Moggcatcher

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Nemesis (NMS) Rare

Combos Browse all

Moggcatcher

Creature — Human Mercenary

(3), Tap: Search your library for a Goblin permanent card and put that card into play. Then shuffle your library.

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Moggcatcher Discussion

RedPlaneswalker on The Fire Burns Forever | Mono Red Goblins

5 months ago

Gotreck Aloha, thanks for commenting. I prefer not to run many sorceries and/or instants because that's less targets for my tutors like Goblin Matron, Goblin Recruiter, Moggcatcher, and Imperial Recruiter. I also get to recur them again with Kiki-Jiki, Mirror Breaker, Feldon of the Third Path, and Mimic Vat. Plus I have many goblin token producing creatures like Beetleback Chief, Krenko, Mob Boss, Mogg War Marshal, Siege-Gang Commander. And they are targetable with the majority of the tutors and also recurable since they're creatures. I do believe in the value of being able to tutor things and Red really isn't strong with it so we have to make do with what we have.

For your Ogre Battledriver, Door of Destinies and Herald’s Horn suggestions I do already have a set of lords like Goblin Chieftain, Goblin Warchief, Goblin King, and the artifact Coat of Arms. I also have Ruby Medallion, Hazoret's Monument, and Goblin Warchief for cost reduction. I'm not too worried really about bolstering my goblins with +1/+1 effects since I barely need to attack.

I used to run Mogg Infestation. It really is a great finisher. But with my meta I needed to have more reliable board wipes, hence Blasphemous Act. Sometimes I'll have this sitting in my hand when I need to wipe the board and it'll be useless. If I can find room I'll run it again but the deck runs fine without it; at least in my meta.

I kind of looks like we have the same priorities but just different methods of execution. It's always nice to meet a fellow Purphoros, God of the Forge player. Thanks to you I may to a write-up for this deck.

Rzepkanut on Temur Storm

7 months ago

In addition to all the great green creature tutors like Chord of Calling there's even Goblin Recruiter, Goblin Matron, and Moggcatcher to find Zada every game.

RedPlaneswalker on

7 months ago

I just 1v1'd my brother and his Animar, Soul of Elements deck. One glaring weakness I noticed is the lack of board-wipe in this build. I'm adding Skirk Fire Marshal and Blasphemous Act somehow. Mogg Infestation doesn't really count as a board-wipe. I may replace that with one of the two as well. It's not needed.

skirk fire marshall is can be sought with Moggcatcher, Goblin Matron, Goblin Recruiter, and Imperial Recruiter; not to mention Gamble. Blasphemous Act has a high CMC but it's offset by the amount of creatures I can produce onto the battlefield.

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

8 months ago

Cyfer: Siege-Gang Commander has a slot in my deck only because he is pretty good at 2 different things, rather than being amazing at one.

His most direct comparison is Beetleback Chief. They both tie into Purphoros, God of the Forge really well, they both can be copied with Kiki-Jiki, Mirror Breaker, but Siege-Gang is unique in that he has a (heavily) costed sac ability. Because it is an activated ability with a cost, it can be copied with Rings of Brighthearth or Illusionist's Bracers (if you are desperate), and he is not even on the radar when opponent's know you run Purphoros and Impact Tremors. Of the 25+ times I have cast him, I don't think he's ever been the target of spot removal, which just means you get to surprise people later with the last bit of damage to need to finish someone off. The cost of the sac is a lot less noticeable later in the game when you have no cards in hand and nothing to spend the mana on, haha. Admittedly though, I don't use his sac ability much, but it's why he edges out Beetleback Chief for me.

Being able to free-cast him with a Goblin Lackey, Warren Instigator, or a Moggcatcher also helps to justify the include.

I wouldn't call him a game changer in any regard, but he has been a solid play every time I cast him, even just based on the bodies alone. I just make it a habit with all my creatures that, with Ib out, at the worst each one is still worth 4 creature damage during an attack. As you probably already know, this deck snowballs in really awkward ways, and sometimes it just takes a handful of tokens.

Kcucullen on Krenk that 3 times

8 months ago

Comparing this list to mine has got me thinking about quite a few things.

Suggestions:

-Defense Grid

-Siege-Gang Commander

-Red Elemental Blast and/or Pyroblast

-Goblin War Strike

-All the fetch lands that work on mountains

-Madblind Mountain

-Scroll Rack

-Coldsteel Heart

-Ruination

-Mutavault

-Herald's Horn

-Ogre Battledriver

-Geosurge

-Seething Song

-Moggcatcher (I know others have suggested this card, but Im not sure what you think about it)

What Id (maybe) cut:

-Vesuva and Thespian's Stage dont make sense to me.

-Reckless Bushwhacker Ive never had any luck with it.

-Magus of the Wheel is super good but it usually takes a turn to set up and then it still costs mana to use. However, I think its probably still better than Memory Jar. Of course, both of these are probably worth running. Im just a little salty cause all I have atm is Reforge the Soul.

-I think your artifact package should probably be cut. Due to artifacts being all over cEDH, Goblin Welder is really strong even without the other artifacts you have, but I dont see Daretti, Scrap Savant being useful for how slow he is.

-Priest of Urabrask

-Dualcaster Mage is questionable. Its not as good as Reverberate IMO due to CMC but I can understand why its tbere. Just not a huge fan.

What do you think about all this? Obviously some of my suggestions shouldnt go in your list and some of my cuts shouldnt be made, but Id love to know your thoughts regardless. Thanks for your thoughts!

hookedonkronix on Purphoros, God of the Nuke

9 months ago

Thanks freakingShane, I definitely appreciate the input. Those are all very good suggestions to consider.

Hostility intrigued me with the idea of doubling the damage of Mob Justice through Purphoros, God of the Forge while creating X 3/1 tokens with haste. But it would likely be the first creature I'd consider subbing out.

Kindred Charge I could also go either way with. it's ability to create copies of the ETB effect creatures that I've got could set up for some great combos. A second Krenko would quadruple the damage output (with a second purphoros). But I do agree, reducing the average CMC would be an improvement for this deck. I'm operating under the assumption that my mana ramp will be sufficient to bear it.

Moggcatcher and Goblin Bombardment both add an anti-control element that I've been concerned that I'm missing with this deck. Board wipes are all too common and a damage sac outlet would work well in response. And Quest for Pure Flame would be a solid fit as well. I'll probably end up playing around with some different combinations of cards to see what ends up feeling the best. Thanks again for checking this deck out.

freakingShane on Purphoros, God of the Nuke

9 months ago

I would recommend scrapping two cards, specifically:

  • Hostility because there are only three direct damage spells in your deck (not including copy spells). It's also pretty hefty on the CMC.
  • Since you are also running a looser tribal shell (with the inclusions of elementals, dragons, hellions, etc), I think that Kindred Charge isn't quite strong enough for its CMC. I would probably recommend scrapping that because it optimistically will only deal around 20 damage (I know, that's still not bad, but it isn't lethal and it's still fairly optimistic). I would either scrap that, or scrap Descent of the Dragons and Hellion Eruption, but those two I think are more powerful cards.

I would definitely recommend adding these:

  • Moggcatcher for more tutor power and protecting your creatures by not "casting" them. Even if you aren't in a super controlling meta, it's always good to make your creatures harder to deal with.
  • Quest for Pure Flame because it is essentially a Gratuitous Violence for 1 mana. It's super easy to set up, and you can pop it out of nowhere. Right before a big Descent of the Dragons or a Krenko, Mob Boss activation seems nice to me.
  • Goblin Bombardment is also really nice. It can sometimes give you the last bit of damage you need to seal out a victory, or it can be crucial in response to an opponent's board wipe/wrath. I don't know if that is a common thing in your play group or not, but it could be worth considering!

Really, there isn't anything bad with this deck at all! Those are just some things you might want to consider, but if not then the deck will still be fine! The last thing that I would suggest is just trimming down the fat (the avg. CMC). The lower your curve, the more you get to play. If you want a hyper aggro build, I would try to trim the CMC down to around >3.0.

As always, feel free to ask me any questions you have! I love helping out fellow red mages! :)

hookedonkronix on Purphoros, Forger of Goblins [[Primer]]

9 months ago

After taking an closer look, this deck definitely has me looking some more at cards I initially leaned away from with my deck. Particularly Moggcatcher, there is almost no reason not to play him as a means to cheat out combo goblins. Aside from the fact that he isn't a goblin... Tribal ocd at its worst. Cavern of Souls is definitely a necessity as well with the lack of control that I included in my build. If I had to guess you run into a lot more control in your play groups than I do. I'd love to hear some insight or tweaks you might make on my deck, and what your experiences have been like.

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