Shadow of Doubt

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

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Shadow of Doubt

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((U/B) can be paid with either (Blue) or (Black).)

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Shadow of Doubt Discussion

xyr0s on B/W Hatebear Control

1 week ago

Cool deck. Only card that is a lot worse than it looks is... Dash Hopes. Somehow it's a card that inspires ideas of countering key pieces of combos, and bleeding an opposing aggro deck dry. And somehow, it never works like that - the combo player shrugs, pays 5 life, and shoots of his combo. The midrange/control player says: "mmm.... okay", and accepts a 1-for-1, which probably was what he went for in the first place. You never get the deal on Dash Hopes that's best for you. And against Maralen of the Mornsong, any way of paying 5 life to get rid of him, is quite ok (as he is bleeding you for 3 pr turn anyway). I don't know what to replace it with... you can't draw cards of Shadow of Doubt (I considered that one)... Collective Brutality, perhaps? A bit of lifegain isn't bad with maralen in play, discard is always good, and so on.

Questions:

Why only 3 Aven Mindcensor? Maralen is a pretty risky card without limiting your opponents search options, I guess...

Shattered Dreams in the sideboard... why wouldn't Duress or a 4th Thoughtseize be better? They can target more different types of cards, so you'll have the possibility of using them in more match-ups.

speaking of sideboard: Are there any situations, where you'd board Leonin Arbiter in, rather than have another Aven Mindcensor (ok, any scenario involving Meddling Mage, but how often does that happen?)?

And what does Ajani Vengeant do, that is so important you splash an entire color for him?

gathraawn on The Rock

2 weeks ago

Thanks for the excellent questions!Spell based combo decks like Storm are one of this decks worst matchups for sure. In the past, when the meta has been heavy with those decks, I've added cards like Shadow of Doubt and Praetor's Grasp, I haven't been as happy with the two mana discard spells just because of how fast the combo deck can go off, how early the Blue control decks can get their shields up, and how vastly better 1 mana is versus 2, but I don't see an issue with running either of the cards you mention.Blue based control is a bit better than Storm, but the slower the deck the harder it is: a lot of the wins here just come down to tight play, and knowing when to go all in versus when to sit doing nothing and play their game.

Bontu's Last Reckoning is one of the deck's flex slots where I try out new cards to see if they're good. Reckoning is getting cut because I haven't been sufficiently impressed with it, but I'm not yet confident enough in its replacement to list it here. Certainly a good slot for an answer if you want to shore up your combo/control matchups.

I'm not sure I understand your mana dork question since I'm not running either: I used to run both, but I didn't see enough value from Dryad Arbor to justify it being a comes into play tapped land (effectively) and easily killable, and Arbor Elf got worse the fewer forests I was running. You could put it back in if you wanted, but I might cut a couple of non-basics for forests to support it (having it and Wild Growth or Utopia Sprawl in an opener feels real good).

My decision to not play Deathrite Shaman remains a contentious one, but I stand by the fact that, aside from being an unreliable mana creature, the lifegain ability is marginal (and too fragile against the decks you care about having it against), and the life loss is significantly worse in a tap out control deck like this versus the Blue based decks that usually get good value from him. Being able to EOT ping for 2 because you didn't use all your mana is great if you plan on leaving mana open, but this deck is frequently tapping out turn after turn, and then swinging for 5 or 10, so I don't see the incremental advantage on it being as good. I would not call someone who wanted to play Deathrite in the Rock crazy, however.

Ob Nixilis is absolutely just a 5/5 flier; his other modes do nothing. However, if unanswered he can make additional 5/5 fliers, which makes him a pretty decent threat. I don't view him as a planeswalker so much as a creature who can eventually make more creatures; it's a resilient threat that generally requires two removal spells to answer. Quite good if you can resolve him in the aforementioned Blue control match.The problem with Nissa (who I have tried and had high hopes for), is that the ability leaves no value next turn. If your opponent can kill Nissa, she leaves nothing on the board (versus Ob Nixilis' 5/5), and since this deck is not very aggressive I all too often found myself having to hold back the land she animated to keep her alive, which wasn't actually achieving anything. Her other abilities were nice, but too slow in practice in games you weren't already winning. (Nissa Worldwaker also suffered from animating lands that were usually tapped, so she couldn;t defend herself either if she came down on 5, making her too slow too)Garruk Wildspeaker is a great card and I played him for a long time (honestly, with the Planeswalker rule change I could see justifying putting him back in), however I found that he was often too fragile against any kind of evasion or burn, and getting a single 3/3 for 4 mana wasn't worth it. He was great if he survived and got to ramp mana and churn out beasts, but against aggressive, tempo and midrange strategies he couldn't last long enough to be meaningful consistently. If you want to improve your control matchup, he could be a good addition (although he does basically nothing against combo).

I have said multiple times that Vraska, Relic Seeker is a great 5 mana walker with only one down side. I think at 6 she is too slow and doesn't impact the board enough to make up for it, but if they had shaved a mana off her and rebalanced her loyalty and abilities appropriately, I would play her in a heartbeat.

Hope that is helpful, and I'm happy to answer any other questions you have!

majin_shinsa on 8-Rack

3 weeks ago

Main:

-2x Wastenot

1x Fatal push

1x necrogen mists

Sideboard:

3x Delirium Skeins

3x Bontu's Last Reckoning

3x Shadow of Doubt

3x Pack Rat

3x Extirpate

Once people start caring about the graveyard I would change the side up to match.

Subtlety on Grixis Cruel Control

2 months ago
From mattman856: Two shadow of doubt seems bad. Like usually only one is good in some cases as a cantrip and to lower opponent's tempo play, but 2 just seems like the second would be worse than the first.

I have 2 Shadow of Doubt because i have tested with 2 copies and it did well against Tron which is the biggest weakness of this deck. It really helped me counter the land tutors at the beginning plus the draw. Do you suggest something else instead of 1 copy of it?

From Pieguy396: In a Grixis Control deck like this, Ancestral Vision is absolutely invaluable. It's a 3-for-1 in a world of 1-for-1s.

Yes i know. But its a matter of price. It is very expensive right now and i don't have the budget to buy 3-4 copies of it, so i prefer to have in the list cards that i already have in my collection. I will consider in the future to get some. Thanks for your feedback.

ancientskull on Budget Esper Control

2 months ago

Love seeing Ashiok in modern! And it's a sweet Esper control build! Have you considered running Shadow of Doubt as a cantrip to catch greedy people using Fetch lands? Also, Telling Time might be a better option than Anticipate, since it's a scry-draw style spell. Overall, I love it! +1

Hoschie on Ponza Blue

2 months ago

NomadicSixGod

Trickbind looks great against, Combo-Decks like the "Druid-Visir-Combo", but over this I am not shure. The ponit is, every other card is more flexibel. This gets only the abilites and could be a dead card in your hand. Disallow counters spells, Shadow of Doubt can be cycled, Nimble Obstructionist is a win-con.

But never the less I will have an eye on it :)

goblinguiderevealpls on Ramos the Voltron Spellslinger

3 months ago

Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana

Note that 1 cmc spells like Brainstorm literally pay for themselves with ramos out, and things like Manamorphose and Dark Ritual have double the ramp potential

For storm, you're gonna need a LOT of instants, ramp, and "storm" spells

Storm/ multicolor spells

Manamorphose

Gitaxian Probe

Shadow of Doubt

Brain Freeze

Grapeshot

Brainstorm

Ponder

Lim-Dul's Vault

Chromatic Star

Mind's Desire

Burning-Tree Emissary

Tendrils of Agony

Reiterate

Increasing Vengeance

Painful Truths

Ramp

Prismatic Geoscope

Birds of Paradise

Wild Cantor

Bloom Tender

Zhur-Taa Druid

Seething Song

Dark Ritual

Cabal Ritual

Turnabout

Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count

Crosis's Charm

Grixis Charm

Naya Charm

Dromar's Charm

Jeskai Charm

Bant Charm

Sultai Charm

Abzan Charm

Mardu Charm

Temur Charm

Esper Charm

Azorius Charm

Boros Charm

Izzet Charm

Darigaaz's Charm

Dimir Charm

Jund Charm

Rith's Charm

Treva's Charm

Simic Charm

And many more..

Storm also needs a lot of tutors and recursion spells if you can afford them

Snapcaster Mage

Yawgmoth's Will

Mizzix's Mastery

Kess, Dissident Mage

Past in Flames

Vampiric Tutor

Demonic Tutor

Mystical Tutor

Enlightened Tutor

Sylvan Tutor

Gamble

Increasing Ambition

Signal the Clans

But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells

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