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Creature — Human Mercenary
(3), Tap: Search your library for a Goblin permanent card and put that card into play. Then shuffle your library.
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1 week ago
1 week ago
I just 1v1'd my brother and his Animar, Soul of Elements deck. One glaring weakness I noticed is the lack of board-wipe in this build. I'm adding Skirk Fire Marshal and Blasphemous Act somehow. Mogg Infestation doesn't really count as a board-wipe. I may replace that with one of the two as well. It's not needed.
skirk fire marshall is can be sought with Moggcatcher, Goblin Matron, Goblin Recruiter, and Imperial Recruiter; not to mention Gamble. Blasphemous Act has a high CMC but it's offset by the amount of creatures I can produce onto the battlefield.
1 month ago
His most direct comparison is Beetleback Chief. They both tie into Purphoros, God of the Forge really well, they both can be copied with Kiki-Jiki, Mirror Breaker, but Siege-Gang is unique in that he has a (heavily) costed sac ability. Because it is an activated ability with a cost, it can be copied with Rings of Brighthearth or Illusionist's Bracers (if you are desperate), and he is not even on the radar when opponent's know you run Purphoros and Impact Tremors. Of the 25+ times I have cast him, I don't think he's ever been the target of spot removal, which just means you get to surprise people later with the last bit of damage to need to finish someone off. The cost of the sac is a lot less noticeable later in the game when you have no cards in hand and nothing to spend the mana on, haha. Admittedly though, I don't use his sac ability much, but it's why he edges out Beetleback Chief for me.
I wouldn't call him a game changer in any regard, but he has been a solid play every time I cast him, even just based on the bodies alone. I just make it a habit with all my creatures that, with Ib out, at the worst each one is still worth 4 creature damage during an attack. As you probably already know, this deck snowballs in really awkward ways, and sometimes it just takes a handful of tokens.
1 month ago
Comparing this list to mine has got me thinking about quite a few things.
-All the fetch lands that work on mountains
-Moggcatcher (I know others have suggested this card, but Im not sure what you think about it)
What Id (maybe) cut:
-Reckless Bushwhacker Ive never had any luck with it.
-Magus of the Wheel is super good but it usually takes a turn to set up and then it still costs mana to use. However, I think its probably still better than Memory Jar. Of course, both of these are probably worth running. Im just a little salty cause all I have atm is Reforge the Soul.
-I think your artifact package should probably be cut. Due to artifacts being all over cEDH, Goblin Welder is really strong even without the other artifacts you have, but I dont see Daretti, Scrap Savant being useful for how slow he is.
What do you think about all this? Obviously some of my suggestions shouldnt go in your list and some of my cuts shouldnt be made, but Id love to know your thoughts regardless. Thanks for your thoughts!
2 months ago
Thanks freakingShane, I definitely appreciate the input. Those are all very good suggestions to consider.
Hostility intrigued me with the idea of doubling the damage of Mob Justice through Purphoros, God of the Forge while creating X 3/1 tokens with haste. But it would likely be the first creature I'd consider subbing out.
Kindred Charge I could also go either way with. it's ability to create copies of the ETB effect creatures that I've got could set up for some great combos. A second Krenko would quadruple the damage output (with a second purphoros). But I do agree, reducing the average CMC would be an improvement for this deck. I'm operating under the assumption that my mana ramp will be sufficient to bear it.
Moggcatcher and Goblin Bombardment both add an anti-control element that I've been concerned that I'm missing with this deck. Board wipes are all too common and a damage sac outlet would work well in response. And Quest for Pure Flame would be a solid fit as well. I'll probably end up playing around with some different combinations of cards to see what ends up feeling the best. Thanks again for checking this deck out.
2 months ago
I would recommend scrapping two cards, specifically:
- Hostility because there are only three direct damage spells in your deck (not including copy spells). It's also pretty hefty on the CMC.
- Since you are also running a looser tribal shell (with the inclusions of elementals, dragons, hellions, etc), I think that Kindred Charge isn't quite strong enough for its CMC. I would probably recommend scrapping that because it optimistically will only deal around 20 damage (I know, that's still not bad, but it isn't lethal and it's still fairly optimistic). I would either scrap that, or scrap Descent of the Dragons and Hellion Eruption, but those two I think are more powerful cards.
I would definitely recommend adding these:
- Moggcatcher for more tutor power and protecting your creatures by not "casting" them. Even if you aren't in a super controlling meta, it's always good to make your creatures harder to deal with.
- Quest for Pure Flame because it is essentially a Gratuitous Violence for 1 mana. It's super easy to set up, and you can pop it out of nowhere. Right before a big Descent of the Dragons or a Krenko, Mob Boss activation seems nice to me.
- Goblin Bombardment is also really nice. It can sometimes give you the last bit of damage you need to seal out a victory, or it can be crucial in response to an opponent's board wipe/wrath. I don't know if that is a common thing in your play group or not, but it could be worth considering!
Really, there isn't anything bad with this deck at all! Those are just some things you might want to consider, but if not then the deck will still be fine! The last thing that I would suggest is just trimming down the fat (the avg. CMC). The lower your curve, the more you get to play. If you want a hyper aggro build, I would try to trim the CMC down to around >3.0.
As always, feel free to ask me any questions you have! I love helping out fellow red mages! :)
2 months ago
After taking an closer look, this deck definitely has me looking some more at cards I initially leaned away from with my deck. Particularly Moggcatcher, there is almost no reason not to play him as a means to cheat out combo goblins. Aside from the fact that he isn't a goblin... Tribal ocd at its worst. Cavern of Souls is definitely a necessity as well with the lack of control that I included in my build. If I had to guess you run into a lot more control in your play groups than I do. I'd love to hear some insight or tweaks you might make on my deck, and what your experiences have been like.
3 months ago
So, yesterday, I decided to review the prices of all cards I have on MTGO when I noticed an odd but gradual decrease in Moggcatcher's online price. It seems that since Jan-17, it has been gradually decreasing in value: it was roughly 20 tix in Jan-17 and now, it is less than 1 tix. Does anyone know what happened there?