Silas Renn, Seeker Adept

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Mythic Rare

Combos Browse all

Silas Renn, Seeker Adept

Legendary Artifact Creature — Human

Deathtouch

Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.

Partner (You can have two commanders if both have partner.)

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Price & Acquistion Set Price Alerts

C16

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Silas Renn, Seeker Adept Discussion

Razulghul on Let's Talk About Esper

3 weeks ago

If you want to try something kind of unique I think you could try Tymna the Weaver and Silas Renn, Seeker Adept. I could see it being good in a artifact storm type deck running Ad Nauseam. It probably won't be as good as zur but in the right meta it might work.

bushido_man96 on Oloro Reanimator

1 month ago

Hi_diddly_ho_neighbor, thanks for taking a look!

I did consider partner commanders early on, and Ravos, Soultender did jump out at me, but the other partner options just didn't seem to fit the theme I wanted to run. As you noticed, I'm not running heavy artifact, so Silas Renn, Seeker Adept doesn't fit so well, and I don't want to switch a bunch of my creatures to artifact creatures at this point in time. Perhaps later I'll find some way to run some value with him in mind. Ravos would be worth a look in the main deck though. Ishai, Ojutai Dragonspeaker would run ok, but he doesn't fit the theme, although having a scaling creature should always fit, right? I considered him, but then thought instead of having two commanders with rather high casting costs, I'd just go with the one in Oloro. I don't get to play in a lot of metas, so I don't see the hate others talk about.

The group hugs cards, like the card draw cards, aren't for a group-hug focus really, they are just there to get more card draw, and I couldn't afford a card like Consecrated Sphinx. Entomb might be an option I can consider now, since its coming down in price. I think the Sphinx is, too. I am running the pillowfort cards for a reason, just to give myself time to set up.

I will be switching to the Signets, I think. I can't afford cards like Mana Crypt or Mana Vault.

Volrath the Fallen is a favorite of mine, and I also run a deck with him as the general, if you're interested: Volrath Voltron Reanimator.

Thanks for all of your thoughts and help, and the upvote! I'm hoping I can make this guy go.

Hi_diddly_ho_neighbor on Oloro Reanimator

1 month ago

Hello there! First of all, cool deck idea. Esper reanimator that isn't artifact centric isn't something you see everyday. I also like that you chose to go the discard route instead of the sacrifice route. That being said, since you mentioned above that you want a commander which you can use in your game plan, have you considered using the partner commanders Ravos, Soultender and Silas Renn, Seeker Adept (or Ishai, Ojutai Dragonspeaker). While they don't have the same raw power as Oloro, both have built in reanimator abilities which would allow you to utilize them for your game plan. Plus Oloro draws a ton of hate from other players in my experience.

In terms of speeding up your deck, I would second the previous suggestion about changing which mana rocks you use. I only consider mana rocks with a CMC greater than 2 if it has a specific ability that I find necessary for my deck. While the signets only tap for 2 of your 3 colors, they are considerably faster than 3 cmc rocks and I find that they are better color fixers (keep Commander's Sphere though). Also, Mind Stone is a pretty great 2 cmc mana rock that later replaces itself.

Since you are running very high CMC creatures, another way to speed up your deck is by utilizing more effects which get them directly into your graveyard early. Buried Alive is a great start, but you could also consider Entomb, dredge effects like Stinkweed Imp, Dakmor Salvage, and Golgari Thug (which coincidently are great sacrifice targets), and Dread Summons. Another route to go is to replace your group hug cards (unless group hug is your goal) with wheel effects like Windfall, Forgotten Creation, Jace's Archivist, and Wheel and Deal.

Lastly, I noticed you run Volrath the Fallen which is absolutely fantastic! I am not sure if you are familiar with the CommanderVs series on YouTube, but one of the guys over there just did a video piloting a Volrath the Fallen deck. While it is more of glass cannon deck that abuses Volrath, it might give you some ideas about the discard-reanimation theme.

Good luck deck building!

Exxie97 on Morphing Mind Games: Morph EDH

3 months ago

@glembo
While Grim Haruspex is better for drawing because you don't have to pay the 1, I feel like Mentor of the Meek is better for snowballing. They are both good card draw options just with different purpose. I'll give Grim Haruspex a try, it is more flavorful.
While this deck is usually pretty slow, here is how I try and play in the early game.
In my opening hand I generally look for 2-4 lands, 1-2 things that ramp, and a manifesting engine (or a tutor to get one). On turns 1-3 I try and get my lands and mana rocks out (basically just play what you can), if I have the option to play my manifesting, I'll almost always play that over ramp . I generally won't play Sidar Kondo of Jamuraa during the early game unless I need to get in with Silas Renn, Seeker Adept or Jeskai Infiltrator. After that I will usually only spend around 1/2 or 2/3 of my mana during my turns and leave the rest for potential unmorphs. If I don't unmorph anything, I'll spend it on manifesting or hand/top deck manipulation at the end of my opponents turn.
I hope this helps, I'm not very good and explaining how I play.

@RazortoothMtg
Animar, Soul of Elements is normally amazing for morph, however I am only currently running 7 creatures with morph making him not all that useful. This deck has more of a emphasis on manifesting rather than morph. I have looked at all color for this deck and I thought red looked the weakest because it didn't offer any manifesting engines, or creatures that can one hit kill somebody. Black also offers more options for tutor including the transmute tutors which helps make this deck much more consistent. I do agree that Kraum, Ludevic's Opus dose make a better 'I need colors commander', but Silas Renn, Seeker Adept and Sidar Kondo of Jamuraa work together quite nicely. Skirk Alarmist is probably my biggest pull towards red, but that just isn't quite enough.
I do really like the look of Long-Term Plans, might replace Fabricate with it.
I have to pump a good amount of mana into Bane of the Living for it to be worth it for me because it will almost always wipe out all my face down 2/2. Still might be a good board wipe option though.
Strionic Resonator has the same problem Animar, Soul of Elements has, not enough morph creatures.

Thanks for your feedback and suggestions!

Exxie97 on Morphing Mind Games: Morph EDH

3 months ago

@mortilus Sorry, I should have clarified it better in the update. It's a repeatable with Silas Renn, Seeker Adept. I thought it might be good to have some cards that work well with Silas Renn, Seeker Adept because he doesn't offer much to the deck besides colors.

NV_1980 on Akiri & Silas, Artifact Shenanigans

3 months ago

Hi greekdestroyr1,

Something about your list struck me as odd. Your commander Silas Renn, Seeker Adept can't use his main ability while Grafdigger's Cage is in play. After all, the cage states that: "Player's can't cast cards in graveyards and libraries". Combine that with the following MTG rule:

103.2. When a rule or effect says something can happen and another effect says it cant, the cant effect wins. For example, if one effect reads You may play an additional land this turn and another reads You cant play land cards this turn, the effect that keeps you from playing lands wins out. Note that adding abilities to objects and removing abilities from objects dont fall under this rule; see rule 402.9.

And we've got an issue.

Other than that you've got a nice deck here! I'd probably add some more equipment to make Akiri even more powerful like Champion's Helm, Hero's Blade and Loxodon Warhammer. I'd also consider Myr Retriever and Etherium Sculptor and in case you have the cash, Metalworker might be awesome.

I hope this helps you and I hope you can find the time to comment on one of my decks too. Happy gaming!

DuTogira on Competitive Sunforger package

4 months ago

redkhan I've been trying to break the same kind of strategy, though I went with Akiri, Line-Slinger&Silas Renn, Seeker Adept. Heat Seeking Hammer Slingers. I've found counter magics and permanent Exile effects like Anguished Unmaking to be especially potent.

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