Shadow of Doubt

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Ravnica: City of Guilds Rare

Combos Browse all

Related Questions

Shadow of Doubt

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((U/B) can be paid with either (Blue) or (Black).)

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Shadow of Doubt Discussion

YamishiTheWickedOne on Bolas Control

8 hours ago

Oh I just realized, you can use Countersquall and Shadow of Doubt. Also Painful Truths is godly draw power.

Dorotheus on Do you have any "pet" ...

2 days ago

Shadow of Doubt needs to see more play.

gnarlicide on Do you have any "pet" ...

2 days ago

In modern, my pet card is Shadow of Doubt. I run a pair of them from time to time in my Jund SB. It is amazing against so many things, and i call it the ultimate troll move against scapeshift.

RingweMakil on Dark Visions

1 week ago

SlimJim83, all the greater the travesty then that you included it not in your Dimir list.

I agree, card is unfair. Any blue deck looking to go late should have one somewhere in the 75. Resolved Aetherling wins many many games. I have lost two games in my entire life, I think, in which I had an Aetherling in play.

But this deck needs an overhaul. It has to work too hard to win too many games, and loses to its own mana too much. I would also like to decrease the percentage of games lost owing to my drawing the wrong answers at the wrong time. While living on the razor's edge has its own perks, I am sure there is a way to make its control over the boardstate/opposing value engines firmer.

I'm going to rebuild with hopefully a cleaner manabase despite the 4 Ghost Quarter, which have both won and lost me many games. Shadow of Doubt is going to find its way somewhere in there to combat Chord of Calling, Expedition Map, Primeval Titan, Scapeshift, fetches, Sakura-Tribe Elder, Farseek, Sanctum of Ugin, and turn Ghost Quarter into Strip Mine. Furthermore, some of the answers are really clunky, and don't always have the backing from other efficient cards necessary to make the upside of the clunky answer be worth it. Lastly, I would like a way to trade in dead cards for useful ones; Jund has Liliana of the Veil which is obviously awful in a draw-go strategy since you'll be discarding your own cards against a resourceless opponent, and this is hardly a Pack Rat deck. I'm not sure what I can do to mitigate the drawback of useless topdecks, since Brainstorm is not in the format, but heavens knows I will try.

Thank you for the upvote, and I'll try to get around to upgrading this soon! And no fear, Aetherling will obviously stick around in all his glory.

RingweMakil on Budget Dimir Control

1 week ago

I wouldn't suggest her anyway, she's horrible with countermagic :P

4 Ashiok, Nightmare Weaver is surely too much. Drawing too many is bad; the card does nothing against a lot of decks such as Affinity/Infect/Burn. Why not play something like a Jace, Architect of Thought, Ob Nixilis Reignited, or Tamiyo, the Moon Sage to have win conditions that you can play in addition to Ashiok, but still get value/CA/more removal?

If we're doing Dragonlord Silumgar, you've got to do Crux of Fate. Flavour win + doesn't kill your own guy + cheaper than Finale. 4 mana is ideal for a sweeper, of course, but barring that owing to budget - though MM17 reprints should help with Damnation - Crux is the closest we can go.

Consider Fatal Push, Far / Away, and Geth's Verdict as replacements for the removal you have now; particularly Curse of Chains and Last Gasp. Instant speed edicts are very powerful, and Push is an obvious not-too-expensive upgrade over the Gasp. Murderous Cut, Hero's Downfall and Dismember are also not particularly expensive, and are all better than Doom Blade.

Consider Deprive for countermagic. It's a tempo loss, I'll grant you, but it's unconditional. Alternatively, just play Countersquall or Negate. I'm just not sold on Rune Snag, is all, but I could be very wrong, and perhaps the card has performed really well for you? Some small number of 3 mana countermagic like Disallow and Dissipate might not be the worst either. Yes, I like Dissolve, but scry 1 is not as important as exile or Stifle against Eldrazi, planeswalkers, etc.

Think Twice over some number of Telling Time and Divination. Instant speed, allowing you to hold up countermagic; 2 for 1, resilient to countermagic - def. seems like an upgrade over your current card draw spells. Also with regard to card draw, Jace's Ingenuity is a better restock spell than Divination. Instant speed draw 3 is quite good, and it is also sadly the best non Ancestral Vision option in the format. Further consider Shadow of Doubt. The card is backbreaking if you time it right, and worst case scenario, it replaces itself.

You don't want to scoop to resolved walkers, nor do you want to scoop to artifacts/enchantments; Hero's Downfall can take care of the former, while Engineered Explosives with a manabase of fetches and shocks is the best Dimir can do for the latter in Modern. That said, Ratchet Bomb can do a reasonable Explosives imitation a good deal of the time. Also definitely consider Extirpate in the board. It's not as expensive as Surgical Extraction but in a draw-go shell is arguably more powerful. It is also one of your only few ways to interact with graveyard based strategies since you don't have much direct exile or Kalitas, Traitor of Ghet. While the traitor I would recommend absolutely, I understand he is perhaps too expensive for what you have in mind.

Last, but not least, AEtherling. A lot of Modern decks concede to a resolved Aetherling.

With regard to the manabase, consider Sunken Hollow, Creeping Tar Pit, Temple of Deceit and Darkslick Shores as potential replacements for Evolving Wilds. Tar Pit is the only non-budget suggestion in that list, with the other lands being fairly cheap, and powerful in their effects. You should also be able to accommodate no small number of Ghost Quarter, which may shore up the Eldra/Tron matchup and give you better play against manlands from Raging Ravine to Celestial Colonnade to Inkmoth Nexus, and utility lands in the form of Gavony Township, Academy Ruins, etc.

I've been tinkering with Dimir in Modern for over a year now, and have perhaps spent a touch more time on the archetype than perhaps is healthy. :D I'm sorry about how long that was, but hopefully this is helpful!

doozy on Purgatory (B/R Control)

1 week ago

lagotripha, Shadow of Doubt would probably be in my board if it wasn't for the BB cost. Sometimes I don't find a second swamp before I land a Blood Moon. The Nightcreep tech is solid, luckily there is no Eldrazi Tron in my local meta, and most normal Tron decks aren't playing many, if any copies of All is Dust. I will definitely keep that in mind though. Rakdos Charm fills my artifact removal spot nicely, along with its other uses. I have played with Pack Rat in this deck, and its excellent. I play against a lot of Affinity though, and Pia and Kiran really shines in that matchup. Thanks for your suggestions and kind words.

xJonahSlayerx, like most control/midrange decks in Modern, this deck is looking to spend the early turns disrupting our opponent while sculpting our game plan. Once we do make it to turn 5+, we are usually in the drivers seat.

lagotripha on Purgatory (B/R Control)

1 week ago

If you've been having trouble against tron and spell based combo Shadow of Doubt is worth looking at as a sideboard option. Blocking an expedition map or other tutor really does turn games around. Similarly Nightcreep in response to All Is Dust can be a blowout. I enjoy Hit if I'm running artifact removal as a response to brain decks, but all told this list looks really nice. I've tinkered with Skred b/r control, but its not as efficient even with blood moon. I'd consider Pack Rat in place of Pia and Kiran Nalaar personally, but I genuinely can't think of any other changes I would want to test. Really nice work.

Entrei on City of Steel

2 weeks ago

Hmm... a few things:

You are running both Hardened Scales and Walking Ballista, so you might as well add Rite of Passage to combo off.Metallic Rebuke is nice and all... But Stoic Rebuttal is generally a better counter in artifact heavy decks. Animation Module is a great card if used in the right deck... But without an infinite mana combo is kind of lackluster.

Your sideboard could use some work, as you have nothing against titanshift, only one card against dredge, nothing against affinity aside from Pithing Needle, and most importantly in this meta, no consistent and effective ways of dealing with infect. May I recommend Tormod's Crypt, Hurkyl's Recall something along the line of Shadow of Doubt and Melira, Sylvok Outcast?

On a side note, you did beat me to creating the idea, I found yours under the 'similar decks' tab

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