Moggcatcher

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Nemesis (NMS) Rare

Combos Browse all

Moggcatcher

Creature — Human Mercenary

(3), Tap: Search your library for a Goblin permanent card and put that card into play. Then shuffle your library.

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Moggcatcher Discussion

mariowen on [cEDH] Krenko Combo [Primer]

3 days ago

TheGeneralAdvisor thank you very much for your considerations, you have given me a lot of food for thought.

I agree with your view that Wheel of Fate probably doesn’t earn the place. The more tuned the deck has become, the more suspend has been situational (need to cast it in the first few turns otherwise it’s a dead card). This might be a good cut to try Apex of Power . My only reservation is ten mana is a significant investment as would normally be expecting to win (or have been knocked out) by then. Certainly worth trying though!

If I could afford a Gauntlet of Might I would definitely swap out Extraplanar Lens . I have lost count the number of times that it has ramped me to a win when the early game had been thwarted. I also plan to pick up a Grim Monolith just to tune/speed the deck up a bit.

Goblin Bushwhacker is always cast for its kicker cost as a 2-mana, single turn haste enabler to combo off. Goblin Ringleader is a holdover from when it was more tribal based deck, and your probably right it needs removing. Moggcatcher is there to tutor up Skirk Prospector or one of the haste enabling goblins. With this list’s lack of tutors, I would definitely think she earns the spot to stay.

I used to run Aggravated Assault , but took it out to lower the curve. Now that the deck has lots of ways to produce infinite mana, I think it may be worth testing again.

I have tried Anger but could never consistently get it in the bin and don’t have space to dedicate for it to work. Hopefully a more efficient haste enabler than Ogre Battledriver comes in time and I will drop it.

I love the idea of extra turns, it’s not something I have given any thought to. I have picked up both Final Fortune and Last Chance and will start playtesting!

Thank you so much man, your comment was awesome!

snowfox54119 on Grenzo, Dungeon Warden - The Slot Machine of Value

4 days ago

@apohl13, if you're playing in a multiplayer group, then you should be able to leverage the other players' threats to redirect attacks towards them. I've played against a lot of token decks, and typically I can either tutor for an answer with Goblin Matron or Moggcatcher , or I can beat them out by racing to one of my combos.

If you're playing 1v1 or just facing a lot of token aggro, here are some additional protection/hate pieces to help you manage your meta:

Hopes that gives you some good ideas!

TheGeneralAdvisor on [cEDH] Krenko Combo [Primer]

5 days ago

I think I would speed the deck up. You have a lot of control here, and if your meta needs it that’s fine, but cards like Stranglehold , Blood Moon and the like are all very slow. It’s basically skipping a turn to play them and hope that nobody deals with it, and they don’t actually advance you winning the game. Wheel of Fate is way too slow as well. As a personal opinion, I also find cards like Extraplanar Lens very clunky and vulnerable, and they rarely speed the game up faster than a Gauntlet of Might . Power is a fine substitute although I think it’s probably too slow for what you’re doing.

Sword of the Paruns is a slow combo piece that I probably wouldn’t run over the other options you’re already running. Goblin Bushwhacker , Goblin Ringleader , and Moggcatcher can be cut as well. You don’t have enough gobos unless you recruit them and it’s not worth a slot in the deck for that synergy. Finding another card draw would be much better. Bushwhacker isn’t necessary; you just have more efficient ways of winning. I think even Boggart Shenanigans could be cut as it’s somewhat redundant and slows the deck down.

If you find yourself going infinite pretty quick (which is the goal obviously) Apex of Power will get you there. It’s easy to cast (sometimes just with a ritual or hymn) and should finish the game for you. Aggravated Assault is pretty standard for Krenko combo as well.

You already have most of the cheap rocks aside from Grim Monolith , so I’d probably add that one. Also Final Fortune and Last Chance are essentially Time Walk for a deck that really just wants another turn to finish the game. Anger is a better haste enabler than Ogre Battledriver and you can add Cathartic Reunion to give you another discard outlet.

I think as a guideline for straight combo decks, a card should answer a few basic questions:

  1. Does this card help me win, and if so, how fast is it compared to the rest of the deck? (ramp, lands, tutors, card draw, turns)

  2. If this is a combo card, is it the most efficient one I can run? If it’s not, is it worth having the redundancy?

  3. If it’s not a combo card and it’s not helping me win faster, why is it in the deck? (Meta, utility, maybe some recovery)

I’m sure there’s something I missed but hopefully this is useful to you.

SamsWrath on Krenko and the bois

2 weeks ago

Invert / Invent isn't legal in this deck because Krenko doesn't have blue in his color identity. It would be nice though!

You may also want to consider the following cards:

ZendikariWol on "Tribal" Tribal

4 weeks ago

This is... pretty fantastic. May need more Dromoka, the Eternal (easily the second most devastating Dragonlord, in my opinion) and possibly Utvara Hellkite, Heirloom Blade, and absolutely Drogskol Captain, maybe Stromkirk Captain. Urza's Incubator, Obelisk of Urd, maybe Captivating Vampire, Battletide Alchemist, a Banneret (ie Bosk Banneret), Knight Exemplar, Gilt-Leaf Archdruid (which may not seem that great but at very least it's an additional Kindred Discovery), the mercenaries (ie Cateran Brute, Moggcatcher, Rathi Assassin) Pheres-Band Warchief, the harbingers (ie Flamekin Harbinger, Treefolk Harbinger).

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

1 month ago

Chancellor of the Forge out for Goblin Goliath. Chancellor has higher burst potential, but only if you already have a good boardstate. The 1/1 at the beginning of the game is negligible, and you always have to hardcast it. Goliath can be freecast off of a Goblin Lackey, Warren Instigator, or Moggcatcher. It is also a huge, un-boltable body, with a nicely costed, repeatable damage doubler tied to it. Just all around a great card for EDH.

Anvil of Bogardan out for Legion Warboss. While I liked the draw of the Anvil, always pitching a card was rough without recursion, but moreso than that skipping the discard phase means everyone has no max hand size. This ended up being a huge liability. Warboss isn't great, but it's a steady token generator that is pretty cheap. The choice was pretty much between him or Goblin Assassin, and I'm not ready to put Assassin back in yet, as the coin flipping draws 10x more hate than the removal actually does.

KayneMarco on Krenko! Mob Needs Help

1 month ago

Moggcatcher is a must in any goblin deck.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [BUDGET]

2 months ago

TheCrimsonKing101 In order of a large impact to less of an impact I would say...

1.Purphoros, God of the Forge: This can just win games on its own, especially with an Impact Tremors on the field. ~$18

2.Rings of Brighthearth: Copies a LOT of the best activated abilities in the deck. Look at the spoiler under the "Hit Me Baby, One More Time" section of the main deck for a list. ~$33

3.Magus of the Moon/Blood Moon: Both would be good, but even the Magus is an improvement. About the only way we have of slowing the whole table down that doesn't get us immediately focused to death. ~$6/~$19

4.Shared Animosity: This really cuts down the number of attack phases you need to kill a whole table. $7

5.Disrupt Decorum/Mogg Infestation/Moggcatcher: All 3 of these provide a different benefit depending on your playstyle and meta. If you play against a lot of other creature based decks, Disrupt Decorum is great. If you play against a lot of token decks Mogg Infestation is bad to cast on anyone but yourself most of the time because you double the number of creatures they had. If there are fewer, bigger creatures it is fantastic because it doesn't target and gets rid of everything and leaves them with only a few Goblins. If you like to go for a certain line most games, or there are a lot of counterspells in your meta, Moggcatcher is great because the creature is put into play not cast, so only things like Disallow can prevent the tutored creature from entering.$5-$9 ea.

Crucible of Worlds (~$15) is in there somewhere around #4 or #5. In a deck that runs fetches, Strip Mine effects, or other utility lands that die, it would easily be #2, but that is a much more expensive deck. For this one you end up getting more lands back from Surveyor's Scope than you do a Crucible in most games. If your playgroup is more battlecruiser Magic that goes into the 10-20+ turn range, Crucible gets better because of the increased number of chances you have to use it.

To get the widest benefits out of $75 I think I would go..

Purphoros + Blood Moon + Magus of the Moon + Shared Animosity + Disrupt Decorum + Mogg Infestation + Moggcatcher

That would get you to roughly $72, and provide the largest range of improvements. I still think Rings is one of the strongest upgrades, but it at least has a backup effect already in the deck through Illusionist's Bracers.

Thanks for commenting!

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