Creature — Elemental
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke (3)(Blue) (You may play this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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|Commander / EDH||Legal|
Nevermaker occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
2 months ago
Your deck looks light on win-cons. Beyond the Strionic Resonator combo, the only ways to clear path to victory I see is for Agent of Treachery to steal threats. Nevermaker and Venser, Shaper Savant can win the game too I suppose, but only if you're blinking them a lot, and it's probably not enough to defeat multiple opponents quickly. Commander damage isn't particularly viable either, since everyone will try their best to kill Brago.
I'd recommend playing at least a few bigger threats that are worth blinking.
Crystal Shard is a versatile card.
I also prefer equipment over auras for Brago. There's less of a chance of losing card advantage, at least.
3 months ago
Hey! I built a budget Black Rose deck and, you're right, it is hard to win! The throne mechanic can be really restrictive. I think it's important to remember Marchesa wants to be aggro. Flayer of the Hatebound is the closest you can get to combo (with Marchesa, burning people for 9 at each end step). So make an enemy... try to kill someone ASAP. Dethrone other players only if you have a way to nuke your life, on-demand +1/+1 counters, or board that can 1-2-shot someone.
You need more creatures. At least 28.
If you want to win consistently, I'd play more stax pieces like Sadistic Hypnotist , Oona's Blackguard , Noxious Toad , etc. Maybe even Specter tribal with the likes of Sedraxis Specter . You really want to slow your opponents down and secure your board; like how Boros aggro needs Armageddon .
Purphoros, God of the Forge wins games.
I would consider cutting...
Altar of Dementia ... any other engine on a stick is better.
I might add...
Plaguecrafter ... all-star.
Shifting Shadow ... great engine in Marchesa.
Breath of Fury ... extra combats will win.
Puppeteer Clique ... fun theft.
Grave Titan ... you might just need some pricey 1-card houses.
Curse of Stalked Prey ... ignore the Throne.
Sidisi, Undead Vizier ... tutor.
Fleshwrither ... maybe?
Whip of Erebos ... to combo with "Pay life:" ...or some other life gain.
3 months ago
Roon is crying for Lightning Greaves /etc.
Try limiting your good-stuff, avoid stacks, and actually winning the game (quickly). Do you want to control and grind the game out? Are there certain combos you prefer? There are so many ETBs to choose from, the best thing you can do with flickering is try to spike. The value will always be there for you; So how are you going to deal 40-120 damage?
4 months ago
I think you'd like Unquestioned Authority . Like Traveler's Cloak, it makes Brago unblockable and can be flickered with his ability for extra draw. These might interest you too: Curator's Ward (protects Brago and gives extra draw when he flickers himself! You can flicker the Ward as well, but be sure to leave 1 creature unflicked so the Ward has somewhere to land), Sunblast Angel , Heliod's Pilgrim , Totem-Guide Hartebeest , Flickerform , Coveted Jewel , Mulldrifter , Cloudblazer , Prophetic Prism , Azorius Signet , Fellwar Stone , Tsabo's Web , Nevermaker , Sovereigns of Lost Alara
8 months ago
I’ve also played Brago and there are 2 very good budget things you can do with this deck. 1, ramp. 2, draw. Brago basically doubles your mana from mana rocks, so if you have a lot of mana and a lot of draw, that is powerful. That’s why Rhystic Study and Smothering Tithe cost so much.
Let’s start with ramp. He can blink mana rocks so your mana rocks need to enter untapped. No Fieldmist Borderpost effects. Instead, you have Mana Geode , Darksteel Ingot , Prismatic Lens , Hedron Archive , Basalt Monolith , Peregrine Drake (he’s fun), and anything else you have. Sol Ring and what not.
Now draw. Mystic Remora is definitely worth the price. It’ll draw you a ton of cards and Brago will keep the upkeep cost to . Other good draw is Trial of Knowledge , Sea Gate Oracle , Unquestioned Authority , Traveler's Cloak , Pentarch Ward , Curator's Ward (you draw cards and can trenchant your commander!) Heliod's Pilgrim , and more. There are always permanents that help you draw.
Shoutout to Cloudform and Lightform for cheating everything into play. Should you want to keep your manifested a creature a 2/2 instead of blinking it (for example, it’s an instant) you only need to blink the ~~~~form enchantment. Also, Reality Acid and Nevermaker do great.
Also, planeswalkers. Add them if you’ve got them. Like Narset, Parter of Veils . She’s good.
Those are my suggestions anyway. Now if you’re to take any cards out, I’d start with Serra's Blessing . Your commander can blink itself and all your creatures so they have pseudo-vigilance. I’d also remove instants and sorcerers from your deck that can be easily replaced with a blinkable permanent with the same effect ( Unsummon —> Nevermaker ).
11 months ago
11 months ago
Adarkar Valkyrie and Exclusion Ritual are the only cards I can see right now that aren't too helpful. Here are some suggestions: Oracle of Dust , Murk Strider , Ulamog's Reclaimer , Strionic Resonator , Naban, Dean of Iteration , Reality Acid , Wall of Omens , Meteor Golem , Nevermaker , Angel of Serenity , Diluvian Primordial , Flickerwisp , War Priest of Thune , Ichor Wellspring , Mycosynth Wellspring , Trial of Knowledge , Harbinger of the Tides , Merchant of Secrets , Champion of Wits , Deadeye Navigator , Sower of Temptation , Exclusion Mage .
1 year ago
I like this primer, and I appreciate that you understand some of the stronger Marchesa interactions like the applications of the graft creatures and Mimic. I hope you'll check out my Marchesa list. I think we have a similar outlook though I favor low cost cards for curveouts and I think you might find some of my cards to be "do-nothings." Anyway here are some of my suggestions and thoughts:
Dusk Legion Zealot , Baleful Strix , Alchemist's Apprentice , Seekers' Squire , Preordain , Sage of Epityr , Rix Maadi Reveler : The first three are a slam dunk while the rest are a bit of a harder sell, but all of these cards get cast earlier than Mulldrifter/Disciple of Bolas so they help you hit land drops and find your missing pieces. And something like Apprentice can curve right into a counter enabler and draw 4 cards on turn 4 before you'd even cast the more expensive draw spells. Preordain and some amount of the other cantrips are always worth consideration too, since you're trying to put together specific things to bring a powerful Marchesa engine online.
Altar of Dementia , Spawning Pit , Bloodthrone Vampire , Dross Hopper : A critical mass of sac outlets is important and though the creatures listed aren't exciting they're a lot better for rebuilding if your first boardstate gets broken up. Deploy on turn 2 into value creature on turn 3 to recur on turn 4, or deploy alongside 3-drop on turn 5 to try to rebuild. I dislike using my whole turn to play Grimgrin or Falkenrath which I consider to be pretty mediocre standalones in EDH (Grimgrin is probably fine actually though a little finnicky) and Yahenni not being able to sac itself is a problem for me.
Goblin Cratermaker , Heap Doll , Mausoleum Wanderer , Goblin Trashmaster , Abyssal Gatekeeper , Nevermaker : Personally only run the first three but have included all of these at some point or another. They're all creature-based interaction that Marchesa can recur, but at instant speed. For example, I much prefer Heap Doll to Agent of Erebos since you can stop something like entomb-reanimate or Survival discarding Kiki to find Karmic Guide. The downside to cards like these is that they're rare and not usually efficiently-costed, but they're definitely worth considering. Boompile , Oblivion Stone , Engineered Explosives : Grixis' best enchantment removal. I'd go with these over the Grave Pacts for multiple reasons. First, destroying all nonlands and being left with Marchesa is a bigger power play. Second, it's nice to be able to remove Rest in Peace and other generally pesky enchantments. Third, these cards aren't reliant on your engines being in place to do their job, so they're better for coming back from behind. In the same line of thought:
Sower of Temptation , Grenzo, Dungeon Warden , Hostage Taker , The Eldest Reborn , Demon of Dark Schemes : My topend may look odd to you but each of these cards is strong interaction on its own, and becomes an army-builder alongside Marchesa. Stealing creatures is great for ramping and killing enchantments, or winning with Primeval Titan. Bribery and Phantasmal Image are more cards in this vein, as well as the Puppeteer Clique and Gonti you're already playing. I prefer these to Flayer, Herald of Secret Streams, etc since they help you come from behind when Marchesa isn't out, and having "finishers" that rely on your engine being all in place isn't all that effectively different from just running some combo (Metallic Mimic / Murderous Redcap is the most efficient one for Marchesa imo if you wanted to go the route). Of course, Flayer does act as removal, and is also very fun, but I hope you'll consider cutting Herald, Merchant, and Kokusho. Mikaeus is actually nice as a "backup commander" with great synergy with Marchesa but he's not in my build because I run too many Humans. Luckily we have Grenzo who is an absolutely insane engine card.
Awaken the Erstwhile , Mindslicer : Marchesa can dominate the board but is weak to combo, hate enchantments, the whole table targeting all your stuff with removal, and brick hands. These cards take care of the first three. Landing them early with your value engines already online is like a more reliable sort of "land destruction win" since in either case they can't cast their spells. Trinket Mage , Spellseeker , Phyrexian Metamorph , Mindclaw Shaman , Entomber Exarch , Trophy Mage , Ixidron , Sparring Construct : Miscellaneous other value ETBs. Trinket Mage is the best one, I highly suggest you include him. Construct will surprise you with how strong it is. The baseline is on-board protection for Marchesa the turn you cast her, but the upside is acting like a limited Graft creature by giving each new creature you play a counter.
I think that's just about it for suggestions, maybe consider Spell Pierce , Stubborn Denial , and Fire Covenant , but overall, great primer, very well-written, and I think you'll set people in the right direction when it comes to building Marchesa.