterblossom tokens. In a deck that hurts itself as much as you do, you need incremental lifegain (Brutality) and recurring lifegain (Kalitas, Traitor of Ghet, Sorin, Solemn Visitor) to make up. In a deck that might find itself with dead draws, CoBru is exceptional, not least because you can sometimes basically get extra cards when you discard Lingering Souls, lands, or Emrakul, the Aeons Torn.

I would also echo some earlier concerns about card velocity. Sometimes you can just get stuck drawing lands, discard spells against empty hands, Intangible Virtues without enough supporting tokens, or Emrakul, the Aeons Torn. Relying on the top of one's deck is a dangerous business; I always like having some card velocity or an engine that can start churning through things when the top of the deck is being mean, for consistency's sake, and also to help draw into the right card for the situation. I don't know what a card like that might look like for this deck, but to provide examples from multiple decks in multiple formats over time - Sphinx's Revelation, Read the Bones, Phyrexian Arena, Underworld Connections, Compulsive Research, Pull from Tomorrow, Fact or Fiction, Gifts Ungiven, Think Twice, Shadow of Doubt, tutors of any sort (Liliana Vess arguably being the most inefficient of the lot).

Another way to deal with this situation is to have cards like Liliana of the Veil, Pack Rat, and Collective Brutality that can take dead cards and trade them for live ones from your opponent. While these don't draw cards, these ensure that your dead draws still trade for something, which pulls you ahead in the battle of card economy. This is even more important for decks full of possibly dead discard spells and combo pieces.

I'd suggest Chad 2 over Emmy 2. You only need one Emmy, unless you've stored him under Windbrisk Heights and your opponent decided to destroy the heights before you could activate. Looter Scooter and CoBru are both fine ways to guard against drawing Emmy, and one may even consider Liliana of the Veil. The more I hear you describe gameplay with this list, the more convinced I become that the Polymorph package is probably an excellent idea, and will push this deck into more competitive territory than the typical BW tokens.

As for what cuts to make, the obvious ones are the 4 ofs - Bitterblossom, Intangible Virtue, Lingering Souls, Spectral Procession. My hunch is that any of these cards will still perform just fine even if they're only 3 of in your list, so you do have a few slots to play with to add more top-heavy or interactive cards, both in the main and the side.

I think Path to Exile is excellent (Wurmcoil Engine, Primeval Titan, Tasigur, the Golden Fang, Gurmag Angler, Ulamog, the Ceaseless Hunger), but I do think you do yourself a disservice to not also play Fatal Push; killing creatures in the early turns without having to give your opponent a land is massive.

Field of Ruin has overperformed for me. I was skeptical in the beginning, but since then I've realised how powerful a turn 3 of activate Field plus removal spell or discard spell is. I've shut down Tron often with a turn 3 Field plus Extirpate, because they can't then play cards for four turns and even then one a turn. Usually, that is enough time to kill them or prepare to deal with their threats. Not having to go down a land relative to the opponent and your own turn cycle is just so good.

Entrei on Shadow of doubt in modern

1 month ago

So my LGS had a Monday Modern event today, which I narrowly went 4-0 in.

The last game was U/R gifts/storm, which I won game three by Shadow of Doubting a Gifts Ungiven (they had no cards left in hand so I just ended their turn) which brings me to my point:

Why doesn't Shadow of Doubt see play in modern as a sideboard card? Shuts down tutor effects such as gifts, Expedition Map and titanshift, not to mention fetch lands. Additionally, if you may win next turn, it can be cast as a cantrip to net you a card.

Is there a reason this isn't played in modern?

hjaycee on

2 months ago

Please everyone, no fightning among the comments, please? I thought it was a good idea to tryout this idea. It has been doing good to me so far in testing, and I agree that Dreadbore is not as good as.I thought since I run a good package to deal with them head on. Perhaps another singleton of something to catch my opponet off guard, like Countersquall or Shadow of Doubt. Either way, this deck is still to play, so I will not give up on it.

Oh! And thank you for your input, Bovine073.

Entrei on 2 sideboard slots?

2 months ago

So after getting in more data on my deck, Gro-bots *Primer*, I came to the conclusion that Commune with the Gods is subpar for the deck, and am cutting it. However, I am torn on what to put in. Owing to the way the deck works with Dark Confidant, I want to keep the CMC low to the ground. I switched it out for 2x Winding Constrictor (which was already in sideboard) but I now come across a new dilemma. Namely, what to replace commune with in terms of a sideboard card. I have tutor hate (Shadow of Doubt), aggro/burn hate (Basilisk Collar), yard hate (Grafdigger's Cage), affinity hate (Hurkyl's Recall) and counterspell hate (Dispel) but I can't come figure out what to use the slots on. Potentially 5C humans (as I have faced that deck a lot and it's a sketchy matchup for both sides), but storm and deaths shadow are big ones I am somewhat lacking hate for.

Thoughts?

xyr0s on B/W Hatebear Control

3 months ago

Cool deck. Only card that is a lot worse than it looks is... Dash Hopes. Somehow it's a card that inspires ideas of countering key pieces of combos, and bleeding an opposing aggro deck dry. And somehow, it never works like that - the combo player shrugs, pays 5 life, and shoots of his combo. The midrange/control player says: "mmm.... okay", and accepts a 1-for-1, which probably was what he went for in the first place. You never get the deal on Dash Hopes that's best for you. And against Maralen of the Mornsong, any way of paying 5 life to get rid of him, is quite ok (as he is bleeding you for 3 pr turn anyway). I don't know what to replace it with... you can't draw cards of Shadow of Doubt (I considered that one)... Collective Brutality, perhaps? A bit of lifegain isn't bad with maralen in play, discard is always good, and so on.

Questions:

Why only 3 Aven Mindcensor? Maralen is a pretty risky card without limiting your opponents search options, I guess...

Shattered Dreams in the sideboard... why wouldn't Duress or a 4th Thoughtseize be better? They can target more different types of cards, so you'll have the possibility of using them in more match-ups.

speaking of sideboard: Are there any situations, where you'd board Leonin Arbiter in, rather than have another Aven Mindcensor (ok, any scenario involving Meddling Mage, but how often does that happen?)?

And what does Ajani Vengeant do, that is so important you splash an entire color for him?

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