Help with Long Game Voltron Cards
I have a pretty successful Voltron deck (Double Trouble EDH). However good it is in 1v1 games, I sometimes shave trouble winning in real commander games (1v1v1v1). I need some cards that are 'long game', like Finest Hour, or Silent Arbiter, that still relate to Voltron, but are less like a one time thing, such as Berserk. Does anyone know of any cards that could be useful for me? Thanks, I would appreciate any help.
The more 'long game' cards you add to the deck, the more you're setting yourself up to play the long game.
Honestly, I would look to add a bit more ramp a counterspell protection for your commander. But I would personally shy away from big, slow, clunky long game cards.
One thing you could add would be Runechanter's Pike, since you have a lot of instants/sorceries and it is still a strong card in the early to mid game. O-Naginata is another good piece of equipment for your commander.
February 8, 2020 11:04 a.m. Edited.
I experienced the same thing with my Shu Yun, Silent Tempest deck. Switched it over to an aura-based deck from a spellslinger one.
February 8, 2020 11:29 a.m.
Ah. Red and black are better at this. Hmm let me think for a bit.
February 8, 2020 2:52 p.m.
I agree Griff. Uril, the Miststalker, Narset, Enlightened Master, or anyone else with built in protection would be better and allow him to switch out only 1 color. Red also gives access to Smoke which is worth its weight in gold in voltron strategies.
Rafiq is weird that he wants you to go wide in order to attack tall... that's a lot of wasted deck space that could be ramp/voltron cards imo.
February 8, 2020 3 p.m.
Hmmmm, I like the idea, but I personally like Bant. Green is needed no matter what for Ramp and nice Pump spells, and I like blue because it allows counters and gives me unblockable spells, which are especially, otherwise it proves to be quite difficult to get damage in. I suppose white isn't as necessary, however it does provide some useful spells in many cases. I really really really appreciate the suggestions, but I'd prefer not to completely change the commander (colors) too. The Divine Reckoning suggestion was quite helpful though, thanks!
February 8, 2020 3:08 p.m.
I think you'll need a combo rather than one single card or 2. There is a bunch of game ending combos in blue and white and green. So unfortunately adding win conditions that are combos will hurt the overall strategy that rafiq wants.
Most of the combos in these colors are self mill upon making infinite mana. But there is one card and one card only that I can think of that can win you the game and that card is Tooth and Nail. But of course youllave to pick a 3 slots to remove for this 3 card combo to work. I am not good at these combos. I dont know that many. But there is alot of combos. So SynergyBuild if you wouldn't mind naming a few combos.
February 8, 2020 3:20 p.m.
Thanks, I did not think of creating more combos like that, though I did try to make a couple of synergies like Silent Arbiter. But I will consider those, thank you!
February 8, 2020 3:24 p.m.
There is so many combos that I dont know. Just do some research.
February 8, 2020 5:25 p.m.
Lmao did you used to text about Southbound and Down a lot or something Griff? Weird autocorrect for Soulbond...
February 8, 2020 6:14 p.m.
February 9, 2020 8:22 a.m.
I spelled it soulbound that's why it was auto corrected to southbound which is a common term when telling someone how to find you on the road specifically ones that use jug handle uturns. I believe states outside of NJ call them roundabouts. Anyway, some other combos are Lavinia, Azorius Renegade + Knowledge Pool this makes it so that your opponents can't cast spells anymore.
February 9, 2020 11:09 a.m. Edited.
I run a Rafiq voltron deck and have this same issue (obv). Honestly the best solutions I've come up with are: get out multiple exalted triggers, including Rafiq, but attack with a fully loaded Hydra Omnivore. I can't always pull it off of course, but I've won with it in a single turn when people's life totals are already down.
The other is to include a lot of life gain and just take people out one by one. It works... some of the time. (I tried the Blade of Selves + Mirror Gallery combo but it's too slow / clumsy / requires too many pieces)
February 10, 2020 11:23 p.m.
Lol, so the answer is do op green things. That's part of the reason why I didn't switch Shu Yun, the Silent Tempest to Estrid, the Masked for $1 enchantress, even before I cut a third color. One of these bald monks inevitably turns into generic value stuff, because green.