|Commander / EDH||Legal|
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Creature — Human Mercenary
(3), Tap: Search your library for a Goblin permanent card and put that card into play. Then shuffle your library.
1 week ago
McToters Thank you for all the suggestions!
I'd tried using Hoarding Dragon and Goblin Matron for a while, but honestly, tutoring so much kinda made me feel like the deck lost its freshness after a few games, so I took out Hoarding Dragon , and I'll probably skip out on the rest of the tutors. (I kept Goblin Matron and Moggcatcher because they're fun and way more interesting play-wise).
Trove of Temptation never feels worth it, tbh. I like swinging out with Stromgald, et al. and having to leave back blockers for a single extra mana (especially in a multiplayer game) feels really awkward play wise.
Varchild, Betrayer of Kjeldor seems flavorfully fun, yeah, and actually might be fun to work with. Varchild's War-Riders seems utterly AMAZING and is an instant include, honestly. Especially with Varchild, Betrayer of Kjeldor 's leaves the battlefield ability. That's some spicy synergy there. Honestly will probably try out both just for that synergy. Unfortunately, however, I don't think Brand grabs tokens put into play under the control of opponents.
Kindred Charge seems fun... except I have so many legendary creatures that I'm not sure it's worth it. For a finisher, it's great, I think. I'll consider it.
Thank you so much for all your suggestions, this was super duper helpful!
2 months ago
Sweet deck! I would strongly suggest Goblin Sledder and its functional reprint Mogg Raider . Not only do they make blocking your goblins incredibly difficult, but they are critical free sac outlets for your Wort and Grave Pact synergies. Moggcatcher is a bit slow, but could be very useful if you're building combos around Krenko, KikiJiki, or the most powerful goblin ever printed, Skirk Prospector ;)
4 months ago
4 months ago
4 months ago
TheGeneralAdvisor thank you very much for your considerations, you have given me a lot of food for thought.
I agree with your view that Wheel of Fate probably doesn’t earn the place. The more tuned the deck has become, the more suspend has been situational (need to cast it in the first few turns otherwise it’s a dead card). This might be a good cut to try Apex of Power . My only reservation is ten mana is a significant investment as would normally be expecting to win (or have been knocked out) by then. Certainly worth trying though!
If I could afford a Gauntlet of Might I would definitely swap out Extraplanar Lens . I have lost count the number of times that it has ramped me to a win when the early game had been thwarted. I also plan to pick up a Grim Monolith just to tune/speed the deck up a bit.
Goblin Bushwhacker is always cast for its kicker cost as a 2-mana, single turn haste enabler to combo off. Goblin Ringleader is a holdover from when it was more tribal based deck, and your probably right it needs removing. Moggcatcher is there to tutor up Skirk Prospector or one of the haste enabling goblins. With this list’s lack of tutors, I would definitely think she earns the spot to stay.
I used to run Aggravated Assault , but took it out to lower the curve. Now that the deck has lots of ways to produce infinite mana, I think it may be worth testing again.
I have tried Anger but could never consistently get it in the bin and don’t have space to dedicate for it to work. Hopefully a more efficient haste enabler than Ogre Battledriver comes in time and I will drop it.
Thank you so much man, your comment was awesome!
4 months ago
@apohl13, if you're playing in a multiplayer group, then you should be able to leverage the other players' threats to redirect attacks towards them. I've played against a lot of token decks, and typically I can either tutor for an answer with Goblin Matron or Moggcatcher , or I can beat them out by racing to one of my combos.
If you're playing 1v1 or just facing a lot of token aggro, here are some additional protection/hate pieces to help you manage your meta:
Goblin Chainwhirler - one-sided ping effect to remove your opponents' token fliers (assuming they aren't buffed)
Judith, the Scourge Diva - additional pings for all of your sacs
Pentavus - provides fliers of your own
Night Incarnate - board wipe that can be repeatedly called on, though it will kill most of your things too
Hopes that gives you some good ideas!
4 months ago
I think I would speed the deck up. You have a lot of control here, and if your meta needs it that’s fine, but cards like Stranglehold , Blood Moon and the like are all very slow. It’s basically skipping a turn to play them and hope that nobody deals with it, and they don’t actually advance you winning the game. Wheel of Fate is way too slow as well. As a personal opinion, I also find cards like Extraplanar Lens very clunky and vulnerable, and they rarely speed the game up faster than a Gauntlet of Might . Power is a fine substitute although I think it’s probably too slow for what you’re doing.
Sword of the Paruns is a slow combo piece that I probably wouldn’t run over the other options you’re already running. Goblin Bushwhacker , Goblin Ringleader , and Moggcatcher can be cut as well. You don’t have enough gobos unless you recruit them and it’s not worth a slot in the deck for that synergy. Finding another card draw would be much better. Bushwhacker isn’t necessary; you just have more efficient ways of winning. I think even Boggart Shenanigans could be cut as it’s somewhat redundant and slows the deck down.
If you find yourself going infinite pretty quick (which is the goal obviously) Apex of Power will get you there. It’s easy to cast (sometimes just with a ritual or hymn) and should finish the game for you. Aggravated Assault is pretty standard for Krenko combo as well.
You already have most of the cheap rocks aside from Grim Monolith , so I’d probably add that one. Also Final Fortune and Last Chance are essentially Time Walk for a deck that really just wants another turn to finish the game. Anger is a better haste enabler than Ogre Battledriver and you can add Cathartic Reunion to give you another discard outlet.
I think as a guideline for straight combo decks, a card should answer a few basic questions:
Does this card help me win, and if so, how fast is it compared to the rest of the deck? (ramp, lands, tutors, card draw, turns)
If this is a combo card, is it the most efficient one I can run? If it’s not, is it worth having the redundancy?
If it’s not a combo card and it’s not helping me win faster, why is it in the deck? (Meta, utility, maybe some recovery)
I’m sure there’s something I missed but hopefully this is useful to you.
4 months ago
Invert / Invent isn't legal in this deck because Krenko doesn't have blue in his color identity. It would be nice though!
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Moggcatcher occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%