Moggcatcher

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Nemesis (NMS) Rare

Combos Browse all

Moggcatcher

Creature — Human Mercenary

(3), Tap: Search your library for a Goblin permanent card and put that card into play. Then shuffle your library.

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Moggcatcher Discussion

Pinkie_Satanas on Grenzo Mono-Red Aggro-Control

3 weeks ago

Hello ^^ I haven't put my version in tappedout yet, but I'll do it as soon as I can! The changes I tried over your version are minimal for now. I'll list them one by one:

1) in Loyal Apprentice, out Young Pyromancer. The few times I've played pyromancer I haven't been impressed at all, while the apprentice have been an overperformer. Maybe it's a matter of playstyle, but I've come to appreciate haste a lot. I was also considering taking out Thorn of Amethyst so it's probably worth to have pyromancer instead, as cheap token producers are very good in this deck, although I'm still not quite sure if pyromancer scales as well as apprentice as the game goes on; apprentice topthers having haste and flying is huge to push in grenzo triggers.

2) Took off Moggcatcher for Glorybringer. As an standard red player I've been consistently impressed with the dragon. The way I see it, it's a heavy hitter, able to push in damage and get grenzo triggers on late game fast, that sometimes kills stuff. I haven't drawn it yet so I'm gonna consider this a flexible slot, and try some other alternatives over time. Stolen Strategy feels also like a good replacement for moggcatcher, as both are grindy cards.

3) took off Sandstone Oracle for Chandra, Flamecaller. I see why the oracle is here: helps catching up, can't be easily casted with our colorless fast mana, has a nice flying body, and can be quite grindy with Daretti, Scrap Savant or Goblin Welder. However, in my experience it rarely does enough if you are not in a dedicated Daretti deck. 7 mana is a lot and unless you have some player going crazy on the table, the draw etb is not that good if you can't consistently recurr it. The fact that it dies to artifact removal is huge too. Put in Chandra instead cause is 1 mana less, the 0 ability is a very consistent way to get you cards, the tokens she produces have haste and help with grenzo triggers (they are also great sac fodder, and as Spawning Pit has been super good the few times I've play it, I'm super happy to have more psinergy with it), they close games very quickly too. Chandra also is a board wipe in a pinch and very good to have in play when you Jokulhaups. I still haven't got to draw an play the card but as the deck generates lotta tokens to defend her, I feel it's gonna be decent, what do you think?

3) Alternatives to Mishra's Workshop. Put in Temple of the False God cause it felt similar, but it leds to some feel bad moments so I'm considering taking it off. Crystal Vein is always a mana source that can give you a burst when needed, and Scavenger Grounds doesn't ramp you but it's such and easy inclusion to hate on graveyards, something the deck lacks.

General considerations! Man I miss Chaos Warp so much in this deck. It's an answer to Ghostly Prison effects that are very bad for us, walkers that bolt can't hit, indestructible eldrazis, stuff that our damage base removal can't kill... I feel those represent the three things this decks is weaker against: ramp to big creatures strategies, dedicated token strategies (with green) and pillow fort. The last feels less problematic cause generally pillow forts are annoying to everyone on the table so other players are gonna also throw removal at them. But I feel we are kinda hopeless against lotta big dudes cause almost none of our removal can si anything about them and our creatures are to small to trade. Token strategies present a wall of chunk blockers that's hard to attack into, that eventually get very big and ran over you quite easily.

I'm putting cards like glorybringer or chandra in the deck to be able to disrupt those strategies and kill them as quickly as possible. I just wanna as much cards that can act as removal as I can get Xd so I have Mizzium Mortars, Subterranean Tremors and Umezawa's Jitte in my radar. The freaking jitte is in my binder looking at my with puppy eyes asking me to play it, such a great card, does so much! Bolt is the card I'd maybe take off for any of those but I'm still not sure at all. And sorry for the wall of text. I love the deck and I'm putting a lot os thought and work into it :P Tell me what you think. Did you consider any of these cards?

cgomes on Grenzo Mono-Red Aggro-Control

3 weeks ago

Pinkie_Satanas: Hey, thanks! It's pretty sweet to find out that my list has inspired you to create one of your own. I still play this deck every once in a while but I've not had much time to update it. I think many of your suggestions make a lot of sense. As a general rule of thumb, anything that creates tokens is something we should always consider adding to this deck because tokens mean extra grenzo triggers. Loyal Apprentice is definitely a good suggestion (I think there's another token generator goblin now, too) and I'd play it in addition to Young Pyromancer--might cut Moggcatcher instead of pyro tho. I also like Stolen Strategy as another way of keeping up with our opponents in grindy games but think we should play it in addition to Outpost Siege--would probably cut Thorn of Amethyst, which I honestly don't think belongs to this deck (I tried a tax theme once but it just doesn't work as well as I wanted).

I'm not sure about Glorybringer. I don't think the haste thing matters a whole lot and the 4 dmg is not an ETB ability, so our opponents might kill it (path, swords, black removals) bfore we get a chance to deal 4 dmg to a creature. Also, you definitely do not want to play Geier Reach Sanitarium and valakut. Geier enables reanimate strategies and you cant do shit about it and with all the moon and land destruction spells, we'll rarely get to use valakut multiple times (it also has bad synergy with Extraplanar Lens). Other than that, I completely agree with your suggestions and as the other sets come out, feel free to chime in with new suggestions.

As I said in my last update, I don't have a lot of time to play mtg anymore, owing to my job responsibilities and family. So, if you really enjoy this deck, I can add a link in the description to your version of it (a more up-to-date version), as long as you keep the general principles. Best of luck testing your list! It's high variance but it's pretty fun when it gets out of control.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

1 month ago

RazortoothMtg: Thanks for the great comment!

Ironically enough I took out all my fetches not even a month ago, as the cost of the deck was making it uncomfortable to play at FNM. Taking them out also meant that Scroll Rack became almost unplayable because if I didn't draw into something that could win me the game it meant my next few draws were going to be bad.

The potential with Top is huge, since being able to re-cast Top off the top of the library means you can sculpt, dig, crack Top, recast Top, sculpt, dig, always putting the lands either farther down, or into your hand.

Isolated Watchtower is good for working with Frenzy, but it would probably be worth it for me to put Scrying Sheets back in just for a bit more topdeck manipulation.

Dark-Dweller Oracle is awesome with this, and let's me play an exiled land from the top.

Here are some other effects that will mitigate dropping the fetches in the case of Frenzy:

Burnished Hart

Goblin Matron

Goblin Recruiter - This one is especially good to be able to chain-cast a bunch of your Goblins!

Imperial Recruiter

Moggcatcher

Surveyor's Scope

Commune with Lava

The pure draw spells are "worse" at interacting with it, but can be used in a pinch, and like you said you refill your hand with stuff you can't cast, destroy the Frenzy, and then cast them all next turn.

I agree, this might be one of the best card advantage spells Red has seen in a long time.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

1 month ago

RazortoothMtg: Thanks for the great comment!

Ironically enough I took out all my fetches not even a month ago, as the cost of the deck was making it uncomfortable to play at FNM. Taking them out also meant that Scroll Rack became almost unplayable because if I didn't draw into something that could win me the game it meant my next few draws were going to be bad.

The potential with Top is huge, since being able to re-cast Top off the top of the library means you can sculpt, dig, crack Top, recast Top, sculpt, dig, always putting the lands either farther down, or into your hand.

Isolated Watchtower is good for working with Frenzy, but it would probably be worth it for me to put Scrying Sheets back in just for a bit more topdeck manipulation.

Dark-Dweller Oracle is awesome with this, and let's me play an exiled land from the top.

Here are some other effects that will mitigate dropping the fetches in the case of Frenzy:

Burnished Hart Goblin Matron Goblin Recruiter - This one is especially good to be able to chain-cast a bunch of your Goblins! Imperial Recruiter Moggcatcher Surveyor's Scope Commune with Lava

The pure draw spells are "worse" at interacting with it, but can be used in a pinch, and like you said you refill your hand with stuff you can't cast, destroy the Frenzy, and then cast them all next turn.

I agree, this might be one of the best card advantage spells Red has seen in a long time.

Pinkie_Satanas on Grenzo Mono-Red Aggro-Control

1 month ago

Hello ^^ I built this deck in paper with some proxis to play with my friends, and i'm very excited about it :D I cut mishra's workshop tho, cause i cannot realistically expect to get, and put Temple of the False God in its place instead, although i am also considering Crystal Vein there for ramp, or Valakut, the Molten Pinnacle and Geier Reach Sanitarium cause value. Besides that, i'm playing exactly the same decklist as you, and i'd love to read your thoughts on some cards i think might be good in the deck:

Glorybringer it's kind of a hasty evasive repetible flametongue kavu for 1 more mana. Haste and evasion is relevant to get to goad or exile some cards from opponents. I know costing extra mana is huge. What do you think?

Loyal Apprentice maybe this card flew under your radar cause it came out in august, but the few times i've played it seemed super good with low to the ground commanders. The fact that she pops out thopters with haste is huge, so you can get immediate value from her with grenzo in play. She and her thopters also have haste so it could help speed up the game, which could be good considering this deck has no haste enablers. I was considering put her in instead of Young Pyromancer cause i feel the psynergy with grenzo is better, although more volatile. Young pyromancer seems like adds more value on average, but with a lower cealing. Another card i considered to cut is Moggcatcher, as it's slow, but i'm still not sure if the loss of one tutor would damage the deck.

The last card i wanted to show you is Stolen Strategy, also a fairly recent one. I see this as a "catch-up" card on theme with the deck that helps to recover after a board wipe. Like Outpost Siege would do but on steroids. The problem i see is that this effect for 5 mana feels inefficient and the fact that doesn't let you play lands is kind of an issue.

That's all ^^ i'll be testing the deck and see how it goes. For now i had a bunch of 1vs1 games with and one multiplayer that was a blast, although my attackers only exiled lands with the grenzo triggers xd Thank you very much for putting so much effort in this list, explained it and showcasing it. I really wanted to have a good grenzo deck and i felt kind of helpless to build it.

RedPlaneswalker on The Fire Burns Forever | Mono Red Goblins

7 months ago

Gotreck Aloha, thanks for commenting. I prefer not to run many sorceries and/or instants because that's less targets for my tutors like Goblin Matron, Goblin Recruiter, Moggcatcher, and Imperial Recruiter. I also get to recur them again with Kiki-Jiki, Mirror Breaker, Feldon of the Third Path, and Mimic Vat. Plus I have many goblin token producing creatures like Beetleback Chief, Krenko, Mob Boss, Mogg War Marshal, Siege-Gang Commander. And they are targetable with the majority of the tutors and also recurable since they're creatures. I do believe in the value of being able to tutor things and Red really isn't strong with it so we have to make do with what we have.

For your Ogre Battledriver, Door of Destinies and Herald’s Horn suggestions I do already have a set of lords like Goblin Chieftain, Goblin Warchief, Goblin King, and the artifact Coat of Arms. I also have Ruby Medallion, Hazoret's Monument, and Goblin Warchief for cost reduction. I'm not too worried really about bolstering my goblins with +1/+1 effects since I barely need to attack.

I used to run Mogg Infestation. It really is a great finisher. But with my meta I needed to have more reliable board wipes, hence Blasphemous Act. Sometimes I'll have this sitting in my hand when I need to wipe the board and it'll be useless. If I can find room I'll run it again but the deck runs fine without it; at least in my meta.

I kind of looks like we have the same priorities but just different methods of execution. It's always nice to meet a fellow Purphoros, God of the Forge player. Thanks to you I may to a write-up for this deck.

Rzepkanut on Temur Storm

9 months ago

In addition to all the great green creature tutors like Chord of Calling there's even Goblin Recruiter, Goblin Matron, and Moggcatcher to find Zada every game.

RedPlaneswalker on

9 months ago

I just 1v1'd my brother and his Animar, Soul of Elements deck. One glaring weakness I noticed is the lack of board-wipe in this build. I'm adding Skirk Fire Marshal and Blasphemous Act somehow. Mogg Infestation doesn't really count as a board-wipe. I may replace that with one of the two as well. It's not needed.

skirk fire marshall is can be sought with Moggcatcher, Goblin Matron, Goblin Recruiter, and Imperial Recruiter; not to mention Gamble. Blasphemous Act has a high CMC but it's offset by the amount of creatures I can produce onto the battlefield.

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