Creature — Human Mercenary
(3), Tap: Search your library for a Goblin permanent card and put that card into play. Then shuffle your library.
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2 weeks ago
Hello and welcome back to the game :)
I do like where you are going with this deck idea but there are a lot of improvements to be made. Before I give any niche card suggestions, I'd like you to tell us in what environment will you be playing with the deck (e.g. with friends at home, at your LGS, 1v1, multiplayer e.t.c.) as well as set a budget per card (e.g. no more than $5 or $10 per card) and in general, what do you want the deck to do? (overwhelm people with mogs? sacrificial shenanigans? both? more than these?). There's a plethora of very strong card that could fit your colours and thematic, but instead of putting random cards here, i'd prefer giving you suggestions that fit what you want to do. Nevertheless, just to give you some ideas: Attrition, Death Pits of Rath, Purphoros, God of the Forge, Descent of the Dragons, Dictate of Erebos and many others.
In addition to those I'd consider running Moggcatcher and Skirk Fire Marshal in any goblin deck. The first one, albeit not a goblin, can really help you pull out your most needed creature at every given time. Boggart Shenanigans can be a potentially strong card. The same can be said for Goblin Matron.
2 weeks ago
I main Purphoros so I can offer a little sage advice.
TBH you can safely cut most of the pain enchantments like Burning Earth, Spellshock et al. This is because Purph himself IS a house of pain which is why the Narset player most likely targeted you. Instead focus on creatures that produce tokens (i.e. Beetleback Chief, Krenko, Mob Boss, Siege-Gang Commander, Pia and Kiran Nalaar ect.) and/or Instants/Sorceries that likewise focus on tokens (i.e. Hordeling Outburst, Krenko's Command, Dragon Fodder, Kuldotha Rebirth ect.). The great thing with Purph is that he doesn't care about what kinds or tokens you make but I think you'd get the most mileage with goblins simply due to their relative ease of production and synergy with others like Skirk Prospector, Goblin Recruiter, Moggcatcher, ect.
You can also go combo if you'd like utilizing Dualcaster Mage and either Heat Shimmer/Twinflame to create infinite Dualcaster Mages and damage via Purph. Norin the Wary is just brutal with Genesis Chamber. Grinning Ignus is an all star here too.
3 weeks ago
A number of excellent lords and tribal options that you could consider including:
Also, Descendants' Path could be a really good if you up the creature count.
1 month ago
I almost prefer the Pyromancer over the Shared Animosity, for my deck at any rate. I mean, I definitely run both, but I get more use out of the Pyromancer. It can get Moggcatchered, Goblin Matroned, and Goblin Recruitered, and it can get sacrificed. Animosity can't.
Even when I can't sacrifice the Pyromancer, I usually just let all my goblins die. Stalking Vengeance is silly. Again, though, my version of the deck is much more suicide-y; I'm in it strictly for catastrophic explosions and chuckles, not to have a board presence or win games or anything. I agree with you that the Pyromancer doesn't really have a place in a good deck.
1 month ago
Myr Battlesphere was a great card, but a fellow commenter got me to thinking to change him with Knollspine Dragon for more draw power. Since the deck already has about 25% cards making tokens, it wouldn't hurt to think about the problem which is draw power. It's still a great card, though.
Hmm, I'm not too interested in infinite combos in this deck, but I might have to put that in the "infinite combo section". Thanks for the ideas!
1 month ago
I built a very similar list a month or so back and here is some of my favorite cards for the deck.
Mana Echoes <-- absolutely stupid amounts of mana can come off of this card
Skirk Prospector more mana, Moggcatcher goblin tutor, Myr Battlesphere 10 damage please, Flameshadow Conjuring copy any of your token producing creatures for one red.........
2 months ago
2 months ago
The reason I put Wake of Destruction in the deck is because in my play group thier is a really strong mono-green deck that plays a lot of basic forests and Wake will really slow him down.
The non-basic hate is for the players in my group and I can't wait to see their faces when I cast it.
The only reason I have not added Moggcatcher and Purphoros, God of the Forge to the desk is due to the price. I know they are not that expensive but I am trying to keep the initial build price a little low. Over time, I might add those cards. I put them in my maybeboard so I don't forget.
I do like Chaos Warp, but I just don't know what to remove.
Thanks again for your ideas. Let me know if you have anymore. See Ya!