Moggcatcher

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Nemesis Rare

Combos Browse all

Moggcatcher

Creature — Human Mercenary

(3), Tap: Search your library for a Goblin permanent card and put that card into play. Then shuffle your library.

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Moggcatcher Discussion

Trained_Orggasm on Five Color Frogs

21 hours ago

The first deck I ever built was actually a changeling super tribal deck. So I love your deck here! For some suggestions: I would take out Eye Gouge for Misery Charm. Same cost, same effect in this deck + additional options. Lovisa Coldeyes will give a nice boost and keyword. Seahunter, Moggcatcher, and Skyshroud Poacher all do the same thing, but I think at least one would be a good addition. Consider some of the other "Warchief" lords from Scourge. I see that you already have Mistform Warchief in here, but the others could be good too, especially if there are other non-changeling cards that you want to cast for cheaper in the deck. Didgeridoo to cheat your dudes in to play. Whelming Wave and Quest for Ula's Temple would be good. Kentaro, the Smiling Cat to use any color of mana to pay for creatures. Swarmyard is good but the card is a little expensive. Coalition Flag is just a funny card to use. Rashida Scalebane is a good assassin. And maybe even Borderland Behemoth for a big-ass finisher. If you want more tribal tidbits try either of these 2 Tribal Resources. Anyway, +1 from me, hope some of these suggestions were helpful!

GoodLuckGuy on CP#5 Krenko is Kranky

1 month ago

Round 2

I think you missed a few grade-A goblins, for instance, I was initially surprised you weren't running Warren Instigator, which is an auto-add in most Goblin Tribal shells.

Spikeshot Elder and Goblin Assassin can be very effective at removing a large number of creatures over time. Goblin Assassin works particularly well with Krenko, because he guarantees you won't have to sac any good creatures, and maximizes the amount of creatures your opponents have to sac.

Goblin Spymaster not only clears the way for your board to get through every player's field, but it also forces pesky effect creatures to attack into your untapped goblin horde.

Taurean Mauler is not technically a goblin, but is a real value beater that counts as a goblin while in play. Similarly, Moggcatcher is not really a goblin either, however, it should be fairly obvious why it might as well be one.

I think your current build is a little light on answers, your options are somewhat limited in Red, but there is an abundance of good burn and artifact removal.

Outnumber is easily the best spot removal for a Goblin deck, it might as well say "Destroy target creature" for one mana at instant speed.

Mizzium Mortars can be used as an over-costed Flame Slash, but what makes it really good is that you can Overload it to sweep away all of your opponents' small creatures. In most scenarios, this will cull any amount of large opposition you get from other token decks or go-wide strategies.

Red's ability to remove artifacts in EDH is highly overlooked, artifacts can often make or break a player's strategy, and removing them en masse can be devastating. Shattering Spree and Vandalblast are far and above the red spells for removing artifacts.

No goblin deck is complete without Coat of Arms in my opinion. The advantage it gives you is so insane that it totally eclipses any small amount of benefit it gives to your opponents.

Metallic Mimic has been seeing play in almost every tribal and single-type token strategy since its printing, mainly due to the fact that it's the fastest modular tribal anthem in the game.

Eldrazi Monument is great in token decks; makes it hard to board wipe your field, makes it hard to block you field. It sort of does everything.

Ruination can be a strong finisher against the many multicolored decks in the format, it's very hard to recover when more than half your lands are gone. This seriously will just take some players out of the game when resolved.

Aggravated Assault can do a lot of stuff in this deck. You can use it to push through absurd damage, you can combo off with it, or you can just use it to untap your field if you need to. The amount of utility this card offers is hard to ignore.

Thornbite Staff is for infinite combos, sort of a preference thing as to whether or not you want to have that sort of thing in the deck. Basically, you equip this to Krenko, and if you are able to sacrifice your creatures, you can make infinite goblins. It also turns whatever creature is equipped to it into Goblin Sharpshooter.

I have some other ideas on cards you could run, but I think 32 suggestions is enough to think about. That being said, these suggestions are just to give you a good base of cards to look at, not necessarily a de facto list of cards you must run. Obviously, you probably won't be able to fit every card here in your deck list.

GoodLuckGuy on Grenzo, Goblin Summoner

1 month ago

I happen to have a goblin deck myself, Krenko is my commander. Here is some stuff I'd recommend from that list.

Skullclamp and Slate of Ancestry are A++ draw condition in Goblin decks. And Moggcatcher can tutor goblins repeatedly.

Hellrider and Throne of the God-Pharaoh can siphon away life quickly while Goblin Bombardment and Five-Alarm Fire can both eliminate threats and be strong finishers.

Battle Hymn is essentially a second Brightstone Ritual in the deck. Mana Echoes generates a crazy amount of colorless mana in a tribal setting, which can do an especially good job at enabling Grenzo's ability.

Vandalblast is one of the best artifact removal spells in the game.

sonnet666 on Krenk that 3 times

2 months ago

Have you tried Shivan Harvest. It's a pet card of mine in red token decks. Trading a 1/1 for an opponent's land is a great way to set people behind.

Goblin Lackey seems like an obvious missed card.

You should replace Zealous Conscripts with Lightning Crafter for the combo with Kiki-Jiki, Mirror Breaker. In a low tutor deck like this you almost never get off 2-card combos like Kiki/Zealous. Lightning Crafter works just as well and is tutorable by all your goblin tutors. Also it can pick off creatures for you.

Speaking of goblin tutors, Moggcatcher is worth considering, but might be a little slow here.

You do NOT have enough high cost artifacts to justify Daretti, Scrap Savant, or Scrap Mastery really.

What the hell is Mycosynth Lattice in here for?

If Coat of Arms is worth including than so is Shared Animosity.

Mountainwalk isn't really that relevant, so Goblin King is really just a 3-drop that gives your creatures +1/+1. If there are any goblins you could cut, he's first in line.

Some more ramp and ritual would probably speed this up a bit. Infernal Plunge maybe. Ruby Medallion definitely.

apowers77 on Like a Boss

2 months ago

Hey Darrell this is Austin. I haven't really gone through what should replace what but just a list of what to take out and to add in. The cards that are going on the add list should help speed the deck up and cards that should be taken out are either to slow or just not as good as other cards that are on the add list. Now it's your deck so you do what you want, but these cards should help out a lot. Alright here we go.

Take out:1. Akki Drillmaster2. Aligned Hedron Network3. Banefire4. Faithless Looting5. Flameshadow Conjuring6. Frenzied Goblin7. Goblin Assault8. Goblin Bushwhacker9. Goblin Diplomats10. Goblin Guide11. Goblinslide12. Grenzo, Havoc Raiser13. Hellion Eruption14. Lightning Bolt15. Manabarbs16. Mizzium Mortars17. Mountain18. Mountain19. Need for Speed20. Ogre Battledriver21. Possibility Storm22. Predator Dragon23. Pyretic Ritual24. Quietus Spike25. Raid Bombardment26. Seething Song27. Smuggler's Copter28. Throne of the God-Pharaoh29. Warbreak Trumpeter30. Warstorm Surge31. Zo-Zu the Punisher

Add in:1. Breath of Fury2. Brightstone Ritual3. Caterwauling Boggart4. Cavern of Souls5. Coat of Arms6. Door of Destinies7. Goblin Chieftain8. Goblin Chirurgeon9. Goblin Lackey10. Goblin Matron11. Goblin Recruiter12. Goblin Ringleader13. Goblin War Strike14. Krenko's Command15. Mana Echoes16. Massive Raid17. Moggcatcher18. Nykthos, Shrine to Nyx19. Price of Glory20. Purphoros, God of the Forge21. Reforge the Soul22. Sensei's Divining Top23. Shared Animosity24. Shattering Spree25. Staff of Domination26. Stranglehold27. Swiftfoot Boots28. Thousand-Year Elixir29. Vandalblast30. Warren Instigator31. Wheel of Fortune

Panas on RD's Wonder Gobs

3 months ago

Hello and welcome back to the game :)

I do like where you are going with this deck idea but there are a lot of improvements to be made. Before I give any niche card suggestions, I'd like you to tell us in what environment will you be playing with the deck (e.g. with friends at home, at your LGS, 1v1, multiplayer e.t.c.) as well as set a budget per card (e.g. no more than $5 or $10 per card) and in general, what do you want the deck to do? (overwhelm people with mogs? sacrificial shenanigans? both? more than these?). There's a plethora of very strong card that could fit your colours and thematic, but instead of putting random cards here, i'd prefer giving you suggestions that fit what you want to do. Nevertheless, just to give you some ideas: Attrition, Death Pits of Rath, Purphoros, God of the Forge, Descent of the Dragons, Dictate of Erebos and many others.

With this said, there have already been some generally good suggestions already given (i.e. the goblin lords: Goblin Chieftain, Goblin Warchief, Goblin King).

In addition to those I'd consider running Moggcatcher and Skirk Fire Marshal in any goblin deck. The first one, albeit not a goblin, can really help you pull out your most needed creature at every given time. Boggart Shenanigans can be a potentially strong card. The same can be said for Goblin Matron.

Flagellum on Some just want to watch the world burn

3 months ago

I main Purphoros so I can offer a little sage advice.

TBH you can safely cut most of the pain enchantments like Burning Earth, Spellshock et al. This is because Purph himself IS a house of pain which is why the Narset player most likely targeted you. Instead focus on creatures that produce tokens (i.e. Beetleback Chief, Krenko, Mob Boss, Siege-Gang Commander, Pia and Kiran Nalaar ect.) and/or Instants/Sorceries that likewise focus on tokens (i.e. Hordeling Outburst, Krenko's Command, Dragon Fodder, Kuldotha Rebirth ect.). The great thing with Purph is that he doesn't care about what kinds or tokens you make but I think you'd get the most mileage with goblins simply due to their relative ease of production and synergy with others like Skirk Prospector, Goblin Recruiter, Moggcatcher, ect.

You can also go combo if you'd like utilizing Dualcaster Mage and either Heat Shimmer/Twinflame to create infinite Dualcaster Mages and damage via Purph. Norin the Wary is just brutal with Genesis Chamber. Grinning Ignus is an all star here too.

MrKrabs on EDH 5 Colour Changelings

3 months ago

A number of excellent lords and tribal options that you could consider including:

Blood Speaker
Crystalline Sliver
Drogskol Captain
Flamekin Harbinger
Greatbow Doyen
Knight Exemplar
Lord of the Unreal
Moggcatcher
Necrotic Sliver
Sea Gate Loremaster
Skyshroud Poacher
Treefolk Harbinger

Also, Descendants' Path could be a really good if you up the creature count.

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